Experience

Characteristics

Value

Mod

Roll

CP

Strength

Dexterity

Constitution

Intelligence

Ego

Presence

Combat Abilities

Value

Mod

CP

OCV

DCV

OMCV

DMCV

Speed

PD

ED

Body

Stun

Endurance

Recovery

Movement

Value

Mod

Enc

CP

Running

Leaping

Swimming

Mass

Length

OCV+

KB

Characteristics

Value

Mod

Roll

CP

Size

Strength

Dexterity

OCV

DCV

Speed

PD

ED

Body

Move

Mod

Instant

Base

Adds

Move

Adds

CP

Adv

Lim

Move

Mod

Instant

Base

Adds

Move

Adds

CP

Adv

Lim

END

CP

REC

Lim

END

CP

REC

Lim

Systems Power Draw

Welcome!

Starting Character Points

Heroic characters are typically built on a base of 125 CP plus up to 50 CP that are offset with Complications. Use the Bonus CP input at the bottom of this sheet to account for free abilities.

Portrait

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Avatar Image

BODY

STUN

END

BODY

END

AUX

Perception

+
+
+
+

Lift

Weight

Free

Carry

Carried

Load

END

per Turn

Movement

Penalty

DCV & DEX

Penalty

DCV

Modifier

OCV*

DCV*

Armor

Defense

END/T

ACT

Locations

Mass

Resistant PD:

Resistant ED:

Power Defense:

Mental Defense:

Flash Defense:

Vision:

Hearing:

Smell:

Mental:

Touch:

Radio:

Resistant PD:

Resistant ED:

Power Defense:

Mental Defense:

Flash Defense:

Vision:

Hearing:

Smell:

Mental:

Touch:

Radio:

Resistant PD:

Resistant ED:

Power Defense:

Mental Defense:

Flash Defense:

Vision:

Hearing:

Smell:

Mental:

Touch:

Radio:

Resistant PD:

Resistant ED:

Power Defense:

Mental Defense:

Flash Defense:

Vision:

Hearing:

Smell:

Mental:

Touch:

Radio:

Shield

Shield

DCV

Damage

CSL

OCV

STUNx

END

BODY

DEF

Mass

Base DMG:

Damage Type:

STR Min:

STR Used:

Base DC:

Adjustments

Range Based on STR:

DMG Enhanced by STR:

Advantage:

CSLs Applied:

END Mod:

Results

Weapon DMG:

Adjusted DC:

OCV Penalty:

END:

Base DMG:

Damage Type:

STR Min:

STR Used:

Base DC:

Adjustments

Range Based on STR:

DMG Enhanced by STR:

Advantage:

CSLs Applied:

END Mod:

Results

Weapon DMG:

Adjusted DC:

OCV Penalty:

END:

Base DMG:

Damage Type:

STR Min:

STR Used:

Base DC:

Adjustments

Range Based on STR:

DMG Enhanced by STR:

Advantage:

CSLs Applied:

END Mod:

Results

Weapon DMG:

Adjusted DC:

OCV Penalty:

END:

Base DMG:

Damage Type:

STR Min:

STR Used:

Base DC:

Adjustments

Range Based on STR:

DMG Enhanced by STR:

Advantage:

CSLs Applied:

END Mod:

Results

Weapon DMG:

Adjusted DC:

OCV Penalty:

END:

Base DMG:

Damage Type:

STR Min:

STR Used:

Base DC:

Adjustments

Range Based on STR:

DMG Enhanced by STR:

Advantage:

CSLs Applied:

END Mod:

Results

Weapon DMG:

Adjusted DC:

OCV Penalty:

END:

Base DMG:

Damage Type:

STR Min:

STR Used:

Base DC:

Adjustments

DMG Enhanced by STR:

Advantage:

CSLs Applied:

END Mod:

Results

Weapon DMG:

Adjusted DC:

OCV Penalty:

END:

Weapons

Damage

CSL

OCV

STUNx

END

Range

RMod

Shots

AoE

Mass

Equipment

Mass

BODY

STUN

END

BODY

END

AUX

Standard Maneuvers

Block

1/2 Phase

OCV:

+

DCV: +0 +

Block HTH attacks with successful OCV vs. OCV roll. Additional blocks suffer cumulative -2 OCV penalties. Gives priority over standard initiative order on next attack. May abort next phase to use.

Disarm

1/2 Phase

OCV: -2 +

DCV: +0 +

Disarm opponent if attack roll and a STR vs STR contest succeed. Additional OCV modifiers may apply (0 to -3 for HTH and more for ranged).

Brace for +2 RMod at 1/2 DCV.

Set adds +1 OCV to ranged attacks.

Dodge

1/2 Phase

OCV: —

DCV: +3 +

Increase DCV against non-AoE attacks until next phase. Counts as attack action. May Abort next phase to use.

Grab

1/2 Phase

OCV: -1* +

DCV: -2* +

Grab opponent with two limbs with successful attack roll, who may attempt escape. May follow with Squeeze, Slam, or Throw. *Success causes both characters to be at 1/2 DCV and each suffers various OCV penalties.

Grab By

1/2 Phase

OCV: -3 +

DCV: -4 +

Grab object while making a Full Move. Adds velocity/10 to STR for the purpose of making Strength checks.

Velocity:

Haymaker

1/2 Phase*

OCV: +0 +

DCV: -5 +

Add +4 DC to any attack (with GM discretion) at the cost of -5 DCV. Attack lands at the end of the following segment. Can be aborted. Fails if the target moves.

Brace for +2 RMod at 1/2 DCV.

Set adds +1 OCV to ranged attacks.

+

Move By

1/2 Phase

OCV: -2 +

DCV: -2 +

Attack while making a Full Move past opponent. Strength is halved, but maneuver adds (velocity/10) DCs. Attacker or weapon takes 1/3 of this damage.

Velocity:

+

Move Through

1/2 Phase

OCV: -v/10 +

DCV: -3 +

Collide with opponent at the end of a Full or Half Move. Does full STR or weapon at half STR plus (velocity/6) DCs. Attacker takes 1/2 damage or full damage if attack does no Knockback or Knockdown.

Velocity:

+

Multiple Attack

Full Phase

OCV:

+

CSLs

DCV: 1/2 +

CSLs

Attack multiple times. Each attack after the first adds a cumulative -2 OCV to every roll. Miss ends sequence.

Brace for +2 RMod at 1/2 DCV.

Set adds +1 OCV to ranged attacks.

+

Set

Full Phase

OCV: +1*

DCV: +0

Spend a phase to add +1 OCV to ranged attacks against selected target.

Shove

1/2 Phase

OCV: -1 +

DCV: -1 +

Push target up to 1 meter per 5 STR used, which target may resist. A collision does STR damage, but is limited to object PD plus BODY.

DC Limit:

Strike

1/2 Phase

OCV: +0 +

DCV: +0 +

Standard attack, which does damage by STR or weapon.

Brace for +2 RMod at 1/2 DCV.

Set adds +1 OCV to ranged attacks.

+

Throw

1/2 Phase

OCV: +0 +

DCV: +0 +

Throw object or character. STR damage limited to object PD plus BODY.

DC Limit:

Brace for +2 RMod at 1/2 DCV.

Set adds +1 OCV to ranged attacks.

+

Trip

1/2 Phase

OCV: -1 +

DCV: -2 +

Knock target down prone (half DCV) with a successful attack roll. A moving target takes (velocity/20)d6 damage.

Velocity:

Range (m)

OCV Mod:

0-8

0

9-16

-2

17-32

-4

33-64

-6

65-125

-8

Martial and Custom Maneuvers

CP

OCV:

+

Type:

DCV:

+

Phase:

DMG:

END Mod:

CSL:

N:

STUNx:

DCV:

END Mod:

STR Mod:

END Mod:

DC:

CSL:

END Mod:

R Mod:

Braced:

Set:

STR Mod:

END Mod:

R Mod:

Braced:

Set:

CP

OCV:

+

Type:

DCV:

+

Phase:

DMG:

END Mod:

CSL:

N:

STUNx:

DCV:

END Mod:

STR Mod:

END Mod:

DC:

CSL:

END Mod:

R Mod:

Braced:

Set:

STR Mod:

END Mod:

Braced:

Set:

CP

OCV:

+

Type:

DCV:

+

Phase:

DMG:

END Mod:

CSL:

N:

STUNx:

DCV:

END Mod:

STR Mod:

END Mod:

DC:

CSL:

END Mod:

R Mod:

Braced:

Set:

STR Mod:

END Mod:

Braced:

Set:

CP

OCV:

+

Type:

DCV:

+

Phase:

DMG:

END Mod:

CSL:

N:

STUNx:

DCV:

END Mod:

STR Mod:

END Mod:

DC:

CSL:

END Mod:

R Mod:

Braced:

Set:

STR Mod:

END Mod:

Braced:

Set:

CP

OCV:

+

Type:

DCV:

+

Phase:

DMG:

END Mod:

CSL:

N:

STUNx:

DCV:

END Mod:

STR Mod:

END Mod:

DC:

CSL:

END Mod:

R Mod:

Braced:

Set:

STR Mod:

END Mod:

Braced:

Set:

CP

OCV:

+

Type:

DCV:

+

Phase:

DMG:

END Mod:

CSL:

N:

STUNx:

DCV:

END Mod:

STR Mod:

END Mod:

DC:

CSL:

END Mod:

R Mod:

Braced:

Set:

STR Mod:

END Mod:

Braced:

Set:

CP

OCV:

+

Type:

DCV:

+

Phase:

DMG:

END Mod:

CSL:

N:

STUNx:

DCV:

END Mod:

STR Mod:

END Mod:

DC:

CSL:

END Mod:

R Mod:

Braced:

Set:

STR Mod:

END Mod:

Braced:

Set:

CP

OCV:

+

Type:

DCV:

+

Phase:

DMG:

END Mod:

CSL:

N:

STUNx:

DCV:

END Mod:

STR Mod:

END Mod:

DC:

CSL:

END Mod:

R Mod:

Braced:

Set:

STR Mod:

END Mod:

Braced:

Set:

CP

OCV:

+

Type:

DCV:

+

Phase:

DMG:

END Mod:

CSL:

N:

STUNx:

DCV:

END Mod:

STR Mod:

END Mod:

DC:

CSL:

END Mod:

R Mod:

Braced:

Set:

STR Mod:

END Mod:

Braced:

Set:

CP

OCV:

+

Type:

DCV:

+

Phase:

DMG:

END Mod:

CSL:

N:

STUNx:

DCV:

END Mod:

STR Mod:

END Mod:

DC:

CSL:

END Mod:

R Mod:

Braced:

Set:

STR Mod:

END Mod:

Braced:

Set:

Range (m)

OCV Mod:

0-8

0

9-16

-2

17-32

-4

33-64

-6

65-125

-8

Target

Roll

Location

OCV

3d6

Any

0

1d6+3

Head Shot

-4

2d6+1

High Shot

-2

2d6+4

Body Shot

-1

2d6+7

Low Shot

-2

1d6+12

Leg Shot

-4

Half Penalty

Apply PSL

Target

Roll

Location

STUNx

N STUN

BODYx

OCV

3-5

Head

x5

x2

x2

-8

6

Hands

x1

x1/2

x1/2

-6

7-8

Arms

x2

x1/2

x1/2

-5

9

Shoulders

x3

x1

x1

-5

10-11

Chest

x3

x1

x1

-3

12

Stomach

x4

x3/2

x1

-7

13

Vitals

x4

x3/2

x2

-8

14

Thighs

x2

x1

x1

-4

15-16

Legs

x2

x1/2

x1/2

-6

17-18

Feet

x1

x1/2

x1/2

-8

Skills

Type

Roll

CP

Combat Skills

Type

Levels

CP

All HTH Levels

All Range Levels

All Combat Levels

Languages

Fluency

Lit.

CP

Enhancers

CP

Jack of all Trades

Linguist

Scholar

Scientist

Traveler

Well-Connected

Interaction Skill Levels

Intellect Skill Levels

Agility Skill Levels

Non-combat Skill Levels

Overall Levels

CSL:

Braced:

Set:

Range (m)

OCV Mod:

0-8

0

9-16

-2

17-32

-4

33-64

-6

65-125

-8

BODY

STUN

END

BODY

END

AUX

CP

Power Type:

Effect:

Dice:

Type:

ATK?

DA:

Sx:

Roll?

Skill:

AoE?

DCV:

RMod:

END:

Adv:

Lim:

Base:

Active:

CP

Power Type:

Effect:

Dice:

Type:

ATK?

DA:

Sx:

Roll?

Skill:

AoE?

DCV:

RMod:

END:

Adv:

Lim:

Base:

Active:

CP

Power Type:

Effect:

Dice:

Type:

ATK?

DA:

Sx:

Roll?

Skill:

AoE?

DCV:

RMod:

END:

Adv:

Lim:

Base:

Active:

CP

Power Type:

Effect:

Dice:

Type:

ATK?

DA:

Sx:

Roll?

Skill:

AoE?

DCV:

RMod:

END:

Adv:

Lim:

Base:

Active:

CP

Power Type:

Effect:

Dice:

Type:

ATK?

DA:

Sx:

Roll?

Skill:

AoE?

DCV:

RMod:

END:

Adv:

Lim:

Base:

Active:

CP

Power Type:

Effect:

Dice:

Type:

ATK?

DA:

Sx:

Roll?

Skill:

AoE?

DCV:

RMod:

END:

Adv:

Lim:

Base:

Active:

CP

Power Type:

Effect:

Dice:

Type:

ATK?

DA:

Sx:

Roll?

Skill:

AoE?

DCV:

RMod:

END:

Adv:

Lim:

Base:

Active:

CP

Power Type:

Effect:

Dice:

Type:

ATK?

DA:

Sx:

Roll?

Skill:

AoE?

DCV:

RMod:

END:

Adv:

Lim:

Base:

Active:

CP

Power Type:

Effect:

Dice:

Type:

ATK?

DA:

Sx:

Roll?

Skill:

AoE?

DCV:

RMod:

END:

Adv:

Lim:

Base:

Active:

CP

Power Type:

Effect:

Dice:

Type:

ATK?

DA:

Sx:

Roll?

Skill:

AoE?

DCV:

RMod:

END:

Adv:

Lim:

Base:

Active:

CP

Power Type:

Effect:

Dice:

Type:

ATK?

DA:

Sx:

Roll?

Skill:

AoE?

DCV:

RMod:

END:

Adv:

Lim:

Base:

Active:

CP

Power Type:

Effect:

Dice:

Type:

ATK?

DA:

Sx:

Roll?

Skill:

AoE?

DCV:

RMod:

END:

Adv:

Lim:

Base:

Active:

CP

Power Type:

Effect:

Dice:

Type:

ATK?

DA:

Sx:

Roll?

Skill:

AoE?

DCV:

RMod:

END:

Adv:

Lim:

Base:

Active:

CP

Power Type:

Effect:

Dice:

Type:

ATK?

DA:

Sx:

Roll?

Skill:

AoE?

DCV:

RMod:

END:

Adv:

Lim:

Base:

Active:

CP

Power Type:

Effect:

Dice:

Type:

ATK?

DA:

Sx:

Roll?

Skill:

AoE?

DCV:

RMod:

END:

Adv:

Lim:

Base:

Active:

CP

Power Type:

Effect:

Dice:

Type:

ATK?

DA:

Sx:

Roll?

Skill:

AoE?

DCV:

RMod:

END:

Adv:

Lim:

Base:

Active:

CP

Power Type:

Effect:

Dice:

Type:

ATK?

DA:

Sx:

Roll?

Skill:

AoE?

DCV:

RMod:

END:

Adv:

Lim:

Base:

Active:

CP

Power Type:

Effect:

Dice:

Type:

ATK?

DA:

Sx:

Roll?

Skill:

AoE?

DCV:

RMod:

END:

Adv:

Lim:

Base:

Active:

CP

Power Type:

Effect:

Dice:

Type:

ATK?

DA:

Sx:

Roll?

Skill:

AoE?

DCV:

RMod:

END:

Adv:

Lim:

Base:

Active:

CP

Power Type:

Effect:

Dice:

Type:

ATK?

DA:

Sx:

Roll?

Skill:

AoE?

DCV:

RMod:

END:

Adv:

Lim:

Base:

Active:

Perks and Talents

CP:

Dice:

Roll?

Activation:

CP:

Dice:

Roll?

Activation:

CP:

Dice:

Roll?

Activation:

CP:

Dice:

Roll?

Activation:

CP:

Dice:

Roll?

Activation:

CP:

Dice:

Roll?

Activation:

CP:

Dice:

Roll?

Activation:

CP:

Dice:

Roll?

Activation:

CP:

Dice:

Roll?

Activation:

CP:

Dice:

Roll?

Activation:

Complications

Type:

CP:

Dice:

Roll?

Activation:

Type:

CP:

Dice:

Roll?

Activation:

Type:

CP:

Dice:

Roll?

Activation:

Type:

CP:

Dice:

Roll?

Activation:

Type:

CP:

Dice:

Roll?

Activation:

Type:

CP:

Dice:

Roll?

Activation:

Type:

CP:

Dice:

Roll?

Activation:

Type:

CP:

Dice:

Roll?

Activation:

Type:

CP:

Dice:

Roll?

Activation:

Type:

CP:

Dice:

Roll?

Activation:

Use Characteristic Maximums

Literacy costs Character Points

More Combat Skills; Fewer Languages

Takes No STUN

Untiring (STR uses Zero END)

Superheroic Campaign Endurance

Weapon Damage limited to 2x Base Damage

Choose d6-1 over d3 when Adjusted Damage is ambiguous

Carry all Gear Sets

Use Vehicle Attributes

Display Degree of Success

Use Hit Location System

Health Reset Buttons reset Combat Choices

Health Reset Buttons reset applied CSLs

Attack and Power Buttons apply END Costs

Show Power Descriptions in Chat

Show Tally Bar

Tally Net CP instead of Spent CP

Name-Title Separator

Whisper Rolls to GM

Activate Item Delete Mode. Deactivate to complete Deletion.

Version:

Char: Skills: Powers:
Spent:
Complications: Bonus: EXP:
Total:
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Failed to Activate
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{{#allprops() title subtitle desc color HITLOC STUN BODY}}
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{{/desc}} {{#STUN}}
STUN
{{computed::STUN}}
{{/STUN}} {{#BODY}}
BODY
{{computed::BODY}}
{{/BODY}} {{#HITLOC}}
Hit Location
{{computed::HITLOC}}
{{/HITLOC}}
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{{/desc}} {{#STUN}}
STUN
{{computed::STUN}}
{{/STUN}} {{#BODY}}
BODY
{{computed::BODY}}
{{/BODY}} {{#HITLOC}}
Hit Location
{{computed::HITLOC}}
{{/HITLOC}}
{{#title}}
{{title}}
{{/title}} {{#subtitle}}
{{subtitle}}
{{/subtitle}}
{{#allprops() title subtitle desc color ATTR PIPS}}
{{key}}
{{value}}
{{/allprops() title subtitle desc color ATTR PIPS}} {{#ATTR}}
Total
{{computed::ATTR}}
{{/ATTR}} {{#PIPS}}
Pips
{{computed::PIPS}}
{{/PIPS}}
{{#title}}
{{title}}
{{/title}} {{#subtitle}}
{{subtitle}}
{{/subtitle}}
{{#allprops() title subtitle desc color ATTR PIPS}}
{{key}}
{{value}}
{{/allprops() title subtitle desc color ATTR PIPS}} {{#ATTR}}
Result
{{computed::ATTR}}
{{/ATTR}} {{#PIPS}}
Pips
{{computed::PIPS}}
{{/PIPS}}