{ "ability": "Ability", "abilities": "Abilities", "accurate": "Accurate", "active": "Active", "armor-or-power": "Armor or Power", "attack": "Attack", "attack-critically-hit": "Attack critically hit", "attack-critically-missed": "Attack critically missed", "attack-hit": "Attack Hit", "attack-missed": "Attack missed", "attacks": "Attacks", "attacks-chat": "Attacks", "attribute": "Attribute", "attribute-not-selected": "has failed to select an Attribute for this Ability", "balanced": "Balanced", "blunt": "Blunt", "bonus-damage-abbrv": "Bonus dmg", "bonus-defense-abbrv": "Bonus def", "bonuses-and-advantages": "Bonuses/Disadvantages", "bonuses-and-disadvantages": "Bonuses/Disadvantages", "boons": "Boons", "burdens": "Burdens", "character": "Character", "character-background": "Character Background", "corruption": "Corruption", "cumbersome": "Cumbersome", "cunning": "Cunning", "currency-orteg": "Orteg", "currency-shilling": "Shilling", "currency-thaler": "Thaler", "current": "Current", "damage": "Damage", "damage-negated": "Damage negated", "deep-impact": "Deep Impact", "defends": "Defends", "defenses": "Defenses", "description": "Description", "detailed-equipment-and-artifacts": "Detailed Equipment & Artifacts", "dice-roll": "Roll", "discreet": "Discreet", "does-extra-damage": "does extra damage", "effect": "Effect", "enemy-critically-hit": "Enemy critically hit", "enemy-critically-missed": "Enemy critically missed", "enemy-hit": "Enemy hit", "enemy-missed": "Enemy missed", "equipment-and-biography": "Equipment | Bio", "experience-abbrv": "Exp", "failure": "Failure", "flexible": "Flexible", "free": "Free", "friends": "Friends", "friends-name": "Friend Name", "friends-occupation": "Friend Occupation", "friends-race": "Friend Race", "group": "Group", "group-goal": "Group Goal", "group-name": "Group Name", "impede": "Impede", "item-name": "Item Name", "items": "Items", "jointed": "Jointed", "long": "Long", "maximum-abbrv": "Max", "mystical-powers": "Mystical Powers", "name": "Name", "negates-extra-damage": "negates extra damage", "negation": "Negation", "occupation": "Occupation", "pain-threshold-abbrv": "Pain thresh.", "passive": "Passive", "permanent-abbrv": "Perm.", "persuasive": "Persuasive", "player": "Player", "power": "Mystical Power", "precise": "Precise", "quality": "Quality", "quick": "Quick", "quote": "Quote", "race": "Race", "reactive": "Reactive", "resolute": "Resolute", "ritual": "Ritual", "rituals": "Rituals", "rituals-and-powers": "Rituals | Powers", "roll": "Roll", "select": "Select", "short": "Short", "special": "Special", "strong": "Strong", "success": "Success", "temporary-abbrv": "Temp.", "temporary-corruption": "Temp Corruption", "temporary-corruption-abbrv": "Temp Corruption", "threshold": "Threshold", "title-ability-action-type": "Ability action type", "title-ability-check": "Ability check", "title-ability-description": "Ability description", "title-ability-name": "Ability Name", "title-ability-that-determines-defense": "Ability that determines defense, usually Quick", "title-adept": "Adept", "title-any-bonus-to-defense": "Any bonus to defense, including shields", "title-armor-or-power-explanation": "Armor the character is wearing, or Power used to defend", "title-armor-quality": "Flexible, Cumbersome, etc.", "title-armors-impending-penalty": "Armor's impeding penalty", "title-attack-roll": "Attack roll for the weapon", "title-attribute-ability": "Attribute used for Ability Checks", "title-attribute-explanation": "Ability that determines a hit, usually Accurate", "title-bond-to-player": "Bound to player", "title-bonus-to-attack-roll": "Bonus to attack roll", "title-bonus-to-damage": "Bonus to damage", "title-boon-action-type": "Boon action type", "title-boon-description": "Boon description", "title-boon-name": "Boon Name", "title-burden-action-type": "Burden action type", "title-burden-description": "Burden description", "title-burden-name": "Burden Name", "title-character-background": "Explain where your character comes from and where he or she wants to go and accomplish.", "title-character-sheet": "Character Sheet", "title-choose-dice-and-roll": "Pick a dice value (to the right) and hit this button to roll", "title-damage-negated": "Damage negated due to an ability", "title-damage-reduction": "Any damage reduction from skills or items", "title-defense-armor": "Defense roll for the armor", "title-equipment-group-and-friends": "Equipment, Group, and Friends", "title-extra-damage-roll": "Extra damage roll due to an ability", "title-item-name": "Item Name", "title-item-quantity": "Item Quantity", "title-master": "Master", "title-mystical-power-attribute": "Attribute used for Mystical Power", "title-mystical-power-check": "Mystical Power Check", "title-novice": "Novice", "title-power-attribute": "Attribute for Ritual", "title-power-description": "Power description", "title-powers-name": "Power's name", "title-ritual-check": "Ritual check", "title-ritual-description": "Ritual description", "title-ritual-name": "Ritual name", "title-rituals-and-powers": "Rituals and Powers", "title-standard-equipment": "Standard Equipment", "title-temporary-corruption-when-equipment-is-used": "Temporary Corruption when equipment or artifacts is used", "title-temporary-corruption-when-power-is-used": "Temporary Corruption when power is used", "title-temporary-corruption-when-ritual-is-used": "Temporary Corruption when ritual is used", "title-trait-ability": "Attribute used for Trait", "title-trait-action-type": "Trait action type", "title-trait-check": "Trait check", "title-trait-description": "Trait description", "title-trait-name": "Trait Name", "title-traits-and-abilities": "Traits and Abilities", "title-use-attack": "Use attack!", "title-weapon-or-power-used": "Weapon or power used in attack", "title-weapon-quality": "Balanced, Blunt, Deep Impact, Jointed, Long, Precise, Short, etc.", "title-worn-armor-or-power": "Armor the character is wearing, or Power used to defend", "total": "Total", "toughness": "Toughness", "trait": "Trait", "traits": "Traits", "traits-and-abilities": "Traits | Abilities", "unspent": "Unspent", "using": "using", "vigilant": "Vigilant", "weapon-or-power": "Weapon or Power", "with": "with", "shadow": "Shadow", "pain threshold display": "pain threshold display" ,"toughness maximum input": "toughness maximum input" ,"current toughness input": "current toughness input" ,"corruption threshold": "corruption threshold" ,"permanent corruption input": "permanent corruption input" ,"corruption input": "corruption input" ,"Novice": "Novice" ,"Adept": "Adept" ,"Master": "Master" ,"defense": "Defense" ,"character-goal": "Character Goal" }