Attributes

Physical

Social

Mental

Strength

Charisma

Perception

Dexterity

Manipulation

Intelligence

Stamina

Appearance

Wits


Abilities

Talents

Skills

Knowledges

Alertness

Animal Ken

Academics

Athletics

Craft

Computer

Brawl

Drive

Finance

Dodge

Etiquette

Investigation

Empathy

Firearms

Law

Expression

Melee

Linguistics

Intimidation

Performance

Medicine

Leadership

Security

Occult

Streetwise

Stealth

Politics

Subterfuge

Survival

Science


Advantages

Disciplines

Backgrounds

Virtues

Conscience

Conviction

Self-Control

Instinct

Courage


Other Traits

Paths

Humanity/Path

Willpower

Blood Pool




Points Per Turn

Dice Pools

Health

Bruised

Hurt

-1

Injured

-1

Wounded

-2

Mauled

-2

Crippled

-5

Incapacitated

Experience

Weakness

Merits

Flaws

Notes