const ROGUE_ARMOR = {}; // Thief armor ROGUE_ARMOR['No Armor'] = { 'Pick Pockets' : '+5', 'Open Locks' : '0', 'Find/Remove Traps': '0', 'Move Silently' : '+10', 'Hide in Shadows' : '+5', 'Detect Noise' : '0', 'Climb Walls' : '+10', 'Tunneling' : '+10', 'Escape bonds' : '+5', 'Bribe' : '-10', // DM Options: High-Level Campaigns } ROGUE_ARMOR['Leather Armor'] = { 'Pick Pockets' : '0', 'Open Locks' : '0', 'Find/Remove Traps': '0', 'Move Silently' : '0', 'Hide in Shadows' : '0', 'Detect Noise' : '0', 'Climb Walls' : '0', 'Tunneling' : '0', 'Escape bonds' : '0', 'Bribe' : '0', // DM Options: High-Level Campaigns } ROGUE_ARMOR['Padded Armor'] = ROGUE_ARMOR['Studded Leather'] = { 'Pick Pockets' : '-30', 'Open Locks' : '-10', 'Find/Remove Traps': '-10', 'Move Silently' : '-20', 'Hide in Shadows' : '-20', 'Detect Noise' : '-10', 'Climb Walls' : '-30', 'Tunneling' : '-10', 'Escape bonds' : '-5', 'Bribe' : '-5', // DM Options: High-Level Campaigns }; ROGUE_ARMOR['Elven Chain Mail'] = { 'Pick Pockets' : '-20', 'Open Locks' : '-5', 'Find/Remove Traps': '-5', 'Move Silently' : '-10', 'Hide in Shadows' : '-10', 'Detect Noise' : '-5', 'Climb Walls' : '-20', 'Tunneling' : '-5', 'Escape bonds' : '-5', 'Bribe' : '+5', // DM Options: High-Level Campaigns }; ROGUE_ARMOR['Silenced Elven Chain Mail'] = { 'Pick Pockets' : '-25', 'Open Locks' : '-5', 'Find/Remove Traps': '-5', 'Move Silently' : '0', 'Hide in Shadows' : '-10', 'Detect Noise' : '0', 'Climb Walls' : '-25', }; // Bard/Ranger Armor ROGUE_ARMOR['Ring Mail'] = { 'Pick Pockets' : '-25', // Bard 'Move Silently' : '-30', // Ranger 'Hide in Shadows' : '-40', // Ranger 'Detect Noise' : '-10', // Bard 'Climb Walls' : '-25', // Bard }; // Bard Armor ROGUE_ARMOR['Chain Mail'] = { 'Pick Pockets' : '-25', 'Detect Noise' : '-10', 'Climb Walls' : '-25', }; ROGUE_ARMOR['Hide Armor'] = { 'Pick Pockets' : '-30', 'Detect Noise' : '-5', 'Climb Walls' : '-30', }; ROGUE_ARMOR['Brigandine Armor'] = { 'Pick Pockets' : '-20', 'Detect Noise' : '-10', 'Climb Walls' : '-25', }; ROGUE_ARMOR['Scale Mail'] = { 'Pick Pockets' : '-25', 'Detect Noise' : '-15', 'Climb Walls' : '-40', }; // Disguise armor ROGUE_ARMOR['Hide Armor (Thief Disguise)'] = { 'Pick Pockets' : '-60', 'Open Locks' : '-50', 'Find/Remove Traps': '-50', 'Move Silently' : '-30', 'Hide in Shadows' : '-20', 'Detect Noise' : '-10', 'Climb Walls' : '-60', }; ROGUE_ARMOR['Ring Mail (Thief Disguise)'] = ROGUE_ARMOR['Chain Mail (Thief Disguise)'] = { 'Pick Pockets' : '-40', 'Open Locks' : '-15', 'Find/Remove Traps': '-15', 'Move Silently' : '-40', 'Hide in Shadows' : '-30', 'Detect Noise' : '-20', 'Climb Walls' : '-40', }; ROGUE_ARMOR['Brigandine (Thief Disguise)'] = ROGUE_ARMOR['Splint Mail (Disguise)'] = { 'Pick Pockets' : '-40', 'Open Locks' : '-15', 'Find/Remove Traps': '-25', 'Move Silently' : '-40', 'Hide in Shadows' : '-30', 'Detect Noise' : '-25', 'Climb Walls' : '-50', }; ROGUE_ARMOR['Scale Mail (Thief Disguise)'] = ROGUE_ARMOR['Banded Armor (Disguise)'] = { 'Pick Pockets' : '-50', 'Open Locks' : '-20', 'Find/Remove Traps': '-20', 'Move Silently' : '-60', 'Hide in Shadows' : '-50', 'Detect Noise' : '-30', 'Climb Walls' : '-90', }; ROGUE_ARMOR['Plate Mail (Disguise)'] = ROGUE_ARMOR['Bronze Plate Mail (Disguise)'] = { 'Pick Pockets' : '-75', 'Open Locks' : '-40', 'Find/Remove Traps': '-40', 'Move Silently' : '-80', 'Hide in Shadows' : '-75', 'Detect Noise' : '-50', 'Climb Walls' : '-95', }; ROGUE_ARMOR['Field Plate (Disguise)'] = ROGUE_ARMOR['Full Plate (Disguise)'] = { 'Pick Pockets' : '-95', 'Open Locks' : '-80', 'Find/Remove Traps': '-80', 'Move Silently' : '-95', 'Hide in Shadows' : '-95', 'Detect Noise' : '-70', 'Climb Walls' : '-95', };