Languages

Anima

Solar Anima
Motes Manifestation
1-3 Weak Caste Mark
4-7 Strong Caste Mark
8-10 Mild Aura
11-15 Bonfire Aura
16+ Iconic
Anima Abilities
Cost Effect
1 Mote Cause Caste Mark to glow for scene.
1 Mote Cause Anima to glow for scene.
1 Mote Know exact time of day innately.

Backgrounds

Specialties

Intimacies

Familiar

Attack Speed Accuracy Damage Rate

Sorcery

Name Duration Cost Effect

Artifacts

Name Rating Effect

Hearthstones

Name Aspect Rating Effect Socketed

Essence Motes

Personal Essence

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Peripheral Essence

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Athleticism

Move (land):
Move (climb/swim):
Jump (vertical):
Jump (horizontal):
Dash (land):
Dash (climb/swim):
Lift/Pull/Push:
Throw Object:

Charms

Name Type Duration Cost Effect

Combos

Name Charms Cost

Combat

Weapon / Attack Speed Accuracy Damage Defense Range Rate

Parry DV

+ +
+ +

Armor

Attributes

Strength
Dexterity
Stamina
Charisma
Manipulation
Appearance
Intelligence
Wits
Perception

Abilities

Solars

Dawn

Archery
Martial Arts
Melee
Thrown
War

Zenith

Integrity
Performance
Presence
Resistance
Survival

Twilight

Craft
  • Air
  • Earth
  • Fire
  • Water
  • Wood
  • Fate
  • Genesis
  • Glamour
  • Magitech
  • Vitriol
Hover to select crafts
Investigation
Lore
Medicine
Occult

Night

Athletics
Awareness
Dodge
Larceny
Stealth

Eclipse

Bureaucracy
Linguistics
Ride
Sail
Socialize

Specialties

Abyssals

Dusk

Archery
Martial Arts
Melee
Thrown
War

Midnight

Integrity
Performance
Presence
Resistance
Survival

Daybreak

Craft
  • Air
  • Earth
  • Fire
  • Water
  • Wood
  • Fate
  • Genesis
  • Glamour
  • Magitech
  • Vitriol
Hover to select crafts
Investigation
Lore
Medicine
Occult

Day

Athletics
Awareness
Dodge
Larceny
Stealth

Moonshadow

Bureaucracy
Linguistics
Ride
Sail
Socialize

Specialties

Dragon-Blooded

Air

Linguistics
Lore
Occult
Stealth
Thrown

Earth

Awareness
Craft
  • Air
  • Earth
  • Fire
  • Water
  • Wood
  • Fate
  • Genesis
  • Glamour
  • Magitech
  • Vitriol
Hover to select crafts
Integrity
Resistance
War

Fire

Athletics
Dodge
Melee
Socialize
Presence

Water

Bureaucracy
Investigation
Larceny
Martial Arts
Sail

Wood

Archery
Medicine
Performance
Ride
Survival

Specialties

Sidereals

Journeys

Resistance
Ride
Sail
Survival
Thrown

Serenity

Craft
  • Air
  • Earth
  • Fire
  • Water
  • Wood
  • Fate
  • Genesis
  • Glamour
  • Magitech
  • Vitriol
Hover to select crafts
Dodge
Linguistics
Performance
Socialize

Battles

Archery
Athletics
Melee
Presence
War

Secrets

Investigation
Larceny
Lore
Occult
Stealth

Endings

Awareness
Bureaucracy
Integrity
Martial Arts
Medicine

Specialties

Infernals

Slayer

Archery
Martial Arts
Melee
Thrown
War

Malefactor

Integrity
Performance
Presence
Resistance
Survival

Defiler

Craft
  • Air
  • Earth
  • Fire
  • Water
  • Wood
  • Fate
  • Genesis
  • Glamour
  • Magitech
  • Vitriol
Hover to select crafts
Investigation
Lore
Medicine
Occult

Scourge

Athletics
Awareness
Dodge
Larceny
Stealth

Fiend

Bureaucracy
Linguistics
Ride
Sail
Socialize

Specialties

Lunars

War

Archery
Athletics
Awareness
Dodge
Integrity
Martial Arts
Melee
Resistance
Thrown
War

Life

Craft
  • Air
  • Earth
  • Fire
  • Water
  • Wood
  • Fate
  • Genesis
  • Glamour
  • Magitech
  • Vitriol
Hover to select crafts
Larceny
Linguistics
Performance
Presence
Ride
Sail
Socialize
Stealth
Survival

Wisdom

Bureaucracy
Investigation
Lore
Medicine
Occult

Specialties

Mortals

Warrior

Archery
Martial Arts
Melee
Thrown
War

Criminal

Athletics
Awareness
Dodge
Larceny
Stealth

Priest

Integrity
Performance
Presence
Resistance
Survival

Broker

Bureaucracy
Linguistics
Ride
Sail
Socialize

Savant

Craft
  • Air
  • Earth
  • Fire
  • Water
  • Wood
  • Fate
  • Genesis
  • Glamour
  • Magitech
  • Vitriol
Hover to select crafts
Investigation
Lore
Medicine
Occult

Specialties

Alchemicals

Warfare

Archery
Athletics
Awareness
Dodge
Integrity
Martial Arts
Melee
Resistance
Thrown
War

Labor

Craft
  • Air
  • Earth
  • Fire
  • Water
  • Wood
  • Fate
  • Genesis
  • Glamour
  • Magitech
  • Vitriol
Hover to select crafts
Larceny
Linguistics
Performance
Presence
Ride
Sail
Socialize
Stealth
Survival

Learning

Bureaucracy
Investigation
Lore
Medicine
Occult

Specialties

Advantages

Anima

Limit Break

Virtue Flaw

Merits & Flaws

Merit Cost
Flaw Cost

Willpower

Health

Soak

Dodge Defense


Incapacitated

Virtues

Compassion

Temperance

Conviction

Valor

Essence

Experience

Join Battle!

Wits ({{wits}}) +
Awareness ({{awareness}}) +
Bonus Dice ({{bonus dice}}) +
Bonus Successess ({{bonus successess}}) =
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Join Debate!

Wits ({{wits}}) +
Awareness ({{awareness}}) +
Bonus Dice ({{bonus dice}}) +
Bonus Successess ({{bonus successess}}) =
{{roll}} Successes

Join War!

Wits ({{wits}}) +
War ({{war}}) +
Bonus Dice ({{bonus dice}}) +
Bonus Successess ({{bonus successess}}) =
{{roll}} Successes
{{#name}}

{{name}} (Attack!)

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Attack!

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{{#specialty name}} {{specialty name}} {{/specialty name}} {{^specialty name}} Specialty {{/specialty name}} ({{specialty}}) +
Accuracy ({{accuracy}}) +
Bonus Dice ({{bonus dice}}) +
Bonus Successes ({{bonus successes}}) =
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{{#name}}

{{name}} (Hit!)

{{/name}} {{^name}}

Hit!

{{/name}}
{{damage type}} Damage ({{damage}}) +
{{#attribute}}
{{#attribute name}} {{attribute name}} {{/attribute name}} {{^attribute name}} Attribute {{/attribute name}} ({{attribute}}) +
{{/attribute}} {{#ability}}
{{#ability name}} {{ability name}} {{/ability name}} {{^ability name}} Ability {{/ability name}} ({{ability}}) +
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Bonus Dice ({{bonus dice}}) +
Bonus Successes ({{bonus successes}}) –
Target Soak ({{target soak}}) =
{{#rollTotal() pool 0}} {{minimum roll}} Successes {{/rollTotal() pool 0}} {{roll}} Successes