HP Max recovery periods per day: PP Max recovery periods per day:
HPs recovered per period: PPs recovered per period:
HPs recovered per period: PPs recovered per period:
Languages
Power Level
Campaign Power Level:
Notes
Racial Notes
Cultural Notes
Character Notes
Other
Hit Points / Injuries / Exhaustion
Hit Points: /
75%(-10):; 50%(-20):; 25%(-30):
Rnds stun b4 unc: /
Exhaustion Roll Modifier:
Fatigue Penalty:
Hit Points / Power Points / Exhaustion / Initiative
Hit Points: /
75%(-10):; 50%(-20):; 25%(-30):
Rnds stun b4 unc: /
Power Points:/
75%(-10):; 50%(-20):; 25%(-30):
PP Mult: Adder: / used:
Exhaustion Roll Modifier:
Fatigue Penalty:
Initiative
Initiative: = Qu bonus + Init bonus + AP per round
Armor
FullMagicTorsoHeadArmsLegs
Active:
Armor Type:
% Weight
Weight Penalty
Missile Penalty
Armor Defensive Bonus
Quickness Bonus
Adrenal Defense
Shield (melee)
Shield (ranged)
Shield Defensive Bonus
Other Magic Bonus
Temporary Bonus
Parry
Defensive Bonus:
Defensive Bonus (vs Ranged):
Resistances
Stat Race Spec Total
Channeling=
Essence=
Mentalism=
Physical=
Fear=
Conditional Defenses
Conditional Defenses:
Attacks
Copy OB
Attack/Weapon Type OB Fumble Str B# Range Notes ACalc RType Macro
Skills
SkillRanksIs Prof.Rank BonusStatStat BonusKnack BonusSpecial BonusItem BonusNotesTotal BonusOne Time Roll ModRoll
Animal:[Ag]+ [Em]
Animal Handling-Pr
Animal Handling-Pr
Animal Handling-Pr
Riding-Pr
Riding-Pr
Riding-Pr
Awareness:[In]+ [Re]
PerceptionSd
TrackingSd
Battle Expertise:[NA]+ [NA]
Maneuvering In Armor-NA
Mounted Combat-NA
Protect-NA
Restricted Quarters-NA
Subduing-NA
Body Discipline:[Co]+ [Sd]
Adrenal DefenseAg
Adrenal FocusSd
Adrenal SpeedQu
Adrenal StrengthSt
Brawn:[Co]+ [Sd]
Body DevelopmentCo
FortitudeSD
Weight-TrainingSt
Combat Expertise:[NA]+ [NA]
Blind FightingNA
DisarmNA
FootworkNA
Multiple AttacksNA
Reverse StrikeNA
Combat Training:[Ag]+ [St]
Melee Weapons-St
Melee Weapons-St
Melee Weapons-St
Ranged Weapons-Ag
Ranged Weapons-Ag
Ranged Weapons-Ag
ShieldSt
Unarmed (Sweeps)-Ag
Unarmed (Sweeps)-Ag
Unarmed (Sweeps)-Ag
Unarmed (Throws)-St
Unarmed (Throws)-St
Unarmed (Throws)-St
Composition:[Em]+ [In]
Illusion CraftingPr
Musical CompositionPr
Writing-Re
Writing-Re
Writing-Re
Crafting:[Ag]+ [Me]
CulinarySd
Drawing/PaintingIn
Fabric CraftSd
LeathercraftSd
MetalcraftSt
StonecraftSt
WoodcraftSd
Delving:[Em]+ [In]
AttunrmentPr
RunesPr
Environmental:[In]+ [Me]
NavigationRe
Piloting-Ag
Piloting-Ag
Piloting-Ag
Survival-Re
Survival-Re
Survival-Re
Gymnastic:[Ag]+ [Qu]
AcrobaticsSt
ContortionsSd
JumpingSt
Lore:[Me]+ [Me]
Creature Lore-Re
Creature Lore-Re
Creature Lore-Re
Historic Lore-Re
Historic Lore-Re
Historic Lore-Re
Language-Re
Language-Re
Language-Re
Materials Lore-Re
Materials Lore-Re
Materials Lore-Re
Racial Lore-Re
Racial Lore-Re
Racial Lore-Re
Region Lore-Re
Region Lore-Re
Region Lore-Re
Religion/Philosophy-Re
Religion/Philosophy-Re
Religion/Philosophy-Re
Spell LoreIn
Magical Expertise:[NA]+ [NA]
Grace-NA
Grace-NA
Grace-NA
Spell Trickery-NA
Spell Trickery-NA
Spell Trickery-NA
Transcendence-NA
Medical:[In]+ [Me]
HerbalismRe
MedicineRe
Poison MasteryRe
Mental Discipline:[Pr]+ [SD]
Control LycanthropySD
MeditationSD
Mental FocusSD
Movement:[Ag]+ [St]
ClimbingCo
FlyingCo
RunningCo
SwimmingCo
Performance Art:[Em]+ [Pr]
ActingMe
Music-Me
Music-Me
Music-Me
Stage MagicAg
Power Manipulation:[Realm]+ [Realm]
ChannelingSD
Directed Spells - Elemental BoltsAg
Directed Spells - Illusion CraftingAg
Directed Spells -HurlingAg
Power DevelopmentCo
Power ProjectionSD
Science:[Me]+ [Re]
ArchitectureRe
AstronomyRe
EngineeringRe
MathematicsRe
Social:[Em]+ [In]
Influence-Pr
Influence-Pr
Influence-Pr
LeadershipPr
Social AwarenessEm
TradingPr
Spellcasting:[Realm]+ [Realm]
Magical Ritual-Me
Magical Ritual-Me
Magical Ritual-Me
Open-Me
Open-Me
Open-Me
Open-Me
Open-Me
Open-Me
Open-Me
Closed-Me
Closed-Me
Closed-Me
Base-Me
Base-Me
Base-Me
Arcane-Me
Arcane-Me
Arcane-Me
Restricted-Me
Restricted-Me
Restricted-Me
Subterfuge:[Ag]+ [SD]
Ambush-In
Ambush-In
Ambush-In
ConcealmentIn
StalkingIn
TrickeryIn
Technical:[In]+ [Re]
LocksAg
Mechanics-Me
Mechanics-Me
Mechanics-Me
TrapsAg
Vocation:[Em]+ [Me]
Administration-Re
Administration-Re
Administration-Re
Service-Pr
Service-Pr
Service-Pr
Trade-Re
Trade-Re
Trade-Re
Spellcasting Modifiers
Spellcasting Modifiers
Contains a list of spellcasting modifiers that apply to all spells case, or to an entire list. Select Helmet worn and enter the equipment penalty here.
Spell Mastery Stat Modifier:SCR Stat Modifier:
Base Lists: Open Lists:Closed Lists:Arcane Lists: Restricted Lists:
Other Spell Modifiers
Spellcasting Modifiers
A place to enter penalties that apply the moment the spell is cast. These reset to 0 after an scr roll. Select these any time they apply.
Use Subtlety To Cast:Number of Hands Used:Voice Volume:
# of APs to cast a spell without penalty:Number of Hands Used:Voice Volume:
Base Spells
Spell List NameTotalRanksRank BonusCategory BonusProfession BonusSpecial BonusItem BonusMacro
||
•
•
•
Open SpellsStat bonus: Profession bonus: Special bonus: Total bonus:
Spell List NameTotalRanksRank BonusCategory BonusProfession BonusSpecial BonusItem BonusMacro
Same Realm Closed SpellsStat bonus: Profession bonus: Special bonus: Total bonus:
Spell List NameTotalRanksRank BonusCategory BonusProfession BonusSpecial BonusItem BonusMacro
Same Realm Other Base SpellsStat bonus: Profession bonus: Special bonus: Total bonus:
Spell List NameTotalRanksRank BonusCategory BonusProfession BonusSpecial BonusItem BonusMacro
Arcane Other Base SpellsStat bonus: Profession bonus: Special bonus: Total bonus:
Spell List NameTotalRanksRank BonusCategory BonusProfession BonusSpecial BonusItem BonusMacro
Equipment
Coins
Gold
Silver
Bronze
Copper
----------------------------------------
Coin Total
Coin Weight (lbs)
LocationCategory
Gems & Jewelry
Total Weight: Encumbrance Penalty: Weight Penalty: Minimum Maneuver Penalty:
For use in macros if desired. Enter your preferred pronoun for the following categories.
Upper Case: Subjective:Objective:Possessive:
Lower Case: Subjective:Objective:Possessive:
Stat Bonus Setup For Skills
Combine the SCR with the Directed Spell Roll and any Area Effect Spell Rolls.
For speed of play, you can check this box to combine the SCR roll along with the directed spell roll. If you do, you will always fail your scr roll if you roll a fumble on the directed spell, no matter what the modified roll is.
Combine the SCR with any spell mastery roll made to alter the spell.
For speed of play, you can check this box to combine the SCR roll along with any spell mastery roll made. If you do, your scr only will get rolled, but it will get the spell mastery penalty / bonus applied to it.
Stat Bonus Setup For Skills
Variable Stat Bonuses Based on Skills.
Set up to use the standard category stats with the skills rather than the alternate (individual) stats as explained in Variable Stat Bonuses Based on Skills, section A-9.2 in the Rolemaster Standard Rules.
Standard Stat Bonuses Based on Categories.(Check the box to switch to the standard category stats for the skills.)
Auto Calculations Setup
Auto Calculations Setup.
Check the box(es) next to the area(s) you wish to have autocalculated. All calculations are per the rules in the RMSS Standard Rules.
Auto calculate everything.(stats, skills/skill ranks, etc)
Auto calculate Stat bonuses.
Auto calculate development points.
Auto calculate Skill and Spell rank bonuses. These include PPDev and BodyDev and use the values in the Progression set-up table below.
Auto calculate experience needed for next level (using RMSS std scale where level 1 is at 10000 xp).
Auto populate profession skill-category bonuses for professions in the Rolemaster Unified Rules book. Supported: Fighter, Warrior Monk, Thief, Rogue, Laborer, Scholar, Cleric, Druid, Magician, Illusionist, Mentalist, Lay Healer, Healer, Mystic, Sorcerer, Paladin, Ranger, Monk, Bard, Magent, Dabbler, No Profession. If this box is checked and the Profession field does not match the spelling of one of the above professions, no bonuses will be populated. To clear the profession bonuses, enter the keyword: None .
Copy Offensive Bonus from Skills tab to Combat tab. Names must match exactly. Will try to match to subnames instead of skill name. Does not match to spell lists. If it cannot find a match, it will revert to whatever is in the OB spot currently.
Uncheck the boxes if you no longer wish to auto-calc that area; values will not revert to previously entered values so do not check if you wish to keep current values.
Recalculate skill totals.
Recalculate all category and skill totals. includes recopying stat scores over to category and skills, recopying the category bonus to each skill, and then calculating the resulting total.
Other Character Setup
Other Character Setup
Setup for miscellaneous bonuses and penalties, often from talents and/or flaws.
High Open Ended Roll Value: Low Open Ended Roll Value:
Encumbrance Penalty Scaling:
Coins per Pound:
Skill Progression Setup
These Skill Rank Progressions are per the rules in the RMU.
01-1011-2021-3030+Notes
skillrank Progression: Progression for Skills by Ranks
Category:
Name:
Type:Demon Type or Undead Class:
Level:Level Code:
Roll Templates
Show Roll Templates?
All of the roll templates use flags to vary the roll template appearance. These flags are: initflag, skillcatflag, skillflag, saveflag, abilityflag, spellflag, pcflag, npcflag, basicflag. See below for more detail.
RMSSAttack: This roll template allows up to 8 attacks to be displayed in the same block. If 'attackroll#' is a critical failure, it will display 'fumbleroll#'. 'Crit#' and 'critroll#' always display.
Example Macro: pcflag is a keyword which sets the name and dividing line to be red. For this flag, the arrow in the dividing line points to the right. This example displays two attacks pulled from Attack/Weapon 1 and 2.
Example Macro: npcflag is a keyword which sets the name and dividing line to be red. For this flag, the arrow in the dividing line points to the left. This example is set to whisper the NPC's attacks to the GM and uses @{Target} to show the defender's AT, DB, and Parry. A 15% arrow break notification is in the 'notes' section.
RMSSInitiative: This roll template consists of 'name' 'check' and 'checkroll' on the same line. 'Notes' can be added below. There is no dividing line in this template.
Initiative:
Name check checkroll
notes
Example Macro: 'initflag' can be used with the 'RmuStdRoll' or 'RMSSAttack' and sets the 'name' this same yellow while adding a thin solid yellow dividing line.
RmuStdRoll: In this roll template, the 'oedownroll' is called if the 'checkroll' results in a critical failure; so to model an open ended down d100, I call it with [[d100cf<5]].
If the roll type does not have an open ended down roll, but instead has a fumble, you can use 'fumbleroll', which gets its own line in the output instead of being placed on the same line as the roll like the 'oedownroll' does. It is called in the same way as 'oedownroll' i.e.: [[d100cf<@{attack1fumble}]].
The 'critroll' activates on a critical success and also gets its own line. For example, [[d100cs=66cs=100]] will show the critical success line for only a 66 and a 100 on the roll.
The next section is a repeating section where you can give a key and a value which will be displayed in columns. Key words which cannot be used (since they are used in other parts of the template) are: notes, subtags, subtags2, compcheck, failcheck, succeedcheck, check, checkroll, critroll, fumbleroll, oedownroll, initflag, skillcatflag, skillflag, saveflag, abilityflag, spellflag, pcflag, npcflag, basicflag, name.
The 'compcheck' line expects a comparison type roll [[d100<50]] and will display 'succeedcheck' if the result is a 1 or 'failcheck' if the result is a 0.
Any or all of the sections can be used; if you don't put in the key word, the section will not be displayed. Note that you cannot use the 'check' keyword by itself; you must include 'checkroll' as well for that section to display.
Standard Roll, Spell check:
Name
subtags
subtags2
check checkroll oedownroll
fumbleroll
critroll
highlight66roll
key value
key value
key value
compcheck succeedcheck failcheck
notes
Example Macro: spellflag is a keyword which sets the dividing line to be a blue 4-pointed star pattern and the name to be blue.
Standard Roll, Ability check:
Name
subtags
subtags2
check checkroll oedownroll
fumbleroll
critroll
highlight66roll
key value
key value
key value
compcheck succeedcheck failcheck
notes
Example Macro: abilityflag is a keyword which sets the name and a dividing line brown.
Standard Roll, Save check:
Name
subtags
subtags2
check checkroll oedownroll
fumbleroll
critroll
highlight66roll
key value
key value
key value
compcheck succeedcheck failcheck
notes
Example Macro: saveflag is a keyword which sets the name and a thick dividing line to be purple.
Standard Roll, Skill check:
Name
subtags
subtags2
check checkroll oedownroll
fumbleroll
critroll
highlight66roll
key value
key value
key value
compcheck succeedcheck failcheck
notes
Example Macro: skillflag is a keyword which sets the name and double-arrow dividing line a darkish green.
Standard Roll, Skill Category check:
Name
subtags
subtags2
check checkroll oedownroll
fumbleroll
critroll
highlight66roll
key value
key value
key value
compcheck succeedcheck failcheck
notes
Example Macro: skillcatflag is a keyword which sets the dividing line to be an upward pointed arrow and both it and the name are a teal color.
Standard Roll, Basic:
Name
subtags
subtags2
check checkroll oedownroll
fumbleroll
critroll
highlight66roll
key value
key value
key value
compcheck succeedcheck failcheck
notes
Example Macro: This basic grey and white appearance can be used with the various templates by setting {{basicflag=true}} . There is no dividing line with this appearance flag.