General Information

Name/Streetname: Race: Sex: Age: Height: cm Weight: kg

Condition Monitor

Uninjured Light Stun Moderate Stun Serious Stun Unconscious
Stun:
Physical:
Uninjured  Light Wound  Moderate Wound  Serious Wound  Unconscious
maybe dead
PHYSICAL DAMAGE OVERFLOW:

Dice Pools


Combat Pool: Magic Pool: Hacking Pool: Control Pool: Astral Pool:

Character

Attributes

Natural
Augmented
Body
Quickness
Strength
Charisma
Intelligence
Willpower
Essence

Magic

REACTION

INITIATIVE
d6 d6

Karma

Karma Pool: /
Good Karma:
Private Reputation:
Public Reputation:

Lifestyle

Contacts

Money

Legal Credstick:¥
Rating Credstick:¥

IDs and Permits

Rating Id/Permit:

Lifestyle Class/Gear at Home

Skills/Edges/Flaws

Skills

Name
Rating
 

Edges

Flaws

Spells

Spells Stacked: Spells Sustained:
Name
Force
Type
Range
Target
Dmg
Dur.
Drain
TN         Mod   Force   Roll
Description
F/2+ 
//

Notes for Spells

Adept Powers/Foci/Fetishes

Name Rating Cost

Shaman Totem/Abilities

Decks and Programs

Model
Persona
Hard.
Active
Storage
Offline
I/O
Response
Bod
Evasion
Masking
Sensors

Mint Light Moderate Serious Crashed

Deck Damage:



Programs

Name Rating Size Active Stored

Gear


Rating: Weight

Gear


Rating: Weight

Cyberware


Name: Rating: Essence.:
Effect:

Bioware


Name: Rating: Body:
Effect:

Vehicles

Name
Handling
Speed
Acc.
Body
Armour
Signature
Sensor
Pilot
Fuel
Economy
Stress
/
/

Firmpoints: Hardpoints: Cargo: Load:

Mint Light Moderate Serious Disengaged

Vehicle Damage:



Drone

Name
Handling
Speed
Acc.
Body
Armour
Signature
Autonav
Fuel
Economy
Stress
/
/


Firmpoints: Hardpoints: Cargo: Load:

Mint Light Moderate Serious Destroyed

Drone Condition:


Electronics

SENSOR
Flux
MAX Flux
ECM
Flux
MAX Flux
ECCM
Flux
MAX Flux
ED
Flux
MAX Flux
ECD
Flux
MAX Flux
/
/
/
/
/

Signal Degredation Monitors


None Light Moderate Serious Destroyed

Command Channel:

Simsense Channel:

System Channel:


Combat

Weapons

Name
Type
Conceal
Reach
Mode
Short
Medium
Long
Extreme
Ammo
Damage
Notes

Weapon Skill Ratings

Armour

Dermal Pain Resistance

B   I  

Ranged Combat

Range:
Visibility:
Cover:
Previous Targets:
Recoil: Compensation:
You are
Target is
Gyro Stabalization:
Two Firearms?
Tech: None Smartlink
Smart Goggles Laser Sight
Aim Actions Taken:
Enemies in Melee with you:
Dots crossed on the Skill Web:
Misc. Modifiers
Final:

Melee Combat

People in Melee with you
Enemies: Friends:
Visibility:
Weapon Reach
Yours: Theirs:
Additional Targets:
Superior Position?
Enemy Prone?
Misc. Modifiers
Final:
Hello Chummers!!!!

This seems to be the best way to update you on....well updates. Just wanted you to know I haven't forgotton about this sheet (or you players), and with the summer coming up I will be updating. Having been taking crash courses in script/text workers, here are some updates I will be working on over the next 4 weeks.

Damage Monitors in Decks, Vehicles, Drones(including the signal monitors) will have the associated TN mods to go with rolls. These will include the related TN mods as well as the Stun and Physical to go with it.

Further to this:

Decks: I have done the code for this and will implement it within the next few weeks. There will also be a place in the Decks Tab for a Computer skill and Dice Roller (save flicking between Skills and Decks while decking). A Dice Roller will be within the repeating section and work independently from eachother for multiple deck use if needed.

Vehicles: As well as the damage Monitors for TN mods, I will also include again, an area within the repeating sections so you dont have to flick tabs (this will allow you to have a Bike skill or Car etc, for each vehicle in the tab that can be used). Hopefully this will be very useful for Riggers.

Drones: Damage Monitors and Drone Signal Monitors will also get TN mods.

As you can see this is a massive task and I will update it one section at a time (with thorough testing).

Any questions just pop me a PM message on Roll 20. Darren .H
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Casting Test: {{casttest}}
Drain Test: {{draintest}}
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Success Test: {{skilltest}}
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Success Test: {{attribtest}}
{{#rollGreater() roll 10}} {{/rollGreater() roll 10}}
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Roll: {{roll}}
{{character}} has qualified for multiple combat phases!
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Resistance Roll: {{roll}}
Resistance from Pool: {{poolroll}}
If this roll alone surpasses the attacker, it is a clean miss.