Character Sheet

Character Name

Alignment

Player Name


Character Level

Deity

Homeland


Race

Size

Gender

Age

Height

Weight

Hair

Eyes

Ability NameAbility
Score
Ability
Modifier
Temp
Adjust
Temp
Modifier
STR
Strength
DEX
Dexterity
CON
Constitution
INT
Intelligence
WIS
Wisdom
CHA
Charisma
HP
Hit Points

Total

DR

Wounds/Current HP

Nonlethal Damage
INITIATIVE
Modifier
=
Total
 
+
Dex
Modifier

Misc
Modifier
AC
Armor Class

Total
 
= 10 +



Armor
Bonus
+
Shield
Bonus
+
Dex
Modifier
+
Size
Modifier
+
Natural
Armor
+
Deflection
Modifier
+
Misc
Modifier
TOUCH
Touch Armor Class
FLAT-FOOTED
Armor Class

Modifiers

Character Class and Levels (hover below for table)
Class Level HP

Barbarian
|
Bard
|
Cleric
|
Druid
|
Fighter
|
Monk
|
Paladin
|
Ranger

Rogue
|
Sorcerer
|
Wizard


Saving Throws Total Base
Save
Ability
Modifier
Magic
Modifier
Misc
Modifier
Temp
Modifier

Modifiers
Fortitude
(Constitution)
= + + + +
Reflex
(Dexterity)
= + + + +
Will
(Wisdom)
= + + + +

Base Attack Bonus (BAB)
Spell
Resistance

CMB
Total
 
=
Base Attack
Bonus
+
Strength
Modifier
+ +
Size
Modifier

Modifiers


CMD
Total
 
=
Base Attack
Bonus
+
Strength
Modifier
+
Dexterity
Modifier
+ + 10
Size
Modifier

Weapons
Weapon Attack Bonus Critical
Type Range Ammunition Damage

AC Items
Item Name Bonus Type Check Penalty Spell Failure Weight Properties

Shield Bonus Check Penalty Spell Failure Weight Properties

Gear
Item Name Wt.
Feats
Feat Name

Spells
Spells Known Spell
Save DC
Level Spells
Per Day
Bonus Spells
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th

Conditional Modifiers


SPEED
Land

Base speed

With Armor

Temp Modifiers
  
Fly        Manuverability             Swim
 
Climb            Burrow
SKILLS
Skill Names Total
Bonus
Ability
Mod.
Ranks Misc.
Mod
Acrobatics= Dex++
Appraise= Int++
Bluff= Cha++
Climb= Str++
Diplomacy= Cha++
Disable Device*= Dex++
Disguise= Cha++
Escape Artist= Dex++
Fly= Dex++
Handle Animal*= Cha++
Heal= Wis++
Intimidate= Cha++
Knowledge (Arcana)= Int++
Knowledge (Dungeoneering)= Int++
Knowledge (Engineering)= Int++
Knowledge (Geography)= Int++
Knowledge (History)= Int++
Knowledge (Local)= Int++
Knowledge (Nature)= Int++
Knowledge (Nobility)= Int++
Knowledge (Planes)= Int++
Knowledge (Relgion)= Int++
Linguistics= Int++
Perception= Wis++
Ride= Dex++
Sense Motive= Wis++
Sleight of Hand= Dex++
Spellcraft= Int++
Stealth= Dex++
Survival= Wis++
Swim= Str++
Use Magic Device= Cha++
Craft
Craft = Int++
Perform
Perform = Cha++
Profession
Profession = Wis++
Conditional Modifiers
Languages
Spells
Level 0

Level 1

Level 2

Level 3

Level 4

Level 5

Level 6

Level 7

Level 8

Level 9


Experience Points

Game Date

Campaign Date

Experience


Money

CP

SP

GP

PP