Weapons

Armor

Equipment

Treasure

Coin


Class

Warrior Abilities

Wizard Spells & Abilities

Cleric Spells & Abilities

(alignment step) 12 14 20 22+
(same) 2 dice 3 dice 5 dice 5 dice
(adjacent) 1 die 2 dice 3 dice 4 dice
(opposed) 1 die 1 die 2 dice 3 dice

Thief Abilities

Halfling Abilities


  • Action dice d16+d16
  • Crit on nat 16
  • Fumble only on 2x 1
  • If Agi >16, use normal rules

Dwarf Abilities

Elf Spells & Abilities

Bard Spells & Abilities

The Bard class is from Crawl! No.6: Classic Class Collection

Gnome Spells & Abilities

%
%
The Gnome class is from Crawl! No.6: Classic Class Collection

Paladin Spells & Abilities

Holy Deed 12 14 20 22 25+
Lay on Hands (same) 1 die 2 dice 3 dice 4 dice 4 dice
Lay on Hands (adjacent) None 1 die 2 dice 3 dice 3 dice
Lay on Hands (opposed) None None 1 die 2 dice 2 dice
Instill Bravery +1 bonus/ one target +2 bonus/1d3 targets +3 bonus/1d4 targets +4 bonus/1d6 targets +5 bonus/1d7 targets
Fear One target 1d3 targets 1d5 targets 1d7 targets 1d8 targets
The Paladin class is from Crawl! No.6: Classic Class Collection

Ranger Abilities

The Ranger class is from Crawl! No.6: Classic Class Collection

Kith Abilities

Outdoor Survival Skills
The Kith class is introduced in Peril on the Purple Planet, Author's Edition