S.P.E.C.I.A.L. Profile

Please answer a few questions to create your S.P.E.C.I.A.L. profile.

1. Describe your Origin

The Chain that Binds

You gain one additional Tag skill, which must be one of Energy Weapons, Science, or Repair.

Necrotic Post-Human

Forced Evolution

Mister Handy Robot

You may choose two of the following traits, or one trait and one additional perk. Each trait has a benefit and may have an accompanying penalty.

Educated

You have one additional tag skill.

Fast shot

Gifted

Choose two S.P.E.C.I.A.L. attributes and increase them by +1 each.

Heavy Handed

Small Frame

Vault Kid

More Than Human

Protect or Destroy

Rad Sponge

2. Describe your S.P.E.C.I.A.L. attributes

+ =
(+)
(+)
(+)
(+)
(+)
(+)
(+)

3. Indicate which skills you possess

+ =
Name
Tag
Points
Rank
[STR]
yes
[CHA]
yes
[END]
yes
[PER]
yes
[PER]
yes
[PER]
yes
[INT]
yes
[STR]
yes
[PER]
yes
Name
Tag
Points
Rank
[INT]
yes
[INT]
yes
[AGI]
yes
[AGI]
yes
[CHA]
yes
[END]
yes
[AGI]
yes
[STR]
yes

4. Indicate your first perk

5. We have calculated the following statistics

+ =
+

6. Select a starting equipment package

You are all done!

Thank you for completing your S.P.E.C.I.A.L. profile. Feel free to go back and edit your profile at any time. Click below to confirm once you are satisfied.

This will copy your selected perks and items to the character sheet.
Level
Strength
Perception
Endurance
Charisma
Intelligence
Agility
Luck

Skills

Name
Tag
Rank
[STR]
yes
[CHA]
yes
[END]
yes
[PER]
yes
[PER]
yes
[PER]
yes
[INT]
yes
[STR]
yes
[PER]
yes
[INT]
yes
[INT]
yes
[AGI]
yes
[AGI]
yes
[CHA]
yes
[END]
yes
[AGI]
yes
[STR]
yes

Combat

+ =
+ =
+ =
Base Damage Resistance
+ = + = + = + =
Power Armor
Health Points
Right Arm
Right Arm
Arm 1
Head
Head
Optics
Left Arm
Left Arm
Arm 2
Right Leg
Right Leg
Arm 3
Torso
Torso
Main Body
Left Leg
Left Leg
Thruster

Weapons

Name
Skill
Damage
Effects
Type
Rate
Range
Qualities
Ammo
Lbs.

Survival

Immune

Hunger

Hunger

Immune

Thirst

Thirst

Immune

Sleep

Sleep

Immune

Perks & Traits

Name
Rank
Effect

Inventory

Ammo

Caliber
Quantity

Carry Weight

Gear

Name
Lbs.

NPC

Body
Mind
Melee
Guns
Other
S
P
E
C
I
A
L
Skills
yes
yes
yes
yes
yes
yes
yes
yes
yes
yes
yes
yes
yes
yes
yes
yes
yes
(TN ),
:
Edit
:
Edit

Character Sheet Settings

Release Notes

1.1

  • Revised power armor and added section to hit location. You can toggle it on and off, with separate armor values. Each location can be toggled to damaged, which will show the area underneath.
  • Added power armor hit location art for new section.

1.0

  • Added injuries and space for armor descriptors by location.
  • Moved Power Armor button to strength.
  • Added survival trackers for fatigue, hunger, thirst, etc. The timers and the descriptors ("tired") are automated, but fatigue is not currently.
  • Fixed mutant skill and stat bugs.
  • Added damage effects to damage rolls.
  • Increased font size and made general legibility improvements, including tablet support.
  • Added a hit location button with top toolbar (and restyled).
  • Added reroll, damage, and hitlocation buttons to roll templates.
  • Changed NPC defense and DRs to allow text and stretch.
  • Fixed various style bugs.
  • Fixed bug with NPC attacks not showing attributes.
  • Fixed NPC initiative die style bug.
  • Fixed various bugs related to NPC skill rolls.
  • Fixed bug with default Luck.
  • Fixed bug with level up.

Beta 0.2

  • Added translation support.

Alpha 0.14

  • Added NPC sheet w/ support for creatures and characters. Toggle in settings. Click on attacks to roll. Click on combat die next to damage to roll damage.
  • Updated dice roll templates for easier reading (based on Dune 2d20).
  • Updated combat dice to use damage values in new format.
  • Added generic dice at top of tabs. Combat dice and 2d20 roller.
  • Fixed bug in Ghoul origin related to setting Survival.
  • Added weapon dice roller (next to weapon name).
  • Added power armor toggle for increased strength (11/13).

Alpha 0.13

  • Fixed bug/typos in skill rolls to use correct stats and critical range on tag.
  • Added option for additional tag skills on the Skills tab under SPECIAL.
  • Fixed delete button on the perks list.
  • Added modifier for HP on the Derived Stats tab under SPECIAL.
  • Added modifier for SPECIAL points on the Attributes tab under SPECIAL.
  • Added modifier for skill points on the Skills tab under SPECIAL.
  • Disabled Confirm/copy button after first use.

Alpha 0.12

  • Combat Dice use the symbol where possible. Elsewhere they are abbreviated as CD.
  • 2d20 rolls and Combat Dice are implemented in a simple fashion that uses the built in dice roller in chat. Click on any skill on the character sheet to roll a number of d20s. Critical successes and complications must be counted manually from the chat results.
  • Clicking on combat dice under melee damage or weapons will roll a single combat die and display the results.
  • I am exploring other options for a future release.

Character

NPC

Style

Vault Girl Outline only (for hit locations)

Fallout 2d20 sheet by Robert B. / coyotegrey. Find me on Roll20:
https://app.roll20.net/users/2699740/robert-b

{{name}} {{#skillverb}}{{skillverb}}{{/skillverb}} {{^skillverb}}tests{{/skillverb}} {{skillname}}

{{dice_num}}d20 vs. {{target}}
{{#attribute}} ({{attr_num}}) + {{/attribute}} {{#skill}} ({{skill_num}}{{#rollTotal() tag 1}} Tag{{/rollTotal() tag 1}}) {{/skill}}

{{#rollGreater() dice_num 0}} {{#rollBetween() result_1 1 target}} {{#rollTotal() tag 1}} {{#rollBetween() result_1 1 skill_num}}
2
({{result_1}})
{{/rollBetween() result_1 1 skill_num}} {{#rollGreater() result_1 skill_num}}
1
({{result_1}})
{{/rollGreater() result_1 skill_num}} {{/rollTotal() tag 1}} {{#rollTotal() tag 0}} {{#rollTotal() result_1 1}}
2
({{result_1}})
{{/rollTotal() result_1 1}} {{#rollGreater() result_1 1}}
1
({{result_1}})
{{/rollGreater() result_1 1}} {{/rollTotal() tag 0}} {{/rollBetween() result_1 1 target}} {{#rollGreater() result_1 target}} {{#rollLess() result_1 20}}
0
({{result_1}})
{{/rollLess() result_1 20}} {{#rollBetween() result_1 20 20}}
X
({{result_1}})
{{/rollBetween() result_1 20 20}} {{/rollGreater() result_1 target}} {{/rollGreater() dice_num 0}} {{#rollGreater() dice_num 1}} {{#rollBetween() result_2 1 target}} {{#rollTotal() tag 1}} {{#rollBetween() result_2 1 skill_num}}
2
({{result_2}})
{{/rollBetween() result_2 1 skill_num}} {{#rollGreater() result_2 skill_num}}
1
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{{/rollGreater() result_2 skill_num}} {{/rollTotal() tag 1}} {{#rollTotal() tag 0}} {{#rollTotal() result_2 1}}
2
({{result_2}})
{{/rollTotal() result_2 1}} {{#rollGreater() result_2 1}}
1
({{result_2}})
{{/rollGreater() result_2 1}} {{/rollTotal() tag 0}} {{/rollBetween() result_2 1 target}} {{#rollGreater() result_2 target}} {{#rollLess() result_2 20}}
0
({{result_2}})
{{/rollLess() result_2 20}} {{#rollBetween() result_2 20 20}}
X
({{result_2}})
{{/rollBetween() result_2 20 20}} {{/rollGreater() result_2 target}} {{/rollGreater() dice_num 1}} {{#rollGreater() dice_num 2}} {{#rollBetween() result_3 1 target}} {{#rollTotal() tag 1}} {{#rollBetween() result_3 1 skill_num}}
2
({{result_3}})
{{/rollBetween() result_3 1 skill_num}} {{#rollGreater() result_3 skill_num}}
1
({{result_3}})
{{/rollGreater() result_3 skill_num}} {{/rollTotal() tag 1}} {{#rollTotal() tag 0}} {{#rollTotal() result_3 1}}
2
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{{/rollTotal() result_3 1}} {{#rollGreater() result_3 1}}
1
({{result_3}})
{{/rollGreater() result_3 1}} {{/rollTotal() tag 0}} {{/rollBetween() result_3 1 target}} {{#rollGreater() result_3 target}} {{#rollLess() result_3 20}}
0
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{{/rollLess() result_3 20}} {{#rollBetween() result_3 20 20}}
X
({{result_3}})
{{/rollBetween() result_3 20 20}} {{/rollGreater() result_3 target}} {{/rollGreater() dice_num 2}} {{#rollGreater() dice_num 3}} {{#rollBetween() result_4 1 target}} {{#rollTotal() tag 1}} {{#rollBetween() result_4 1 skill_num}}
2
({{result_4}})
{{/rollBetween() result_4 1 skill_num}} {{#rollGreater() result_4 skill_num}}
1
({{result_4}})
{{/rollGreater() result_4 skill_num}} {{/rollTotal() tag 1}} {{#rollTotal() tag 0}} {{#rollTotal() result_4 1}}
2
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{{/rollTotal() result_4 1}} {{#rollGreater() result_4 1}}
1
({{result_4}})
{{/rollGreater() result_4 1}} {{/rollTotal() tag 0}} {{/rollBetween() result_4 1 target}} {{#rollGreater() result_4 target}} {{#rollLess() result_4 20}}
0
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{{/rollLess() result_4 20}} {{#rollBetween() result_4 20 20}}
X
({{result_4}})
{{/rollBetween() result_4 20 20}} {{/rollGreater() result_4 target}} {{/rollGreater() dice_num 3}} {{#rollGreater() dice_num 4}} {{#rollBetween() result_5 1 target}} {{#rollTotal() tag 1}} {{#rollBetween() result_5 1 skill_num}}
2
({{result_5}})
{{/rollBetween() result_5 1 skill_num}} {{#rollGreater() result_5 skill_num}}
1
({{result_5}})
{{/rollGreater() result_5 skill_num}} {{/rollTotal() tag 1}} {{#rollTotal() tag 0}} {{#rollTotal() result_5 1}}
2
({{result_5}})
{{/rollTotal() result_5 1}} {{#rollGreater() result_5 1}}
1
({{result_5}})
{{/rollGreater() result_5 1}} {{/rollTotal() tag 0}} {{/rollBetween() result_5 1 target}} {{#rollGreater() result_5 target}} {{#rollLess() result_5 20}}
0
({{result_5}})
{{/rollLess() result_5 20}} {{#rollBetween() result_5 20 20}}
X
({{result_5}})
{{/rollBetween() result_5 20 20}} {{/rollGreater() result_5 target}} {{/rollGreater() dice_num 4}} {{#rollGreater() dice_num 5}} {{#rollBetween() result_6 1 target}} {{#rollTotal() tag 1}} {{#rollBetween() result_6 1 skill_num}}
2
({{result_6}})
{{/rollBetween() result_6 1 skill_num}} {{#rollGreater() result_6 skill_num}}
1
({{result_6}})
{{/rollGreater() result_6 skill_num}} {{/rollTotal() tag 1}} {{#rollTotal() tag 0}} {{#rollTotal() result_6 1}}
2
({{result_6}})
{{/rollTotal() result_6 1}} {{#rollGreater() result_6 1}}
1
({{result_6}})
{{/rollGreater() result_6 1}} {{/rollTotal() tag 0}} {{/rollBetween() result_6 1 target}} {{#rollGreater() result_6 target}} {{#rollLess() result_6 20}}
0
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{{/rollLess() result_6 20}} {{#rollBetween() result_6 20 20}}
X
({{result_6}})
{{/rollBetween() result_6 20 20}} {{/rollGreater() result_6 target}} {{/rollGreater() dice_num 5}}
{{locroll}} {{dmgroll}} {{reroll}}

{{name}}: {{attr}}

{{attr_num}}

{{name}} rolls {{attackname}}

{{dice_num}} Combat Dice

{{#rollGreater() dice_num 20}}

(Max 20 dice at a time. Roll more below.)

{{/rollGreater() dice_num 20}} {{#effects}}

Effects: {{effects}}

{{/effects}}
{{#rollGreater() dice_num 0}} {{#rollBetween() result_1 1 1}}
1 damage
{{/rollBetween() result_1 1 1}} {{#rollBetween() result_1 2 2}}
2 damage
{{/rollBetween() result_1 2 2}} {{#rollBetween() result_1 3 4}}
Nothing
{{/rollBetween() result_1 3 4}} {{#rollBetween() result_1 5 6}}
1 damage + damage effects trigger
{{/rollBetween() result_1 5 6}} {{/rollGreater() dice_num 0}} {{#rollGreater() dice_num 1}} {{#rollBetween() result_2 1 1}}
1 damage
{{/rollBetween() result_2 1 1}} {{#rollBetween() result_2 2 2}}
2 damage
{{/rollBetween() result_2 2 2}} {{#rollBetween() result_2 3 4}}
Nothing
{{/rollBetween() result_2 3 4}} {{#rollBetween() result_2 5 6}}
1 damage + damage effects trigger
{{/rollBetween() result_2 5 6}} {{/rollGreater() dice_num 1}} {{#rollGreater() dice_num 2}} {{#rollBetween() result_3 1 1}}
1 damage
{{/rollBetween() result_3 1 1}} {{#rollBetween() result_3 2 2}}
2 damage
{{/rollBetween() result_3 2 2}} {{#rollBetween() result_3 3 4}}
Nothing
{{/rollBetween() result_3 3 4}} {{#rollBetween() result_3 5 6}}
1 damage + damage effects trigger
{{/rollBetween() result_3 5 6}} {{/rollGreater() dice_num 2}} {{#rollGreater() dice_num 3}} {{#rollBetween() result_4 1 1}}
1 damage
{{/rollBetween() result_4 1 1}} {{#rollBetween() result_4 2 2}}
2 damage
{{/rollBetween() result_4 2 2}} {{#rollBetween() result_4 3 4}}
Nothing
{{/rollBetween() result_4 3 4}} {{#rollBetween() result_4 5 6}}
1 damage + damage effects trigger
{{/rollBetween() result_4 5 6}} {{/rollGreater() dice_num 3}} {{#rollGreater() dice_num 4}} {{#rollBetween() result_5 1 1}}
1 damage
{{/rollBetween() result_5 1 1}} {{#rollBetween() result_5 2 2}}
2 damage
{{/rollBetween() result_5 2 2}} {{#rollBetween() result_5 3 4}}
Nothing
{{/rollBetween() result_5 3 4}} {{#rollBetween() result_5 5 6}}
1 damage + damage effects trigger
{{/rollBetween() result_5 5 6}} {{/rollGreater() dice_num 4}} {{#rollGreater() dice_num 5}} {{#rollBetween() result_6 1 1}}
1 damage
{{/rollBetween() result_6 1 1}} {{#rollBetween() result_6 2 2}}
2 damage
{{/rollBetween() result_6 2 2}} {{#rollBetween() result_6 3 4}}
Nothing
{{/rollBetween() result_6 3 4}} {{#rollBetween() result_6 5 6}}
1 damage + damage effects trigger
{{/rollBetween() result_6 5 6}} {{/rollGreater() dice_num 5}} {{#rollGreater() dice_num 6}} {{#rollBetween() result_7 1 1}}
1 damage
{{/rollBetween() result_7 1 1}} {{#rollBetween() result_7 2 2}}
2 damage
{{/rollBetween() result_7 2 2}} {{#rollBetween() result_7 3 4}}
Nothing
{{/rollBetween() result_7 3 4}} {{#rollBetween() result_7 5 6}}
1 damage + damage effects trigger
{{/rollBetween() result_7 5 6}} {{/rollGreater() dice_num 6}} {{#rollGreater() dice_num 7}} {{#rollBetween() result_8 1 1}}
1 damage
{{/rollBetween() result_8 1 1}} {{#rollBetween() result_8 2 2}}
2 damage
{{/rollBetween() result_8 2 2}} {{#rollBetween() result_8 3 4}}
Nothing
{{/rollBetween() result_8 3 4}} {{#rollBetween() result_8 5 6}}
1 damage + damage effects trigger
{{/rollBetween() result_8 5 6}} {{/rollGreater() dice_num 7}} {{#rollGreater() dice_num 8}} {{#rollBetween() result_9 1 1}}
1 damage
{{/rollBetween() result_9 1 1}} {{#rollBetween() result_9 2 2}}
2 damage
{{/rollBetween() result_9 2 2}} {{#rollBetween() result_9 3 4}}
Nothing
{{/rollBetween() result_9 3 4}} {{#rollBetween() result_9 5 6}}
1 damage + damage effects trigger
{{/rollBetween() result_9 5 6}} {{/rollGreater() dice_num 8}} {{#rollGreater() dice_num 9}} {{#rollBetween() result_10 1 1}}
1 damage
{{/rollBetween() result_10 1 1}} {{#rollBetween() result_10 2 2}}
2 damage
{{/rollBetween() result_10 2 2}} {{#rollBetween() result_10 3 4}}
Nothing
{{/rollBetween() result_10 3 4}} {{#rollBetween() result_10 5 6}}
1 damage + damage effects trigger
{{/rollBetween() result_10 5 6}} {{/rollGreater() dice_num 9}} {{#rollGreater() dice_num 10}} {{#rollBetween() result_11 1 1}}
1 damage
{{/rollBetween() result_11 1 1}} {{#rollBetween() result_11 2 2}}
2 damage
{{/rollBetween() result_11 2 2}} {{#rollBetween() result_11 3 4}}
Nothing
{{/rollBetween() result_11 3 4}} {{#rollBetween() result_11 5 6}}
1 damage + damage effects trigger
{{/rollBetween() result_11 5 6}} {{/rollGreater() dice_num 10}} {{#rollGreater() dice_num 11}} {{#rollBetween() result_12 1 1}}
1 damage
{{/rollBetween() result_12 1 1}} {{#rollBetween() result_12 2 2}}
2 damage
{{/rollBetween() result_12 2 2}} {{#rollBetween() result_12 3 4}}
Nothing
{{/rollBetween() result_12 3 4}} {{#rollBetween() result_12 5 6}}
1 damage + damage effects trigger
{{/rollBetween() result_12 5 6}} {{/rollGreater() dice_num 11}} {{#rollGreater() dice_num 12}} {{#rollBetween() result_13 1 1}}
1 damage
{{/rollBetween() result_13 1 1}} {{#rollBetween() result_13 2 2}}
2 damage
{{/rollBetween() result_13 2 2}} {{#rollBetween() result_13 3 4}}
Nothing
{{/rollBetween() result_13 3 4}} {{#rollBetween() result_13 5 6}}
1 damage + damage effects trigger
{{/rollBetween() result_13 5 6}} {{/rollGreater() dice_num 12}} {{#rollGreater() dice_num 13}} {{#rollBetween() result_14 1 1}}
1 damage
{{/rollBetween() result_14 1 1}} {{#rollBetween() result_14 2 2}}
2 damage
{{/rollBetween() result_14 2 2}} {{#rollBetween() result_14 3 4}}
Nothing
{{/rollBetween() result_14 3 4}} {{#rollBetween() result_14 5 6}}
1 damage + damage effects trigger
{{/rollBetween() result_14 5 6}} {{/rollGreater() dice_num 13}} {{#rollGreater() dice_num 14}} {{#rollBetween() result_15 1 1}}
1 damage
{{/rollBetween() result_15 1 1}} {{#rollBetween() result_15 2 2}}
2 damage
{{/rollBetween() result_15 2 2}} {{#rollBetween() result_15 3 4}}
Nothing
{{/rollBetween() result_15 3 4}} {{#rollBetween() result_15 5 6}}
1 damage + damage effects trigger
{{/rollBetween() result_15 5 6}} {{/rollGreater() dice_num 14}} {{#rollGreater() dice_num 15}} {{#rollBetween() result_16 1 1}}
1 damage
{{/rollBetween() result_16 1 1}} {{#rollBetween() result_16 2 2}}
2 damage
{{/rollBetween() result_16 2 2}} {{#rollBetween() result_16 3 4}}
Nothing
{{/rollBetween() result_16 3 4}} {{#rollBetween() result_16 5 6}}
1 damage + damage effects trigger
{{/rollBetween() result_16 5 6}} {{/rollGreater() dice_num 15}} {{#rollGreater() dice_num 16}} {{#rollBetween() result_17 1 1}}
1 damage
{{/rollBetween() result_17 1 1}} {{#rollBetween() result_17 2 2}}
2 damage
{{/rollBetween() result_17 2 2}} {{#rollBetween() result_17 3 4}}
Nothing
{{/rollBetween() result_17 3 4}} {{#rollBetween() result_17 5 6}}
1 damage + damage effects trigger
{{/rollBetween() result_17 5 6}} {{/rollGreater() dice_num 16}} {{#rollGreater() dice_num 17}} {{#rollBetween() result_18 1 1}}
1 damage
{{/rollBetween() result_18 1 1}} {{#rollBetween() result_18 2 2}}
2 damage
{{/rollBetween() result_18 2 2}} {{#rollBetween() result_18 3 4}}
Nothing
{{/rollBetween() result_18 3 4}} {{#rollBetween() result_18 5 6}}
1 damage + damage effects trigger
{{/rollBetween() result_18 5 6}} {{/rollGreater() dice_num 17}} {{#rollGreater() dice_num 18}} {{#rollBetween() result_19 1 1}}
1 damage
{{/rollBetween() result_19 1 1}} {{#rollBetween() result_19 2 2}}
2 damage
{{/rollBetween() result_19 2 2}} {{#rollBetween() result_19 3 4}}
Nothing
{{/rollBetween() result_19 3 4}} {{#rollBetween() result_19 5 6}}
1 damage + damage effects trigger
{{/rollBetween() result_19 5 6}} {{/rollGreater() dice_num 18}} {{#rollGreater() dice_num 19}} {{#rollBetween() result_20 1 1}}
1 damage
{{/rollBetween() result_20 1 1}} {{#rollBetween() result_20 2 2}}
2 damage
{{/rollBetween() result_20 2 2}} {{#rollBetween() result_20 3 4}}
Nothing
{{/rollBetween() result_20 3 4}} {{#rollBetween() result_20 5 6}}
1 damage + damage effects trigger
{{/rollBetween() result_20 5 6}} {{/rollGreater() dice_num 19}}
{{reroll}}

{{name}} has hit the

{{result}}: {{#rollTotal() location_type 1}} {{#rollBetween() result 1 2}} Head (1-2) {{/rollBetween() result 1 2}} {{#rollBetween() result 3 8}} Torso (3-8) {{/rollBetween() result 3 8}} {{#rollBetween() result 9 11}} Left Arm (9-11) {{/rollBetween() result 9 11}} {{#rollBetween() result 12 14}} Right Arm (12-14) {{/rollBetween() result 12 14}} {{#rollBetween() result 15 17}} Left Leg (15-17) {{/rollBetween() result 15 17}} {{#rollBetween() result 18 20}} Right Leg (18-20) {{/rollBetween() result 18 20}} {{/rollTotal() location_type 1}} {{#rollTotal() location_type 2}} {{#rollBetween() result 1 2}} Optics (1-2) {{/rollBetween() result 1 2}} {{#rollBetween() result 3 8}} Main Body (3-8) {{/rollBetween() result 3 8}} {{#rollBetween() result 9 11}} Arm 1 (9-11) {{/rollBetween() result 9 11}} {{#rollBetween() result 12 14}} Arm 2 (12-14) {{/rollBetween() result 12 14}} {{#rollBetween() result 15 17}} Arm 3 (15-17) {{/rollBetween() result 15 17}} {{#rollBetween() result 18 20}} Thruster (18-20) {{/rollBetween() result 18 20}} {{/rollTotal() location_type 2}} {{#rollTotal() location_type 3}} {{#rollBetween() result 1 2}} Head (1-2) {{/rollBetween() result 1 2}} {{#rollBetween() result 3 8}} Torso (3-8) {{/rollBetween() result 3 8}} {{#rollBetween() result 9 11}} Left Front Leg (9-11) {{/rollBetween() result 9 11}} {{#rollBetween() result 12 14}} Right Front Leg (12-14) {{/rollBetween() result 12 14}} {{#rollBetween() result 15 17}} Left Hind Leg (15-17) {{/rollBetween() result 15 17}} {{#rollBetween() result 18 20}} Right Hind Leg (18-20) {{/rollBetween() result 18 20}} {{/rollTotal() location_type 3}} {{#rollTotal() location_type 4}} {{#rollBetween() result 1 2}} Head (1-2) {{/rollBetween() result 1 2}} {{#rollBetween() result 3 8}} Torso (3-8) {{/rollBetween() result 3 8}} {{#rollBetween() result 9 11}} Left Wing (9-11) {{/rollBetween() result 9 11}} {{#rollBetween() result 12 14}} Right Wing (12-14) {{/rollBetween() result 12 14}} {{#rollBetween() result 15 20}} Legs (15-20) {{/rollBetween() result 15 20}} {{/rollTotal() location_type 4}}

{{name}} rolls some dice

{{dice_num}}d{{sides}}

{{result}}