{{computed::attackroll}} = {{attackrollum}} [Roll] {{computed::attackmoddescription}}
{{#rollTotal() computed::ishit 1}} Hits {{computed::hitlocation}} for {{computed::damage}}Modifiers: {{mod}} = {{computed::modlog}}
{{computed::result}}Modifiers: {{mod}} = {{computed::modlog}}
Result: {{computed::total}} = {{computed::roll}} + {{mod}}Modifiers: {{computed::mod}} = {{computed::modlog}}
{{computed::result}}Choose the powerlevel for this character. If you are not sure check with your GM. The default level in the game in "Superior".
Due to the intrusive nature of this change once selected it can't be changed.
Format for custom professions is a JSON file, as documented https://github.com/nashidau/RMU-Interchange/blob/main/Profession.md
Apply an injury.
Hits, Penalty, Fatigue, Bleed, Staggered,
pRone, Knockback, Grappled, Q/W/E Stun 25/50/75,
Location (1 head, 2, chest, 3 arms, 4 leg) and side (O) (1 Left, 2 right).
Z ends.
Money: Gold: Silver: Bronze: Copper:
Backpack Weight:
You should never need these, but if something doesn't look right, it may help.
See orange dots flashing for ages? Means one of our workers has a problem. Click this to reset and report a bug.
Apply an injury. Format is an Uppercase letter, followed by a number. Letters are H hits, P penalty (positive number only),F fatigue (again, positive), B bleed, S staggered R pRone, K Knocked back, G grappled %, Q/W/E Stun 25/50/77, X breakage roll, D death (n rounds), Location (1 head, 2, chest, 3 arms, 4 leg) and O side (1 Left, 2 right). For bleed and penalties you need side and location. A Z ends the list.
Upload a custom spell list to your character. Message:
Rerun the initial charactermancer. Warning this will break your character. This is not for usual use.
This are the magic buttons to apply attack results and end turn. Clicking should do little.