//#region Player's Handbook const WEAPONS_TABLE = {}; WEAPONS_TABLE['arquebus'] = []; WEAPONS_TABLE['arquebus'].push({ 'name': 'Arquebus', 'size': 'M', 'type': 'P', 'speed': 15, 'rof': '1/3', 'range': '50/150/210', 'small-medium': '1d10!', 'large': '1d10!', 'book': ['PHB', 'Arms and Equipment Guide'], 'category': ['Range'] }); WEAPONS_TABLE['battle axe'] = []; WEAPONS_TABLE['battle axe'].push({ 'name': 'Battle axe', 'size': 'M', 'type': 'S', 'speed': 7, 'small-medium': '1d8', 'large': '1d8', 'book': ['PHB', 'Arms and Equipment Guide','The Complete Ninja\'s Handbook'], 'category': ['Melee'] }); WEAPONS_TABLE['blowgun, barbed dart'] = []; WEAPONS_TABLE['blowgun, barbed dart'].push({ 'name': 'Blowgun, Barbed Dart', 'size': 'L', 'ammo-size': 'S', 'type': 'P', 'speed': 5, 'rof': '2/1', 'range': '10/20/30', 'small-medium': '1d3', 'large': '1d2', 'book': ['PHB','Arms and Equipment Guide','The Complete Ninja\'s Handbook'], 'category': ['Range'] }); WEAPONS_TABLE['blowgun, needle'] = []; WEAPONS_TABLE['blowgun, needle'].push({ 'name': 'Blowgun, Needle', 'size': 'L', 'ammo-size': 'S', 'type': 'P', 'speed': 5, 'rof': '2/1', 'range': '10/20/30', 'small-medium': '1', 'large': '1', 'book': ['PHB', 'Arms and Equipment Guide','The Complete Ninja\'s Handbook'], 'category': ['Range'] }); WEAPONS_TABLE['short bow, flight arrow'] = []; WEAPONS_TABLE['short bow, flight arrow'].push({ 'name': 'Short bow, Flight arrow', 'size': 'M', 'ammo-size': 'S', 'type': 'P', 'speed': 7, 'rof': '2/1', 'range': '50/100/150', 'small-medium': '1d6', 'large': '1d6', 'book': ['PHB'], 'category': ['Range'] }); WEAPONS_TABLE['long bow, flight arrow'] = []; WEAPONS_TABLE['long bow, flight arrow'].push({ 'name': 'Long bow, Flight arrow', 'size': 'L', 'ammo-size': 'S', 'type': 'P', 'speed': 8, 'rof': '2/1', 'range': '70/140/210', 'small-medium': '1d6', 'large': '1d6', 'book': ['PHB'], 'category': ['Range'] }); WEAPONS_TABLE['long bow, sheaf arrow'] = []; WEAPONS_TABLE['long bow, sheaf arrow'].push({ 'name': 'Long bow, Sheaf arrow', 'size': 'L', 'ammo-size': 'S', 'type': 'P', 'speed': 8, 'rof': '2/1', 'range': '50/100/150', 'small-medium': '1d8', 'large': '1d8', 'book': ['PHB'], 'category': ['Range'] }); WEAPONS_TABLE['composite short bow, flight arrow'] = []; WEAPONS_TABLE['composite short bow, flight arrow'].push({ 'name': 'Composite short bow, Flight arrow', 'size': 'M', 'ammo-size': 'S', 'type': 'P', 'speed': 6, 'rof': '2/1', 'range': '50/100/180', 'small-medium': '1d6', 'large': '1d6', 'book': ['PHB'], 'category': ['Range'] }); WEAPONS_TABLE['composite long bow, flight arrow'] = []; WEAPONS_TABLE['composite long bow, flight arrow'].push({ 'name': 'Composite long bow, Flight arrow', 'size': 'L', 'ammo-size': 'S', 'type': 'P', 'speed': 7, 'rof': '2/1', 'range': '60/120/210', 'small-medium': '1d6', 'large': '1d6', 'book': ['PHB'], 'category': ['Range'] }); WEAPONS_TABLE['composite long bow, sheaf arrow'] = []; WEAPONS_TABLE['composite long bow, sheaf arrow'].push({ 'name': 'Composite long bow, Sheaf arrow', 'size': 'L', 'ammo-size': 'S', 'type': 'P', 'speed': 7, 'rof': '2/1', 'range': '40/80/170', 'small-medium': '1d8', 'large': '1d8', 'book': ['PHB'], 'category': ['Range'] }); WEAPONS_TABLE['club'] = []; WEAPONS_TABLE['club'].push({ 'name': 'Club', 'size': 'M', 'type': 'B', 'speed': 4, 'rof': '1', 'range': '10/20/30', 'strength': true, 'small-medium': '1d6', 'large': '1d3', 'book': ['PHB','Arms and Equipment Guide','The Complete Ninja\'s Handbook'], 'category': ['Melee','Range'] }); WEAPONS_TABLE['hand crossbow, hand quarrel'] = []; WEAPONS_TABLE['hand crossbow, hand quarrel'].push({ 'name': 'Hand crossbow, Hand quarrel', 'size': 'S', 'ammo-size': 'S', 'type': 'P', 'speed': 5, 'rof': '1', 'range': '20/40/60', 'small-medium': '1d3', 'large': '1d2', 'book': ['PHB','Arms and Equipment Guide'], 'category': ['Range'] }); WEAPONS_TABLE['light crossbow, light quarrel'] = []; WEAPONS_TABLE['light crossbow, light quarrel'].push({ 'name': 'Light crossbow, Light quarrel', 'size': 'M', 'ammo-size': 'S', 'type': 'P', 'speed': 7, 'rof': '1', 'range': '60/120/180', 'small-medium': '1d4', 'large': '1d4', 'book': ['PHB'], 'category': ['Range'] }); WEAPONS_TABLE['heavy crossbow, heavy quarrel'] = []; WEAPONS_TABLE['heavy crossbow, heavy quarrel'].push({ 'name': 'Heavy crossbow, Heavy quarrel', 'size': 'M', 'ammo-size': 'S', 'type': 'P', 'speed': 10, 'rof': '1/2', 'range': '80/160/240', 'small-medium': '1d4+1', 'large': '1d6+1', 'book': ['PHB','Arms and Equipment Guide'], 'category': ['Range'] }); WEAPONS_TABLE['dagger'] = []; WEAPONS_TABLE['dagger'].push({ 'name': 'Dagger', 'size': 'S', 'type': 'P', 'speed': 2, 'rof': '2/1', 'range': '10/20/30', 'strength': true, 'small-medium': '1d4', 'large': '1d3', 'book': ['PHB','Arms and Equipment Guide','The Complete Ninja\'s Handbook'], 'category': ['Melee','Range'] }); WEAPONS_TABLE['dirk'] = []; WEAPONS_TABLE['dirk'].push({ 'name': 'Dirk', 'size': 'S', 'type': 'P', 'speed': 2, 'rof': '2/1', 'range': '10/20/30', 'strength': true, 'small-medium': '1d4', 'large': '1d3', 'book': ['PHB','Arms and Equipment Guide'], 'category': ['Melee','Range'] }); WEAPONS_TABLE['dart'] = []; WEAPONS_TABLE['dart'].push({ 'name': 'Dart', 'size': 'S', 'type': 'P', 'speed': 2, 'rof': '3/1', 'range': '10/20/40', 'strength': true, 'small-medium': '1d3', 'large': '1d2', 'book': ['PHB','Arms and Equipment Guide','The Complete Ninja\'s Handbook'], 'category': ['Range'] }); WEAPONS_TABLE['footman\'s flail'] = []; WEAPONS_TABLE['footman\'s flail'].push({ 'name': 'Footman\'s flail', 'size': 'M', 'type': 'B', 'speed': 7, 'small-medium': '1d6+1', 'large': '2d4', 'book': ['PHB','Arms and Equipment Guide'], 'category': ['Melee'] }); WEAPONS_TABLE['footman\'s mace'] = []; WEAPONS_TABLE['footman\'s mace'].push({ 'name': 'Footman\'s mace', 'size': 'M', 'type': 'B', 'speed': 7, 'small-medium': '1d6+1', 'large': '1d6', 'book': ['PHB','Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['footman\'s pick'] = []; WEAPONS_TABLE['footman\'s pick'].push({ 'name': 'Footman\'s pick', 'size': 'M', 'type': 'P', 'speed': 7, 'small-medium': '1d6+1', 'large': '2d4', 'book': ['PHB','Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['hand axe'] = []; WEAPONS_TABLE['hand axe'].push({ 'name': 'Hand axe', 'size': 'M', 'type': 'S', 'speed': 4, 'rof': '1', 'range': '10/20/30', 'strength': true, 'small-medium': '1d6', 'large': '1d4', 'book': ['PHB','Arms and Equipment Guide','The Complete Ninja\'s Handbook'], 'category': ['Melee','Range'] }); WEAPONS_TABLE['harpoon'] = []; WEAPONS_TABLE['harpoon'].push({ 'name': 'Harpoon', 'size': 'L', 'type': 'P', 'speed': 7, 'rof': '1', 'range': '10/20/30', 'strength': true, 'small-medium': '2d4', 'large': '2d6', 'book': ['PHB'], 'category': ['Melee','Range'] }); WEAPONS_TABLE['horseman\'s flail'] = []; WEAPONS_TABLE['horseman\'s flail'].push({ 'name': 'Horseman\'s flail', 'size': 'M', 'type': 'B', 'speed': 6, 'small-medium': '1d4+1', 'large': '1d4+1', 'book': ['PHB','Arms and Equipment Guide','Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['horseman\'s mace'] = []; WEAPONS_TABLE['horseman\'s mace'].push({ 'name': 'Horseman\'s mace', 'size': 'M', 'type': 'B', 'speed': 6, 'small-medium': '1d6', 'large': '1d4', 'book': ['PHB'], 'category': ['Melee'] }); WEAPONS_TABLE['horseman\'s pick'] = []; WEAPONS_TABLE['horseman\'s pick'].push({ 'name': 'Horseman\'s pick', 'size': 'M', 'type': 'P', 'speed': 5, 'small-medium': '1d4+1', 'large': '1d4', 'book': ['PHB','Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['javelin'] = []; WEAPONS_TABLE['javelin'].push({ 'name': 'Javelin', 'size': 'M', 'type': 'P', 'speed': 4, 'rof': '1', 'range': '20/40/60', 'strength': true, 'small-medium': '1d6', 'large': '1d6', 'book': ['PHB'], 'category': ['Melee','Range'] }); WEAPONS_TABLE['knife'] = []; WEAPONS_TABLE['knife'].push({ 'name': 'Knife', 'size': 'S', 'type': 'P/S', 'speed': 2, 'rof': '2/1', 'range': '10/20/30', 'strength': true, 'small-medium': '1d3', 'large': '1d2', 'book': ['PHB','Arms and Equipment Guide'], 'category': ['Melee','Range'] }); WEAPONS_TABLE['heavy horse lance'] = []; WEAPONS_TABLE['heavy horse lance'].push({ 'name': 'Heavy horse lance', 'size': 'L', 'type': 'P', 'speed': 8, 'small-medium': '1d8+1', 'large': '3d6', 'book': ['PHB','Arms and Equipment Guide'], 'category': ['Melee'] }); WEAPONS_TABLE['light horse lance'] = []; WEAPONS_TABLE['light horse lance'].push({ 'name': 'Light horse lance', 'size': 'L', 'type': 'P', 'speed': 6, 'small-medium': '1d6', 'large': '1d8', 'book': ['PHB','Arms and Equipment Guide','The Complete Ninja\'s Handbook'], 'category': ['Melee'] }); WEAPONS_TABLE['jousting lance'] = []; WEAPONS_TABLE['jousting lance'].push({ 'name': 'Jousting lance', 'size': 'L', 'type': 'P', 'speed': 10, 'small-medium': '1d3-1', 'large': '1d2-1', 'book': ['PHB','Arms and Equipment Guide'], 'category': ['Melee'] }); WEAPONS_TABLE['medium horse lance'] = []; WEAPONS_TABLE['medium horse lance'].push({ 'name': 'Medium horse lance', 'size': 'L', 'type': 'P', 'speed': 7, 'small-medium': '1d6+1', 'large': '2d6', 'book': ['PHB','Arms and Equipment Guide'], 'category': ['Melee'] }); WEAPONS_TABLE['mancatcher'] = []; WEAPONS_TABLE['mancatcher'].push({ 'name': 'Mancatcher', 'size': 'L', 'type': '—', 'speed': 7, 'small-medium': '—', 'large': '—', 'book': ['PHB','Arms and Equipment Guide','Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['morning star'] = []; WEAPONS_TABLE['morning star'].push({ 'name': 'Morning star', 'size': 'M', 'type': 'P/B', 'speed': 7, 'small-medium': '2d4', 'large': '1d6+1', 'book': ['PHB','Arms and Equipment Guide'], 'category': ['Melee'] }); WEAPONS_TABLE['awl pike'] = []; WEAPONS_TABLE['awl pike'].push({ 'name': 'Awl pike', 'group': 'Polearm', 'size': 'L', 'type': 'P', 'speed': 13, 'small-medium': '1d6', 'large': '1d12', 'book': ['PHB','Arms and Equipment Guide'], 'category': ['Melee'] }); WEAPONS_TABLE['bardiche'] = []; WEAPONS_TABLE['bardiche'].push({ 'name': 'Bardiche', 'group': 'Polearm', 'size': 'L', 'type': 'S', 'speed': 9, 'small-medium': '2d4', 'large': '2d6', 'book': ['PHB','Arms and Equipment Guide','Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['bec de corbin'] = []; WEAPONS_TABLE['bec de corbin'].push({ 'name': 'Bec de corbin', 'group': 'Polearm', 'size': 'L', 'type': 'P/B', 'speed': 9, 'small-medium': '1d8', 'large': '1d6', 'book': ['PHB','Arms and Equipment Guide'], 'category': ['Melee'] }); WEAPONS_TABLE['bill-guisarme'] = []; WEAPONS_TABLE['bill-guisarme'].push({ 'name': 'Bill-guisarme', 'group': 'Polearm', 'size': 'L', 'type': 'P/S', 'speed': 10, 'small-medium': '2d4', 'large': '1d10', 'book': ['PHB','Arms and Equipment Guide'], 'category': ['Melee'] }); WEAPONS_TABLE['fauchard'] = []; WEAPONS_TABLE['fauchard'].push({ 'name': 'Fauchard', 'group': 'Polearm', 'size': 'L', 'type': 'P/S', 'speed': 8, 'small-medium': '1d6', 'large': '1d8', 'book': ['PHB','Arms and Equipment Guide'], 'category': ['Melee'] }); WEAPONS_TABLE['fauchard-fork'] = []; WEAPONS_TABLE['fauchard-fork'].push({ 'name': 'Fauchard-fork', 'group': 'Polearm', 'size': 'L', 'type': 'P/S', 'speed': 8, 'small-medium': '1d8', 'large': '1d10', 'book': ['PHB','Arms and Equipment Guide'], 'category': ['Melee'] }); WEAPONS_TABLE['glaive'] = []; WEAPONS_TABLE['glaive'].push({ 'name': 'Glaive', 'group': 'Polearm', 'size': 'L', 'type': 'S', 'speed': 8, 'small-medium': '1d6', 'large': '1d10', 'book': ['PHB','Arms and Equipment Guide','Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['glaive-guisarme'] = []; WEAPONS_TABLE['glaive-guisarme'].push({ 'name': 'Glaive-guisarme', 'group': 'Polearm', 'size': 'L', 'type': 'P/S', 'speed': 9, 'small-medium': '2d4', 'large': '2d6', 'book': ['PHB','Arms and Equipment Guide'], 'category': ['Melee'] }); WEAPONS_TABLE['guisarme'] = []; WEAPONS_TABLE['guisarme'].push({ 'name': 'Guisarme', 'group': 'Polearm', 'size': 'L', 'type': 'S', 'speed': 8, 'small-medium': '2d4', 'large': '1d8', 'book': ['PHB','Arms and Equipment Guide','Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['guisarme-voulge'] = []; WEAPONS_TABLE['guisarme-voulge'].push({ 'name': 'Guisarme-voulge', 'group': 'Polearm', 'size': 'L', 'type': 'P/S', 'speed': 10, 'small-medium': '2d4', 'large': '2d4', 'book': ['PHB','Arms and Equipment Guide'], 'category': ['Melee'] }); WEAPONS_TABLE['halberd'] = []; WEAPONS_TABLE['halberd'].push({ 'name': 'Halberd', 'group': 'Polearm', 'size': 'L', 'type': 'P/S', 'speed': 9, 'small-medium': '1d10', 'large': '2d6', 'book': ['PHB','Arms and Equipment Guide','Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['hook fauchard'] = []; WEAPONS_TABLE['hook fauchard'].push({ 'name': 'Hook fauchard', 'group': 'Polearm', 'size': 'L', 'type': 'P/S', 'speed': 9, 'small-medium': '1d4', 'large': '1d4', 'book': ['PHB','Arms and Equipment Guide'], 'category': ['Melee'] }); WEAPONS_TABLE['lucern hammer'] = []; WEAPONS_TABLE['lucern hammer'].push({ 'name': 'Lucern hammer', 'group': 'Polearm', 'size': 'L', 'type': 'P/B', 'speed': 9, 'small-medium': '2d4', 'large': '1d6', 'book': ['PHB','Arms and Equipment Guide','Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['military fork'] = []; WEAPONS_TABLE['military fork'].push({ 'name': 'Military fork', 'group': 'Polearm', 'size': 'L', 'type': 'P', 'speed': 7, 'small-medium': '1d8', 'large': '2d4', 'book': ['PHB','Arms and Equipment Guide','Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['partisan'] = []; WEAPONS_TABLE['partisan'].push({ 'name': 'Partisan', 'group': 'Polearm', 'size': 'L', 'type': 'P', 'speed': 9, 'small-medium': '1d6', 'large': '1d6+1', 'book': ['PHB','Arms and Equipment Guide','Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['ranseur'] = []; WEAPONS_TABLE['ranseur'].push({ 'name': 'Ranseur', 'group': 'Polearm', 'size': 'L', 'type': 'P', 'speed': 8, 'small-medium': '2d4', 'large': '2d4', 'book': ['PHB','Arms and Equipment Guide','Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['spetum'] = []; WEAPONS_TABLE['spetum'].push({ 'name': 'Spetum', 'group': 'Polearm', 'size': 'L', 'type': 'P', 'speed': 8, 'small-medium': '1d6+1', 'large': '2d6', 'book': ['PHB','Arms and Equipment Guide','Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['voulge'] = []; WEAPONS_TABLE['voulge'].push({ 'name': 'Voulge', 'group': 'Polearm', 'size': 'L', 'type': 'S', 'speed': 10, 'small-medium': '2d4', 'large': '2d4', 'book': ['PHB','Arms and Equipment Guide','Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['quarterstaff'] = []; WEAPONS_TABLE['quarterstaff'].push({ 'name': 'Quarterstaff', 'size': 'L', 'type': 'B', 'speed': 4, 'small-medium': '1d6', 'large': '1d6', 'book': ['PHB','Arms and Equipment Guide','Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['scourge'] = []; WEAPONS_TABLE['scourge'].push({ 'name': 'Scourge', 'size': 'S', 'type': '—', 'speed': 5, 'small-medium': '1d4', 'large': '1d2', 'book': ['PHB','Arms and Equipment Guide'], 'category': ['Melee'] }); WEAPONS_TABLE['sickle'] = []; WEAPONS_TABLE['sickle'].push({ 'name': 'Sickle', 'size': 'S', 'type': 'S', 'speed': 4, 'small-medium': '1d4+1', 'large': '1d4', 'book': ['PHB','Arms and Equipment Guide'], 'category': ['Melee'] }); WEAPONS_TABLE['sling, bullet'] = []; WEAPONS_TABLE['sling, bullet'].push({ 'name': 'Sling, Bullet', 'size': 'S', 'type': 'B', 'speed': 6, 'rof': '1', 'range': '50/100/200', 'strength': true, 'small-medium': '1d4+1', 'large': '1d6+1', 'book': ['PHB','Arms and Equipment Guide'], 'category': ['Range'] }); WEAPONS_TABLE['sling, stone'] = []; WEAPONS_TABLE['sling, stone'].push({ 'name': 'Sling, Stone', 'size': 'S', 'type': 'B', 'speed': 6, 'rof': '1', 'range': '40/80/160', 'strength': true, 'small-medium': '1d4', 'large': '1d4', 'book': ['PHB','Arms and Equipment Guide','The Complete Ninja\'s Handbook'], 'category': ['Range'] }); WEAPONS_TABLE['spear'] = []; WEAPONS_TABLE['spear'].push({ 'name': 'Spear', 'size': 'M', 'type': 'P', 'speed': 6, 'rof': '1', 'range': '10/20/30', 'strength': true, 'small-medium': '1d6', 'large': '1d8', 'book': ['PHB'], 'category': ['Melee','Range'] }); WEAPONS_TABLE['staff sling, bullet'] = []; WEAPONS_TABLE['staff sling, bullet'].push({ 'name': 'Staff sling, Bullet', 'size': 'M', 'ammo-size': 'S', 'type': 'B', 'speed': 11, 'rof': '2/1', 'range': '—/30-60/90', 'strength': true, 'small-medium': '1d4+1', 'large': '1d6+1', 'book': ['PHB'], 'category': ['Range'] }); WEAPONS_TABLE['staff sling, stone'] = []; WEAPONS_TABLE['staff sling, stone'].push({ 'name': 'Staff sling, Stone', 'size': 'M', 'ammo-size': 'S', 'type': 'B', 'speed': 11, 'rof': '2/1', 'range': '—/30-60/90', 'strength': true, 'small-medium': '1d4', 'large': '1d4', 'book': ['PHB'], 'category': ['Range'] }); WEAPONS_TABLE['bastard sword, one-handed'] = []; WEAPONS_TABLE['bastard sword, one-handed'].push({ 'name': 'Bastard sword, One-handed', 'size': 'M', 'type': 'S', 'speed': 6, 'small-medium': '1d8', 'large': '1d12', 'book': ['PHB','Arms and Equipment Guide','Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['bastard sword, two-handed'] = []; WEAPONS_TABLE['bastard sword, two-handed'].push({ 'name': 'Bastard sword, Two-handed', 'size': 'M', 'type': 'S', 'speed': 8, 'small-medium': '2d4', 'large': '2d8', 'book': ['PHB','Arms and Equipment Guide'], 'category': ['Melee'] }); WEAPONS_TABLE['broad sword'] = []; WEAPONS_TABLE['broad sword'].push({ 'name': 'Broad sword', 'size': 'M', 'type': 'S', 'speed': 5, 'small-medium': '2d4', 'large': '1d6+1', 'book': ['PHB','Arms and Equipment Guide','Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['khopesh'] = []; WEAPONS_TABLE['khopesh'].push({ 'name': 'Khopesh', 'group': 'Sword', 'size': 'M', 'type': 'S', 'speed': 9, 'small-medium': '2d4', 'large': '1d6', 'book': ['PHB','Arms and Equipment Guide','Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['long sword'] = []; WEAPONS_TABLE['long sword'].push({ 'name': 'Long sword', 'size': 'M', 'type': 'S', 'speed': 5, 'small-medium': '1d8', 'large': '1d12', 'book': ['PHB','Arms and Equipment Guide','The Complete Ninja\'s Handbook','Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['scimitar'] = []; WEAPONS_TABLE['scimitar'].push({ 'name': 'Scimitar', 'group': 'Sword', 'size': 'M', 'type': 'S', 'speed': 5, 'small-medium': '1d8', 'large': '1d8', 'book': ['PHB','Arms and Equipment Guide','Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['short sword'] = []; WEAPONS_TABLE['short sword'].push({ 'name': 'Short sword', 'size': 'S', 'type': 'P', 'speed': 3, 'small-medium': '1d6', 'large': '1d8', 'book': ['PHB','Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['two-handed sword'] = []; WEAPONS_TABLE['two-handed sword'].push({ 'name': 'Two-handed sword', 'size': 'L', 'type': 'S', 'speed': 10, 'small-medium': '1d10', 'large': '3d6', 'book': ['PHB','Arms and Equipment Guide'], 'category': ['Melee'] }); WEAPONS_TABLE['acid'] = []; WEAPONS_TABLE['acid'].push({ 'name': 'Acid', 'group': 'Throw', 'noProf': true, 'size': 'S', 'type': 'B', 'speed': 3, 'rof': '1', 'range': '10/20/30', 'strength': true, 'small-medium': '2d4', 'large': '1', 'book': ['PHB'], 'category': ['Range'] }); WEAPONS_TABLE['holy water'] = []; WEAPONS_TABLE['holy water'].push({ 'name': 'Holy water', 'group': 'Throw', 'noProf': true, 'size': 'S', 'type': 'B', 'speed': 3, 'rof': '1', 'range': '10/20/30', 'strength': true, 'small-medium': '1d6+1', 'large': '2', 'book': ['PHB'], 'category': ['Range'] }); WEAPONS_TABLE['oil, lit'] = []; WEAPONS_TABLE['oil, lit'].push({ 'name': 'Oil, lit', 'group': 'Throw', 'noProf': true, 'size': 'S', 'type': 'B', 'speed': 3, 'rof': '1', 'range': '10/20/30', 'strength': true, 'small-medium': '2d6', 'large': '1d3', 'book': ['PHB'], 'category': ['Range'] }); WEAPONS_TABLE['poison'] = []; WEAPONS_TABLE['poison'].push({ 'name': 'Poison', 'group': 'Throw', 'noProf': true, 'size': 'S', 'type': 'B', 'speed': 3, 'rof': '1', 'range': '10/20/30', 'strength': true, 'small-medium': '', 'large': '', 'book': ['PHB'], 'category': ['Range'] }); WEAPONS_TABLE['throw misc.'] = []; WEAPONS_TABLE['throw misc.'].push({ 'name': 'Throw misc.', 'group': 'Throw', 'noProf': true, 'size': 'S', 'type': 'B', 'speed': 3, 'rof': '1', 'range': '10/20/30', 'strength': true, 'small-medium': '', 'large': '', 'book': ['PHB'], 'category': ['Range'] }); WEAPONS_TABLE['trident'] = []; WEAPONS_TABLE['trident'].push({ 'name': 'Trident', 'size': 'L', 'type': 'P', 'speed': 7, 'small-medium': '1d6+1', 'large': '3d4', 'book': ['PHB'], 'category': ['Melee'] }); WEAPONS_TABLE['warhammer'] = []; WEAPONS_TABLE['warhammer'].push({ 'name': 'Warhammer', 'size': 'M', 'type': 'B', 'speed': 4, 'rof': '1', 'range': '10/20/30', 'strength': true, 'small-medium': '1d4+1', 'large': '1d4', 'book': ['PHB','Arms and Equipment Guide'], 'category': ['Melee','Range'] }); WEAPONS_TABLE['whip'] = []; WEAPONS_TABLE['whip'].push({ 'name': 'Whip', 'size': 'M', 'type': '—', 'speed': 8, 'small-medium': '1d2', 'large': '1', 'book': ['PHB','Arms and Equipment Guide','The Complete Ninja\'s Handbook'], 'category': ['Melee'] }); WEAPONS_TABLE['punching, bare-handed'] = []; WEAPONS_TABLE['punching, bare-handed'].push({ 'name': 'Punching, Bare-handed', 'noProf': true, 'size': 'S', 'type': 'B', 'speed': 3, 'small-medium': '1d2', 'large': '1d2', 'book': ['PHB'], 'category': ['Melee'] }); WEAPONS_TABLE['punching, gauntlets / knuckles'] = []; WEAPONS_TABLE['punching, gauntlets / knuckles'].push({ 'name': 'Punching, Gauntlets / Knuckles', 'noProf': true, 'size': 'S', 'type': 'B', 'speed': 3, 'small-medium': '1d3', 'large': '1d3', 'book': ['PHB'], 'category': ['Melee'] }); WEAPONS_TABLE['wrestling'] = []; WEAPONS_TABLE['wrestling'].push({ 'name': 'Wrestling', 'noProf': true, 'size': '—', 'type': 'B', 'speed': 3, 'small-medium': '1', 'large': '1', 'book': ['PHB'], 'category': ['Melee'] }); //#endregion //region The Complete Fighter's Handbook WEAPONS_TABLE['belaying pin'] = []; WEAPONS_TABLE['belaying pin'].push({ 'name': 'Belaying pin', 'size': 'S', 'type': 'B', 'speed': 4, 'small-medium': '1d3', 'large': '1d3', 'book': ['The Complete Fighter\'s Handbook','Arms and Equipment Guide','The Complete Ranger\'s Handbook'], 'category': ['Melee'] }); WEAPONS_TABLE['bo stick'] = []; WEAPONS_TABLE['bo stick'].push({ 'name': 'Bo stick', 'size': 'L', 'type': 'B', 'speed': 4, 'small-medium': '1d6', 'large': '1d4', 'book': ['The Complete Fighter\'s Handbook'], 'category': ['Melee'] }); WEAPONS_TABLE['bolas'] = []; WEAPONS_TABLE['bolas'].push({ 'name': 'Bolas', 'size': 'M', 'type': 'B', 'speed': 8, 'rof': '1', 'range': '30/60/90', 'strength': true, 'small-medium': '1d3', 'large': '1d2', 'book': ['The Complete Fighter\'s Handbook','Arms and Equipment Guide','The Complete Barbarian\'s Handbook'], 'category': ['Range'] }); WEAPONS_TABLE['short bow, stone flight arrow'] = []; WEAPONS_TABLE['short bow, stone flight arrow'].push({ 'name': 'Short bow, Stone flight arrow', 'size': 'M', 'ammo-size': 'M', 'type': 'P', 'speed': 7, 'rof': '2/1', 'range': '50/100/150', 'small-medium': '1d4', 'large': '1d4', 'book': ['The Complete Fighter\'s Handbook', 'Arms and Equipment Guide'], 'category': ['Range'] }); WEAPONS_TABLE['long bow, stone flight arrow'] = []; WEAPONS_TABLE['long bow, stone flight arrow'].push({ 'name': 'Long bow, Stone flight arrow', 'size': 'L', 'ammo-size': 'M', 'type': 'P', 'speed': 8, 'rof': '2/1', 'range': '70/140/210', 'small-medium': '1d4', 'large': '1d4', 'book': ['The Complete Fighter\'s Handbook', 'Arms and Equipment Guide'], 'category': ['Range'] }); WEAPONS_TABLE['composite short bow, stone flight arrow'] = []; WEAPONS_TABLE['composite short bow, stone flight arrow'].push({ 'name': 'Composite short bow, Stone flight arrow', 'size': 'M', 'ammo-size': 'M', 'type': 'P', 'speed': 6, 'rof': '2/1', 'range': '50/100/180', 'small-medium': '1d4', 'large': '1d4', 'book': ['The Complete Fighter\'s Handbook', 'Arms and Equipment Guide'], 'category': ['Range'] }); WEAPONS_TABLE['composite long bow, stone flight arrow'] = []; WEAPONS_TABLE['composite long bow, stone flight arrow'].push({ 'name': 'Composite long bow, Stone flight arrow', 'size': 'L', 'ammo-size': 'M', 'type': 'P', 'speed': 7, 'rof': '2/1', 'range': '60/120/210', 'small-medium': '1d4', 'large': '1d4', 'book': ['The Complete Fighter\'s Handbook','Arms and Equipment Guide'], 'category': ['Range'] }); WEAPONS_TABLE['cestus'] = []; WEAPONS_TABLE['cestus'].push({ 'name': 'Cestus', 'size': 'S', 'type': 'S', 'speed': 2, 'small-medium': '1d4', 'large': '1d3', 'book': ['The Complete Fighter\'s Handbook','Arms and Equipment Guide'], 'category': ['Melee'] }); WEAPONS_TABLE['chain'] = []; WEAPONS_TABLE['chain'].push({ 'name': 'Chain', 'size': 'L', 'type': 'B', 'speed': 5, 'rof': '*', 'range': '5/10/20', 'strength': true, 'small-medium': '1d4+1', 'large': '1d4', 'book': ['The Complete Fighter\'s Handbook','Arms and Equipment Guide'], 'category': ['Melee','Range'] }); WEAPONS_TABLE['bone dagger'] = []; WEAPONS_TABLE['bone dagger'].push({ 'name': 'Bone dagger', 'noProf': true, 'size': 'S', 'type': 'P', 'speed': 2, 'rof': '2/1', 'range': '10/20/30', 'strength': true, 'small-medium': '1d2', 'large': '1d2', 'book': ['The Complete Fighter\'s Handbook','Arms and Equipment Guide'], 'category': ['Melee','Range'] }); WEAPONS_TABLE['stone dagger'] = []; WEAPONS_TABLE['stone dagger'].push({ 'name': 'Stone dagger', 'noProf': true, 'size': 'S', 'type': 'P', 'speed': 2, 'rof': '2/1', 'range': '10/20/30', 'strength': true, 'small-medium': '1d3', 'large': '1d2', 'book': ['The Complete Fighter\'s Handbook','Arms and Equipment Guide'], 'category': ['Melee','Range'] }); WEAPONS_TABLE['daikyu, daikyu arrow'] = []; WEAPONS_TABLE['daikyu, daikyu arrow'].push({ 'name': 'Daikyu, Daikyu arrow', 'size': 'L', 'ammo-size': 'M', 'type': 'P', 'speed': 7, 'rof': '2/1', 'range': '70/140/210', 'small-medium': '1d8', 'large': '1d6', 'book': ['The Complete Fighter\'s Handbook'], 'category': ['Range'] }); WEAPONS_TABLE['gaff/hook'] = []; WEAPONS_TABLE['gaff/hook'].push({ 'name': 'Gaff/hook', 'size': 'S', 'type': 'P', 'speed': 2, 'small-medium': '1d4', 'large': '1d3', 'book': ['The Complete Fighter\'s Handbook','Arms and Equipment Guide'], 'category': ['Melee'] }); WEAPONS_TABLE['harpoon, one-handed'] = []; WEAPONS_TABLE['harpoon, one-handed'].push({ 'name': 'Harpoon, One-handed', 'size': 'L', 'type': 'P', 'speed': 7, 'rof': '1', 'range': '10/20/30', 'strength': true, 'small-medium': '1d4+1', 'large': '1d6+1', 'book': ['The Complete Fighter\'s Handbook','Arms and Equipment Guide'], 'category': ['Melee','Range'] }); WEAPONS_TABLE['harpoon, two-handed'] = []; WEAPONS_TABLE['harpoon, two-handed'].push({ 'name': 'Harpoon, Two-handed', 'size': 'L', 'type': 'P', 'speed': 7, 'small-medium': '2d4', 'large': '2d6', 'book': ['The Complete Fighter\'s Handbook','Arms and Equipment Guide'], 'category': ['Melee'] }); WEAPONS_TABLE['javelin, one-handed'] = []; WEAPONS_TABLE['javelin, one-handed'].push({ 'name': 'Javelin, One-handed', 'size': 'M', 'type': 'P', 'speed': 4, 'rof': '1', 'range': '20/40/60', 'strength': true, 'small-medium': '1d4', 'large': '1d4', 'book': ['The Complete Fighter\'s Handbook'], 'category': ['Melee','Range'] }); WEAPONS_TABLE['javelin, two-handed'] = []; WEAPONS_TABLE['javelin, two-handed'].push({ 'name': 'Javelin, Two-handed', 'size': 'M', 'type': 'P', 'speed': 4, 'small-medium': '1d6', 'large': '1d6', 'book': ['The Complete Fighter\'s Handbook'], 'category': ['Melee'] }); WEAPONS_TABLE['stone javelin, one-handed'] = []; WEAPONS_TABLE['stone javelin, one-handed'].push({ 'name': 'Stone javelin, One-handed', 'noProf': true, 'size': 'M', 'type': 'P', 'speed': 4, 'rof': '1', 'range': '20/40/60', 'strength': true, 'small-medium': '1d4', 'large': '1d4', 'book': ['The Complete Fighter\'s Handbook','Arms and Equipment Guide'], 'category': ['Melee','Range'] }); WEAPONS_TABLE['stone javelin, two-handed'] = []; WEAPONS_TABLE['stone javelin, two-handed'].push({ 'name': 'Stone javelin, Two-handed', 'noProf': true, 'size': 'M', 'type': 'P', 'speed': 4, 'small-medium': '1d4+1', 'large': '1d6', 'book': ['The Complete Fighter\'s Handbook','Arms and Equipment Guide'], 'category': ['Melee'] }); WEAPONS_TABLE['bone knife'] = []; WEAPONS_TABLE['bone knife'].push({ 'name': 'Bone knife', 'noProf': true, 'size': 'S', 'type': 'P/S', 'speed': 2, 'rof': '2/1', 'range': '10/20/30', 'strength': true, 'small-medium': '1d2', 'large': '1d2', 'book': ['The Complete Fighter\'s Handbook','Arms and Equipment Guide'], 'category': ['Melee','Range'] }); WEAPONS_TABLE['stone knife'] = []; WEAPONS_TABLE['stone knife'].push({ 'name': 'Stone knife', 'noProf': true, 'size': 'S', 'type': 'P/S', 'speed': 2, 'rof': '2/1', 'range': '10/20/30', 'strength': true, 'small-medium': '1d2', 'large': '1d2', 'book': ['The Complete Fighter\'s Handbook','Arms and Equipment Guide'], 'category': ['Melee','Range'] }); WEAPONS_TABLE['lasso'] = []; WEAPONS_TABLE['lasso'].push({ 'name': 'Lasso', 'size': 'L', 'type': '—', 'speed': 10, 'rof': '*', 'range': '10/20/30', 'strength': true, 'small-medium': '', 'large': '', 'book': ['The Complete Fighter\'s Handbook','The Complete Priest\'s Handbook','Arms and Equipment Guide'], 'category': ['Range'] }); WEAPONS_TABLE['main-gauche'] = []; WEAPONS_TABLE['main-gauche'].push({ 'name': 'Main-gauche', 'size': 'S', 'type': 'P/S', 'speed': 2, 'small-medium': '1d4', 'large': '1d3', 'book': ['The Complete Fighter\'s Handbook','Arms and Equipment Guide','The Complete Ranger\'s Handbook'], 'category': ['Melee'] }); WEAPONS_TABLE['net'] = []; WEAPONS_TABLE['net'].push({ 'name': 'Net', 'size': 'M', 'type': '—', 'speed': 10, 'rof': '*', 'range': '10/20/30', 'strength': true, 'small-medium': '', 'large': '', 'book': ['The Complete Fighter\'s Handbook','The Complete Priest\'s Handbook','Arms and Equipment Guide'], 'category': ['Range'] }); WEAPONS_TABLE['nunchaku'] = []; WEAPONS_TABLE['nunchaku'].push({ 'name': 'Nunchaku', 'size': 'M', 'type': 'B', 'speed': 3, 'small-medium': '1d6', 'large': '1d6', 'book': ['The Complete Fighter\'s Handbook','The Complete Priest\'s Handbook','Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['naginata'] = []; WEAPONS_TABLE['naginata'].push({ 'name': 'Naginata', 'group': 'Polearm', 'size': 'L', 'type': 'P', 'speed': 7, 'small-medium': '1d8', 'large': '1d10', 'book': ['The Complete Fighter\'s Handbook'], 'category': ['Melee'] }); WEAPONS_TABLE['tetsubo'] = []; WEAPONS_TABLE['tetsubo'].push({ 'name': 'Tetsubo', 'group': 'Polearm', 'size': 'L', 'type': 'B', 'speed': 7, 'small-medium': '1d8', 'large': '1d8', 'book': ['The Complete Fighter\'s Handbook','The Complete Book of Humanoids','Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['sai'] = []; WEAPONS_TABLE['sai'].push({ 'name': 'Sai', 'size': 'S', 'type': 'P/B', 'speed': 2, 'small-medium': '1d4', 'large': '1d2', 'book': ['The Complete Fighter\'s Handbook'], 'category': ['Melee'] }); WEAPONS_TABLE['shuriken'] = []; WEAPONS_TABLE['shuriken'].push({ 'name': 'Shuriken', 'size': 'S', 'type': 'P', 'speed': 2, 'rof': '2/1', 'range': '20/40/60', 'strength': true, 'small-medium': '1d4', 'large': '1d4', 'book': ['The Complete Fighter\'s Handbook'], 'category': ['Range'] }); WEAPONS_TABLE['spear, one-handed'] = []; WEAPONS_TABLE['spear, one-handed'].push({ 'name': 'Spear, One-handed', 'size': 'M', 'type': 'P', 'speed': 6, 'rof': '1', 'range': '10/20/30', 'strength': true, 'small-medium': '1d6', 'large': '1d8', 'book': ['The Complete Fighter\'s Handbook','Arms and Equipment Guide'], 'category': ['Melee','Range'] }); WEAPONS_TABLE['spear, two-handed'] = []; WEAPONS_TABLE['spear, two-handed'].push({ 'name': 'Spear, Two-handed', 'size': 'M', 'type': 'P', 'speed': 6, 'small-medium': '1d8+1', 'large': '2d6', 'book': ['The Complete Fighter\'s Handbook','Arms and Equipment Guide','Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['stone spear, one-handed'] = []; WEAPONS_TABLE['stone spear, one-handed'].push({ 'name': 'Stone spear, One-handed', 'noProf': true, 'size': 'M', 'type': 'P', 'speed': 6, 'rof': '1', 'range': '10/20/30', 'strength': true, 'small-medium': '1d4', 'large': '1d6', 'book': ['The Complete Fighter\'s Handbook','Arms and Equipment Guide'], 'category': ['Melee','Range'] }); WEAPONS_TABLE['stone spear, two-handed'] = []; WEAPONS_TABLE['stone spear, two-handed'].push({ 'name': 'Stone spear, Two-handed', 'noProf': true, 'size': 'M', 'type': 'P', 'speed': 6, 'small-medium': '1d6', 'large': '2d4', 'book': ['The Complete Fighter\'s Handbook','Arms and Equipment Guide','Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['long spear, one-handed'] = []; WEAPONS_TABLE['long spear, one-handed'].push({ 'name': 'Long spear, One-handed', 'size': 'L', 'type': 'P', 'speed': 8, 'small-medium': '1d8', 'large': '1d8+1', 'book': ['The Complete Fighter\'s Handbook','Arms and Equipment Guide'], 'category': ['Melee'] }); WEAPONS_TABLE['long spear, two-handed'] = []; WEAPONS_TABLE['long spear, two-handed'].push({ 'name': 'Long spear, Two-handed', 'size': 'L', 'type': 'P', 'speed': 8, 'small-medium': '2d6', 'large': '3d6', 'book': ['The Complete Fighter\'s Handbook','Arms and Equipment Guide'], 'category': ['Melee'] }); WEAPONS_TABLE['stiletto'] = []; WEAPONS_TABLE['stiletto'].push({ 'name': 'Stiletto', 'size': 'S', 'type': 'P', 'speed': 2, 'rof': '2/1', 'range': '10/20/30', 'strength': true, 'small-medium': '1d3', 'large': '1d2', 'book': ['The Complete Fighter\'s Handbook','Arms and Equipment Guide','The Complete Ranger\'s Handbook'], 'category': ['Melee','Range'] }); WEAPONS_TABLE['cutlass'] = []; WEAPONS_TABLE['cutlass'].push({ 'name': 'Cutlass', 'group': 'Sword', 'size': 'M', 'type': 'S', 'speed': 5, 'small-medium': '1d6', 'large': '1d8', 'book': ['The Complete Fighter\'s Handbook','Arms and Equipment Guide','The Complete Ranger\'s Handbook'], 'category': ['Melee'] }); WEAPONS_TABLE['drusus'] = []; WEAPONS_TABLE['drusus'].push({ 'name': 'Drusus', 'group': 'Sword', 'size': 'M', 'type': 'S', 'speed': 3, 'small-medium': '1d6+1', 'large': '1d8+1', 'book': ['The Complete Fighter\'s Handbook','Arms and Equipment Guide','Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['katana, one-handed'] = []; WEAPONS_TABLE['katana, one-handed'].push({ 'name': 'Katana, One-handed', 'group': 'Sword', 'size': 'M', 'type': 'S/P', 'speed': 4, 'small-medium': '1d10', 'large': '1d12', 'book': ['The Complete Fighter\'s Handbook','Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['katana, two-handed'] = []; WEAPONS_TABLE['katana, two-handed'].push({ 'name': 'Katana, Two-handed', 'group': 'Sword', 'size': 'M', 'type': 'S/P', 'speed': 4, 'small-medium': '2d6', 'large': '2d6', 'book': ['The Complete Fighter\'s Handbook','Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['rapier'] = []; WEAPONS_TABLE['rapier'].push({ 'name': 'Rapier', 'group': 'Sword', 'size': 'M', 'type': 'P', 'speed': 4, 'small-medium': '1d6+1', 'large': '1d8+1', 'book': ['The Complete Fighter\'s Handbook','Arms and Equipment Guide','The Complete Ranger\'s Handbook'], 'category': ['Melee'] }); WEAPONS_TABLE['sabre'] = []; WEAPONS_TABLE['sabre'].push({ 'name': 'Sabre', 'group': 'Sword', 'size': 'M', 'type': 'S', 'speed': 4, 'small-medium': '1d6+1', 'large': '1d8+1', 'book': ['The Complete Fighter\'s Handbook','Arms and Equipment Guide','The Complete Ranger\'s Handbook'], 'category': ['Melee'] }); WEAPONS_TABLE['wakizashi'] = []; WEAPONS_TABLE['wakizashi'].push({ 'name': 'Wakizashi', 'group': 'Sword', 'size': 'M', 'type': 'S/P', 'speed': 3, 'small-medium': '1d8', 'large': '1d8', 'book': ['The Complete Fighter\'s Handbook','Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['trident, one-handed'] = []; WEAPONS_TABLE['trident, one-handed'].push({ 'name': 'Trident, One-handed', 'size': 'L', 'type': 'P', 'speed': 7, 'rof': '1', 'range': '0/10/20', 'strength': true, 'small-medium': '1d6+1', 'large': '3d4', 'book': ['The Complete Fighter\'s Handbook','Arms and Equipment Guide'], 'category': ['Melee','Range'] }); WEAPONS_TABLE['trident, two-handed'] = []; WEAPONS_TABLE['trident, two-handed'].push({ 'name': 'Trident, Two-handed', 'size': 'L', 'type': 'P', 'speed': 7, 'small-medium': '1d8+1', 'large': '3d4', 'book': ['The Complete Fighter\'s Handbook','Arms and Equipment Guide','Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['shield-punch'] = []; WEAPONS_TABLE['shield-punch'].push({ 'name': 'Shield-Punch', 'group': 'Buckler/Small/Medium Shield', 'noProf': true, 'size': 'S/M', 'type': 'B', 'speed': 2, 'small-medium': '1d3', 'large': '1d3', 'book': ['The Complete Fighter\'s Handbook'], 'category': ['Melee'] }); WEAPONS_TABLE['shield-rush'] = []; WEAPONS_TABLE['shield-rush'].push({ 'name': 'Shield-Rush', 'group': 'Medium/Body Shield', 'noProf': true, 'size': 'M/L', 'type': 'B', 'speed': 3, 'small-medium': '1d3', 'large': '1d3', 'book': ['The Complete Fighter\'s Handbook'], 'category': ['Melee'] }); WEAPONS_TABLE['martial arts'] = []; WEAPONS_TABLE['martial arts'].push({ 'name': 'Martial Arts', 'noProf': true, 'size': 'S', 'type': 'B', 'speed': 3, 'small-medium': '', 'large': '', 'book': ['The Complete Fighter\'s Handbook'], 'category': ['Melee'] }); //endregion //region The Complete Priest's Handbook WEAPONS_TABLE['bill'] = []; WEAPONS_TABLE['bill'].push({ 'name': 'Bill', 'size': 'S', 'type': 'P', 'speed': 2, 'small-medium': '1d4', 'large': '1d3', 'book': ['The Complete Priest\'s Handbook'], 'category': ['Melee'] }); WEAPONS_TABLE['maul'] = []; WEAPONS_TABLE['maul'].push({ 'name': 'Maul', 'size': 'L', 'type': 'B', 'speed': 9, 'small-medium': '2d4', 'large': '1d10', 'book': ['The Complete Priest\'s Handbook'], 'category': ['Melee'] }); WEAPONS_TABLE['scythe'] = []; WEAPONS_TABLE['scythe'].push({ 'name': 'Scythe', 'size': 'M', 'type': 'P/S', 'speed': 8, 'small-medium': '1d6+1', 'large': '1d8', 'book': ['The Complete Priest\'s Handbook','The Complete Ranger\'s Handbook','The Complete Druid\'s Handbook'], 'category': ['Melee'] }); //endregion //#region The Complete Wizard's Handbook WEAPONS_TABLE['bo stick'].push({ 'name': 'Bo stick', 'size': 'L', 'type': 'B', 'speed': 3, 'small-medium': '1d6', 'large': '1d4', 'book': ['The Complete Wizard\'s Handbook','Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['boku-toh'] = []; WEAPONS_TABLE['boku-toh'].push({ 'name': 'Boku-toh', 'group': 'Sword', 'size': 'M', 'type': 'B', 'speed': 4, 'small-medium': '1d4', 'large': '1d2', 'book': ['The Complete Wizard\'s Handbook'], 'category': ['Melee'] }); WEAPONS_TABLE['jitte'] = []; WEAPONS_TABLE['jitte'].push({ 'name': 'Jitte', 'size': 'S', 'type': 'B', 'speed': 2, 'small-medium': '1d4', 'large': '1d2', 'book': ['The Complete Wizard\'s Handbook'], 'category': ['Melee'] }); WEAPONS_TABLE['shuriken'].push({ 'name': 'Shuriken', 'size': 'S', 'type': 'P', 'speed': 2, 'rof': '2/1', 'range': '5/10/20', 'strength': true, 'small-medium': '1d6', 'large': '1d4', 'book': ['The Complete Wizard\'s Handbook'], 'category': ['Range'] }); //#endregion //#region Arms and Equipment WEAPONS_TABLE['short bow, flight arrow'].push({ 'name': 'Short bow, Flight arrow', 'size': 'M', 'ammo-size': 'M', 'type': 'P', 'speed': 7, 'rof': '2/1', 'range': '50/100/150', 'small-medium': '1d6', 'large': '1d6', 'book': ['Arms and Equipment Guide'], 'category': ['Range'] }); WEAPONS_TABLE['long bow, flight arrow'].push({ 'name': 'Long bow, Flight arrow', 'size': 'L', 'ammo-size': 'M', 'type': 'P', 'speed': 8, 'rof': '2/1', 'range': '70/140/210', 'small-medium': '1d6', 'large': '1d6', 'book': ['Arms and Equipment Guide'], 'category': ['Range'] }); WEAPONS_TABLE['long bow, sheaf arrow'].push({ 'name': 'Long bow, Sheaf arrow', 'size': 'L', 'ammo-size': 'M', 'type': 'P', 'speed': 8, 'rof': '2/1', 'range': '50/100/150', 'small-medium': '1d8', 'large': '1d8', 'book': ['Arms and Equipment Guide'], 'category': ['Range'] }); WEAPONS_TABLE['composite short bow, flight arrow'].push({ 'name': 'Composite short bow, Flight arrow', 'size': 'M', 'ammo-size': 'M', 'type': 'P', 'speed': 6, 'rof': '2/1', 'range': '50/100/180', 'small-medium': '1d6', 'large': '1d6', 'book': ['Arms and Equipment Guide'], 'category': ['Range'] }); WEAPONS_TABLE['composite long bow, flight arrow'].push({ 'name': 'Composite long bow, Flight arrow', 'size': 'L', 'ammo-size': 'M', 'type': 'P', 'speed': 7, 'rof': '2/1', 'range': '60/120/210', 'small-medium': '1d6', 'large': '1d6', 'book': ['Arms and Equipment Guide'], 'category': ['Range'] }); WEAPONS_TABLE['composite long bow, sheaf arrow'].push({ 'name': 'Composite long bow, Sheaf arrow', 'size': 'L', 'ammo-size': 'M', 'type': 'P', 'speed': 7, 'rof': '2/1', 'range': '40/80/170', 'small-medium': '1d8', 'large': '1d8', 'book': ['Arms and Equipment Guide'], 'category': ['Range'] }); WEAPONS_TABLE['light crossbow, light quarrel'].push({ 'name': 'Light crossbow, Light quarrel', 'size': 'S', 'ammo-size': 'M', 'type': 'P', 'speed': 7, 'rof': '1', 'range': '60/120/180', 'small-medium': '1d4', 'large': '1d4', 'book': ['Arms and Equipment Guide','The Complete Ninja\'s Handbook'], 'category': ['Range'] }); WEAPONS_TABLE['javelin, one-handed'].push({ 'name': 'Javelin, One-handed', 'size': 'L', 'type': 'P', 'speed': 4, 'rof': '1', 'range': '20/40/60', 'strength': true, 'small-medium': '1d4', 'large': '1d4', 'book': ['Arms and Equipment Guide'], 'category': ['Melee','Range'] }); WEAPONS_TABLE['javelin, two-handed'].push({ 'name': 'Javelin, Two-handed', 'size': 'L', 'type': 'P', 'speed': 4, 'small-medium': '1d6', 'large': '1d6', 'book': ['Arms and Equipment Guide'], 'category': ['Melee'] }); WEAPONS_TABLE['parrying dagger'] = []; WEAPONS_TABLE['parrying dagger'].push({ 'name': 'Parrying dagger', 'noProf': true, 'size': 'S', 'type': 'P', 'speed': 2, 'small-medium': '1d3', 'large': '1d3', 'book': ['Arms and Equipment Guide','Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['sap'] = []; WEAPONS_TABLE['sap'].push({ 'name': 'Sap', 'size': 'S', 'type': 'B', 'speed': 2, 'small-medium': '1d2', 'large': '1d2', 'book': ['Arms and Equipment Guide'], 'category': ['Melee'] }); WEAPONS_TABLE['staff sling, stinkpot'] = []; WEAPONS_TABLE['staff sling, stinkpot'].push({ 'name': 'Staff sling, Stinkpot', 'size': 'M', 'ammo-size': 'S', 'type': 'B', 'speed': 11, 'rof': '', 'range': '—/20’-40’/60’', 'strength': true, 'small-medium': '1d3', 'large': '1d3', 'book': ['Arms and Equipment Guide'], 'category': ['Range'] }); WEAPONS_TABLE['claymore'] = []; WEAPONS_TABLE['claymore'].push({ 'name': 'Claymore', 'group': 'Sword', 'size': 'M', 'type': 'S', 'speed': 8, 'small-medium': '2d4', 'large': '2d8', 'book': ['Arms and Equipment Guide'], 'category': ['Melee'] }); WEAPONS_TABLE['falchion'] = []; WEAPONS_TABLE['falchion'].push({ 'name': 'Falchion', 'group': 'Sword', 'size': 'M', 'type': 'S', 'speed': 5, 'small-medium': '1d6+1', 'large': '2d4', 'book': ['Arms and Equipment Guide'], 'category': ['Melee'] }); WEAPONS_TABLE['short sword'].push({ 'name': 'Short sword', 'size': 'M', 'type': 'P', 'speed': 3, 'small-medium': '1d6', 'large': '1d8', 'book': ['Arms and Equipment Guide','The Complete Ninja\'s Handbook'], 'category': ['Melee'] }); //#endregion //#region The Complete Book of Dwarves WEAPONS_TABLE['two-handed battle axe'] = []; WEAPONS_TABLE['two-handed battle axe'].push({ 'name': 'Two-handed Battle axe', 'size': 'M', 'type': 'S', 'speed': 9, 'small-medium': '1d10', 'large': '2d8', 'book': ['The Complete Book of Dwarves'], 'category': ['Melee'] }); WEAPONS_TABLE['head spike'] = []; WEAPONS_TABLE['head spike'].push({ 'name': 'Head spike', 'group': 'Close Combat', 'noProf': true, 'size': 'M', 'type': 'P', 'speed': 4, 'small-medium': '1d6', 'large': '1d8', 'book': ['The Complete Book of Dwarves'], 'category': ['Melee'] }); WEAPONS_TABLE['elbow spike'] = []; WEAPONS_TABLE['elbow spike'].push({ 'name': 'Elbow spike', 'group': 'Close Combat', 'noProf': true, 'size': 'S', 'type': 'S', 'speed': 2, 'small-medium': '1d4', 'large': '1d4', 'book': ['The Complete Book of Dwarves'], 'category': ['Melee'] }); WEAPONS_TABLE['knee spike'] = []; WEAPONS_TABLE['knee spike'].push({ 'name': 'Knee spike', 'group': 'Close Combat', 'noProf': true, 'size': 'S', 'type': 'P', 'speed': 1, 'small-medium': '1d4', 'large': '1d4', 'book': ['The Complete Book of Dwarves'], 'category': ['Melee'] }); WEAPONS_TABLE['glove nail'] = []; WEAPONS_TABLE['glove nail'].push({ 'name': 'Glove Nail', 'group': 'Close Combat', 'noProf': true, 'size': 'S', 'type': 'P', 'speed': 2, 'small-medium': '1d4+1', 'large': '1d4', 'book': ['The Complete Book of Dwarves'], 'category': ['Melee'] }); WEAPONS_TABLE['chain flail'] = []; WEAPONS_TABLE['chain flail'].push({ 'name': 'Chain flail', 'group': 'Close Combat', 'size': 'L', 'type': 'B', 'speed': 6, 'small-medium': '1d4+2', 'large': '1d4+1', 'book': ['The Complete Book of Dwarves'], 'category': ['Melee'] }); //#endregion //#region The Complete Book of Elves WEAPONS_TABLE['bow, melee'] = []; WEAPONS_TABLE['bow, melee'].push({ 'name': 'Bow, Melee', 'noProf': true, 'size': 'M', 'type': 'B', 'speed': 4, 'small-medium': '1d6-1', 'large': '1d4', 'book': ['The Complete Book of Elves'], 'category': ['Melee'] }); WEAPONS_TABLE['elven bow, melee'] = []; WEAPONS_TABLE['elven bow, melee'].push({ 'name': 'Elven Bow, Melee', 'noProf': true, 'size': 'M', 'type': 'B', 'speed': 4, 'small-medium': '1d6', 'large': '1d3', 'book': ['The Complete Book of Elves'], 'category': ['Melee'] }); //#endregion //#region The Complete Book of Humanoids WEAPONS_TABLE['great club'] = []; WEAPONS_TABLE['great club'].push({ 'name': 'Great Club', 'size': 'M', 'type': 'B', 'speed': 7, 'small-medium': '2d4', 'large': '1d6+1', 'book': ['The Complete Book of Humanoids'], 'category': ['Melee'] }); WEAPONS_TABLE['dart, barbed'] = []; WEAPONS_TABLE['dart, barbed'].push({ 'name': 'Dart, barbed', 'size': 'S', 'type': 'P', 'speed': 3, 'rof': '3/1', 'range': '10/20/30', 'strength': true, 'small-medium': '1d4', 'large': '1d4', 'book': ['The Complete Book of Humanoids'], 'category': ['Melee', 'Range'] }); WEAPONS_TABLE['flindbar'] = []; WEAPONS_TABLE['flindbar'].push({ 'name': 'Flindbar', 'size': 'M', 'type': 'B', 'speed': 4, 'small-medium': '1d4', 'large': '1d4', 'book': ['The Complete Book of Humanoids'], 'category': ['Melee'] }); WEAPONS_TABLE['goblin stick'] = []; WEAPONS_TABLE['goblin stick'].push({ 'name': 'Goblin stick', 'size': 'L', 'type': 'P', 'speed': 7, 'small-medium': '1d4', 'large': '1d6', 'book': ['The Complete Book of Humanoids'], 'category': ['Melee'] }); WEAPONS_TABLE['flight lance'] = []; WEAPONS_TABLE['flight lance'].push({ 'name': 'Flight lance', 'size': 'L', 'type': 'P', 'speed': 6, 'small-medium': '1d6+1', 'large': '2d6', 'book': ['The Complete Book of Humanoids'], 'category': ['Melee'] }); WEAPONS_TABLE['body spikes'] = []; WEAPONS_TABLE['body spikes'].push({ 'name': 'Body spikes', 'group': 'Close-quarter', 'noProf': true, 'size': 'S', 'type': 'P', 'speed': 2, 'small-medium': '', 'large': '', 'book': ['The Complete Book of Humanoids'], 'category': ['Melee'] }); WEAPONS_TABLE['kick-slasher'] = []; WEAPONS_TABLE['kick-slasher'].push({ 'name': 'Kick-slasher', 'group': 'Close-quarter', 'noProf': true, 'size': 'S', 'type': 'S', 'speed': 2, 'small-medium': '1d4+1', 'large': '1d6+1', 'book': ['The Complete Book of Humanoids'], 'category': ['Melee'] }); WEAPONS_TABLE['punch-cutter'] = []; WEAPONS_TABLE['punch-cutter'].push({ 'name': 'Punch-cutter', 'group': 'Close-quarter', 'noProf': true, 'size': 'S', 'type': 'S', 'speed': 2, 'small-medium': '1d4', 'large': '1d3', 'book': ['The Complete Book of Humanoids'], 'category': ['Melee'] }); WEAPONS_TABLE['giant-kin long bow (voadkyn)'] = []; WEAPONS_TABLE['giant-kin long bow (voadkyn)'].push({ 'name': 'Giant-kin Long bow (Voadkyn)', 'size': 'G', 'type': 'P', 'speed': 10, 'rof': '2/1', 'range': '75/150/255', 'small-medium': '1d8', 'large': '1d8', 'book': ['The Complete Book of Humanoids'], 'category': ['Range'] }); WEAPONS_TABLE['giant-kin dagger'] = []; WEAPONS_TABLE['giant-kin dagger'].push({ 'name': 'Giant-kin Dagger', 'size': 'G', 'type': 'P', 'speed': 3, 'rof': '2/1', 'range': '10/20/30', 'strength': true, 'small-medium': '1d6', 'large': '1d8', 'book': ['The Complete Book of Humanoids'], 'category': ['Melee', 'Range'] }); WEAPONS_TABLE['giant-kin halberd'] = []; WEAPONS_TABLE['giant-kin halberd'].push({ 'name': 'Giant-kin Halberd', 'size': 'G', 'type': 'P/S', 'speed': 12, 'small-medium': '1d12', 'large': '2d8', 'book': ['The Complete Book of Humanoids'], 'category': ['Melee'] }); WEAPONS_TABLE['giant-kin mace'] = []; WEAPONS_TABLE['giant-kin mace'].push({ 'name': 'Giant-kin Mace', 'size': 'G', 'type': 'B', 'speed': 8, 'small-medium': '1d8*2', 'large': '1d6*2', 'book': ['The Complete Book of Humanoids'], 'category': ['Melee'] }); WEAPONS_TABLE['giant-kin two-handed sword'] = []; WEAPONS_TABLE['giant-kin two-handed sword'].push({ 'name': 'Giant-kin Two-handed sword', 'size': 'G', 'type': 'S', 'speed': 13, 'small-medium': '1d10*2', 'large': '3d6*2', 'book': ['The Complete Book of Humanoids'], 'category': ['Melee'] }); WEAPONS_TABLE['daikyu, leaf head arrow'] = []; WEAPONS_TABLE['daikyu, leaf head arrow'].push({ 'name': 'Daikyu, Leaf head arrow', 'size': 'L', 'ammo-size': 'L', 'type': 'P', 'speed': 7, 'rof': '2/1', 'range': '70/140/210', 'small-medium': '1d8', 'large': '1d6', 'book': ['The Complete Book of Humanoids'], 'category': ['Range'] }); WEAPONS_TABLE['katana'] = []; WEAPONS_TABLE['katana'].push({ 'name': 'Katana', 'size': 'M', 'type': 'S', 'speed': 4, 'small-medium': '1d10', 'large': '1d12', 'book': ['The Complete Book of Humanoids'], 'category': ['Melee'] }); WEAPONS_TABLE['naginata'].push({ 'name': 'Naginata', 'group': 'Polearm', 'size': 'L', 'type': 'S', 'speed': 7, 'small-medium': '1d8', 'large': '1d10', 'book': ['The Complete Book of Humanoids','Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['wakizashi'].push({ 'name': 'Wakizashi', 'size': 'S', 'type': 'S', 'speed': 4, 'small-medium': '1d8', 'large': '1d8', 'book': ['The Complete Book of Humanoids'], 'category': ['Melee'] }); WEAPONS_TABLE['pixie bow, forget arrow'] = []; WEAPONS_TABLE['pixie bow, forget arrow'].push({ 'name': 'Pixie Bow, Forget arrow', 'size': 'T', 'type': 'P', 'speed': 4, 'rof': '2/1', 'range': '25/50/75', 'small-medium': '', 'large': '', 'book': ['The Complete Book of Humanoids'], 'category': ['Range'] }); WEAPONS_TABLE['pixie bow, sleep arrow'] = []; WEAPONS_TABLE['pixie bow, sleep arrow'].push({ 'name': 'Pixie Bow, Sleep arrow', 'size': 'T', 'type': 'P', 'speed': 4, 'rof': '2/1', 'range': '25/50/75', 'small-medium': '', 'large': '', 'book': ['The Complete Book of Humanoids'], 'category': ['Range'] }); WEAPONS_TABLE['pixie bow, war arrow'] = []; WEAPONS_TABLE['pixie bow, war arrow'].push({ 'name': 'Pixie Bow, War arrow', 'size': 'T', 'type': 'P', 'speed': 4, 'rof': '2/1', 'range': '25/50/75', 'small-medium': '1d4+1', 'large': '1d4+1', 'book': ['The Complete Book of Humanoids'], 'category': ['Range'] }); WEAPONS_TABLE['pixie sword'] = []; WEAPONS_TABLE['pixie sword'].push({ 'name': 'Pixie Sword', 'size': 'T', 'type': 'S', 'speed': 4, 'small-medium': '1d4', 'large': '1d3', 'book': ['The Complete Book of Humanoids'], 'category': ['Melee'] }); WEAPONS_TABLE['bladeback flail'] = []; WEAPONS_TABLE['bladeback flail'].push({ 'name': 'Bladeback flail', 'group': 'Saurial Weapon', 'size': 'L', 'type': 'B', 'speed': 9, 'small-medium': '1d8+1', 'large': '2d6', 'book': ['The Complete Book of Humanoids'], 'category': ['Melee'] }); WEAPONS_TABLE['bladeback mace'] = []; WEAPONS_TABLE['bladeback mace'].push({ 'name': 'Bladeback mace', 'group': 'Saurial Weapon', 'size': 'L', 'type': 'B', 'speed': 9, 'small-medium': '1d8+1', 'large': '1d8', 'book': ['The Complete Book of Humanoids'], 'category': ['Melee'] }); WEAPONS_TABLE['hornhead staff'] = []; WEAPONS_TABLE['hornhead staff'].push({ 'name': 'Hornhead staff', 'group': 'Saurial Weapon', 'size': 'L', 'type': 'B', 'speed': 6, 'small-medium': '2d6', 'large': '2d6', 'book': ['The Complete Book of Humanoids'], 'category': ['Melee'] }); WEAPONS_TABLE['finhead broadsword'] = []; WEAPONS_TABLE['finhead broadsword'].push({ 'name': 'Finhead broadsword', 'group': 'Saurial Weapon', 'size': 'M', 'type': 'S', 'speed': 6, 'small-medium': '1d8', 'large': '1d10', 'book': ['The Complete Book of Humanoids'], 'category': ['Melee'] }); //#endregion //#region The Complete Ranger's Handbook WEAPONS_TABLE['grain flail'] = []; WEAPONS_TABLE['grain flail'].push({ 'name': 'Grain flail', 'size': 'M', 'type': 'B', 'speed': 6, 'small-medium': '1d4+1', 'large': '1d4', 'book': ['The Complete Ranger\'s Handbook'], 'category': ['Melee'] }); WEAPONS_TABLE['hatchet'] = []; WEAPONS_TABLE['hatchet'].push({ 'name': 'Hatchet', 'size': 'S', 'type': 'S', 'speed': 4, 'small-medium': '1d4+1', 'large': '1d4+1', 'book': ['The Complete Ranger\'s Handbook'], 'category': ['Melee'] }); WEAPONS_TABLE['ice pick'] = []; WEAPONS_TABLE['ice pick'].push({ 'name': 'Ice Pick', 'size': 'S', 'type': 'P', 'speed': 2, 'small-medium': '1d4', 'large': '1d3', 'book': ['The Complete Ranger\'s Handbook'], 'category': ['Melee'] }); WEAPONS_TABLE['harness knife'] = []; WEAPONS_TABLE['harness knife'].push({ 'name': 'Harness knife', 'noProf': true, 'size': 'S', 'type': 'P/S', 'speed': 2, 'small-medium': '1d2', 'large': '1', 'book': ['The Complete Ranger\'s Handbook'], 'category': ['Melee'] }); WEAPONS_TABLE['machete'] = []; WEAPONS_TABLE['machete'].push({ 'name': 'Machete', 'size': 'M', 'type': 'S', 'speed': 8, 'small-medium': '1d8', 'large': '1d8', 'book': ['The Complete Ranger\'s Handbook'], 'category': ['Melee'] }); WEAPONS_TABLE['ritiik'] = []; WEAPONS_TABLE['ritiik'].push({ 'name': 'Ritiik', 'size': 'L', 'type': 'P', 'speed': 8, 'small-medium': '1d6+1', 'large': '1d8+1', 'book': ['The Complete Ranger\'s Handbook'], 'category': ['Melee'] }); WEAPONS_TABLE['snow blade (iuak)'] = []; WEAPONS_TABLE['snow blade (iuak)'].push({ 'name': 'Snow Blade (Iuak)', 'size': 'M', 'type': 'S', 'speed': 4, 'small-medium': '1d4', 'large': '1d6', 'book': ['The Complete Ranger\'s Handbook','The Complete Barbarian\'s Handbook'], 'category': ['Melee'] }); WEAPONS_TABLE['gaff/hook'].push({ 'name': 'Gaff/Hook', 'size': 'S', 'type': 'P', 'speed': 4, 'small-medium': '1d4', 'large': '1d3', 'book': ['The Complete Ranger\'s Handbook'], 'category': ['Melee'] }); //#endregion //#region The Complete Barbarian's Handbook WEAPONS_TABLE['atlatl'] = []; WEAPONS_TABLE['atlatl'].push({ 'name': 'Atlatl', 'size': 'S', 'type': 'P', 'speed': 5, 'rof': '1', 'range': '30/60/90', 'strength': true, 'small-medium': '1d6', 'large': '1d6', 'book': ['The Complete Barbarian\'s Handbook'], 'category': ['Range'] }); WEAPONS_TABLE['atlatl, dart'] = []; WEAPONS_TABLE['atlatl, dart'].push({ 'name': 'Atlatl, Dart', 'size': 'S', 'type': 'P', 'speed': 5, 'rof': '1', 'range': '10/20/30', 'strength': true, 'small-medium': '1d3', 'large': '1d2', 'book': ['The Complete Barbarian\'s Handbook'], 'category': ['Range'] }); WEAPONS_TABLE['artengak'] = []; WEAPONS_TABLE['artengak'].push({ 'name': 'Artengak', 'size': 'L', 'type': 'P', 'speed': 5, 'small-medium': '1d6', 'large': '1d8', 'book': ['The Complete Barbarian\'s Handbook'], 'category': ['Melee'] }); WEAPONS_TABLE['boomerang, nonreturning'] = []; WEAPONS_TABLE['boomerang, nonreturning'].push({ 'name': 'Boomerang, Nonreturning', 'size': 'S', 'type': 'B', 'speed': 6, 'rof': '1', 'range': '30/70/100', 'strength': true, 'small-medium': '1d3+1', 'large': '1d4+1', 'book': ['The Complete Barbarian\'s Handbook'], 'category': ['Melee','Range'] }); WEAPONS_TABLE['boomerang, returning'] = []; WEAPONS_TABLE['boomerang, returning'].push({ 'name': 'Boomerang, Returning', 'size': 'S', 'type': 'B', 'speed': 6, 'rof': '1', 'range': '20/40/60', 'strength': true, 'small-medium': '1d3+1', 'large': '1d4+1', 'book': ['The Complete Barbarian\'s Handbook'], 'category': ['Melee','Range'] }); WEAPONS_TABLE['celt'] = []; WEAPONS_TABLE['celt'].push({ 'name': 'Celt', 'size': 'S', 'type': 'B/P', 'speed': 4, 'small-medium': '1d4', 'large': '1d3', 'book': ['The Complete Barbarian\'s Handbook'], 'category': ['Melee'] }); WEAPONS_TABLE['spiked club'] = []; WEAPONS_TABLE['spiked club'].push({ 'name': 'Spiked club', 'size': 'M', 'type': 'P', 'speed': 4, 'small-medium': '1d6+1', 'large': '1d4+1', 'book': ['The Complete Barbarian\'s Handbook'], 'category': ['Melee'] }); WEAPONS_TABLE['throwing club, melee'] = []; WEAPONS_TABLE['throwing club, melee'].push({ 'name': 'Throwing club, Melee', 'size': 'S', 'type': 'B', 'speed': 4, 'small-medium': '1d2', 'large': '1', 'book': ['The Complete Barbarian\'s Handbook'], 'category': ['Melee'] }); WEAPONS_TABLE['throwing club, ranged'] = []; WEAPONS_TABLE['throwing club, ranged'].push({ 'name': 'Throwing club, Ranged', 'size': 'S', 'type': 'B', 'speed': 4, 'rof': '1', 'range': '10/20/30', 'strength': true, 'small-medium': '1d4', 'large': '1d2', 'book': ['The Complete Barbarian\'s Handbook'], 'category': ['Range'] }); WEAPONS_TABLE['forearm axe'] = []; WEAPONS_TABLE['forearm axe'].push({ 'name': 'Forearm Axe', 'size': 'S', 'type': 'S/P', 'speed': 3, 'small-medium': '1d6', 'large': '1d6', 'book': ['The Complete Barbarian\'s Handbook'], 'category': ['Melee'] }); WEAPONS_TABLE['rabbit stick'] = []; WEAPONS_TABLE['rabbit stick'].push({ 'name': 'Rabbit stick', 'size': 'S', 'type': 'P', 'speed': 5, 'small-medium': '1d3', 'large': '1d2', 'book': ['The Complete Barbarian\'s Handbook'], 'category': ['Melee'] }); WEAPONS_TABLE['stick sling, flint disk'] = []; WEAPONS_TABLE['stick sling, flint disk'].push({ 'name': 'Stick sling, Flint Disk', 'size': 'S', 'type': 'B', 'speed': 11, 'rof': '2/1', 'range': '30/60/90', 'strength': true, 'small-medium': '1d4+1', 'large': '1d6+1', 'book': ['The Complete Barbarian\'s Handbook'], 'category': ['Range'] }); WEAPONS_TABLE['stick sling, grooved stone'] = []; WEAPONS_TABLE['stick sling, grooved stone'].push({ 'name': 'Stick sling, Grooved Stone', 'size': 'S', 'type': 'B', 'speed': 11, 'rof': '2/1', 'range': '30/60/90', 'strength': true, 'small-medium': '1d4', 'large': '1d4', 'book': ['The Complete Barbarian\'s Handbook'], 'category': ['Range'] }); WEAPONS_TABLE['string sling, flint disk'] = []; WEAPONS_TABLE['string sling, flint disk'].push({ 'name': 'String sling, Flint disk', 'size': 'S', 'type': 'B', 'speed': 11, 'rof': '2/1', 'range': '30/60/90', 'strength': true, 'small-medium': '1d4+1', 'large': '1d6+1', 'book': ['The Complete Barbarian\'s Handbook'], 'category': ['Range'] }); WEAPONS_TABLE['string sling, grooved stone'] = []; WEAPONS_TABLE['string sling, grooved stone'].push({ 'name': 'String sling, Grooved stone', 'size': 'S', 'type': 'B', 'speed': 11, 'rof': '2/1', 'range': '30/60/90', 'strength': true, 'small-medium': '1d4', 'large': '1d4', 'book': ['The Complete Barbarian\'s Handbook'], 'category': ['Range'] }); //#endregion //#region The Complete Ninja's Handbook WEAPONS_TABLE['bo (staff)'] = WEAPONS_TABLE['bo stick']; WEAPONS_TABLE['bo (staff)'].push({ 'name': 'Bo (staff)', 'size': 'L', 'type': 'B', 'speed': 4, 'small-medium': '1d6', 'large': '1d6', 'book': ['The Complete Ninja\'s Handbook'], 'category': ['Melee'] }); WEAPONS_TABLE['daikyu (great bow), armor piercer arrow'] = []; WEAPONS_TABLE['daikyu (great bow), armor piercer arrow'].push({ 'name': 'Daikyu (great bow), Armor piercer arrow', 'size': 'L', 'ammo-size': 'M', 'type': 'P', 'speed': 7, 'rof': '2/1', 'range': '70/140/210', 'small-medium': '1d4+1', 'large': '1d4', 'book': ['The Complete Ninja\'s Handbook'], 'category': ['Range'] }); WEAPONS_TABLE['daikyu (great bow), flight arrow'] = []; WEAPONS_TABLE['daikyu (great bow), flight arrow'].push({ 'name': 'Daikyu (great bow), Flight arrow', 'size': 'L', 'ammo-size': 'M', 'type': 'P', 'speed': 7, 'rof': '2/1', 'range': '70/140/210', 'small-medium': '1d6', 'large': '1d6', 'book': ['The Complete Ninja\'s Handbook'], 'category': ['Range'] }); WEAPONS_TABLE['daikyu (great bow), frog crotch arrow'] = []; WEAPONS_TABLE['daikyu (great bow), frog crotch arrow'].push({ 'name': 'Daikyu (great bow), Frog crotch arrow', 'size': 'L', 'ammo-size': 'M', 'type': 'S', 'speed': 7, 'rof': '2/1', 'range': '70/140/210', 'small-medium': '1d6', 'large': '1d3', 'book': ['The Complete Ninja\'s Handbook'], 'category': ['Range'] }); WEAPONS_TABLE['daikyu (great bow), humming bulb arrow'] = []; WEAPONS_TABLE['daikyu (great bow), humming bulb arrow'].push({ 'name': 'Daikyu (great bow), Humming bulb arrow', 'size': 'L', 'ammo-size': 'M', 'type': 'P', 'speed': 7, 'rof': '2/1', 'range': '70/140/210', 'small-medium': '1d2', 'large': '1d2', 'book': ['The Complete Ninja\'s Handbook'], 'category': ['Range'] }); WEAPONS_TABLE['daikyu (great bow), sheaf arrow (leaf-head)'] = []; WEAPONS_TABLE['daikyu (great bow), sheaf arrow (leaf-head)'].push({ 'name': 'Daikyu (great bow), Sheaf arrow (leaf-head)', 'size': 'L', 'ammo-size': 'M', 'type': 'P', 'speed': 7, 'rof': '2/1', 'range': '70/140/210', 'small-medium': '1d8', 'large': '1d6', 'book': ['The Complete Ninja\'s Handbook'], 'category': ['Range'] }); WEAPONS_TABLE['hankyu (half bow), armor piercer arrow'] = []; WEAPONS_TABLE['hankyu (half bow), armor piercer arrow'].push({ 'name': 'Hankyu (half bow), Armor piercer arrow', 'size': 'M', 'type': 'P', 'speed': 6, 'rof': '2/1', 'range': '50/100/150', 'small-medium': '1d4+1', 'large': '1d4', 'book': ['The Complete Ninja\'s Handbook'], 'category': ['Range'] }); WEAPONS_TABLE['hankyu (half bow), flight arrow'] = []; WEAPONS_TABLE['hankyu (half bow), flight arrow'].push({ 'name': 'Hankyu (half bow), Flight arrow', 'size': 'M', 'type': 'P', 'speed': 6, 'rof': '2/1', 'range': '50/100/150', 'small-medium': '1d6', 'large': '1d6', 'book': ['The Complete Ninja\'s Handbook'], 'category': ['Range'] }); WEAPONS_TABLE['hankyu (half bow), frog crotch arrow'] = []; WEAPONS_TABLE['hankyu (half bow), frog crotch arrow'].push({ 'name': 'Hankyu (half bow), Frog crotch arrow', 'size': 'M', 'type': 'S', 'speed': 6, 'rof': '2/1', 'range': '50/100/150', 'small-medium': '1d6', 'large': '1d3', 'book': ['The Complete Ninja\'s Handbook'], 'category': ['Range'] }); WEAPONS_TABLE['hankyu (half bow), humming bulb arrow'] = []; WEAPONS_TABLE['hankyu (half bow), humming bulb arrow'].push({ 'name': 'Hankyu (half bow), Humming bulb arrow', 'size': 'M', 'type': 'P', 'speed': 6, 'rof': '2/1', 'range': '50/100/150', 'small-medium': '1d2', 'large': '1d2', 'book': ['The Complete Ninja\'s Handbook'], 'category': ['Range'] }); WEAPONS_TABLE['hankyu (half bow), sheaf arrow (leaf-head)'] = []; WEAPONS_TABLE['hankyu (half bow), sheaf arrow (leaf-head)'].push({ 'name': 'Hankyu (half bow), Sheaf arrow (leaf-head)', 'size': 'M', 'type': 'P', 'speed': 6, 'rof': '2/1', 'range': '50/100/150', 'small-medium': '1d8', 'large': '1d6', 'book': ['The Complete Ninja\'s Handbook'], 'category': ['Range'] }); WEAPONS_TABLE['pellet bow, bullet'] = []; WEAPONS_TABLE['pellet bow, bullet'].push({ 'name': 'Pellet bow, Bullet', 'size': 'M', 'ammo-size': 'S', 'type': 'P', 'speed': 7, 'rof': '1', 'range': '60/120/180', 'small-medium': '1d4', 'large': '1d6+1', 'book': ['The Complete Ninja\'s Handbook'], 'category': ['Range'] }); WEAPONS_TABLE['pellet bow, stone'] = []; WEAPONS_TABLE['pellet bow, stone'].push({ 'name': 'Pellet bow, Stone', 'size': 'M', 'ammo-size': 'S', 'type': 'P', 'speed': 7, 'rof': '1', 'range': '60/120/180', 'small-medium': '1d4', 'large': '1d4', 'book': ['The Complete Ninja\'s Handbook'], 'category': ['Range'] }); WEAPONS_TABLE['chopsticks'] = []; WEAPONS_TABLE['chopsticks'].push({ 'name': 'Chopsticks', 'size': 'S', 'type': 'P', 'speed': 1, 'small-medium': '1', 'large': '1', 'book': ['The Complete Ninja\'s Handbook'], 'category': ['Melee'] }); WEAPONS_TABLE['chu-ko-nu (repeater), light quarrel'] = []; WEAPONS_TABLE['chu-ko-nu (repeater), light quarrel'].push({ 'name': 'Chu-ko-nu (repeater), Light quarrel', 'group': 'Crossbow', 'size': 'M', 'ammo-size': 'M', 'type': 'P', 'speed': 10, 'rof': '3/2', 'range': '20/40/60', 'small-medium': '1d4', 'large': '1d4', 'book': ['The Complete Ninja\'s Handbook'], 'category': ['Range'] }); WEAPONS_TABLE['fang'] = []; WEAPONS_TABLE['fang'].push({ 'name': 'Fang', 'size': 'M', 'type': 'P', 'speed': 6, 'small-medium': '1d6', 'large': '1d4', 'book': ['The Complete Ninja\'s Handbook'], 'category': ['Melee'] }); WEAPONS_TABLE['fukimi-bari (mouth darts)'] = []; WEAPONS_TABLE['fukimi-bari (mouth darts)'].push({ 'name': 'Fukimi-bari (mouth darts)', 'size': 'S', 'type': 'P', 'speed': 1, 'rof': '1', 'range': '3’/—/—', 'small-medium': '1d2', 'large': '1d2', 'book': ['The Complete Ninja\'s Handbook'], 'category': ['Range'] }); WEAPONS_TABLE['gunsen (war fan)'] = []; WEAPONS_TABLE['gunsen (war fan)'].push({ 'name': 'Gunsen (war fan)', 'size': 'S', 'type': 'B', 'speed': 5, 'small-medium': '1d3', 'large': '1d2', 'book': ['The Complete Ninja\'s Handbook'], 'category': ['Melee'] }); WEAPONS_TABLE['hanbo (half staff)'] = []; WEAPONS_TABLE['hanbo (half staff)'].push({ 'name': 'Hanbo (half staff)', 'size': 'S', 'type': 'B', 'speed': 2, 'small-medium': '1d4', 'large': '1d2', 'book': ['The Complete Ninja\'s Handbook'], 'category': ['Melee'] }); WEAPONS_TABLE['jitte'].push({ 'name': 'Jitte', 'size': 'S', 'type': 'B', 'speed': 3, 'small-medium': '1d4', 'large': '1d2', 'book': ['The Complete Ninja\'s Handbook'], 'category': ['Melee'] }); WEAPONS_TABLE['jo (stick)'] = []; WEAPONS_TABLE['jo (stick)'].push({ 'name': 'Jo (stick)', 'size': 'M', 'type': 'B', 'speed': 4, 'small-medium': '1d6', 'large': '1d3', 'book': ['The Complete Ninja\'s Handbook'], 'category': ['Melee'] }); WEAPONS_TABLE['kama (sickle)'] = []; WEAPONS_TABLE['kama (sickle)'].push({ 'name': 'Kama (sickle)', 'size': 'S', 'type': 'S', 'speed': 3, 'small-medium': '1d6', 'large': '1d4', 'book': ['The Complete Ninja\'s Handbook'], 'category': ['Melee'] }); WEAPONS_TABLE['kau sin ke (whipping chain)'] = []; WEAPONS_TABLE['kau sin ke (whipping chain)'].push({ 'name': 'Kau sin ke (whipping chain)', 'size': 'L', 'type': 'B', 'speed': 7, 'rof': '', 'range': '', 'small-medium': '1d8', 'large': '1d6', 'book': ['The Complete Ninja\'s Handbook'], 'category': ['Melee','Range'] }); WEAPONS_TABLE['kawanaga (grapnel)'] = []; WEAPONS_TABLE['kawanaga (grapnel)'].push({ 'name': 'Kawanaga (grapnel)', 'size': 'L', 'type': 'B/P', 'speed': 6, 'rof': '1', 'range': '10/20/30', 'strength': true, 'small-medium': '1d3', 'large': '1d2', 'book': ['The Complete Ninja\'s Handbook'], 'category': ['Melee', 'Range'] }); WEAPONS_TABLE['kiseru (pipe)'] = []; WEAPONS_TABLE['kiseru (pipe)'].push({ 'name': 'Kiseru (pipe)', 'size': 'S', 'type': 'B', 'speed': 3, 'small-medium': '1d4', 'large': '1d2', 'book': ['The Complete Ninja\'s Handbook'], 'category': ['Melee'] }); WEAPONS_TABLE['kusari-gama (chain-sickle)'] = []; WEAPONS_TABLE['kusari-gama (chain-sickle)'].push({ 'name': 'Kusari-gama (chain-sickle)', 'size': 'L', 'type': 'B/S', 'speed': 6, 'rof': '1', 'range': '10/20/30', 'strength': true, 'small-medium': '1d6', 'large': '1d4', 'book': ['The Complete Ninja\'s Handbook'], 'category': ['Melee', 'Range'] }); WEAPONS_TABLE['kyogetsu-shogi (cord-and-dagger)'] = []; WEAPONS_TABLE['kyogetsu-shogi (cord-and-dagger)'].push({ 'name': 'Kyogetsu-shogi (cord-and-dagger)', 'size': 'L', 'type': 'B/S', 'speed': 6, 'rof': '1', 'range': '10/20/30', 'strength': true, 'small-medium': '1d4', 'large': '1d4', 'book': ['The Complete Ninja\'s Handbook'], 'category': ['Melee', 'Range'] }); WEAPONS_TABLE['lasso'].push({ 'name': 'Lasso', 'size': 'L', 'type': '—', 'speed': 7, 'small-medium': '', 'large': '', 'book': ['The Complete Ninja\'s Handbook'], 'category': ['Melee'] }); WEAPONS_TABLE['manriki-gusari (chain)'] = []; WEAPONS_TABLE['manriki-gusari (chain)'].push({ 'name': 'Manriki-gusari (chain)', 'size': 'L', 'type': 'B', 'speed': 5, 'rof': '1', 'range': '10/20/30', 'strength': true, 'small-medium': '1d4+1', 'large': '1d4', 'book': ['The Complete Ninja\'s Handbook'], 'category': ['Melee','Range'] }); WEAPONS_TABLE['metsubishi (blinding powders)'] = []; WEAPONS_TABLE['metsubishi (blinding powders)'].push({ 'name': 'Metsubishi (blinding powders)', 'size': 'S', 'type': '—', 'speed': 3, 'rof': '1/3', 'range': '3’/—/—', 'small-medium': '—', 'large': '—', 'book': ['The Complete Ninja\'s Handbook'], 'category': ['Range'] }); WEAPONS_TABLE['nage teppo (grenades)'] = []; WEAPONS_TABLE['nage teppo (grenades)'].push({ 'name': 'Nage teppo (grenades)', 'size': '', 'type': 'B', 'speed': 9, 'rof': '1', 'range': '10/20/30', 'strength': true, 'small-medium': '1d6', 'large': '1d6', 'book': ['The Complete Ninja\'s Handbook'], 'category': ['Range'] }); WEAPONS_TABLE['needle'] = []; WEAPONS_TABLE['needle'].push({ 'name': 'Needle', 'size': 'S', 'type': 'P', 'speed': 1, 'rof': '1', 'range': '3’/—/—', 'small-medium': '1', 'large': '1', 'book': ['The Complete Ninja\'s Handbook'], 'category': ['Range'] }); WEAPONS_TABLE['nekode (climbing claws)'] = []; WEAPONS_TABLE['nekode (climbing claws)'].push({ 'name': 'Nekode (climbing claws)', 'size': 'S', 'type': 'S', 'speed': 1, 'small-medium': '1d4', 'large': '1d3', 'book': ['The Complete Ninja\'s Handbook'], 'category': ['Melee'] }); WEAPONS_TABLE['nunchaku (threshing flail)'] = WEAPONS_TABLE['nunchaku']; WEAPONS_TABLE['nunchaku (threshing flail)'].push({ 'name': 'Nunchaku (threshing flail)', 'size': 'M', 'type': 'B', 'speed': 3, 'small-medium': '1d6', 'large': '1d6', 'book': ['The Complete Ninja\'s Handbook'], 'category': ['Melee'] }); WEAPONS_TABLE['kumade (rake)'] = []; WEAPONS_TABLE['kumade (rake)'].push({ 'name': 'Kumade (rake)', 'group': 'Polearm', 'size': 'L', 'type': 'B/P', 'speed': 7, 'small-medium': '1d4', 'large': '1d3', 'book': ['The Complete Ninja\'s Handbook'], 'category': ['Melee'] }); WEAPONS_TABLE['lajatang'] = []; WEAPONS_TABLE['lajatang'].push({ 'name': 'Lajatang', 'group': 'Polearm', 'size': 'L', 'type': 'S/P', 'speed': 7, 'small-medium': '1d10', 'large': '1d10', 'book': ['The Complete Ninja\'s Handbook'], 'category': ['Melee'] }); WEAPONS_TABLE['man catcher'] = WEAPONS_TABLE['mancatcher']; WEAPONS_TABLE['man catcher'].push({ 'name': 'Man catcher', 'group': 'Polearm', 'size': 'L', 'type': '—', 'speed': 7, 'small-medium': '1d2', 'large': '1d2', 'book': ['The Complete Ninja\'s Handbook'], 'category': ['Melee'] }); WEAPONS_TABLE['nagimaki (horseman\'s halberd)'] = []; WEAPONS_TABLE['nagimaki (horseman\'s halberd)'].push({ 'name': 'Nagimaki (horseman\'s halberd)', 'group': 'Polearm', 'size': 'L', 'type': 'S/P', 'speed': 6, 'small-medium': '1d6', 'large': '1d8', 'book': ['The Complete Ninja\'s Handbook'], 'category': ['Melee'] }); WEAPONS_TABLE['naginata (halberd)'] = WEAPONS_TABLE['naginata']; WEAPONS_TABLE['naginata (halberd)'].push({ 'name': 'Naginata (halberd)', 'group': 'Polearm', 'size': 'L', 'type': 'S/P', 'speed': 8, 'small-medium': '1d8', 'large': '1d10', 'book': ['The Complete Ninja\'s Handbook'], 'category': ['Melee'] }); WEAPONS_TABLE['sai (short trident)'] = WEAPONS_TABLE['sai']; WEAPONS_TABLE['sai (short trident)'].push({ 'name': 'Sai (short trident)', 'size': 'S', 'type': 'P/B', 'speed': 3, 'small-medium': '1d4', 'large': '1d2', 'book': ['The Complete Ninja\'s Handbook'], 'category': ['Melee'] }); WEAPONS_TABLE['spike shuriken (throwing star)'] = []; WEAPONS_TABLE['spike shuriken (throwing star)'].push({ 'name': 'Spike shuriken (throwing star)', 'noProf': true, 'size': 'S', 'type': 'P', 'speed': 2, 'rof': '2/1', 'range': '10/—/—', 'strength': true, 'small-medium': '1d4', 'large': '1d3', 'book': ['The Complete Ninja\'s Handbook'], 'category': ['Range'] }); WEAPONS_TABLE['large star shuriken (throwing star)'] = []; WEAPONS_TABLE['large star shuriken (throwing star)'].push({ 'name': 'Large star shuriken (throwing star)', 'noProf': true, 'size': 'S', 'type': 'P', 'speed': 2, 'rof': '3/1', 'range': '5/10/20', 'strength': true, 'small-medium': '1d6', 'large': '1d4', 'book': ['The Complete Ninja\'s Handbook'], 'category': ['Melee','Range'] }); WEAPONS_TABLE['small star shuriken (throwing star)'] = []; WEAPONS_TABLE['small star shuriken (throwing star)'].push({ 'name': 'Small star shuriken (throwing star)', 'noProf': true, 'size': 'S', 'type': 'P', 'speed': 2, 'rof': '4/1', 'range': '5/10/20', 'strength': true, 'small-medium': '1d4', 'large': '1d4', 'book': ['The Complete Ninja\'s Handbook'], 'category': ['Range'] }); WEAPONS_TABLE['siangkam'] = []; WEAPONS_TABLE['siangkam'].push({ 'name': 'Siangkam', 'size': 'S', 'type': 'P', 'speed': 2, 'small-medium': '1d4+1', 'large': '1d4', 'book': ['The Complete Ninja\'s Handbook'], 'category': ['Melee'] }); WEAPONS_TABLE['sling, bullet'].push({ 'name': 'Sling, Bullet', 'size': 'S', 'type': 'B', 'speed': 6, 'rof': '1', 'range': '50/100/200', 'strength': true, 'small-medium': '1d4', 'large': '1d6+1', 'book': ['The Complete Ninja\'s Handbook'], 'category': ['Range'] }); WEAPONS_TABLE['staff sling, bullet'].push({ 'name': 'Staff sling, Bullet', 'size': 'M', 'ammo-size': 'S', 'type': 'B', 'speed': 11, 'rof': '1/2', 'range': '—/30-60/90', 'strength': true, 'small-medium': '2d4', 'large': '1d6+2', 'book': ['The Complete Ninja\'s Handbook'], 'category': ['Range'] }); WEAPONS_TABLE['staff sling, stone'].push({ 'name': 'Staff sling, Stone', 'size': 'M', 'ammo-size': 'S', 'type': 'B', 'speed': 11, 'rof': '1/2', 'range': '—/30-60/90', 'strength': true, 'small-medium': '1d8', 'large': '2d4', 'book': ['The Complete Ninja\'s Handbook'], 'category': ['Range'] }); WEAPONS_TABLE['sode garami (sleeve entangler)'] = []; WEAPONS_TABLE['sode garami (sleeve entangler)'].push({ 'name': 'Sode garami (sleeve entangler)', 'size': 'L', 'type': 'B', 'speed': 7, 'small-medium': '1d4', 'large': '1d3', 'book': ['The Complete Ninja\'s Handbook'], 'category': ['Melee'] }); WEAPONS_TABLE['chijiriki, one-handed (chain spear)'] = []; WEAPONS_TABLE['chijiriki, one-handed (chain spear)'].push({ 'name': 'Chijiriki, One-handed (chain spear)', 'size': 'L', 'type': 'B/P', 'speed': 7, 'rof': '1', 'range': '10/20/30', 'strength': true, 'small-medium': '1d6', 'large': '1d8', 'book': ['The Complete Ninja\'s Handbook'], 'category': ['Melee', 'Range'] }); WEAPONS_TABLE['chijiriki, two-handed (chain spear)'] = []; WEAPONS_TABLE['chijiriki, two-handed (chain spear)'].push({ 'name': 'Chijiriki, Two-handed (chain spear)', 'size': 'L', 'type': 'B/P', 'speed': 7, 'small-medium': '1d8+1', 'large': '2d6', 'book': ['The Complete Ninja\'s Handbook'], 'category': ['Melee'] }); WEAPONS_TABLE['sang kauw, one-handed (two-handed spear)'] = []; WEAPONS_TABLE['sang kauw, one-handed (two-handed spear)'].push({ 'name': 'Sang kauw, One-handed (two-handed spear)', 'size': 'L', 'type': 'P', 'speed': 7, 'small-medium': '1d8', 'large': '1d6', 'book': ['The Complete Ninja\'s Handbook'], 'category': ['Melee'] }); WEAPONS_TABLE['sang kauw, two-handed (two-handed spear)'] = []; WEAPONS_TABLE['sang kauw, two-handed (two-handed spear)'].push({ 'name': 'Sang kauw, Two-handed (two-handed spear)', 'size': 'L', 'type': 'P', 'speed': 7, 'small-medium': '2d6', 'large': '1d8+1', 'book': ['The Complete Ninja\'s Handbook'], 'category': ['Melee'] }); WEAPONS_TABLE['shakujo yari, one-handed (staff spear)'] = []; WEAPONS_TABLE['shakujo yari, one-handed (staff spear)'].push({ 'name': 'Shakujo yari, One-handed (staff spear)', 'size': 'M', 'type': 'P', 'speed': 6, 'rof': '1', 'range': '10/20/30', 'strength': true, 'small-medium': '1d6', 'large': '1d8', 'book': ['The Complete Ninja\'s Handbook'], 'category': ['Melee'] }); WEAPONS_TABLE['shakujo yari, two-handed (staff spear)'] = []; WEAPONS_TABLE['shakujo yari, two-handed (staff spear)'].push({ 'name': 'Shakujo yari, Two-handed (staff spear)', 'size': 'M', 'type': 'P', 'speed': 6, 'small-medium': '1d8+1', 'large': '2d6', 'book': ['The Complete Ninja\'s Handbook'], 'category': ['Melee'] }); WEAPONS_TABLE['trident, one-handed'].push({ 'name': 'Trident, One-handed', 'group': 'Spear', 'size': 'L', 'type': 'P', 'speed': 7, 'rof': '1', 'range': '10/20/30', 'strength': true, 'small-medium': '1d6+1', 'large': '3d4', 'book': ['The Complete Ninja\'s Handbook'], 'category': ['Melee', 'Range'] }); WEAPONS_TABLE['trident, two-handed'].push({ 'name': 'Trident, Two-handed', 'group': 'Spear', 'size': 'L', 'type': 'P', 'speed': 7, 'small-medium': '1d8', 'large': '2d8', 'book': ['The Complete Ninja\'s Handbook'], 'category': ['Melee'] }); WEAPONS_TABLE['yari, one-handed (spear)'] = []; WEAPONS_TABLE['yari, one-handed (spear)'].push({ 'name': 'Yari, One-handed (spear)', 'size': 'L', 'type': 'P', 'speed': 8, 'rof': '1', 'range': '10/20/30', 'strength': true, 'small-medium': '1d8', 'large': '1d8+1', 'book': ['The Complete Ninja\'s Handbook'], 'category': ['Melee'] }); WEAPONS_TABLE['yari, two-handed (spear)'] = []; WEAPONS_TABLE['yari, two-handed (spear)'].push({ 'name': 'Yari, Two-handed (spear)', 'size': 'L', 'type': 'P', 'speed': 8, 'small-medium': '2d6', 'large': '3d6', 'book': ['The Complete Ninja\'s Handbook'], 'category': ['Melee'] }); WEAPONS_TABLE['bokken, one-handed (wooden sword)'] = []; WEAPONS_TABLE['bokken, one-handed (wooden sword)'].push({ 'name': 'Bokken, One-handed (wooden sword)', 'size': 'M', 'type': 'B', 'speed': 4, 'small-medium': '1d4', 'large': '1d2', 'book': ['The Complete Ninja\'s Handbook'], 'category': ['Melee'] }); WEAPONS_TABLE['bokken, two-handed (wooden sword)'] = []; WEAPONS_TABLE['bokken, two-handed (wooden sword)'].push({ 'name': 'Bokken, Two-handed (wooden sword)', 'size': 'M', 'type': 'B', 'speed': 4, 'small-medium': '1d6', 'large': '1d3', 'book': ['The Complete Ninja\'s Handbook'], 'category': ['Melee'] }); WEAPONS_TABLE['broad sword (darn den)'] = WEAPONS_TABLE['broad sword']; WEAPONS_TABLE['broad sword (darn den)'].push({ 'name': 'Broad sword (darn den)', 'size': 'M', 'type': 'S', 'speed': 5, 'small-medium': '2d4', 'large': '1d6+1', 'book': ['The Complete Ninja\'s Handbook'], 'category': ['Melee'] }); WEAPONS_TABLE['katana, one-handed (samurai long sword)'] = WEAPONS_TABLE['katana, one-handed'] WEAPONS_TABLE['katana, one-handed (samurai long sword)'].push({ 'name': 'Katana, One-handed (samurai long sword)', 'group': 'Sword', 'size': 'M', 'type': 'S/P', 'speed': 4, 'small-medium': '1d10', 'large': '1d12', 'book': ['The Complete Ninja\'s Handbook'], 'category': ['Melee'] }); WEAPONS_TABLE['katana, two-handed (samurai long sword)'] = WEAPONS_TABLE['katana, two-handed'] WEAPONS_TABLE['katana, two-handed (samurai long sword)'].push({ 'name': 'Katana, Two-handed (samurai long sword)', 'group': 'Sword', 'size': 'M', 'type': 'S/P', 'speed': 4, 'small-medium': '2d6', 'large': '2d6', 'book': ['The Complete Ninja\'s Handbook'], 'category': ['Melee'] }); WEAPONS_TABLE['ninja-to (ninja sword)'] = []; WEAPONS_TABLE['ninja-to (ninja sword)'].push({ 'name': 'Ninja-to (ninja sword)', 'size': 'M', 'type': 'S/P', 'speed': 4, 'small-medium': '1d8', 'large': '1d6', 'book': ['The Complete Ninja\'s Handbook'], 'category': ['Melee'] }); WEAPONS_TABLE['no-daichi (two-handed sword)'] = []; WEAPONS_TABLE['no-daichi (two-handed sword)'].push({ 'name': 'No-daichi (two-handed sword)', 'size': 'L', 'type': 'S', 'speed': 10, 'small-medium': '1d10', 'large': '3d6', 'book': ['The Complete Ninja\'s Handbook'], 'category': ['Melee'] }); WEAPONS_TABLE['parang (chopping blade)'] = []; WEAPONS_TABLE['parang (chopping blade)'].push({ 'name': 'Parang (chopping blade)', 'group': 'Sword', 'size': 'M', 'type': 'S', 'speed': 5, 'small-medium': '1d8', 'large': '1d8', 'book': ['The Complete Ninja\'s Handbook'], 'category': ['Melee'] }); WEAPONS_TABLE['tetsu-to (iron sword)'] = []; WEAPONS_TABLE['tetsu-to (iron sword)'].push({ 'name': 'Tetsu-to (iron sword)', 'size': 'L', 'type': 'S', 'speed': 15, 'small-medium': '1d12', 'large': '3d6', 'book': ['The Complete Ninja\'s Handbook'], 'category': ['Melee'] }); WEAPONS_TABLE['wakizashi (samurai short sword)'] = WEAPONS_TABLE['wakizashi']; WEAPONS_TABLE['wakizashi (samurai short sword)'].push({ 'name': 'Wakizashi (samurai short sword)', 'size': 'S', 'type': 'S/P', 'speed': 3, 'small-medium': '1d8', 'large': '1d8', 'book': ['The Complete Ninja\'s Handbook'], 'category': ['Melee'] }); WEAPONS_TABLE['tanto (dagger)'] = []; WEAPONS_TABLE['tanto (dagger)'].push({ 'name': 'Tanto (dagger)', 'size': 'S', 'type': 'S/P', 'speed': 2, 'rof': '2/1', 'range': '10/20/30', 'strength': true, 'small-medium': '1d4', 'large': '1d3', 'book': ['The Complete Ninja\'s Handbook'], 'category': ['Melee', 'Range'] }); WEAPONS_TABLE['tetsu-bishi (caltrops)'] = []; WEAPONS_TABLE['tetsu-bishi (caltrops)'].push({ 'name': 'Tetsu-bishi (caltrops)', 'size': 'S', 'type': 'P', 'speed': 3, 'rof': '1', 'range': '5’/10’/20’', 'strength': true, 'small-medium': '1d4', 'large': '1d4', 'book': ['The Complete Ninja\'s Handbook'], 'category': ['Range'] }); WEAPONS_TABLE['tetsu-bo (iron staff)'] = WEAPONS_TABLE['tetsubo']; WEAPONS_TABLE['tetsu-bo (iron staff)'].push({ 'name': 'Tetsu-bo (iron staff)', 'size': 'L', 'type': 'B', 'speed': 7, 'small-medium': '1d8', 'large': '1d8', 'book': ['The Complete Ninja\'s Handbook'], 'category': ['Melee'] }); WEAPONS_TABLE['three-section staff'] = []; WEAPONS_TABLE['three-section staff'].push({ 'name': 'Three-section staff', 'size': 'L', 'type': 'B', 'speed': 6, 'small-medium': '1d6', 'large': '1d4', 'book': ['The Complete Ninja\'s Handbook'], 'category': ['Melee'] }); WEAPONS_TABLE['tonfa (handle)'] = []; WEAPONS_TABLE['tonfa (handle)'].push({ 'name': 'Tonfa (handle)', 'size': 'S', 'type': 'B', 'speed': 3, 'small-medium': '1d6', 'large': '1d4', 'book': ['The Complete Ninja\'s Handbook'], 'category': ['Melee'] }); WEAPONS_TABLE['uchi-ne (short javelin)'] = []; WEAPONS_TABLE['uchi-ne (short javelin)'].push({ 'name': 'Uchi-ne (short javelin)', 'size': 'S', 'type': 'P', 'speed': 3, 'rof': '1', 'range': '10/20/30', 'strength': true, 'small-medium': '1d4', 'large': '1d4', 'book': ['The Complete Ninja\'s Handbook'], 'category': ['Melee', 'Range'] }); WEAPONS_TABLE['yoroi-toshi'] = []; WEAPONS_TABLE['yoroi-toshi'].push({ 'name': 'Yoroi-Toshi', 'size': 'S', 'type': 'P', 'speed': 2, 'rof': '1', 'range': '10/20/30', 'strength': true, 'small-medium': '1d4', 'large': '1d4', 'book': ['The Complete Ninja\'s Handbook'], 'category': ['Melee', 'Range'] }); //#endregion //#region Player's Option: Combat & Tactics WEAPONS_TABLE['adze'] = []; WEAPONS_TABLE['adze'].push({ 'name': 'Adze', 'size': 'S', 'type': 'S/P', 'speed': 4, 'reach': '1', 'small-medium': '1d4+1', 'large': '1d4', 'knockdown': 'd6', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['ankus'] = []; WEAPONS_TABLE['ankus'].push({ 'name': 'Ankus', 'size': 'M', 'type': 'P/B', 'speed': 6, 'reach': '1', 'small-medium': '1d4', 'large': '1d4', 'knockdown': 'd8', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['battle axe'].push({ 'name': 'Battle axe', 'size': 'M', 'type': 'S', 'speed': 7, 'reach': '1', 'small-medium': '1d8', 'large': '1d8', 'knockdown': 'd10', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['hand axe'].push({ 'name': 'Hand axe', 'size': 'M', 'type': 'S', 'speed': 4, 'reach': '1', 'rof': '1', 'range': '2/4/6', 'strength': true, 'small-medium': '1d6', 'large': '1d4', 'knockdown': 'd8', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee','Range'] }); WEAPONS_TABLE['stone axe'] = []; WEAPONS_TABLE['stone axe'].push({ 'name': 'Stone axe', 'size': 'M', 'type': 'B/S', 'speed': 6, 'reach': '1', 'small-medium': '1d6', 'large': '1d4', 'knockdown': 'd8', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['two-handed axe'] = WEAPONS_TABLE['two-handed battle axe'] WEAPONS_TABLE['two-handed axe'].push({ 'name': 'Two-handed axe', 'noProf': true, 'size': 'L', 'type': 'S', 'speed': 9, 'reach': '1', 'small-medium': '1d10', 'large': '2d8', 'knockdown': 'd12', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['bagh nakh'] = []; WEAPONS_TABLE['bagh nakh'].push({ 'name': 'Bagh nakh', 'size': 'S', 'type': 'S', 'speed': 2, 'reach': '1', 'small-medium': '1d2', 'large': '1d2', 'knockdown': 'd4', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['blowgun, barbed dart'].push({ 'name': 'Blowgun, Barbed Dart', 'size': 'L', 'ammo-size': 'S', 'type': 'P', 'speed': 5, 'rof': '2/1', 'range': '2/4/6', 'small-medium': '1d3', 'large': '1d2', 'knockdown': 'd4', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Range'] }); WEAPONS_TABLE['blowgun, needle'].push({ 'name': 'Blowgun, Needle', 'size': 'L', 'ammo-size': 'S', 'type': 'P', 'speed': 5, 'rof': '2/1', 'range': '2/4/6', 'small-medium': '1', 'large': '1', 'knockdown': '', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Range'] }); WEAPONS_TABLE['bo stick'].push({ 'name': 'Bo stick', 'size': 'L', 'type': 'B', 'speed': 3, 'reach': '1', 'small-medium': '1d6', 'large': '1d4', 'knockdown': 'd8', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['bolas'].push({ 'name': 'Bolas', 'size': 'M', 'type': 'B', 'speed': 8, 'rof': '1', 'range': '6/12/18', 'strength': true, 'small-medium': '1d3', 'large': '1d2', 'knockdown': 'd6', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Range'] }); WEAPONS_TABLE['boomerang'] = []; WEAPONS_TABLE['boomerang'].push({ 'name': 'Boomerang', 'size': 'S', 'type': 'B', 'speed': 4, 'reach': '1', 'rof': '1', 'range': '4/8/12', 'strength': true, 'small-medium': '1d4', 'large': '1d4', 'knockdown': 'd8', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee','Range'] }); WEAPONS_TABLE['bottle'] = []; WEAPONS_TABLE['bottle'].push({ 'name': 'Bottle', 'size': 'S', 'type': 'B', 'speed': 4, 'reach': '1', 'rof': '1', 'range': '2/3/4', 'strength': true, 'small-medium': '1d3', 'large': '1d2', 'knockdown': 'd6', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee','Range'] }); WEAPONS_TABLE['composite long bow, flight arrow'].push({ 'name': 'Composite long bow, Flight arrow', 'size': 'L', 'ammo-size': 'S', 'type': 'P', 'speed': 7, 'rof': '2/1', 'range': '12/24/42', 'small-medium': '1d6', 'large': '1d6', 'knockdown': 'd6', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Range'] }); WEAPONS_TABLE['composite long bow, pile arrow'] = []; WEAPONS_TABLE['composite long bow, pile arrow'].push({ 'name': 'Composite long bow, Pile arrow', 'size': 'L', 'ammo-size': 'S', 'type': 'P', 'speed': 7, 'rof': '2/1', 'range': '8/16/34', 'small-medium': '1d6', 'large': '1d6', 'knockdown': 'd6', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Range'] }); WEAPONS_TABLE['composite long bow, sheaf arrow'].push({ 'name': 'Composite long bow, Sheaf arrow', 'size': 'L', 'ammo-size': 'S', 'type': 'P', 'type': 'P', 'speed': 7, 'rof': '2/1', 'range': '8/16/34', 'small-medium': '1d8', 'large': '1d8', 'knockdown': 'd6', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Range'] }); WEAPONS_TABLE['composite long bow, stone arrow'] = WEAPONS_TABLE['composite long bow, stone flight arrow'] WEAPONS_TABLE['composite long bow, stone arrow'].push({ 'name': 'Composite long bow, Stone arrow', 'size': 'L', 'ammo-size': 'S', 'type': 'P', 'speed': 7, 'rof': '2/1', 'range': '12/24/42', 'small-medium': '1d4', 'large': '1d4', 'knockdown': 'd6', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Range'] }); WEAPONS_TABLE['composite short bow, flight arrow'].push({ 'name': 'Composite short bow, Flight arrow', 'size': 'M', 'ammo-size': 'S', 'type': 'P', 'speed': 6, 'rof': '2/1', 'range': '10/20/36', 'small-medium': '1d6', 'large': '1d6', 'knockdown': 'd6', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Range'] }); WEAPONS_TABLE['composite short bow, stone arrow'] = WEAPONS_TABLE['composite short bow, stone flight arrow']; WEAPONS_TABLE['composite short bow, stone arrow'].push({ 'name': 'Composite short bow, Stone arrow', 'size': 'M', 'ammo-size': 'S', 'type': 'P', 'speed': 6, 'rof': '2/1', 'range': '10/20/36', 'small-medium': '1d4', 'large': '1d4', 'knockdown': 'd6', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Range'] }); WEAPONS_TABLE['long bow, flight arrow'].push({ 'name': 'Long bow, Flight arrow', 'size': 'L', 'ammo-size': 'S', 'type': 'P', 'speed': 7, 'rof': '2/1', 'range': '12/24/42', 'small-medium': '1d6', 'large': '1d6', 'knockdown': 'd6', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Range'] }); WEAPONS_TABLE['long bow, pile arrow'] = []; WEAPONS_TABLE['long bow, pile arrow'].push({ 'name': 'Long bow, Pile arrow', 'size': 'L', 'ammo-size': 'S', 'type': 'P', 'speed': 7, 'rof': '2/1', 'range': '8/16/34', 'small-medium': '1d6', 'large': '1d6', 'knockdown': 'd6', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Range'] }); WEAPONS_TABLE['long bow, sheaf arrow'].push({ 'name': 'Long bow, Sheaf arrow', 'size': 'L', 'ammo-size': 'S', 'type': 'P', 'speed': 7, 'rof': '2/1', 'range': '8/16/34', 'small-medium': '1d8', 'large': '1d8', 'knockdown': 'd6', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Range'] }); WEAPONS_TABLE['long bow, stone arrow'] = WEAPONS_TABLE['long bow, stone flight arrow'] WEAPONS_TABLE['long bow, stone arrow'].push({ 'name': 'Long bow, Stone arrow', 'size': 'L', 'ammo-size': 'S', 'type': 'P', 'speed': 7, 'rof': '2/1', 'range': '12/24/42', 'small-medium': '1d4', 'large': '1d4', 'knockdown': 'd6', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Range'] }); WEAPONS_TABLE['short bow, flight arrow'].push({ 'name': 'Short bow, Flight arrow', 'size': 'M', 'ammo-size': 'S', 'type': 'P', 'speed': 7, 'rof': '2/1', 'range': '10/20/30', 'small-medium': '1d6', 'large': '1d6', 'knockdown': 'd6', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Range'] }); WEAPONS_TABLE['short bow, stone arrow'] = WEAPONS_TABLE['short bow, stone flight arrow'] WEAPONS_TABLE['short bow, stone arrow'].push({ 'name': 'Short bow, Stone arrow', 'size': 'M', 'ammo-size': 'S', 'type': 'P', 'speed': 7, 'rof': '2/1', 'range': '10/20/30', 'small-medium': '1d4', 'large': '1d4', 'knockdown': 'd6', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Range'] }); WEAPONS_TABLE['brandistock'] = []; WEAPONS_TABLE['brandistock'].push({ 'name': 'Brandistock', 'size': 'M', 'type': 'P', 'speed': 7, 'reach': '1', 'small-medium': '1d6', 'large': '1d6', 'knockdown': 'd8', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['caltrop'] = []; WEAPONS_TABLE['caltrop'].push({ 'name': 'Caltrop', 'size': 'S', 'type': 'P', 'speed': 0, 'small-medium': '1', 'large': '1d2', 'knockdown': '—', 'book': ['Player\'s Option: Combat & Tactics'], 'category': [] }); WEAPONS_TABLE['cestus'].push({ 'name': 'Cestus', 'size': 'S', 'type': 'B', 'speed': 2, 'reach': '1', 'small-medium': '1d4', 'large': '1d3', 'knockdown': 'd6', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['chain'].push({ 'name': 'Chain', 'size': 'L', 'type': 'B', 'speed': 5, 'reach': '2', 'small-medium': '1d4+1', 'large': '1d4', 'knockdown': 'd6', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['chakram'] = []; WEAPONS_TABLE['chakram'].push({ 'name': 'Chakram', 'size': 'S', 'type': 'S', 'speed': 4, 'rof': '2/1', 'range': '4/8/12', 'strength': true, 'small-medium': '1d4', 'large': '1d3', 'knockdown': 'd4', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Range'] }); WEAPONS_TABLE['chijikiri'] = []; WEAPONS_TABLE['chijikiri'].push({ 'name': 'Chijikiri', 'size': 'M', 'type': 'P/B', 'speed': 7, 'reach': '1(2)', 'small-medium': '1d6', 'large': '1d8', 'knockdown': 'd6', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['club'].push({ 'name': 'Club', 'size': 'M', 'type': 'B', 'speed': 4, 'reach': '1', 'rof': '1', 'range': '2/4/6', 'strength': true, 'small-medium': '1d6', 'large': '1d6', 'knockdown': 'd8', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee', 'Range'] }); WEAPONS_TABLE['great club'].push({ 'name': 'Great club', 'size': 'L', 'type': 'B', 'speed': 9, 'reach': '1', 'small-medium': '2d4', 'large': '1d6+1', 'knockdown': 'd12', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['war club'] = []; WEAPONS_TABLE['war club'].push({ 'name': 'War club', 'size': 'M', 'type': 'B/S', 'speed': 7, 'reach': '1', 'rof': '1', 'range': '2/4/6', 'strength': true, 'small-medium': '1d6+1', 'large': '1d4+1', 'knockdown': 'd10', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee', 'Range'] }); WEAPONS_TABLE['axe-pistol, melee'] = []; WEAPONS_TABLE['axe-pistol, melee'].push({ 'name': 'Axe-pistol, Melee', 'group': 'Combined Weapons', 'size': 'M', 'type': 'S', 'speed': 4, 'reach': '1', 'small-medium': '1d6', 'large': '1d4', 'knockdown': 'd8', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['axe-pistol, ranged'] = []; WEAPONS_TABLE['axe-pistol, ranged'].push({ 'name': 'Axe-pistol, Ranged', 'group': 'Combined Weapons', 'size': 'M', 'ammo-size': 'S', 'type': 'P', 'speed': 7, 'rof': '1/2', 'range': '3/6/9', 'small-medium': '1d8', 'large': '1d8', 'knockdown': 'd8cs>7!>7', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Range'] }); WEAPONS_TABLE['dagger-pistol, melee'] = []; WEAPONS_TABLE['dagger-pistol, melee'].push({ 'name': 'Dagger-pistol, Melee', 'group': 'Combined Weapons', 'size': 'S', 'type': 'P', 'speed': 2, 'reach': '1', 'small-medium': '1d4', 'large': '1d3', 'knockdown': 'd6', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['dagger-pistol, ranged'] = []; WEAPONS_TABLE['dagger-pistol, ranged'].push({ 'name': 'Dagger-pistol, Ranged', 'group': 'Combined Weapons', 'size': 'S', 'ammo-size': 'S', 'type': 'P', 'speed': 7, 'rof': '1/2', 'range': '3/6/9', 'small-medium': '1d8', 'large': '1d8', 'knockdown': 'd8cs>7!>7', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Range'] }); WEAPONS_TABLE['hammer-pistol, melee'] = []; WEAPONS_TABLE['hammer-pistol, melee'].push({ 'name': 'Hammer-pistol, Melee', 'group': 'Combined Weapons', 'size': 'M', 'type': 'B', 'speed': 4, 'reach': '1', 'small-medium': '1d4+1', 'large': '1d4', 'knockdown': 'd10', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['hammer-pistol, ranged'] = []; WEAPONS_TABLE['hammer-pistol, ranged'].push({ 'name': 'Hammer-pistol, Ranged', 'group': 'Combined Weapons', 'size': 'M', 'ammo-size': 'S', 'type': 'P', 'speed': 7, 'rof': '1/2', 'range': '3/6/9', 'small-medium': '1d8', 'large': '1d8', 'knockdown': 'd8cs>7!>7', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Range'] }); WEAPONS_TABLE['sword-pistol, melee'] = []; WEAPONS_TABLE['sword-pistol, melee'].push({ 'name': 'Sword-pistol, Melee', 'group': 'Combined Weapons', 'size': 'M', 'type': 'S', 'speed': 5, 'reach': '1', 'small-medium': '2d4', 'large': '1d6+1', 'knockdown': 'd8', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['sword-pistol, ranged'] = []; WEAPONS_TABLE['sword-pistol, ranged'].push({ 'name': 'Sword-pistol, Ranged', 'group': 'Combined Weapons', 'size': 'M', 'ammo-size': 'S', 'type': 'P', 'speed': 7, 'rof': '1/2', 'range': '3/6/9', 'small-medium': '1d8', 'large': '1d8', 'knockdown': 'd8cs>7!>7', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Range'] }); WEAPONS_TABLE['cho-ku-no, light quarrel'] = WEAPONS_TABLE['chu-ko-nu (repeater), light quarrel']; WEAPONS_TABLE['cho-ku-no, light quarrel'].push({ 'name': 'Cho-ku-no, Light quarrel', 'group': 'Crossbow', 'size': 'M', 'ammo-size': 'S', 'type': 'P', 'speed': 6, 'rof': '2/1', 'range': '10/20/30', 'small-medium': '1d6+1', 'large': '1d8+1', 'knockdown': 'd6', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Range'] }); WEAPONS_TABLE['hand crossbow, hand quarrel'].push({ 'name': 'Hand crossbow, Hand quarrel', 'size': 'S', 'ammo-size': 'S', 'type': 'P', 'speed': 5, 'rof': '1', 'range': '4/8/12', 'small-medium': '1d3', 'large': '1d2', 'knockdown': 'd4', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Range'] }); WEAPONS_TABLE['heavy crossbow, heavy quarrel'].push({ 'name': 'Heavy crossbow, Heavy quarrel', 'size': 'M', 'ammo-size': 'S', 'type': 'P', 'speed': 10, 'rof': '1/2', 'range': '16/32/48', 'small-medium': '1d8+1', 'large': '1d10+1', 'knockdown': 'd6', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Range'] }); WEAPONS_TABLE['light crossbow, light quarrel'].push({ 'name': 'Light crossbow, Light quarrel', 'size': 'M', 'ammo-size': 'S', 'type': 'P', 'speed': 7, 'rof': '1', 'range': '12/24/36', 'small-medium': '1d6+1', 'large': '1d8+1', 'knockdown': 'd6', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Range'] }); WEAPONS_TABLE['pellet bow, pellet'] = []; WEAPONS_TABLE['pellet bow, pellet'].push({ 'name': 'Pellet bow, Pellet', 'group': 'Crossbow', 'size': 'M', 'type': 'B', 'speed': 7, 'rof': '1', 'range': '8/16/24', 'small-medium': '1d4', 'large': '1d4', 'knockdown': 'd4', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Range'] }); WEAPONS_TABLE['dagger'].push({ 'name': 'Dagger', 'size': 'S', 'type': 'P', 'speed': 2, 'reach': '1', 'rof': '2/1', 'range': '2/4/6', 'strength': true, 'small-medium': '1d4', 'large': '1d3', 'knockdown': 'd6', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee', 'Range'] }); WEAPONS_TABLE['bone dagger'].push({ 'name': 'Bone dagger', 'noProf': true, 'size': 'S', 'type': 'P', 'speed': 2, 'reach': '1', 'rof': '2/1', 'range': '2/3/4', 'strength': true, 'small-medium': '1d2', 'large': '1d2', 'knockdown': 'd6', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee', 'Range'] }); WEAPONS_TABLE['jambiya'] = []; WEAPONS_TABLE['jambiya'].push({ 'name': 'Jambiya', 'group': 'Dagger', 'size': 'S', 'type': 'P/S', 'speed': 3, 'reach': '1', 'small-medium': '1d4', 'large': '1d4', 'knockdown': 'd6', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['katar'] = []; WEAPONS_TABLE['katar'].push({ 'name': 'Katar', 'group': 'Dagger', 'size': 'S', 'type': 'P', 'speed': 2, 'reach': '1', 'small-medium': '1d3+1', 'large': '1d3', 'knockdown': 'd6', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['main-gauche'].push({ 'name': 'Main-gauche', 'group': 'Dagger', 'size': 'S', 'type': 'P/S', 'speed': 2, 'reach': '1', 'small-medium': '1d4', 'large': '1d3', 'knockdown': 'd6', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['parrying dagger'].push({ 'name': 'Parrying dagger', 'noProf': true, 'size': 'S', 'type': 'P', 'speed': 2, 'reach': '1', 'small-medium': '1d3', 'large': '1d3', 'knockdown': 'd6', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['stiletto'].push({ 'name': 'Stiletto', 'group': 'Dagger', 'size': 'S', 'type': 'P', 'speed': 2, 'reach': '1', 'rof': '2/1', 'range': '2/4/6', 'strength': true, 'small-medium': '1d3', 'large': '1d2', 'knockdown': 'd4', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee', 'Range'] }); WEAPONS_TABLE['stone dagger'].push({ 'name': 'Stone dagger', 'noProf': true, 'size': 'S', 'type': 'P', 'speed': 2, 'reach': '1', 'rof': '2/1', 'range': '2/3/4', 'strength': true, 'small-medium': '1d3', 'large': '1d2', 'knockdown': 'd6', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee', 'Range'] }); WEAPONS_TABLE['dart'].push({ 'name': 'Dart', 'size': 'S', 'type': 'P', 'speed': 2, 'rof': '3/1', 'range': '2/4/8', 'strength': true, 'small-medium': '1d3', 'large': '1d2', 'knockdown': 'd4', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Range'] }); WEAPONS_TABLE['footman\'s flail'].push({ 'name': 'Footman\'s flail', 'size': 'L', 'type': 'B', 'speed': 7, 'reach': '1', 'small-medium': '1d6+1', 'large': '2d4', 'knockdown': 'd12', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['grain flail'].push({ 'name': 'Grain flail', 'size': 'M', 'type': 'B', 'speed': 6, 'reach': '1', 'small-medium': '1d4', 'large': '1d4', 'knockdown': 'd8', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['horseman\'s flail'].push({ 'name': 'Horseman\'s flail', 'size': 'M', 'type': 'B', 'speed': 6, 'reach': '1', 'small-medium': '1d4+1', 'large': '1d4+1', 'knockdown': 'd10', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['flintlock belt pistol'] = []; WEAPONS_TABLE['flintlock belt pistol'].push({ 'name': 'Flintlock Belt Pistol', 'size': 'S', 'type': 'P', 'speed': 7, 'rof': '1/2', 'range': '4/8/12', 'small-medium': '1d8', 'large': '1d8', 'knockdown': 'd8cs>7!>7', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Range'] }); WEAPONS_TABLE['flintlock blunderbuss pistol'] = []; WEAPONS_TABLE['flintlock blunderbuss pistol'].push({ 'name': 'Flintlock Blunderbuss Pistol', 'size': 'S', 'type': 'P', 'speed': 9, 'rof': '1/3', 'range': '2/4/8', 'small-medium': '1d6', 'large': '1d6', 'knockdown': 'd10', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Range'] }); WEAPONS_TABLE['flintlock blunderbuss'] = []; WEAPONS_TABLE['flintlock blunderbuss'].push({ 'name': 'Flintlock Blunderbuss', 'size': 'M', 'type': 'P', 'speed': 10, 'rof': '1/3', 'range': '3/6/12', 'small-medium': '1d8', 'large': '1d8', 'knockdown': 'd12', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Range'] }); WEAPONS_TABLE['flintlock carbine'] = []; WEAPONS_TABLE['flintlock carbine'].push({ 'name': 'Flintlock Carbine', 'size': 'M', 'type': 'P', 'speed': 8, 'rof': '1/2', 'range': '10/20/55', 'small-medium': '1d10', 'large': '1d10', 'knockdown': 'd8cs>7!>7', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Range'] }); WEAPONS_TABLE['flintlock horse pistol'] = []; WEAPONS_TABLE['flintlock horse pistol'].push({ 'name': 'Flintlock Horse Pistol', 'size': 'S', 'type': 'P', 'speed': 8, 'rof': '1/2', 'range': '5/10/15', 'small-medium': '1d10', 'large': '1d10', 'knockdown': 'd8cs>7!>7', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Range'] }); WEAPONS_TABLE['flintlock musket'] = []; WEAPONS_TABLE['flintlock musket'].push({ 'name': 'Flintlock Musket', 'size': 'M', 'type': 'P', 'speed': 9, 'rof': '1/2', 'range': '15/30/80', 'small-medium': '1d12', 'large': '1d12', 'knockdown': 'd8cs>7!>7', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Range'] }); WEAPONS_TABLE['fork'] = []; WEAPONS_TABLE['fork'].push({ 'name': 'Fork', 'size': 'L', 'type': 'P', 'speed': 7, 'reach': '1', 'small-medium': '1d6', 'large': '1d6+1', 'knockdown': 'd6', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['gaff/hook'].push({ 'name': 'Gaff/hook', 'size': 'S', 'type': 'P', 'speed': 2, 'reach': '1', 'small-medium': '1d4', 'large': '1d3', 'knockdown': 'd4', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['grapple'] = []; WEAPONS_TABLE['grapple'].push({ 'name': 'Grapple', 'size': 'S', 'type': 'P/B', 'speed': 7, 'reach': '1', 'rof': '1/2', 'range': '2/4/6', 'strength': true, 'small-medium': '1d4', 'large': '1d4', 'knockdown': 'd6', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee', 'Range'] }); WEAPONS_TABLE['gunsen'] = WEAPONS_TABLE['gunsen (war fan)']; WEAPONS_TABLE['gunsen'].push({ 'name': 'Gunsen', 'size': 'S', 'type': 'B/P', 'speed': 2, 'reach': '1', 'small-medium': '1d3', 'large': '1d2', 'knockdown': 'd4', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['hammer'] = []; WEAPONS_TABLE['hammer'].push({ 'name': 'Hammer', 'size': 'S', 'type': 'B', 'speed': 4, 'reach': '1', 'rof': '1', 'range': '2/4/6', 'strength': true, 'small-medium': '1d4', 'large': '1d3', 'knockdown': 'd6', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee', 'Range'] }); WEAPONS_TABLE['hand match arquebus'] = []; WEAPONS_TABLE['hand match arquebus'].push({ 'name': 'Hand Match Arquebus', 'size': 'M', 'type': 'P', 'speed': 15, 'rof': '1/3', 'range': '10/30/42', 'small-medium': '1d10', 'large': '1d10', 'knockdown': 'd8cs>7!>7', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Range'] }); WEAPONS_TABLE['hand match handgunne'] = []; WEAPONS_TABLE['hand match handgunne'].push({ 'name': 'Hand Match Handgunne', 'size': 'L', 'type': 'P', 'speed': 18, 'rof': '1/4', 'range': '8/24/34', 'small-medium': '1d8+2', 'large': '2d6+2', 'knockdown': 'd10', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Range'] }); WEAPONS_TABLE['harpoon'].push({ 'name': 'Harpoon', 'size': 'L', 'type': 'P', 'speed': 7, 'reach': '2', 'rof': '1', 'range': '2/4/6', 'strength': true, 'small-medium': '2d4', 'large': '2d6', 'knockdown': 'd8', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee', 'Range'] }); WEAPONS_TABLE['bone harpoon'] = []; WEAPONS_TABLE['bone harpoon'].push({ 'name': 'Bone harpoon', 'noProf': true, 'size': 'L', 'type': 'P', 'speed': 7, 'reach': '2', 'rof': '1', 'range': '2/3/4', 'strength': true, 'small-medium': '1d6', 'large': '1d10', 'knockdown': 'd8', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee', 'Range'] }); WEAPONS_TABLE['hatchet'].push({ 'name': 'Hatchet', 'size': 'S', 'type': 'S', 'speed': 3, 'reach': '1', 'rof': '1', 'range': '2/4/6', 'strength': true, 'small-medium': '1d4', 'large': '1d4', 'knockdown': 'd6', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee', 'Range'] }); WEAPONS_TABLE['big holy symbol'] = []; WEAPONS_TABLE['big holy symbol'].push({ 'name': 'Big holy symbol', 'size': 'S', 'type': 'B', 'speed': 5, 'reach': '1', 'small-medium': '1d6', 'large': '1d3', 'knockdown': 'd8', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['javelin'].push({ 'name': 'Javelin', 'size': 'M', 'type': 'P', 'speed': 4, 'reach': '1', 'rof': '1', 'range': '4/8/12', 'strength': true, 'small-medium': '1d6', 'large': '1d6', 'knockdown': 'd6', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee', 'Range'] }); WEAPONS_TABLE['stone javelin'] = []; WEAPONS_TABLE['stone javelin'].push({ 'name': 'Stone javelin', 'noProf': true, 'size': 'M', 'type': 'P', 'speed': 4, 'reach': '1', 'rof': '1', 'range': '3/6/9', 'strength': true, 'small-medium': '1d4', 'large': '1d4', 'knockdown': 'd6', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee', 'Range'] }); WEAPONS_TABLE['jitte'].push({ 'name': 'Jitte', 'size': 'S', 'type': 'B', 'speed': 2, 'reach': '1', 'small-medium': '1d4', 'large': '1d2', 'knockdown': 'd6', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['kama'] = WEAPONS_TABLE['kama (sickle)']; WEAPONS_TABLE['kama'].push({ 'name': 'Kama', 'size': 'S', 'type': 'P/S', 'speed': 4, 'reach': '1', 'small-medium': '1d6', 'large': '1d4', 'knockdown': 'd6', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['kau sin ke'] = WEAPONS_TABLE['kau sin ke (whipping chain)']; WEAPONS_TABLE['kau sin ke'].push({ 'name': 'Kau sin ke', 'size': 'M', 'type': 'B', 'speed': 6, 'reach': '1', 'small-medium': '1d8', 'large': '1d6', 'knockdown': 'd8', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['kawanaga'] = WEAPONS_TABLE['kawanaga (grapnel)']; WEAPONS_TABLE['kawanaga'].push({ 'name': 'Kawanaga', 'size': 'S', 'type': 'P/B', 'speed': 7, 'reach': '2', 'small-medium': '1d3', 'large': '1d2', 'knockdown': 'd6', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['knife'].push({ 'name': 'Knife', 'size': 'S', 'type': 'S/P', 'speed': 2, 'reach': '1', 'rof': '2/1', 'range': '2/4/6', 'strength': true, 'small-medium': '1d3', 'large': '1d2', 'knockdown': 'd4', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee', 'Range'] }); WEAPONS_TABLE['bone knife'].push({ 'name': 'Bone knife', 'noProf': true, 'size': 'S', 'type': 'P/S', 'speed': 2, 'reach': '1', 'rof': '2/1', 'range': '2/3/4', 'strength': true, 'small-medium': '1d2', 'large': '1d2', 'knockdown': 'd4', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee', 'Range'] }); WEAPONS_TABLE['stone knife'].push({ 'name': 'Stone knife', 'noProf': true, 'size': 'S', 'type': 'P/S', 'speed': 2, 'reach': '1', 'rof': '2/1', 'range': '2/3/4', 'strength': true, 'small-medium': '1d2', 'large': '1d2', 'knockdown': 'd4', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee', 'Range'] }); WEAPONS_TABLE['throwing knife'] = []; WEAPONS_TABLE['throwing knife'].push({ 'name': 'Throwing knife', 'noProf': true, 'size': 'M', 'type': 'S/P', 'speed': 8, 'reach': '1', 'rof': '1', 'range': '2/4/6', 'strength': true, 'small-medium': '2d4', 'large': '1d6+1', 'knockdown': 'd8', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee', 'Range'] }); WEAPONS_TABLE['kusari-gama'] = WEAPONS_TABLE['kusari-gama (chain-sickle)']; WEAPONS_TABLE['kusari-gama'].push({ 'name': 'Kusari-gama', 'size': 'M', 'type': 'P/S/B', 'speed': 6, 'reach': '2', 'small-medium': '1d6', 'large': '1d4', 'knockdown': 'd6', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['light lance'] = WEAPONS_TABLE['light horse lance']; WEAPONS_TABLE['light lance'].push({ 'name': 'Light lance', 'noProf': true, 'size': 'L', 'type': 'P', 'speed': 6, 'reach': '2', 'rof': '1', 'range': '2/3/4', 'strength': true, 'small-medium': '1d6', 'large': '1d8', 'knockdown': 'd8', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee', 'Range'] }); WEAPONS_TABLE['medium lance'] = WEAPONS_TABLE['medium horse lance']; WEAPONS_TABLE['medium lance'].push({ 'name': 'Medium lance', 'noProf': true, 'size': 'L', 'type': 'P', 'speed': 7, 'reach': '2', 'small-medium': '1d6+1', 'large': '2d6', 'knockdown': 'd10', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['heavy lance'] = WEAPONS_TABLE['heavy horse lance']; WEAPONS_TABLE['heavy lance'].push({ 'name': 'Heavy lance', 'noProf': true, 'size': 'L', 'type': 'P', 'speed': 10, 'reach': '2', 'small-medium': '1d8+1', 'large': '3d6', 'knockdown': 'd12', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['jousting lance'].push({ 'name': 'Jousting lance', 'size': 'L', 'type': 'B', 'speed': 10, 'reach': '2', 'small-medium': '1d3-1', 'large': '1d2-1', 'knockdown': 'd12', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['lantern'] = []; WEAPONS_TABLE['lantern'].push({ 'name': 'Lantern', 'size': 'S', 'type': 'B', 'speed': 6, 'reach': '1', 'rof': '1', 'range': '2/3/4', 'strength': true, 'small-medium': '1d3', 'large': '1d2', 'knockdown': 'd6', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['lasso'].push({ 'name': 'Lasso', 'size': 'L', 'type': '—', 'speed': 10, 'rof': '1/2', 'range': '2/4/6', 'strength': true, 'small-medium': '', 'large': '', 'knockdown': '', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Range'] }); WEAPONS_TABLE['footman\'s mace'].push({ 'name': 'Footman\'s mace', 'size': 'M', 'type': 'B', 'speed': 7, 'reach': '1', 'small-medium': '1d6+1', 'large': '1d6', 'knockdown': 'd10', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['horseman\'s mace'].push({ 'name': 'Horseman\'s mace', 'size': 'M', 'type': 'B', 'speed': 6, 'reach': '1', 'rof': '1', 'range': '2/3/4', 'strength': true, 'small-medium': '1d6', 'large': '1d4', 'knockdown': 'd8', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee', 'Range'] }); WEAPONS_TABLE['mace-axe'] = []; WEAPONS_TABLE['mace-axe'].push({ 'name': 'Mace-axe', 'size': 'L', 'type': 'B/S', 'speed': 8, 'reach': '1', 'small-medium': '2d4', 'large': '1d6+1', 'knockdown': 'd10', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['machete'].push({ 'name': 'Machete', 'size': 'M', 'type': 'S', 'speed': 6, 'reach': '1', 'small-medium': '1d8', 'large': '1d8', 'knockdown': 'd6', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['mancatcher'].push({ 'name': 'Mancatcher', 'size': 'L', 'type': '—', 'speed': 7, 'reach': '1', 'small-medium': '—', 'large': '—', 'knockdown': 'd6', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['matchlock arquebus'] = []; WEAPONS_TABLE['matchlock arquebus'].push({ 'name': 'Matchlock Arquebus', 'size': 'M', 'type': 'P', 'speed': 10, 'rof': '1/2', 'range': '10/20/60', 'small-medium': '1d10', 'large': '1d10', 'knockdown': 'd8cs>7!>7', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Range'] }); WEAPONS_TABLE['matchlock caliver'] = []; WEAPONS_TABLE['matchlock caliver'].push({ 'name': 'Matchlock Caliver', 'size': 'M', 'type': 'P', 'speed': 9, 'rof': '1/2', 'range': '8/16/48', 'small-medium': '1d8', 'large': '1d8', 'knockdown': 'd8cs>7!>7', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Range'] }); WEAPONS_TABLE['matchlock musket w/rest'] = []; WEAPONS_TABLE['matchlock musket w/rest'].push({ 'name': 'Matchlock Musket w/rest', 'size': 'L', 'type': 'P', 'speed': 12, 'rof': '1/2', 'range': '12/24/72', 'small-medium': '1d12', 'large': '1d12', 'knockdown': 'd8cs>7!>7', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Range'] }); WEAPONS_TABLE['maul'].push({ 'name': 'Maul', 'size': 'L', 'type': 'B', 'speed': 8, 'reach': '1', 'small-medium': '2d4', 'large': '1d10', 'knockdown': 'd12', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['morningstar'] = WEAPONS_TABLE['morning star']; WEAPONS_TABLE['morningstar'].push({ 'name': 'Morningstar', 'noProf': true, 'size': 'M', 'type': 'B/P', 'speed': 7, 'reach': '1', 'small-medium': '2d4', 'large': '1d6+1', 'knockdown': 'd10', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['net'].push({ 'name': 'Net', 'size': 'M', 'type': '—', 'speed': 10, 'reach': '1', 'rof': '1/2', 'range': '2/3/4', 'strength': true, 'small-medium': '', 'large': '', 'knockdown': '', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee', 'Range'] }); WEAPONS_TABLE['nunchaku'].push({ 'name': 'Nunchaku', 'size': 'M', 'type': 'B', 'speed': 3, 'reach': '1', 'small-medium': '1d6', 'large': '1d6', 'knockdown': 'd8', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['oil flask'] = []; WEAPONS_TABLE['oil flask'].push({ 'name': 'Oil flask', 'noProf': true, 'size': 'S', 'type': '', 'speed': 15, 'rof': '1/2', 'range': '2/3/4', 'strength': true, 'small-medium': '', 'large': '', 'knockdown': '—', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Range'] }); WEAPONS_TABLE['parang'] = WEAPONS_TABLE['parang (chopping blade)']; WEAPONS_TABLE['parang'].push({ 'name': 'Parang', 'size': 'M', 'type': 'S', 'speed': 6, 'reach': '1', 'small-medium': '1d8', 'large': '1d8', 'knockdown': 'd6', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['farming pick'] = []; WEAPONS_TABLE['farming pick'].push({ 'name': 'Farming pick', 'size': 'L', 'type': 'P', 'speed': 8, 'reach': '1', 'small-medium': '1d6', 'large': '1d6+1', 'knockdown': 'd8', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['footman\'s pick'].push({ 'name': 'Footman\'s pick', 'size': 'M', 'type': 'P', 'speed': 7, 'reach': '1', 'small-medium': '1d6+1', 'large': '2d4', 'knockdown': 'd8', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['horseman\'s pick'].push({ 'name': 'Horseman\'s pick', 'size': 'M', 'type': 'P', 'speed': 5, 'reach': '1', 'small-medium': '1d4+1', 'large': '1d4', 'knockdown': 'd6', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['pike'] = []; WEAPONS_TABLE['pike'].push({ 'name': 'Pike', 'size': 'L', 'type': 'P', 'speed': 13, 'reach': '3', 'small-medium': '1d6', 'large': '1d12', 'knockdown': 'd8', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['pilum'] = []; WEAPONS_TABLE['pilum'].push({ 'name': 'Pilum', 'size': 'M', 'type': 'P', 'speed': 5, 'reach': '1', 'rof': '1', 'range': '3/6/9', 'strength': true, 'small-medium': '1d6', 'large': '1d6', 'knockdown': 'd6', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee', 'Range'] }); WEAPONS_TABLE['awl pike'].push({ 'name': 'Awl Pike', 'group': 'Polearm', 'size': 'L', 'type': 'P', 'speed': 13, 'reach': '3', 'small-medium': '1d6', 'large': '1d12', 'knockdown': 'd8', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['bardiche'].push({ 'name': 'Bardiche', 'group': 'Polearm', 'size': 'L', 'type': 'S', 'speed': 9, 'reach': '2', 'small-medium': '2d4', 'large': '2d6', 'knockdown': 'd12', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['bec de corbin'].push({ 'name': 'Bec de Corbin', 'group': 'Polearm', 'size': 'L', 'type': 'P/B', 'speed': 9, 'reach': '2', 'small-medium': '1d8', 'large': '1d6', 'knockdown': 'd10', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['bill-guisarme'].push({ 'name': 'Bill-Guisarme', 'group': 'Polearm', 'size': 'L', 'type': 'P/S', 'speed': 10, 'reach': '2', 'small-medium': '2d4', 'large': '1d10', 'knockdown': 'd10', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['bill'].push({ 'name': 'Bill', 'group': 'Polearm', 'size': 'L', 'type': 'P/S', 'speed': 10, 'reach': '2', 'small-medium': '2d4', 'large': '1d10', 'knockdown': 'd10', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['fauchard'].push({ 'name': 'Fauchard', 'group': 'Polearm', 'size': 'L', 'type': 'S', 'speed': 8, 'reach': '2', 'small-medium': '1d6', 'large': '1d8', 'knockdown': 'd8', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['glaive'].push({ 'name': 'Glaive', 'group': 'Polearm', 'size': 'L', 'type': 'S', 'speed': 8, 'reach': '2', 'small-medium': '1d6', 'large': '1d10', 'knockdown': 'd10', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['glaive-guisarme'].push({ 'name': 'Glaive-Guisarme', 'group': 'Polearm', 'size': 'L', 'type': 'P/S', 'speed': 9, 'reach': '2', 'small-medium': '2d4', 'large': '2d6', 'knockdown': 'd10', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['guisarme'].push({ 'name': 'Guisarme', 'group': 'Polearm', 'size': 'L', 'type': 'S', 'speed': 8, 'reach': '2', 'small-medium': '2d4', 'large': '1d8', 'knockdown': 'd10', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['halberd'].push({ 'name': 'Halberd', 'group': 'Polearm', 'size': 'L', 'type': 'P/S', 'speed': 9, 'reach': '2', 'small-medium': '1d10', 'large': '2d6', 'knockdown': 'd12', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['lajatang'].push({ 'name': 'Lajatang', 'group': 'Polearm', 'size': 'L', 'type': 'S', 'speed': 6, 'reach': '1', 'small-medium': '1d10', 'large': '1d10', 'knockdown': 'd8', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['lucern hammer'].push({ 'name': 'Lucern hammer', 'group': 'Polearm', 'size': 'L', 'type': 'P/B', 'speed': 9, 'reach': '2', 'small-medium': '2d4', 'large': '1d6', 'knockdown': 'd10', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['military fork'].push({ 'name': 'Military fork', 'group': 'Polearm', 'size': 'L', 'type': 'P', 'speed': 7, 'reach': '2', 'small-medium': '1d8', 'large': '2d4', 'knockdown': 'd8', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['nagimaki'] = WEAPONS_TABLE['nagimaki (horseman\'s halberd)']; WEAPONS_TABLE['nagimaki'].push({ 'name': 'Nagimaki', 'group': 'Polearm', 'size': 'M', 'type': 'S', 'speed': 6, 'reach': '2', 'small-medium': '1d6', 'large': '1d8', 'knockdown': 'd6', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['naginata'].push({ 'name': 'Naginata', 'group': 'Polearm', 'size': 'L', 'type': 'S', 'speed': 7, 'reach': '2', 'small-medium': '1d8', 'large': '1d10', 'knockdown': 'd8', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['partisan'].push({ 'name': 'Partisan', 'group': 'Polearm', 'size': 'L', 'type': 'P', 'speed': 9, 'reach': '2', 'small-medium': '1d6', 'large': '1d6+1', 'knockdown': 'd8', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['ranseur'].push({ 'name': 'Ranseur', 'group': 'Polearm', 'size': 'L', 'type': 'P', 'speed': 8, 'reach': '2', 'small-medium': '2d4', 'large': '2d4', 'knockdown': 'd8', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['spetum'].push({ 'name': 'Spetum', 'group': 'Polearm', 'size': 'L', 'type': 'P', 'speed': 8, 'reach': '2', 'small-medium': '1d6+1', 'large': '2d6', 'knockdown': 'd8', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['tetsubo'].push({ 'name': 'Tetsubo', 'group': 'Polearm', 'size': 'L', 'type': 'B', 'speed': 7, 'reach': '1', 'small-medium': '1d8', 'large': '1d8', 'knockdown': 'd12', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['voulge'].push({ 'name': 'Voulge', 'group': 'Polearm', 'size': 'L', 'type': 'S', 'speed': 10, 'reach': '2', 'small-medium': '2d4', 'large': '2d4', 'knockdown': 'd12', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['pry bar'] = []; WEAPONS_TABLE['pry bar'].push({ 'name': 'Pry bar', 'size': 'M', 'type': 'B', 'speed': 5, 'reach': '1', 'small-medium': '1d6', 'large': '1d3', 'knockdown': 'd8', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['quarterstaff'].push({ 'name': 'Quarterstaff', 'size': 'L', 'type': 'B', 'speed': 4, 'reach': '1', 'small-medium': '1d6', 'large': '1d6', 'knockdown': 'd10', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['rock'] = []; WEAPONS_TABLE['rock'].push({ 'name': 'Rock', 'noProf': true, 'size': 'S', 'type': 'B', 'speed': 2, 'reach': '1', 'rof': '2/1', 'range': '2/4/6', 'strength': true, 'small-medium': '1d3', 'large': '1d2', 'knockdown': 'd6', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee', 'Range'] }); WEAPONS_TABLE['sai'].push({ 'name': 'Sai', 'size': 'S', 'type': 'B', 'speed': 2, 'reach': '1', 'small-medium': '1d4', 'large': '1d2', 'knockdown': 'd6', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['sang kauw'] = []; WEAPONS_TABLE['sang kauw'].push({ 'name': 'Sang kauw', 'size': 'L', 'type': 'P/S', 'speed': 7, 'reach': '1', 'small-medium': '1d8', 'large': '1d6', 'knockdown': 'd6', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['sap'].push({ 'name': 'Sap', 'size': 'S', 'type': 'B', 'speed': 2, 'reach': '1', 'small-medium': '1d2', 'large': '1d2', 'knockdown': 'd4', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['scourge'].push({ 'name': 'Scourge', 'size': 'S', 'type': '—', 'speed': 5, 'reach': '1', 'small-medium': '1d4', 'large': '1d2', 'knockdown': 'd4', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['scythe'].push({ 'name': 'Scythe', 'size': 'L', 'type': 'P/S', 'speed': 8, 'reach': '1', 'small-medium': '1d6+1', 'large': '1d8', 'knockdown': 'd8', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['shuriken'].push({ 'name': 'Shuriken', 'size': 'S', 'type': 'P', 'speed': 2, 'rof': '2/1', 'range': '3/6/9', 'strength': true, 'small-medium': '1d4', 'large': '1d4', 'knockdown': 'd4', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Range'] }); WEAPONS_TABLE['sickle'].push({ 'name': 'Sickle', 'size': 'S', 'type': 'S', 'speed': 4, 'reach': '1', 'small-medium': '1d4+1', 'large': '1d4', 'knockdown': 'd4', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['sledge hammer'] = []; WEAPONS_TABLE['sledge hammer'].push({ 'name': 'Sledge hammer', 'size': 'M', 'type': 'B', 'speed': 8, 'reach': '1', 'small-medium': '1d6+1', 'large': '1d4+1', 'knockdown': 'd12', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['sling, bullet'].push({ 'name': 'Sling, Bullet', 'size': 'S', 'type': 'B', 'speed': 6, 'rof': '1', 'range': '10/20/40', 'strength': true, 'small-medium': '1d4+1', 'large': '1d6+1', 'knockdown': 'd4', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Range'] }); WEAPONS_TABLE['sling, stone'].push({ 'name': 'Sling, Stone', 'size': 'S', 'type': 'B', 'speed': 6, 'rof': '1', 'range': '8/16/24', 'strength': true, 'small-medium': '1d4', 'large': '1d4', 'knockdown': 'd4', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Range'] }); WEAPONS_TABLE['snaplock belt pistol'] = []; WEAPONS_TABLE['snaplock belt pistol'].push({ 'name': 'Snaplock Belt Pistol', 'size': 'S', 'type': 'P', 'speed': 7, 'rof': '1/2', 'range': '3/6/9', 'small-medium': '1d8', 'large': '1d8', 'knockdown': 'd8cs>7!>7', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Range'] }); WEAPONS_TABLE['snaplock horse pistol'] = []; WEAPONS_TABLE['snaplock horse pistol'].push({ 'name': 'Snaplock Horse Pistol', 'size': 'S', 'type': 'P', 'speed': 8, 'rof': '1/2', 'range': '4/8/12', 'small-medium': '1d10', 'large': '1d10', 'knockdown': 'd8cs>7!>7', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Range'] }); WEAPONS_TABLE['snaplock musket'] = []; WEAPONS_TABLE['snaplock musket'].push({ 'name': 'Snaplock Musket', 'size': 'M', 'type': 'P', 'speed': 9, 'rof': '1/2', 'range': '14/26/78', 'small-medium': '1d12', 'large': '1d12', 'knockdown': 'd8cs>7!>7', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Range'] }); WEAPONS_TABLE['spade'] = []; WEAPONS_TABLE['spade'].push({ 'name': 'Spade', 'size': 'M', 'type': 'S/B', 'speed': 7, 'reach': '1', 'small-medium': '1d4', 'large': '1d4', 'knockdown': 'd8', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['spear, one-handed'].push({ 'name': 'Spear, One-handed', 'size': 'M', 'type': 'P', 'speed': 6, 'reach': '1', 'rof': '1', 'range': '2/4/6', 'strength': true, 'small-medium': '1d6', 'large': '1d8', 'knockdown': 'd6', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee', 'Range'] }); WEAPONS_TABLE['spear, two-handed'].push({ 'name': 'Spear, Two-handed', 'size': 'M', 'type': 'P', 'speed': 6, 'reach': '1', 'small-medium': '1d6+1', 'large': '2d6', 'knockdown': 'd8', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['long spear'] = []; WEAPONS_TABLE['long spear'].push({ 'name': 'Long spear', 'size': 'L', 'type': 'P', 'speed': 8, 'reach': '2', 'small-medium': '2d6', 'large': '3d6', 'knockdown': 'd8', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['stone spear, one-handed'].push({ 'name': 'Stone spear, One-handed', 'noProf': true, 'size': 'M', 'type': 'P', 'speed': 6, 'reach': '1', 'rof': '1', 'range': '2/3/4', 'strength': true, 'small-medium': '1d4', 'large': '1d6', 'knockdown': 'd6', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee', 'Range'] }); WEAPONS_TABLE['stone spear, two-handed'].push({ 'name': 'Stone spear, Two-handed', 'noProf': true, 'size': 'M', 'type': 'P', 'speed': 6, 'reach': '1', 'small-medium': '1d6', 'large': '2d4', 'knockdown': 'd8', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['staff sling, stinkpot'].push({ 'name': 'Staff sling, Stinkpot', 'size': 'M', 'ammo-size': 'S', 'type': 'B', 'speed': 11, 'rof': '1', 'range': '—/6-12/18', 'strength': true, 'small-medium': '1d3', 'large': '1d3', 'knockdown': 'd6', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Range'] }); WEAPONS_TABLE['staff sling, stone'].push({ 'name': 'Staff sling, Stone', 'size': 'M', 'ammo-size': 'S', 'type': 'B', 'speed': 11, 'rof': '1', 'range': '—/6-12/18', 'strength': true, 'small-medium': '1d4+1', 'large': '1d6+1', 'knockdown': 'd6', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Range'] }); WEAPONS_TABLE['bastard sword, one-handed'].push({ 'name': 'Bastard sword, One-handed', 'size': 'M', 'type': 'S', 'speed': 6, 'reach': '1', 'small-medium': '1d8', 'large': '1d12', 'knockdown': 'd8', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['bastard sword, two-handed'].push({ 'name': 'Bastard sword, Two-handed', 'size': 'M', 'type': 'S', 'speed': 6, 'reach': '1', 'small-medium': '2d4', 'large': '2d8', 'knockdown': 'd10', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['broad sword'].push({ 'name': 'Broad sword', 'size': 'M', 'type': 'S', 'speed': 5, 'reach': '1', 'small-medium': '2d4', 'large': '1d6+1', 'knockdown': 'd8', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['claymore'].push({ 'name': 'Claymore', 'group': 'Sword', 'size': 'M', 'type': 'S', 'speed': 7, 'reach': '1', 'small-medium': '2d4', 'large': '2d8', 'knockdown': 'd10', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['cutlass'].push({ 'name': 'Cutlass', 'group': 'Sword', 'size': 'M', 'type': 'S', 'speed': 5, 'reach': '1', 'small-medium': '1d6+1', 'large': '1d8+1', 'knockdown': 'd8', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['drusus'].push({ 'name': 'Drusus', 'group': 'Sword', 'size': 'M', 'type': 'S', 'speed': 3, 'reach': '1', 'small-medium': '1d6+1', 'large': '1d8+1', 'knockdown': 'd6', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['estoc'] = []; WEAPONS_TABLE['estoc'].push({ 'name': 'Estoc', 'group': 'Sword', 'size': 'M', 'type': 'P', 'speed': 5, 'reach': '1', 'small-medium': '1d6', 'large': '1d8', 'knockdown': 'd6', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['falchion'].push({ 'name': 'Falchion', 'group': 'Sword', 'size': 'M', 'type': 'S', 'speed': 5, 'reach': '1', 'small-medium': '1d6+1', 'large': '2d4', 'knockdown': 'd8', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['gladius'] = []; WEAPONS_TABLE['gladius'].push({ 'name': 'Gladius', 'group': 'Sword', 'size': 'S', 'type': 'P', 'speed': 3, 'reach': '1', 'small-medium': '1d6', 'large': '1d8', 'knockdown': 'd6', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['katana, one-handed'].push({ 'name': 'Katana, One-handed', 'group': 'Sword', 'size': 'M', 'type': 'S/P', 'speed': 4, 'reach': '1', 'small-medium': '1d10', 'large': '1d12', 'knockdown': 'd6', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['katana, two-handed'].push({ 'name': 'Katana, Two-handed', 'group': 'Sword', 'size': 'M', 'type': 'S/P', 'speed': 4, 'reach': '1', 'small-medium': '2d6', 'large': '2d6', 'knockdown': 'd8', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['khopesh'].push({ 'name': 'Khopesh', 'group': 'Sword', 'size': 'M', 'type': 'S', 'speed': 9, 'reach': '1', 'small-medium': '2d4', 'large': '1d6', 'knockdown': 'd8', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['long sword'].push({ 'name': 'Long sword', 'size': 'M', 'type': 'S', 'speed': 5, 'reach': '1', 'small-medium': '1d8', 'large': '1d12', 'knockdown': 'd8', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['ninja-to'] = WEAPONS_TABLE['ninja-to (ninja sword)']; WEAPONS_TABLE['ninja-to'].push({ 'name': 'Ninja-to', 'group': 'Sword', 'size': 'M', 'type': 'S/P', 'speed': 3, 'reach': '1', 'small-medium': '1d8', 'large': '1d6', 'knockdown': 'd6', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['no-dachi'] = WEAPONS_TABLE['no-daichi (two-handed sword)']; WEAPONS_TABLE['no-dachi'].push({ 'name': 'No-dachi', 'group': 'Sword', 'size': 'L', 'type': 'S/P', 'speed': 8, 'reach': '1', 'small-medium': '1d10', 'large': '1d20', 'knockdown': 'd10', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['rapier'].push({ 'name': 'Rapier', 'group': 'Sword', 'size': 'M', 'type': 'P', 'speed': 4, 'reach': '1', 'small-medium': '1d6', 'large': '1d8', 'knockdown': 'd6', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['sabre'].push({ 'name': 'Sabre', 'group': 'Sword', 'size': 'M', 'type': 'S', 'speed': 5, 'reach': '1', 'small-medium': '1d6+1', 'large': '1d8+1', 'knockdown': 'd8', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['sapara'] = []; WEAPONS_TABLE['sapara'].push({ 'name': 'Sapara', 'group': 'Sword', 'size': 'S', 'type': 'S', 'speed': 5, 'reach': '1', 'small-medium': '1d6+1', 'large': '1d4', 'knockdown': 'd6', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['scimitar'].push({ 'name': 'Scimitar', 'group': 'Sword', 'size': 'M', 'type': 'S', 'speed': 5, 'reach': '1', 'small-medium': '1d8', 'large': '1d8', 'knockdown': 'd8', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['great scimitar'] = []; WEAPONS_TABLE['great scimitar'].push({ 'name': 'Great scimitar', 'group': 'Sword', 'size': 'L', 'type': 'S', 'speed': 9, 'reach': '1', 'small-medium': '2d6', 'large': '4d4', 'knockdown': 'd10', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['short sword'].push({ 'name': 'Short sword', 'size': 'S', 'type': 'P', 'speed': 3, 'reach': '1', 'small-medium': '1d6', 'large': '1d8', 'knockdown': 'd6', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['spatha'] = []; WEAPONS_TABLE['spatha'].push({ 'name': 'Spatha', 'group': 'Sword', 'size': 'M', 'type': 'S', 'speed': 5, 'reach': '1', 'small-medium': '1d8', 'large': '1d12', 'knockdown': 'd8', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['sword-axe'] = []; WEAPONS_TABLE['sword-axe'].push({ 'name': 'Sword-axe', 'size': 'L', 'type': 'S', 'speed': 10, 'reach': '1', 'small-medium': '1d8+1', 'large': '1d12+1', 'knockdown': 'd10', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['tulwar'] = []; WEAPONS_TABLE['tulwar'].push({ 'name': 'Tulwar', 'group': 'Sword', 'size': 'M', 'type': 'S', 'speed': 5, 'reach': '1', 'small-medium': '1d6+1', 'large': '2d4', 'knockdown': 'd8', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['two-handed sword'].push({ 'name': 'Two-handed sword', 'size': 'L', 'type': 'S', 'speed': 10, 'reach': '1', 'small-medium': '1d10', 'large': '3d6', 'knockdown': 'd12', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['wakizashi'].push({ 'name': 'Wakizashi', 'group': 'Sword', 'size': 'M', 'type': 'S/P', 'speed': 3, 'reach': '1', 'small-medium': '1d8', 'large': '1d8', 'knockdown': 'd6', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['three-piece rod'] = WEAPONS_TABLE['three-section staff']; WEAPONS_TABLE['three-piece rod'].push({ 'name': 'Three-piece rod', 'size': 'L', 'type': 'B', 'speed': 7, 'reach': '1', 'small-medium': '1d6', 'large': '1d4', 'knockdown': 'd8', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['torch'] = []; WEAPONS_TABLE['torch'].push({ 'name': 'Torch', 'noProf': true, 'size': 'M', 'type': 'B', 'speed': 4, 'reach': '1', 'rof': '1', 'range': '2/3/4', 'strength': true, 'small-medium': '1d4', 'large': '1d3', 'knockdown': 'd6', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee', 'Range'] }); WEAPONS_TABLE['trident, one-handed'].push({ 'name': 'Trident, One-handed', 'size': 'L', 'type': 'P', 'speed': 7, 'reach': '1', 'rof': '1', 'range': '2/3/4', 'strength': true, 'small-medium': '1d6+1', 'large': '2d4', 'knockdown': 'd6', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee','Range'] }); WEAPONS_TABLE['trident, two-handed'].push({ 'name': 'Trident, Two-handed', 'size': 'L', 'type': 'P', 'speed': 7, 'reach': '1', 'small-medium': '1d8+1', 'large': '3d4', 'knockdown': 'd8', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['vial'] = []; WEAPONS_TABLE['vial'].push({ 'name': 'Vial', 'noProf': true, 'size': 'S', 'type': '', 'speed': 2, 'rof': '1', 'range': '2/3/4', 'strength': true, 'small-medium': '', 'large': '', 'knockdown': '—', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Range'] }); WEAPONS_TABLE['warhammer'].push({ 'name': 'Warhammer', 'size': 'M', 'type': 'B', 'speed': 4, 'reach': '1', 'rof': '1', 'range': '2/4/6', 'strength': true, 'small-medium': '1d4+1', 'large': '1d4', 'knockdown': 'd8', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee', 'Range'] }); WEAPONS_TABLE['wheellock arquebus'] = []; WEAPONS_TABLE['wheellock arquebus'].push({ 'name': 'Wheellock Arquebus', 'size': 'M', 'type': 'P', 'speed': 8, 'rof': '1/2', 'range': '10/20/60', 'small-medium': '1d10', 'large': '1d10', 'knockdown': 'd8cs>7!>7', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Range'] }); WEAPONS_TABLE['wheellock belt pistol'] = []; WEAPONS_TABLE['wheellock belt pistol'].push({ 'name': 'Wheellock Belt pistol', 'size': 'S', 'type': 'P', 'speed': 7, 'rof': '1/2', 'range': '3/6/9', 'small-medium': '1d8', 'large': '1d8', 'knockdown': 'd8cs>7!>7', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Range'] }); WEAPONS_TABLE['wheellock horse pistol'] = []; WEAPONS_TABLE['wheellock horse pistol'].push({ 'name': 'Wheellock Horse pistol', 'size': 'S', 'type': 'P', 'speed': 8, 'rof': '1/2', 'range': '4/8/12', 'small-medium': '1d10', 'large': '1d10', 'knockdown': 'd8cs>7!>7', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Range'] }); WEAPONS_TABLE['whip'].push({ 'name': 'Whip', 'size': 'M', 'type': '—', 'speed': 8, 'reach': '3', 'small-medium': '1d2', 'large': '1', 'knockdown': '—', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['shield-punch, small shield'] = []; WEAPONS_TABLE['shield-punch, small shield'].push({ 'name': 'Shield-Punch, Small shield', 'noProf': true, 'size': 'S', 'type': 'B', 'speed': 2, 'reach': '1', 'small-medium': '1d3', 'large': '1d3', 'knockdown': 'd6', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['shield-punch, medium shield'] = []; WEAPONS_TABLE['shield-punch, medium shield'].push({ 'name': 'Shield-Punch, Medium shield', 'noProf': true, 'size': 'M', 'type': 'B', 'speed': 6, 'reach': '1', 'small-medium': '1d4', 'large': '1d4', 'knockdown': 'd8', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['shield-punch, large shield'] = []; WEAPONS_TABLE['shield-punch, large shield'].push({ 'name': 'Shield-Punch, Large shield', 'noProf': true, 'size': 'L', 'type': 'B', 'speed': 8, 'reach': '1', 'small-medium': '1d6', 'large': '1d6', 'knockdown': 'd10', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['shield-rush, small shield'] = []; WEAPONS_TABLE['shield-rush, small shield'].push({ 'name': 'Shield-Rush, Small shield', 'noProf': true, 'size': 'S', 'type': 'B', 'speed': 0, 'reach': '1', 'small-medium': '1d3', 'large': '1d3', 'knockdown': '0', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['shield-rush, medium shield'] = []; WEAPONS_TABLE['shield-rush, medium shield'].push({ 'name': 'Shield-Rush, Medium shield', 'noProf': true, 'size': 'M', 'type': 'B', 'speed': 0, 'reach': '1', 'small-medium': '1d4', 'large': '1d4', 'knockdown': '+1', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); WEAPONS_TABLE['shield-rush, large shield'] = []; WEAPONS_TABLE['shield-rush, large shield'].push({ 'name': 'Shield-Rush, Large shield', 'noProf': true, 'size': 'L', 'type': 'B', 'speed': 0, 'reach': '1', 'small-medium': '1d6', 'large': '1d6', 'knockdown': '+3', 'book': ['Player\'s Option: Combat & Tactics'], 'category': ['Melee'] }); //#endregion //#region Player's Option: Skills & Powers WEAPONS_TABLE['adze'].push({ 'name': 'Adze', 'size': 'S', 'type': 'S/P', 'speed': 4, 'small-medium': '1d4+1', 'large': '1d4', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['ankus'].push({ 'name': 'Ankus', 'size': 'M', 'type': 'P/B', 'speed': 6, 'small-medium': '1d4', 'large': '1d4', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['stone axe'].push({ 'name': 'Stone axe', 'size': 'M', 'type': 'B/S', 'speed': 6, 'small-medium': '1d6', 'large': '1d4', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['bagh nakh'].push({ 'name': 'Bagh nakh', 'size': 'S', 'type': 'S', 'speed': 2, 'small-medium': '?', 'large': '?', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['battle axe'].push({ 'name': 'Battle axe', 'size': 'M', 'type': 'S', 'speed': 7, 'small-medium': '1d8', 'large': '1d10', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['blowgun, barbed dart'].push({ 'name': 'Blowgun, Barbed Dart', 'size': 'L', 'ammo-size': 'S', 'type': 'P', 'speed': 5, 'rof': '2/1', 'range': '2/4/6', 'small-medium': '1d3', 'large': '1d2', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Range'] }); WEAPONS_TABLE['blowgun, needle'].push({ 'name': 'Blowgun, Needle', 'size': 'L', 'ammo-size': 'S', 'type': 'P', 'speed': 5, 'rof': '2/1', 'range': '2/4/6', 'small-medium': '1', 'large': '—', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Range'] }); WEAPONS_TABLE['bolas'].push({ 'name': 'Bolas', 'size': 'M', 'type': 'B', 'speed': 8, 'rof': '1', 'range': '6/12/18', 'strength': true, 'small-medium': '1d3', 'large': '1d2', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Range'] }); WEAPONS_TABLE['boomerang'].push({ 'name': 'Boomerang', 'size': 'S', 'type': 'B', 'speed': 4, 'rof': '1', 'range': '4/8/12', 'strength': true, 'small-medium': '1d4', 'large': '1d4', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Melee','Range'] }); WEAPONS_TABLE['composite long bow, flight arrow'].push({ 'name': 'Composite long bow, Flight arrow', 'size': 'L', 'ammo-size': 'S', 'type': 'P', 'speed': 7, 'rof': '2/1', 'range': '8/16/34', 'small-medium': '1d6', 'large': '1d6', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Range'] }); WEAPONS_TABLE['composite long bow, sheaf arrow'].push({ 'name': 'Composite long bow, Sheaf arrow', 'size': 'L', 'ammo-size': 'S', 'type': 'P', 'speed': 7, 'rof': '2/1', 'range': '8/16/34', 'small-medium': '1d8', 'large': '1d8', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Range'] }); WEAPONS_TABLE['composite long bow, pile arrow'].push({ 'name': 'Composite long bow, Pile arrow', 'size': 'L', 'ammo-size': 'S', 'type': 'P', 'speed': 7, 'rof': '2/1', 'range': '8/16/34', 'small-medium': '1d6', 'large': '1d6', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Range'] }); WEAPONS_TABLE['composite long bow, stone arrow'].push({ 'name': 'Composite long bow, Stone arrow', 'size': 'L', 'ammo-size': 'S', 'type': 'P', 'speed': 7, 'rof': '2/1', 'range': '8/16/34', 'small-medium': '1d4', 'large': '1d4', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Range'] }); WEAPONS_TABLE['composite short bow, flight arrow'].push({ 'name': 'Composite short bow, Flight arrow', 'size': 'M', 'ammo-size': 'S', 'type': 'P', 'speed': 6, 'rof': '2/1', 'range': '10/20/36', 'small-medium': '1d6', 'large': '1d6', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Range'] }); WEAPONS_TABLE['composite short bow, stone arrow'].push({ 'name': 'Composite short bow, Stone arrow', 'size': 'M', 'ammo-size': 'S', 'type': 'P', 'speed': 6, 'rof': '2/1', 'range': '10/20/36', 'small-medium': '1d4', 'large': '1d4', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Range'] }); WEAPONS_TABLE['long bow, flight arrow'].push({ 'name': 'Long bow, Flight arrow', 'size': 'L', 'ammo-size': 'S', 'type': 'P', 'speed': 7, 'rof': '2/1', 'range': '14/28/42', 'small-medium': '1d6', 'large': '1d6', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Range'] }); WEAPONS_TABLE['long bow, sheaf arrow'].push({ 'name': 'Long bow, Sheaf arrow', 'size': 'L', 'ammo-size': 'S', 'type': 'P', 'speed': 7, 'rof': '2/1', 'range': '10/20/34', 'small-medium': '1d8', 'large': '1d8', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Range'] }); WEAPONS_TABLE['long bow, pile arrow'].push({ 'name': 'Long bow, Pile arrow', 'size': 'L', 'ammo-size': 'S', 'type': 'P', 'speed': 7, 'rof': '2/1', 'range': '10/20/34', 'small-medium': '1d6', 'large': '1d6', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Range'] }); WEAPONS_TABLE['long bow, stone arrow'].push({ 'name': 'Long bow, Stone arrow', 'size': 'L', 'ammo-size': 'S', 'type': 'P', 'speed': 7, 'rof': '2/1', 'range': '14/28/42', 'small-medium': '1d4', 'large': '1d4', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Range'] }); WEAPONS_TABLE['short bow, flight arrow'].push({ 'name': 'Short bow, Flight arrow', 'size': 'M', 'ammo-size': 'S', 'type': 'P', 'speed': 7, 'rof': '2/1', 'range': '10/20/30', 'small-medium': '1d6', 'large': '1d6', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Range'] }); WEAPONS_TABLE['short bow, stone arrow'].push({ 'name': 'Short bow, Stone arrow', 'size': 'M', 'ammo-size': 'S', 'type': 'P', 'speed': 7, 'rof': '2/1', 'range': '8/16/24', 'small-medium': '1d4', 'large': '1d4', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Range'] }); WEAPONS_TABLE['brandistock'].push({ 'name': 'Brandistock', 'size': 'M', 'type': 'P', 'speed': 7, 'small-medium': '1d6', 'large': '1d6', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['caltrop'].push({ 'name': 'Caltrop', 'size': 'S', 'type': 'P', 'speed': 0, 'small-medium': '1', 'large': '1d2', 'book': ['Player\'s Option: Skills & Powers'], 'category': [] }); WEAPONS_TABLE['cestus'].push({ 'name': 'Cestus', 'size': 'S', 'type': 'B', 'speed': 2, 'small-medium': '1d4', 'large': '1d3', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['chain'].push({ 'name': 'Chain', 'size': 'L', 'type': 'B', 'speed': 5, 'small-medium': '1d4+1', 'large': '1d4', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['chakram'].push({ 'name': 'Chakram', 'size': 'S', 'type': 'S', 'speed': 4, 'rof': '2/1', 'range': '4/8/12', 'strength': true, 'small-medium': '1d4', 'large': '1d3', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Range'] }); WEAPONS_TABLE['chijikiri'].push({ 'name': 'Chijikiri', 'size': 'M', 'type': 'P/B', 'speed': 7, 'small-medium': '1d6', 'large': '1d8', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['club'].push({ 'name': 'Club', 'size': 'M', 'type': 'B', 'speed': 4, 'rof': '1', 'range': '2/4/6', 'strength': true, 'small-medium': '1d6', 'large': '1d6', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Melee', 'Range'] }); WEAPONS_TABLE['cho-ku-no, light quarrel'].push({ 'name': 'Cho-ku-no, Light quarrel', 'group': 'Crossbow', 'size': 'M', 'ammo-size': 'S', 'type': 'P', 'speed': 6, 'rof': '2/1', 'range': '10/20/30', 'small-medium': '1d6+1', 'large': '1d8+1', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Range'] }); WEAPONS_TABLE['hand crossbow, hand quarrel'].push({ 'name': 'Hand crossbow, Hand quarrel', 'size': 'S', 'ammo-size': 'S', 'type': 'P', 'speed': 5, 'rof': '1', 'range': '4/8/12', 'small-medium': '1d3', 'large': '1d2', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Range'] }); WEAPONS_TABLE['heavy crossbow, heavy quarrel'].push({ 'name': 'Heavy crossbow, Heavy quarrel', 'size': 'M', 'ammo-size': 'S', 'type': 'P', 'speed': 10, 'rof': '1/2', 'range': '16/32/48', 'small-medium': '1d8+1', 'large': '1d10+1', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Range'] }); WEAPONS_TABLE['light crossbow, light quarrel'].push({ 'name': 'Light crossbow, Light quarrel', 'size': 'M', 'ammo-size': 'S', 'type': 'P', 'speed': 7, 'rof': '1', 'range': '12/24/36', 'small-medium': '1d6+1', 'large': '1d8+1', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Range'] }); WEAPONS_TABLE['pellet bow, pellet'].push({ 'name': 'Pellet bow, Pellet', 'group': 'Crossbow', 'size': 'M', 'type': 'B', 'speed': 7, 'rof': '1', 'range': '8/16/24', 'small-medium': '1d4', 'large': '1d4', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Range'] }); WEAPONS_TABLE['dagger'].push({ 'name': 'Dagger', 'size': 'S', 'type': 'P', 'speed': 2, 'rof': '2/1', 'range': '2/4/6', 'strength': true, 'small-medium': '1d4', 'large': '1d3', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Melee', 'Range'] }); WEAPONS_TABLE['bone dagger'].push({ 'name': 'Bone dagger', 'noProf': true, 'size': 'S', 'type': 'P', 'speed': 2, 'rof': '2/1', 'range': '2/3/4', 'strength': true, 'small-medium': '1d2', 'large': '1d2', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Melee', 'Range'] }); WEAPONS_TABLE['jambiya'].push({ 'name': 'Jambiya', 'group': 'Dagger', 'size': 'S', 'type': 'P/S', 'speed': 3, 'small-medium': '1d4', 'large': '1d4', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['katar'].push({ 'name': 'Katar', 'group': 'Dagger', 'size': 'S', 'type': 'P', 'speed': 2, 'small-medium': '1d3+1', 'large': '1d3', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['main-gauche'].push({ 'name': 'Main-gauche', 'group': 'Dagger', 'size': 'S', 'type': 'P/S', 'speed': 2, 'small-medium': '1d4', 'large': '1d3', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['stiletto'].push({ 'name': 'Stiletto', 'group': 'Dagger', 'size': 'S', 'type': 'P', 'speed': 2, 'rof': '2/1', 'range': '2/4/6', 'strength': true, 'small-medium': '1d3', 'large': '1d2', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Melee', 'Range'] }); WEAPONS_TABLE['stone dagger'].push({ 'name': 'Stone dagger', 'noProf': true, 'size': 'S', 'type': 'P', 'speed': 2, 'rof': '2/1', 'range': '2/3/4', 'strength': true, 'small-medium': '1d3', 'large': '1d2', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Melee', 'Range'] }); WEAPONS_TABLE['dart'].push({ 'name': 'Dart', 'size': 'S', 'type': 'P', 'speed': 2, 'rof': '3/1', 'range': '2/4/8', 'strength': true, 'small-medium': '1d3', 'large': '1d2', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Range'] }); WEAPONS_TABLE['footman\'s flail'].push({ 'name': 'Footman\'s flail', 'size': 'L', 'type': 'B', 'speed': 7, 'small-medium': '1d6+1', 'large': '2d4', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['gunsen'].push({ 'name': 'Gunsen', 'size': 'S', 'type': 'B/P', 'speed': 2, 'small-medium': '1d3', 'large': '1d2', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['hand axe'].push({ 'name': 'Hand axe', 'size': 'M', 'type': 'S', 'speed': 4, 'rof': '1', 'range': '2/4/6', 'strength': true, 'small-medium': '1d6', 'large': '1d4', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Melee','Range'] }); WEAPONS_TABLE['harpoon'].push({ 'name': 'Harpoon', 'size': 'L', 'type': 'P', 'speed': 7, 'rof': '1', 'range': '2/4/6', 'strength': true, 'small-medium': '2d4', 'large': '2d6', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Melee', 'Range'] }); WEAPONS_TABLE['bone harpoon'].push({ 'name': 'Bone harpoon', 'noProf': true, 'size': 'L', 'type': 'P', 'speed': 7, 'rof': '1', 'range': '2/3/4', 'strength': true, 'small-medium': '1d6', 'large': '1d10', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Melee', 'Range'] }); WEAPONS_TABLE['javelin'].push({ 'name': 'Javelin', 'size': 'M', 'type': 'P', 'speed': 4, 'rof': '1', 'range': '4/8/12', 'strength': true, 'small-medium': '1d6', 'large': '1d6', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Melee', 'Range'] }); WEAPONS_TABLE['stone javelin'].push({ 'name': 'Stone javelin', 'noProf': true, 'size': 'M', 'type': 'P', 'speed': 4, 'rof': '1', 'range': '3/6/9', 'strength': true, 'small-medium': '1d4', 'large': '1d4', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Melee', 'Range'] }); WEAPONS_TABLE['jitte'].push({ 'name': 'Jitte', 'size': 'S', 'type': 'P', 'speed': 2, 'small-medium': '1d4', 'large': '1d2', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['kama'].push({ 'name': 'Kama', 'size': 'S', 'type': 'P/S', 'speed': 4, 'small-medium': '1d6', 'large': '1d4', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['kau sin ke'].push({ 'name': 'Kau sin ke', 'size': 'M', 'type': 'B', 'speed': 6, 'small-medium': '1d8', 'large': '1d6', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['kawanaga'].push({ 'name': 'Kawanaga', 'size': 'S', 'type': 'P/B', 'speed': 7, 'small-medium': '1d3', 'large': '1d2', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['knife'].push({ 'name': 'Knife', 'size': 'S', 'type': 'P/S', 'speed': 2, 'rof': '2/1', 'range': '2/4/6', 'strength': true, 'small-medium': '1d3', 'large': '1d2', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Melee', 'Range'] }); WEAPONS_TABLE['bone knife'].push({ 'name': 'Bone knife', 'noProf': true, 'size': 'S', 'type': 'P/S', 'speed': 2, 'rof': '2/1', 'range': '2/3/4', 'strength': true, 'small-medium': '1d2', 'large': '1d2', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Melee', 'Range'] }); WEAPONS_TABLE['stone knife'].push({ 'name': 'Stone knife', 'noProf': true, 'size': 'S', 'type': 'P/S', 'speed': 2, 'rof': '2/1', 'range': '2/3/4', 'strength': true, 'small-medium': '1d2', 'large': '1d2', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Melee', 'Range'] }); WEAPONS_TABLE['throwing knife'].push({ 'name': 'Throwing knife', 'noProf': true, 'size': 'M', 'type': 'P/S', 'speed': 8, 'rof': '1', 'range': '2/4/6', 'strength': true, 'small-medium': '2d4', 'large': '1d6+1', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Melee', 'Range'] }); WEAPONS_TABLE['kusari-gama'].push({ 'name': 'Kusari-gama', 'size': 'M', 'type': 'S/P/B', 'speed': 6, 'small-medium': '1d6', 'large': '1d4', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['light lance'].push({ 'name': 'Light lance', 'noProf': true, 'size': 'L', 'type': 'P', 'speed': 6, 'rof': '1', 'range': '2/3/4', 'strength': true, 'small-medium': '1d6', 'large': '1d8', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Melee', 'Range'] }); WEAPONS_TABLE['medium lance'].push({ 'name': 'Medium lance', 'noProf': true, 'size': 'L', 'type': 'P', 'speed': 7, 'small-medium': '1d6+1', 'large': '2d6', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['heavy lance'].push({ 'name': 'Heavy lance', 'noProf': true, 'size': 'L', 'type': 'P', 'speed': 10, 'small-medium': '1d8+1', 'large': '3d6', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['jousting lance'].push({ 'name': 'Jousting lance', 'size': 'L', 'type': 'B', 'speed': 10, 'small-medium': '1d3-1', 'large': '1d2-1', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['lasso'].push({ 'name': 'Lasso', 'size': 'M', 'type': '—', 'speed': 10, 'rof': '1', 'range': '2/4/6', 'strength': true, 'small-medium': '', 'large': '', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Range'] }); WEAPONS_TABLE['horseman\'s mace'].push({ 'name': 'Horseman\'s mace', 'size': 'M', 'type': 'B', 'speed': 6, 'rof': '1', 'range': '2/3/4', 'strength': true, 'small-medium': '1d6', 'large': '1d4', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Melee', 'Range'] }); WEAPONS_TABLE['mace-axe'].push({ 'name': 'Mace-axe', 'size': 'M', 'type': 'B/S', 'speed': 8, 'small-medium': '2d4', 'large': '1d6+1', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['machete'].push({ 'name': 'Machete', 'size': 'M', 'type': 'S', 'speed': 6, 'small-medium': '1d8', 'large': '1d8', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['maul'].push({ 'name': 'Maul', 'size': 'L', 'type': 'B', 'speed': 8, 'small-medium': '2d4', 'large': '1d10', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['morningstar'].push({ 'name': 'Morningstar', 'noProf': true, 'size': 'M', 'type': 'B/P', 'speed': 7, 'small-medium': '2d4', 'large': '1d6+1', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['net'].push({ 'name': 'Net', 'size': 'M', 'type': '—', 'speed': 10, 'rof': '1/2', 'range': '2/3/4', 'strength': true, 'small-medium': '', 'large': '', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Melee','Range'] }); WEAPONS_TABLE['pilum'].push({ 'name': 'Pilum', 'size': 'M', 'type': 'P', 'speed': 5, 'small-medium': '1d6', 'large': '1d6', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['pike'].push({ 'name': 'Pike', 'size': 'L', 'type': 'P', 'speed': 13, 'small-medium': '1d6', 'large': '1d12', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['awl pike'].push({ 'name': 'Awl Pike', 'group': 'Polearm', 'size': 'L', 'type': 'P', 'speed': 13, 'small-medium': '1d6', 'large': '1d12', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['bec de corbin'].push({ 'name': 'Bec de Corbin', 'group': 'Polearm', 'size': 'L', 'type': 'P/B', 'speed': 9, 'small-medium': '1d8', 'large': '1d6', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['bill'].push({ 'name': 'Bill', 'group': 'Polearm', 'size': 'L', 'type': 'P/S', 'speed': 10, 'small-medium': '2d4', 'large': '1d10', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['bill-guisarme'].push({ 'name': 'Bill-Guisarme', 'group': 'Polearm', 'size': 'L', 'type': 'P/S', 'speed': 10, 'small-medium': '2d4', 'large': '1d10', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['fauchard'].push({ 'name': 'Fauchard', 'group': 'Polearm', 'size': 'L', 'type': 'S', 'speed': 8, 'small-medium': '1d6', 'large': '1d8', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['glaive-guisarme'].push({ 'name': 'Glaive-Guisarme', 'group': 'Polearm', 'size': 'L', 'type': 'P/S', 'speed': 9, 'small-medium': '2d4', 'large': '2d6', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['lajatang'].push({ 'name': 'Lajatang', 'group': 'Polearm', 'size': 'L', 'type': 'S', 'speed': 6, 'small-medium': '1d10', 'large': '1d10', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['nagimaki'].push({ 'name': 'Nagimaki', 'group': 'Polearm', 'size': 'M', 'type': 'S', 'speed': 6, 'small-medium': '1d6', 'large': '1d8', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['rock'].push({ 'name': 'Rock', 'noProf': true, 'size': 'S', 'type': 'B', 'speed': 2, 'rof': '2/1', 'range': '2/4/6', 'strength': true, 'small-medium': '1d3', 'large': '1d2', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Melee', 'Range'] }); WEAPONS_TABLE['sai'].push({ 'name': 'Sai', 'size': 'S', 'type': 'B', 'speed': 2, 'small-medium': '1d4', 'large': '1d2', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['sang kauw'].push({ 'name': 'Sang Kauw', 'size': 'L', 'type': 'P/S', 'speed': 7, 'small-medium': '1d8', 'large': '1d6', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['shuriken'].push({ 'name': 'Shuriken', 'size': 'S', 'type': 'P', 'speed': 2, 'rof': '2/1', 'range': '3/6/9', 'strength': true, 'small-medium': '1d4', 'large': '1d4', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Range'] }); WEAPONS_TABLE['sling, bullet'].push({ 'name': 'Sling, Bullet', 'size': 'S', 'type': 'B', 'speed': 6, 'rof': '1', 'range': '10/20/30', 'strength': true, 'small-medium': '1d4+1', 'large': '1d6+1', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Range'] }); WEAPONS_TABLE['sling, stone'].push({ 'name': 'Sling, Stone', 'size': 'S', 'type': 'B', 'speed': 6, 'rof': '1', 'range': '8/16/24', 'strength': true, 'small-medium': '1d4', 'large': '1d4', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Range'] }); WEAPONS_TABLE['spear, one-handed'].push({ 'name': 'Spear, One-handed', 'size': 'M', 'type': 'P', 'speed': 6, 'rof': '1', 'range': '2/4/6', 'strength': true, 'small-medium': '1d6', 'large': '1d8', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Melee', 'Range'] }); WEAPONS_TABLE['long spear'].push({ 'name': 'Long spear', 'size': 'L', 'type': 'P', 'speed': 8, 'small-medium': '2d6', 'large': '3d6', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['stone spear, one-handed'].push({ 'name': 'Stone spear, One-handed', 'noProf': true, 'size': 'M', 'type': 'P', 'speed': 6, 'rof': '1', 'range': '2/4/6', 'strength': true, 'small-medium': '1d4', 'large': '1d6', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Melee','Range'] }); WEAPONS_TABLE['staff sling, stinkpot'].push({ 'name': 'Staff sling, Stinkpot', 'size': 'M', 'ammo-size': 'S', 'type': 'B', 'speed': 11, 'rof': '1', 'range': '6/12/18', 'strength': true, 'small-medium': '1d3', 'large': '1d3', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Range'] }); WEAPONS_TABLE['staff sling, stone'].push({ 'name': 'Staff sling, Stone', 'size': 'M', 'ammo-size': 'S', 'type': 'B', 'speed': 11, 'rof': '1', 'range': '6/12/18', 'strength': true, 'small-medium': '1d4+1', 'large': '1d6+1', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Range'] }); WEAPONS_TABLE['bastard sword, two-handed'].push({ 'name': 'Bastard sword, Two-handed', 'size': 'M', 'type': 'S', 'speed': 6, 'small-medium': '2d4', 'large': '2d8', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['claymore'].push({ 'name': 'Claymore', 'group': 'Sword', 'size': 'M', 'type': 'S', 'speed': 7, 'small-medium': '2d4', 'large': '2d8', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['cutlass'].push({ 'name': 'Cutlass', 'group': 'Sword', 'size': 'M', 'type': 'S', 'speed': 5, 'small-medium': '1d6+1', 'large': '1d8+1', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['falchion'].push({ 'name': 'Falchion', 'group': 'Sword', 'size': 'M', 'type': 'S', 'speed': 5, 'small-medium': '1d6+1', 'large': '1d4', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['gladius'].push({ 'name': 'Gladius', 'group': 'Sword', 'size': 'S', 'type': 'P', 'speed': 3, 'small-medium': '1d6', 'large': '1d8', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['great scimitar'].push({ 'name': 'Great scimitar', 'group': 'Sword', 'size': 'L', 'type': 'S', 'speed': 9, 'small-medium': '2d6', 'large': '4d4', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['ninja-to'].push({ 'name': 'Ninja-to', 'group': 'Sword', 'size': 'M', 'type': 'S/P', 'speed': 3, 'small-medium': '1d8', 'large': '1d6', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['no-dachi'].push({ 'name': 'No-dachi', 'group': 'Sword', 'size': 'L', 'type': 'S/P', 'speed': 8, 'small-medium': '1d10', 'large': '1d20', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['rapier'].push({ 'name': 'Rapier', 'group': 'Sword', 'size': 'M', 'type': 'P', 'speed': 4, 'small-medium': '1d6', 'large': '1d8', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['sabre'].push({ 'name': 'Sabre', 'group': 'Sword', 'size': 'M', 'type': 'S', 'speed': 5, 'small-medium': '1d6+1', 'large': '1d8+1', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['sapara'].push({ 'name': 'Sapara', 'group': 'Sword', 'size': 'S', 'type': 'S', 'speed': 5, 'small-medium': '1d6+1', 'large': '1d4', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['spatha'].push({ 'name': 'Spatha', 'group': 'Sword', 'size': 'M', 'type': 'S', 'speed': 5, 'small-medium': '1d8', 'large': '1d12', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['sword-axe'].push({ 'name': 'Sword-axe', 'size': 'L', 'type': 'S', 'speed': 10, 'small-medium': '1d8+1', 'large': '1d12+1', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['tulwar'].push({ 'name': 'Tulwar', 'group': 'Sword', 'size': 'M', 'type': 'S', 'speed': 5, 'small-medium': '1d6+1', 'large': '2d4', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['three-piece rod'].push({ 'name': 'Three-piece rod', 'size': 'M', 'type': 'B', 'speed': 7, 'small-medium': '1d6', 'large': '1d4', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['trident, one-handed'].push({ 'name': 'Trident, One-handed', 'size': 'L', 'type': 'P', 'speed': 7, 'rof': '1', 'range': '2/3/4', 'strength': true, 'small-medium': '1d6+1', 'large': '2d4', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Melee','Range'] }); WEAPONS_TABLE['two-handed axe'].push({ 'name': 'Two-handed axe', 'noProf': true, 'size': 'L', 'type': 'S', 'speed': 9, 'small-medium': '1d10', 'large': '2d8', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Melee'] }); WEAPONS_TABLE['warhammer'].push({ 'name': 'Warhammer', 'size': 'M', 'type': 'B', 'speed': 4, 'rof': '1', 'range': '2/4/6', 'strength': true, 'small-medium': '1d4+1', 'large': '1d4', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Melee', 'Range'] }); WEAPONS_TABLE['war club'].push({ 'name': 'War club', 'size': 'M', 'type': 'B/S', 'speed': 7, 'rof': '1', 'range': '2/4/6', 'strength': true, 'small-medium': '1d6+1', 'large': '1d4+1', 'book': ['Player\'s Option: Skills & Powers'], 'category': ['Melee', 'Range'] }); //#endregion module.exports = WEAPONS_TABLE;