{ "character-sheet": "Character Sheet", "name": "Name", "class": "Class", "the-veteran": "The Veteran", "the-exorcist": "The Exorcist", "the-hunter": "The Hunter", "the-scoundrel": "The Scoundrel", "the-elementalist": "The Elementalist", "the-occultist": "The Occultist", "the-outlander": "The Outlander", "veteran_intro": "You have stared into the face of death herself. Now, life holds few pleasures, and you must take up your sword again.", "veteran_attributes": "Class Attributes: Tough [+1], Precise [0], Clever [-1]", "veteran_aptitudes": "Natural Aptitudes (choose 2): Tactics, Fighting Humans, Endurance", "exorcist_intro": "The end is never really the end, of course. Foul creatures wish to drag you down into the pit, and you must stop them.", "exorcist_attributes": "Class Attributes: Tough [+1], Precise [-1], Clever [0]", "exorcist_aptitudes": "Natural Aptitudes (choose 3): Endurance, Identifying Symbols, Avoiding Spells, Fighting Unliving", "hunter_intro": "A simple life in a house by a stream is too much to ask from these shattered lands. The dogs bay from their kennels. The hunt calls.", "hunter_attributes": "Class Attributes: Tough [0], Precise [+1], Clever [-1]", "hunter_aptitudes": "Natural Aptitudes (choose 3): Navigation, Stealth, Fighting Insects, Fighting Animals", "scoundrel_intro": "There is much to be gained in this new economy when no trap or guard can keep you out.", "scoundrel_attributes": "Class Attributes: Tough [-1], Precise [+1], Clever [-1]", "scoundrel_aptitudes": "Natural Aptitudes (choose 3): Stealth, Avoiding Traps, Identifying Symbols, Disguise", "elementalist_intro": "The world is not made of singular stuff, but shifting patterns and energies. Stare deep into the flame. Become fire herself.", "elementalist_attributes": "Class Attributes: Tough [0], Precise [-1], Clever [+1]", "elementalist_aptitudes": "Natural Aptitudes (choose 2): Avoiding Spells, Disguise, Fighting Abominations", "occultist_intro": "Your journey is brief. Seething power lies buried. The cold ground enfolds us all in the end.", "occultist_attributes": "Class Attributes: Tough [-1], Precise [0], Clever [+1]", "occultist_aptitudes": "Natural Aptitudes (choose 2): Stealth, Identifying Symbols, Avoiding Spells", "outlander_intro": "It’s time to leave...", "outlander_attributes": "Class Attributes: Tough [0], Precise [0], Clever [0]", "outlander_aptitudes": "Natural Aptitudes (choose 4): Avoiding Spells, Disguise, Navigation, Fighting Abominations, Fighting Unliving", "attributes": "Attributes", "tough": "Tough", "precise": "Precise", "clever": "Clever", "message": "In order to use the dark dice above, don't write the plus sign of the positive attributes (e.g., write 1 instead of +1).", "natural_aptitudes": "Natural Aptitudes", "positive-details": "Positive Details", "veteran-detail-1": "Weapon Master (Proficient with all bows; Hand, Heavy, and Dueling Weapons; all shields; and all armour)", "veteran-detail-2": "Cleave Through Foes (Skill: If the group is outnumbered or facing a swarm, apply twice as many damage details divided among the enemies)", "veteran-detail-3": "Splintered Shield (Skill: Add a damage detail to a shield to negate all GM details from a single roll)", "exorcist-detail-1": "Holy Weapons (Proficient with Hand and Heavy Weapons, all shields, and Chainmail Armour or lighter)", "exorcist-detail-2": "Banish the Unliving (Spell: Test Clever. Number over indicates the number of monsters banished)", "exorcist-detail-3": "Light of the Mother (Skill: Test Clever. Details can be spent one-to-one to heal allies, fill a small room with light, or detect monsters at far range or closer)", "hunter-detail-1": "Hunting Weapons (Proficient with all bows, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)", "hunter-detail-2": "Track your Prey (Skill: Test Precise. Details can be spent to locate water, animals, or monsters)", "hunter-detail-3": "Skin and Bones (Skill: Test Tough. With raw materials, details can be spent to create valuable skins, warm clothing, or bone weapons)", "scoundrel-detail-1": "Cruel Weapons (Proficient with the Crossbow, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)", "scoundrel-detail-2": "Pilfer (Skill: Test Clever. Details can be spent to obtain items from pockets, conceal weapons, open locks, or spring traps)", "scoundrel-detail-3": "Aim between the Ribs (Skill: Test Precise. Details can be spent one-to-one to add damage details to your next successful attack from behind during this scene)", "elementalist-detail-1": "Few Weapons (Proficient with Hand Weapons and Leather Armour)", "elementalist-detail-2": "Disrupt the Balance (Spell: Test Clever. Details can be spent to create of destroy a handful of fire or water, or turn a handful of stone into mud or mud into stone)", "elementalist-detail-3": "Shifting Forms (Skill: Test Precise. Details can be spent to polymorph yourself for minutes or others for several seconds)", "occultist-detail-1": "No Weapons (Proficient with Leather Armour)", "occultist-detail-2": "Draw Forth the Unliving (Spell: Test Clever. Number over indicates the number of monsters created from fresh corpses; lasts for the scene)", "occultist-detail-3": "Shade of the Crone (Skill: Test Precise. Details can be spent to deal damage to close or far enemies)", "outlander-detail-1": "Precise Weapons (Proficient with the Bow, Hand Weapons, Dueling Weapons, Small Shields, and Chainmail Armour or lighter)", "outlander-detail-2": "Natural Scavenger (Skill: Test Clever. Details can be spent to gather herbs, ammunition, or supplies)", "outlander-detail-3": "Sound of the Child (Skill: Test Precise. Details give you visions/sounds of the area at very far range)", "negative-details": "Negative Details", "fallen": "Fallen", "items": "Items", "jingle": "Jingle", "pack": "Pack", "_/6+Tough": " /6+Tough", "rations": "Rations", "flint-and-tinder": "Flint-and-Tinder", "hand-weapon": "Hand Weapon", "masters": "Masters", "relationships": "Relationships", "scars": "Scars", "questions": "Questions", "two-answers": "Answer 2", "veteran-question-1": "What did she look like?", "veteran-question-2": "How many years has it been?", "veteran-question-3": "Where do you keep your sword?", "veteran-question-4": "Who won the last great battle (and how)?", "exorcist-question-1": "Who have you lost?", "exorcist-question-2": "Where did you eventually find them?", "exorcist-question-3": "What holds the world together", "exorcist-question-4": "What tears the world apart?", "hunter-question-1": "Who cares for the dogs in your absence?", "hunter-question-2": "What is your favorite prey?", "hunter-question-3": "What stalks the realm by night?", "hunter-question-4": "What food enchants people (and how)?", "scoundrel-question-1": "What's the next big score?", "scoundrel-question-2": "What score did you fail to pull off?", "scoundrel-question-3": "Whose betrayal will you remember (and what was it)?", "scoundrel-question-4": "Who will remember your betrayal (and what was it)?", "elementalist-question-1": "What remains unchanged?", "elementalist-question-2": "How close have you come to the flame?", "elementalist-question-3": "What burns in the hearts of the people?", "elementalist-question-4": "What stone structure is built on a foundation of mud?", "occultist-question-1": "What maddening secret do you know?", "occultist-question-2": "How many more must die?", "occultist-question-3": "Who most wishes to see the world come to harm?", "occultist-question-4": "Who knows your darkest secrets?", "one-or-four-answers": "Answer 1 or 4", "outlander-question-1": "You can hear them too, can’t you (what do they say)?", "outlander-question-2": "What lies deep beneath these hills?", "outlander-question-3": "Where can you never go?", "outlander-question-4": "Where must you always return?", "outlander-question-5": "Can you hear him crying (why or why not)?", "outlander-question-6": "What lands have the greatest bounty just beneath the surface?", "notes": "Notes" }