Failure
{{#multiple}}
The Threat levels for the factions you targeted increase by 1.
The Victory Meters of the Targets increase by 2.
{{/multiple}}
{{^multiple}}
The Threat level for the faction you targeted increases by 1.
{{^isMilitary}}
The Target's Victory Meter increases by 3.
{{/isMilitary}}
{{/multiple}}
{{/rollLess() roll 3}}
{{#rollGreater() roll 2}}
Success!
{{^dangerous}}
{{#rollLess() roll 5}}
(with cost)
{{/rollLess() roll 5}}
{{/dangerous}}
{{#dangerous}}
{{#rollLess() roll 6}}
(with cost)
{{/rollLess() roll 6}}
{{/dangerous}}
{{^multiple}}
{{^isMilitary}}
Victory Meter of the Target decreases by 2.
{{/isMilitary}}
{{/multiple}}
{{^mech}}
{{#isMilitary}}
{{^multiple}}
Valdivian's Victory Meter decreases by 2 and the Interlopers Victory Meter incresaes by 2.
{{/multiple}}
{{/isMilitary}}
{{#isMilitary}}
{{#multiple}}
The Victory Meter for the non-Military Target decreases by 1. Additionally, Valdivian's Victory Meter decreases by 1, and the Interlopers Victory Meter incresaes by 1.
{{/multiple}}
{{/isMilitary}}
{{^isMilitary}}
{{#multiple}}
The Victory Meters of all Targets decrease by 1.
{{/multiple}}
{{/isMilitary}}
{{/mech}}
{{#mech}}
{{#isMilitary}}
{{^multiple}}
The Swarm's Victory Meter decreases by 2 and the Interlopers Victory Meter incresaes by 2.
{{/multiple}}
{{/isMilitary}}
{{#isMilitary}}
{{#multiple}}
The Victory Meter for the non-Military Target decreases by 1. Additionally, The Swarm's Victory Meter decreases by 1, and the Interlopers Victory Meter incresaes by 1.
{{/multiple}}
{{/isMilitary}}
{{^isMilitary}}
{{#multiple}}
The Victory Meters of all Targets decrease by 1.
{{/multiple}}
{{/isMilitary}}
{{/mech}}
{{/rollGreater() roll 2}}
{{#dangerous}}
{{#rollLess() roll 6}}
Either injure two Operartives on this mission or kill one Operative who as on the misson. Alternatively, sacrifice an Assistant who was on the mission.
{{#mech}}
Alternatively, Disable one mech assigned to this mission.
{{/mech}}
{{/rollLess() roll 6}}
{{#anyInjured}}
{{#rollGreater() roll 5}}
Either injure two Operartives on this mission or kill one Operative who as on the misson. Alternatively, sacrifice an Assistant who was on the mission.
{{#mech}}
Alternatively, Disable one mech assigned to this mission.
{{/mech}}
{{/rollLess() roll 5}}
{{#anyInjured}}
{{#rollGreater() roll 4}}
One Injured Operative on this mission can become uninjured.
{{/rollGreater() roll 4}}
{{/anyInjured}}
{{/dangerous}}