Name

Age

Home

Fur Color

Guard Rank

Cloak Color

Parents

Artisan

Mentor

Friend

Enemy

Belief

Playing a Belief earns a fate point

Goal

Accomplishing a Goal earns a persona point

Instinct

Playing an Instinct earns a fate point

Contacts

Gear

Traits

Trait Name
Trait Level
Beneficial Uses
Checks
1 +1D per session
2 +1D per session
3 +1S to rolls
Used this session
Used this session
May be used on each roll
1 +1D per session
2 +1D per session
3 +1S to rolls
Used this session
Used this session
May be used on each roll
1 +1D per session
2 +1D per session
3 +1S to rolls
Used this session
Used this session
May be used on each roll
1 +1D per session
2 +1D per session
3 +1S to rolls
Used this session
Used this session
May be used on each roll
1 +1D per session
2 +1D per session
3 +1S to rolls
Used this session
Used this session
May be used on each roll

Fate

One point allows you to reroll any 6s as a new dice

Persona

Add one dice per point spent or tap Nature

Conditions

Hungry/Thirsty

Angry (Ob 2 Will)

Tired (Ob 3 Health)

Injured (Ob 4 Health)

Sick (Ob 4 Will)

Checks

Earning Checks

  • 1: +1D to your ind. or vs. test
  • 2: +2D to opponent's vs test
  • 2: Break versus test tie in opponent's favor

Spending Checks

  • 1: One test during Player's turn
  • 2: Recovery check during GM's turn
  • 3: Charge: temporarily elevate trait for remainder of session
  • 2/4: Recharge trait

Abilities

Raw Abilities
Rating
Advancement
Special Abilities
Rating
Advancement

Nature

P:

F:

Resources

P:

F:

Will

P:

F:

Circles

P:

F:

Health

P:

F:

Wises

Pass Fail
Fate Pers
Pass Fail
Fate Pers
Pass Fail
Fate Pers
Pass Fail
Fate Pers

Skills

Skills
Rating
Advancement
Skills
Rating
Advancement

Fighter

P:

F:

Orator

P:

F:

Healer

P:

F:

Manipulator

P:

F:

Hunter

P:

F:

Persuader

P:

F:

Instructor

P:

F:

P:

F:

Pathfinder

P:

F:

P:

F:

Scout

P:

F:

P:

F:

Survivalist

P:

F:

P:

F:

Weather Watcher

P:

F:

P:

F:

P:

F:

P:

F:

P:

F:

P:

F:

P:

F:

P:

F:

P:

F:

P:

F: