{{actor}} {{verb}} {{action}}:
Result: {{#rollLess() um 5}} {{rolll}} (= {{bonus}} + {{um}} - {{rollsub}}) (Open Ended Low) {{/rollLess() um 5}} {{#^rollLess() um 5}} {{rollh}} (= {{bonus}} + {{um}}) {{/^rollLess() um 5}} {{#rollTotal() um 33}}
Breakage check? (33) {{/rollTotal() um 33}} {{#rollTotal() um 77}}
Breakage check? (77) {{/rollTotal() um 77}} {{#rollTotal() um 66}}
Unusual event! (66) {{/rollTotal() um 66}}
{{actor}} {{verb}} {{action}}:
Result: {{#rollLess() um 5}} {{rolll}} (= {{bonus}} + {{modifier}} + {{um}} - {{rollsub}}) (Open Ended Low) {{/rollLess() um 5}} {{#^rollLess() um 5}} {{rollh}} (= {{bonus}} + {{modifier}} + {{um}}) {{/^rollLess() um 5}} {{#rollTotal() um 33}}
Breakage check? (33) {{/rollTotal() um 33}} {{#rollTotal() um 77}}
Breakage check? (77) {{/rollTotal() um 77}} {{#rollTotal() um 66}}
Unusual event! (66) {{/rollTotal() um 66}}
{{actor}} rolls Initialive:
{{total}} = {{bonus}} + {{roll}} {{#rollLess() maneuver 0}} + {{maneuver}} [Maneuver Penalty / 10] {{/rollLess() maneuver 0}}
{{name}} attacks {{target}} with a {{weapon}}
{{computed::attackresult}}!

{{computed::attackroll}} = {{attackrollum}} [Roll] {{computed::attackmoddescription}}

{{#rollTotal() computed::ishit 1}} Hits {{computed::hitlocation}} for {{computed::damage}}
{{#rollTotal() computed::hascritical0 1}} Critical Roll {{computed::critical}}
{{computed::critdescription0}}
{{computed::criteffect0}}
{{/rollTotal() computed::hascritical0 1}} {{#rollTotal() computed::hascritical1 1}} {{computed::critdescription1}}
{{computed::criteffect1}}
{{/rollTotal() computed::hascritical1 1}} {{#rollTotal() computed::hascritical2 1}} {{computed::critdescription2}}
{{computed::criteffect2}}
{{/rollTotal() computed::hascritical2 1}} {{#rollTotal() computed::hascritical3 1}} {{computed::critdescription3}}
{{computed::criteffect3}}
{{/rollTotal() computed::hascritical3 1}} {{#rollTotal() computed::hascritical4 1}} {{computed::critdescription4}}
{{computed::criteffect4}}
{{/rollTotal() computed::hascritical4 1}} {{#rollTotal() computed::hascritical5 1}} {{computed::critdescription5}}
{{computed::criteffect5}}
{{/rollTotal() computed::hascritical5 1}} [Apply](~{{targetescaped}}|applyattackresult||{{computed::injurystring}}) {{/rollTotal() computed::ishit 1}}
{{who}} spends {{ap}} AP on {{computed::action}} [End Turn](~{{computed::whoescaped}}|endturn||)
{{who}} loads their weapon.
{{who}} weapon is no longer loaded.
{{who}} is now targetting {{computed::targetname}}
{{whom}} added to template.
{{name}} rolls {{computed::firstroll}} {{computed::secondroll}}
{{computed::message}} {{#rollTotal() computed::hashitupdate 1}}
{{computed::hitupdate}} {{/rollTotal() computed::hashitupdate 1}} {{#rollTotal() computed::hasfatigueupdate 1}}
{{computed::fatigueupdate}} {{/rollTotal() computed::hasfatigueupdate 1}}
{{who}} rolled an {{computed::firstroll}} = {{computed::message}} for a {{type}} RR.
{{who}} rolls a {{computed::degree}} {{computed::type}} critical => {{roll}}
{{computed::critdescription0}}
{{computed::criteffect0}}
{{#rollTotal() computed::hascritical1 1}} {{computed::critdescription1}}
{{computed::criteffect1}}
{{/rollTotal() computed::hascritical1 1}} {{#rollTotal() computed::hascritical2 1}} {{computed::critdescription2}}
{{computed::criteffect2}}
{{/rollTotal() computed::hascritical2 1}} Injury: {{computed::injurystring}}
{{who}} looks up a {{computed::degree}} {{computed::type}} critical with value {{roll}} {{computed::critdescription0}}
{{computed::criteffect0}}
{{#rollTotal() computed::hascritical1 1}} {{computed::critdescription1}}
{{computed::criteffect1}}
{{/rollTotal() computed::hascritical1 1}} {{#rollTotal() computed::hascritical2 1}} {{computed::critdescription2}}
{{computed::criteffect2}}
{{/rollTotal() computed::hascritical2 1}} Injury: {{computed::injurystring}}
{{who}} {{rests}} for {{period}} {{unit}}
{{computed::result}}
{{computed::message}}
{{computed::message}}
{{who}} casts {{computed::spell}}
Result: {{computed::total}} = {{computed::roll}} + {{mod}}

Modifiers: {{mod}} = {{computed::modlog}}

{{computed::result}}
{{who}} now has {{computed::pp}} PP ({{computed::ppmsg}})
{{who}} recovers from injury {{computed::description}}

Modifiers: {{mod}} = {{computed::modlog}}

Result: {{computed::total}} = {{computed::roll}} + {{mod}}
{{computed::result}}
{{computed::who}} rolls {{computed::skill}}
Result: {{computed::total}} = {{computed::rollstr}} + {{computed::mod}}

Modifiers: {{computed::mod}} = {{computed::modlog}}

{{computed::result}}
{{#rollTotal() computed::hasextra 1}} {{computed::extratext}}
{{/rollTotal() computed::hasextra 1}} {{computed::description}}
Stat roll! {{computed::powerlevel}}
StatPotTempSpare Agility{{computed::agilitypot}}{{computed::agilitytemp}} {{computed::agilityspare}} Constitution{{computed::constitutionpot}}{{computed::constitutiontemp}} {{computed::constitutionspare}} Empathy{{computed::empathypot}}{{computed::empathytemp}} {{computed::empathyspare}} Intuition{{computed::intuitionpot}}{{computed::intuitiontemp}} {{computed::intuitionspare}} Memory{{computed::memorypot}}{{computed::memorytemp}} {{computed::memoryspare}} Presence{{computed::presencepot}}{{computed::presencetemp}} {{computed::presencespare}} Quickness{{computed::quicknesspot}}{{computed::quicknesstemp}} {{computed::quicknessspare}} Reasoning{{computed::reasoningpot}}{{computed::reasoningtemp}} {{computed::reasoningspare}} Self-Discipline{{computed::selfdisciplinepot}} {{computed::selfdisciplinetemp}} {{computed::selfdisciplinespare}} Strength{{computed::strengthpot}}{{computed::strengthtemp}} {{computed::strengthspare}}

Power Level

Choose the powerlevel for this character. If you are not sure check with your GM. The default level in the game in "Superior".

Due to the intrusive nature of this change once selected it can't be changed.

Race and Culture

Race
Culture
Gender

Profession

Profession
Message:

Format for custom professions is a JSON file, as documented https://github.com/nashidau/RMU-Interchange/blob/main/Profession.md


Realm

The Realm

Base Lists

Lists Selected / 6
Your chosen profession has six base lists.
List Name
List Name
List Name
List Name
List Name
List Name
Your chosen profession has no base lists.

Statistics

Stat Name Abbr Pot Temp Spare
agility ag
constitution co
empathy em
intuition in
memory me
presence pr
quickness qu
reasoning re
selfdiscipline sd
strength st

Option 1

Raise to average
Set to 90
Set to 90
Set to 85.
Set to 85.
Two statgains.

Option 2

Raise to average
Set to 90
Set to 90
Set to 85
Set to 85
Two statgains.

Swap Stats

Swap One Swap & .
Swap Two Swap & .

Professional Skills

Knack Total: ?/
Professions bonuses: ?/10

Weapon Skills

Primary
Secondary
Tertiary
Quaternary Shields

Culture Ranks

X
X
To translatte
To translatte
To translatte
To translatte
To translatte
To translatte
To translatte
X
To translatte
To translatte
X
X
X
To translatte
To translatte
To translatte
To translatte
To translatte
To translatte
To translatte
To translatte
To translatte
To translatte
To translatte
To translatte

Language Ranks

S/ W
S/ W
S/ W
S/ W
Language Total: /

Level Up

DP Spent: 0 Dp Available: Current Level:

Statistics

Free Stat Gain 1:
Free Stat Gain 2:
Additional stat gains (4 DP each)

Skills

?
?
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
?
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
?
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
?
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
?
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
?
?
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
?
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
? (Current ranks: -, Bonus: -, Uses: -/-)
?
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
?
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
?
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
?
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
?
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
?
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
?
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
?
(Current ranks: -, Bonus: -, Uses: -/-)
?
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
?
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
?
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
?
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
?
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
?
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
?
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
?
?
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
?
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
?
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
?

Spells

??
??
??
??
??
??
??
??
nil

Talents

Traing Packages

Level Up

Stat Gains

Skills

Spell Lists

Talents

Reloading...

Saving Character...

Saving Profession Data
Saving Race Data
Saving Culture Data
Saving Stats
Saving Knacks and Profession Bonus
Saving Culture Ranks
Updating Skills
Updating Derived values
Done
Stat Gain (4DP)

Cost:

Ranks

Change Skill to


Edit

first

second

third

Upload NPC

Upload an NPC or Creature from an NPC or creature generator. Note this replaces this current character. Don't do it on your PC sheet.

Paste the JSON file belown and click Upload NPC

Message:

Creature


Stats
AgCoEmInMe00000PrQuReSDSt00000
Defenses Level AT (DB) () Crit Reduction Size Hits (Scaled) () PP Initiative
RRs Channeling Essence Mentalism Physical Fear
Target: DB AT Size Crit. Red.
Attacks
Parry Mod
Movement
(Max ) '/rnd
Actions
Melee
Perception
Missile (L: )
Stand/Drop
Spell
Eat/Drink
Concentration
Free Action Used
AP/Phase
Round
Defense
Status
Status Okay
Staggered 0 AP
Stun -75 0 Rounds
Stun -50 0 Rounds
Stun -25 0 Rounds
Hits /
Hits Penalty:
Bleed / round
Injury Penalty:
y Endurance: Fatigue:
Status Penalty:

PP /
Skills
Talents

Injuries

Apply an injury.
Hits, Penalty, Fatigue, Bleed, Staggered, pRone, Knockback, Grappled, Q/W/E Stun 25/50/75, Location (1 head, 2, chest, 3 arms, 4 leg) and side (O) (1 Left, 2 right). Z ends.

Spells
Notes

Oh my god; it's a tracker!

Free Conc
Parry: Mod:
Chan ; Ess ; Ment ; Fear; Phys ;

Statistics

agilityag
constitutionco
empathyem
intuitionin
memoryme
presencepr
quicknessqu
reasoningre
selfdisciplinesd
strengthst
y Will

Power LevelProfessionRaceCultureLevelEPFate PointsRealmReligionAgeSkinEyesHairGenderBuildHeightWeightyWeight allowance CarriedLoad (%)Max PaceEnc PenaltyyBase Move (BMR) SizeRecovery MultiplierFeats of StrengthRoutineEasyLightMediumHardVery HardExt. HardSheer FollyAbsurdNigh Impossible

Actions

Melee
Perception
Missile (L: )
Stand/Drop
Spell
Eat/Drink
Concentration
Free Used
AP/Phase
Round
Defense
DB

Status

Status Okay
Staggered 0 AP
Stun -75 0 Rounds
Stun -50 0 Rounds
Stun -25 0 Rounds
Hits /
Hits Penalty:
Bleed / round
Injury Penalty:
y Endurance: Fatigue:
Status Penalty:

PP /

Attacks

Target: DB AT Size Crit. Red.

Parry Other Mod
Attack Name
Attack Skill
Table
Size
Type
Fumble
Modifier
Range Increment (0 for none)
Strength
Material
  Critical Type
  Degree
Attack Rank OB
Table: Range Increment: Fmbl Str:

Defense

AT
y Head y Torso y Arms y Legs
Defensive Bonus
Base (qu) Shield ( attacks) Dodge Melee / Missile y Passive Dodge / y Partial Dodge (C) / y Full Dodge (4 AP) / Block y Passive Block y Partial Block (C) y Full Block (4 AP)

RRs

y0 channelingin
y
y0 essenceem
y
y0 mentalismpr
y
y0 physicalco
y
y0 fearsd
y

Favorite Skills

Talents

Tier
Source:
Description:
Manuever Penalty:

Skills

ag + em
y Animal Handling •pr
y
y Riding •pr
y
in + re
Uses (Lvl/Total) / Perception •sd
y
Uses (Lvl/Total) / Tracking •sd
y
y Battle Styles •
y
Uses (Lvl/Total) / Maneuvering in Armor •
y
Uses (Lvl/Total) / Mounted Combat •
y
Uses (Lvl/Total) / Protect •
y
Uses (Lvl/Total) / Restricted Quarters •
y
Uses (Lvl/Total) / Subduing •
y
co + sd
Uses (Lvl/Total) / Adrenal Defense •ag
y
Uses (Lvl/Total) / Adrenal Focus •sd
y
Uses (Lvl/Total) / Adrenal Speed •qu
y
Uses (Lvl/Total) / Adrenal Strength •st
y
y Discipline Styles •
y
co + sd
Uses (Lvl/Total) / Body Development •co
y
Uses (Lvl/Total) / Fortitude •sd
y
Uses (Lvl/Total) / Weight-training •st
y
Uses (Lvl/Total) / Blind Fighting •
y
y Combat Styles •
y
Uses (Lvl/Total) / Disarm •
y
Uses (Lvl/Total) / Footwork •
y
Uses (Lvl/Total) / Multiple Attacks •
y
Uses (Lvl/Total) / Reverse Strike •
y
ag + st
y Melee Weapons •st
y
Blade
y
Chain
y
Hafted
y
Greater Blade
y
Greater Chain
y
Greater Hafted
y
Pole Arm
y
Exotic
y
y Ranged Weapons •ag
y
Bow
y
Crossbow
y
Sling
y
Thrown
y
Exotic
y
Uses (Lvl/Total) / Shield •st
y
y Unarmed •
y
Strikesst
y
Sweeps & Throwsag
y
Wrestlingag
y
Beakst
y
Bitest
y
Clawst
y
Hornst
y
Ramst
y
Stingerag
y
Tramplest
y
em + in
Uses (Lvl/Total) / Illusion Crafting •pr
y
Uses (Lvl/Total) / Musical Composition •pr
y
Uses (Lvl/Total) / Writing •re
y
ag + me
Uses (Lvl/Total) / Culinary •sd
y
Uses (Lvl/Total) / Drawing/Painting •in
y
Uses (Lvl/Total) / Fabric Craft •sd
y
Uses (Lvl/Total) / Leathercraft •sd
y
Uses (Lvl/Total) / Metalcraft •st
y
Uses (Lvl/Total) / Stonecraft •st
y
Uses (Lvl/Total) / Woodcraft •sd
y
em + in
Uses (Lvl/Total) / Attunement •pr
y
Uses (Lvl/Total) / Runes •pr
y
in + me
Uses (Lvl/Total) / Navigation •re
y
y Piloting •ag
y
y Survival •re
y
Alpine (A)
y
Oceans (O)
y
Underground (U)
y
Ice Caps (I)
y
Tundra (T)
y
Boreal Forest (B)
y
Desert Shrublands (X)
y
Prairies & Steppes (P)
y
Temperate Forests (F)
y
Hot Deserts (D)
y
Savannas (S)
y
Tropical Forest (J)
y
Urban (C)
y
Xeno
y
ag + qu
Uses (Lvl/Total) / Acrobatics •st
y
Uses (Lvl/Total) / Contortions •sd
y
Uses (Lvl/Total) / Jumping •st
y
me + me
y Creature Lore •re
y
Demon
y
Dragon
y
Faerie
y
Undead
y
y Historic Lore •re
y
y Language •re
y
y Materials Lore •re
y
Bone/Horn
y
Fabrics
y
Leather
y
Metal
y
Stone
y
Wood
y
y Racial Lore •re
y
y Region Lore •re
y
y Religion/Philosophy •re
y
Uses (Lvl/Total) / Spell Lore •in
y
y Grace •
y
y Spell Trickery •
y
Uses (Lvl/Total) / Transcendence •
y
in + me
Uses (Lvl/Total) / Herbalism •re
y
Uses (Lvl/Total) / Medicine •re
y
Uses (Lvl/Total) / Poison Mastery •re
y
pr + sd
Uses (Lvl/Total) / Control Lycanthropy •sd
y
Uses (Lvl/Total) / Meditation •sd
y
Uses (Lvl/Total) / Mental Focus •sd
y
ag + st
Uses (Lvl/Total) / Climbing •co
y
Uses (Lvl/Total) / Flying •co
y
Uses (Lvl/Total) / Running •co
y
Uses (Lvl/Total) / Swimming •co
y
em + pr
Uses (Lvl/Total) / Acting •me
y
y Music •me
y
Uses (Lvl/Total) / Stage Magic •ag
y
rs + rs
Uses (Lvl/Total) / Channeling •sd
y
y Directed Spell •ag
y
Elemental Bolts
y
Illusionary Attacks
y
Hurling
y
Uses (Lvl/Total) / Power Development •co
y
Uses (Lvl/Total) / Power Projection •sd
y
me + re
Uses (Lvl/Total) / Architecture •re
y
Uses (Lvl/Total) / Astronomy •re
y
Uses (Lvl/Total) / Engineering •re
y
Uses (Lvl/Total) / Mathematics •re
y
em + in
y Influence •pr
y
Charm
y
Duping
y
Intimidation
y
Uses (Lvl/Total) / Leadership •pr
y
Uses (Lvl/Total) / Social Awareness •em
y
Uses (Lvl/Total) / Trading •pr
y
rs + rs
y Magical Ritual •me
y
Alteration
y
Creation
y
Defensive
y
Destruction
y
Elemental
y
Healing
y
Informational
y
Summoning & Transportation
y
ag + sd
y Ambush •in
y
Directed Spells
y
Melee
y
Ranged
y
Shield
y
Unarmed
y
Uses (Lvl/Total) / Concealment •in
y
Uses (Lvl/Total) / Stalking •in
y
Uses (Lvl/Total) / Trickery •in
y
in + re
Uses (Lvl/Total) / Locks •ag
y
y Mechanics •me
y
Operation
y
Repair & Construction
y
Uses (Lvl/Total) / Traps •ag
y
em + me
y Administration •re
y
y Service •pr
y
y Trade •re
y

Spells

Other Mod: Use AP (X AP). (Modifier: 0)
#SCRMastery
(Trickery )  (Grace )
#SCRMastery
(Trickery )  (Grace )
#SCRMastery
(Trickery )  (Grace )
#SCRMastery
(Trickery )  (Grace )
#SCRMastery
(Trickery )  (Grace )
#SCRMastery
(Trickery )  (Grace )
#SCRMastery
(Trickery )  (Grace )
#SCRMastery
(Trickery )  (Grace )

Stuff

Money: Gold: Silver: Bronze: Copper:

Carried

Equipped Item Weight Count
Total Weight:
Weight Allowance:
Encumberance Penalty:
Perception Penalty:
Ranged Penalty:
Spell Casting Armor Enc%
Spell Casting Metal Armor Enc%

Backpack

Item Weight Count

Backpack Weight:

Home / Storage

Item Weight Count
Item Name Item Weight (Enc% for Armor) Item Notes Item Strength Item Type Armor Location Armor Type (AT) DB Bonus Number of Attacks DB Bonus OB Bonus Attack Skill Attack Table Attack Size Mod Weapon Material

Scratch Notes

Injuries

Summary:
Bleed: | Penalty: | Severity | Location:
Type: Treatment:

Settings

Recalculate

You should never need these, but if something doesn't look right, it may help.

See orange dots flashing for ages? Means one of our workers has a problem. Click this to reset and report a bug.


Injuries

Apply an injury. Format is an Uppercase letter, followed by a number. Letters are H hits, P penalty (positive number only),F fatigue (again, positive), B bleed, S staggered R pRone, K Knocked back, G grappled %, Q/W/E Stun 25/50/77, X breakage roll, D death (n rounds), Location (1 head, 2, chest, 3 arms, 4 leg) and O side (1 Left, 2 right). For bleed and penalties you need side and location. A Z ends the list.


Custom Spell List

Upload a custom spell list to your character. Message:


Rerun the initial charactermancer. Warning this will break your character. This is not for usual use.

This are the magic buttons to apply attack results and end turn. Clicking should do little.


Bug reports to nashidau on Discord or the #roll20 channel on the ICE Discord.
Sheet Version:
Revision 2f45c7f4a3a620ec25fbabb730132945b598641b