Character

Player

 

/w GM

Wounds

Modifiers

Edge

Wild Die

 

 

Personal Data

NAME/PRIMARY ALIAS

Metatype

Ethnicity

Age

Sex

Height

Weight

Reputation

Heat

¥

Karma

Total Karma

Base Essence

+

Modifier

-

Augmentations

=

Current Essence

Attributes

x
+ =
+ =
+ =
+ =
+ =
+ =
+ =
+ =
+ =
+ =
+ = + d6
+ d6
+ = + d6
+ d6
+ = + d6
+ d6
+ = + d6
+ d6
+ = + d6
+ d6
=
=
=
=
/ +

Knowledge

Skills

Skill

RTG

Mod

Attribute

-1
hideme hideme
i x

Knowledge

Type

i x

Options

Character





Sheet Select



Modifier Text Boxes



Warning: If not used correctly this can break your character data.

Temporary Modifiers




Core Combat Info

 
 
 
 
 
 
 

Resists

d Chem b Cold e Elec j Fire
 

Primary Ranged Weapon

 

Pool

Dam

C

N

M

F

E

 
   
 

Primary Melee Weapon

 

Pool

Dam

C

N

M

F

E

 

Condition Monitor

x
/

-1
-2
-3
-4
-5
-6
-1
-2
-3
-4
-5

Qualities

Martial Arts

Quality

RTG

Type

 

i x

notes

modifications

Technique

Style

i x

notes

Weapons

Ranged

Melee

Grenade

Weapon

Pool

Dam

C

N

M

F

E

Mode

Ammo

i x

Firing Modes

primary

modifier

skill

specialization

expertise

Exotic weapons are not linked to a skill. Use Modifier input to set dicepool.

notes

Weapon

Pool

Dam

C

N

M

F

E

i x

skill

specialization

expertise

Exotic weapons are not linked to a skill. Use Modifier input to set dicepool.

primary

modifier

notes

Grenade

Pool

GZ

C

N

Blast

i x

type

specialization

expertise

modifier

notes

Armor

Armor

DR

Chem

Cold

Elec

Fire

Social

i x

Primary

Cumulative

Capacity

notes

Augmentations

Augmentations

Rating

Ess Cost

i x
   

notes

modifications

Gear

Item

Rating

Quantity

i x

notes

modifications

Magic

Spells

Prep...

Rituals

+

modifier

Spell

Type

Range

Duration

Drain

i x

Category

Effect Type

Skill

Specialization

Expertise

modifier dice

notes

+

modifier

preparation

magic

potency

trigger

i x

Specialization

Expertise

notes

+

modifier

Ritual

Threshold

i x

Specialization

Expertise

mod

notes

Adept

Conjuring

Meta

+

modifier

Power

Level

Act

i x

notes

modifications

+

Mod

   

Force

Spirit

Favors

i x

B

A

R

S

W

L

I

C

M

Ess

Actions

Condition Monitor

Movement

Initiative

Astral Initiative

Skills

powers

attacks

Initiate Grade

Aspect


Tradition

Magic AR

Metamagic

Level

i x

notes

modifications

Persona

       
   

Total

Temp

modifier

Base

Base slider


= + +
= + +
= + +
= + +

Condition Monitor

 

Device

RTG

Primary

 

 

i x
   
 

Device Type

 

Program Slots

 
   
 

Matrix Initiative Bonus

 

Essence Cost

 
 

Current Condition Monitor

 

Condition Monitor Max

 

notes

modifications

Programs

Q i x

notes

Modifications

Technomancer

Complex Forms

Submersion

Complex Form

Duration

Fade

i x

skill

Specialization

Expertise

modifier

notes

Modifications

 

Submersion Level

   

Echos

i x
 

Sprites

 

Lvl

Type

Tasks

     
    i x
 

Vehicle

         
 
   
   
Q
 
Q
Q
 
Q
Q
 
Q

Notes



Vehicle

Type

Handling

Seats

Acceleration

Speed

Body

Armor

Pilot

Sensor

Q
 
Q
Q
 
Q
Q
 
Q

Notes

Rolls


Matrix Actions

Misc


Matrix Major Actions

Matrix Minor Actions

Convert

   
y

 

 

 

/w GM

Wounds

Modifiers

Edge

Wild Die

 

ess

m

r

Force

Tasks

ess

m

Hand

Hand (Off)

Accel

Interval

Max Speed

Body

Armor

Sensor

Seat

Tasks

Professional Rating

Actions

, A, I
+ d6 =+d6
+ d6 =+d6
+ d6 =+d6
+ d6 =+d6
+ d6 =+d6
+ d6 =+d6
/ / + = / / +
/ =/
+
+
+
+
+
+
d Chem
b Cold
e Elec
j Fire

Options

Qualities


Augmentations


Gear


Autosofts

 
Q
 
Q
 
 
Q
 
Q
 
 
Q
 
Q
 
 
Q
 
Q
 

Programs


Modifications


Powers


Initiation



key


skills

x ,

Skill

Rating

Mod

Attribute

Specialization (+2)

Expertise (+3)

knowledge


x

Skill

skills

x

Skill

Skills

x

Skill

Notes

Powers

x

name

Notes

Ranged Weapons

Weapon

Pool

Dam

C

N

M

F

E

Mode

Ammo

i x
SS

Firing Modes

modifier

notes

Melee Weapons

Weapon

Pool

Dam

C

N

M

F

E

i x

notes

Spells

+

modifier

Name

Dice

Type

Range

Duration

Drain

   
i x
   

Category

Effect Type

Damage

Notes

Complex Forms

x

Dice

Name

Duration

Fade

Intrusion Countermeasures

 

IC

Pool

AR

CM

Init

Defense

   
Q i x
  + d6 +    

Slaved Devices


Sculpting


Security Procedures


Pay Data


Notes


Matrix Device

Programs

Q x i

name

notes

{{#header}}{{header}}{{/header}} {{#base}}
{{base}}{{/base}}
{{#desc}}
{{desc}}
{{/desc}} {{#bigdesc}}
{{bigdesc}}
{{/bigdesc}} {{#divided}}
{{#left}}{{left}}{{/left}} {{#right}}{{right}}{{/right}}
{{/divided}} {{#desc2}}
{{desc2}}
{{/desc2}} {{#bigdesc2}}
{{bigdesc2}}
{{/bigdesc2}} {{#divided2}}
{{#left2}}{{left2}}{{/left2}} {{#right2}}{{right2}}{{/right2}}
{{/divided2}} {{#desc3}}
{{desc3}}
{{/desc3}} {{#bigdesc3}}
{{bigdesc3}}
{{/bigdesc3}} {{#divided3}}
{{#left3}}{{left3}}{{/left3}} {{#right3}}{{right3}}{{/right3}}
{{/divided3}} {{#desc4}}
{{desc4}}
{{/desc4}} {{#bigdesc4}}
{{bigdesc4}}
{{/bigdesc4}} {{#divided4}}
{{#left4}}{{left4}}{{/left4}} {{#right4}}{{right4}}{{/right4}}
{{/divided4}} {{#desc5}}
{{desc5}}
{{/desc5}} {{#bigdesc5}}
{{bigdesc5}}
{{/bigdesc5}} {{#divided5}}
{{#left5}}{{left5}}{{/left5}} {{#right5}}{{right5}}{{/right5}}
{{/divided5}} {{#desc6}}
{{desc6}}
{{/desc6}} {{#bigdesc6}}
{{bigdesc6}}
{{/bigdesc6}} {{#divided6}}
{{#left6}}{{left6}}{{/left6}} {{#right6}}{{right6}}{{/right6}}
{{/divided6}}
{{#header}}{{header}}{{/header}} {{#base}}
{{base}}{{/base}}
{{#desc}}
{{desc}}
{{/desc}} {{#bigdesc}}
{{bigdesc}}
{{/bigdesc}} {{#divided}}
{{#left}}{{left}}{{/left}} {{#right}}{{right}}{{/right}}
{{/divided}} {{#desc2}}
{{desc2}}
{{/desc2}} {{#bigdesc2}}
{{bigdesc2}}
{{/bigdesc2}} {{#divided2}}
{{#left2}}{{left2}}{{/left2}} {{#right2}}{{right2}}{{/right2}}
{{/divided2}} {{#desc3}}
{{desc3}}
{{/desc3}} {{#bigdesc3}}
{{bigdesc3}}
{{/bigdesc3}} {{#divided3}}
{{#left3}}{{left3}}{{/left3}} {{#right3}}{{right3}}{{/right3}}
{{/divided3}} {{#desc4}}
{{desc4}}
{{/desc4}} {{#bigdesc4}}
{{bigdesc4}}
{{/bigdesc4}} {{#divided4}}
{{#left4}}{{left4}}{{/left4}} {{#right4}}{{right4}}{{/right4}}
{{/divided4}} {{#desc5}}
{{desc5}}
{{/desc5}} {{#bigdesc5}}
{{bigdesc5}}
{{/bigdesc5}} {{#divided5}}
{{#left5}}{{left5}}{{/left5}} {{#right5}}{{right5}}{{/right5}}
{{/divided5}} {{#desc6}}
{{desc6}}
{{/desc6}} {{#bigdesc6}}
{{bigdesc6}}
{{/bigdesc6}} {{#divided6}}
{{#left6}}{{left6}}{{/left6}} {{#right6}}{{right6}}{{/right6}}
{{/divided6}}
{{#header}}{{header}}{{/header}} {{#base}}
{{base}}{{/base}} {{#rating}}
Rating: {{rating}}{{/rating}}
{{#desc}}{{desc}}{{/desc}}
{{#header}}{{header}}{{/header}} {{#base}}
{{base}}{{/base}} {{#rating}}
Rating: {{rating}}{{/rating}}
{{#desc}}{{desc}}{{/desc}}
{{#header}}{{header}}{{/header}}
{{#name}}
{{name}}
{{/name}}
{{#loyalty}}Loyalty
{{loyalty}}{{/loyalty}}
{{#connection}}Connection
{{connection}}{{/connection}}
{{#desc}}
{{desc}}
{{/desc}}
[Roll Loyalty](~{{header}}|Loyalty{{loyalty}}) [Roll Connections](~{{header}}|Connections{{connection}})
{{#header}}{{header}}{{/header}}
{{#name}}
{{name}}
{{/name}}
{{#loyalty}}Loyalty
{{loyalty}}{{/loyalty}}
{{#connection}}Connection
{{connection}}{{/connection}}
{{#desc}}
{{desc}}
{{/desc}}
[Roll Loyalty](~{{header}}|Loyalty{{loyalty}}) [Roll Connections](~{{header}}|Connections{{connection}})
{{#header}}{{header}}{{/header}}{{#spec}} ({{spec}}){{/spec}}
{{#arm}}{{arm}}{{/arm}} {{#base}}{{base}}
{{/base}} {{#rollLess() wound 0}}|Wounds ({{wound}})|{{/rollLess() wound 0}} {{#rollLess() mod 0}}|Modifier ({{mod}})|{{/rollLess() mod 0}} {{#rollGreater() mod 0}}|Modifier ({{mod}})|{{/rollGreater() mod 0}} {{#rollGreater() edge 0}}|Edge ({{edge}})|{{/rollGreater() edge 0}} {{#rollGreater() combat_paralysis 0}}|Combat Paralysis|{{/rollGreater() combat_paralysis 0}} {{#effecttype}}
{{effecttype}}{{/effecttype}}
{{#rollGreater() computed::glitch 0}} {{#rollLess() computed::glitch 2}}
GLITCH!
{{/rollLess() computed::glitch 2}} {{#rollGreater() computed::glitch 1}}
CRITICAL GLITCH!
{{/rollGreater() computed::glitch 1}} {{/rollGreater() computed::glitch 0}} {{#dice}}
Hits: {{dice}}
{{/dice}} {{#rollGreater() wilddie 0}}
Wild Die Rolled! {{wilddie}}
{{#rollLess() wilddie 2}}
Remove all 5s!
{{/rollLess() wilddie 2}} {{#rollBetween() wilddie 2 4}}
No Change!
{{/rollBetween() wilddie 2 4}} {{#rollGreater() wilddie 4}}
+3 Hits!
{{/rollGreater() wilddie 4}}
{{/rollGreater() wilddie 0}} {{#rating}}
{{rating}}
{{/rating}} {{#ampup}}{{#rollGreater() ampup 0}}
Amp Up: {{ampup}}
{{/rollGreater() ampup 0}}{{/ampup}} {{#drain}}{{#rollGreater() drain 0}}
Drain: {{drain}}
{{/rollGreater() drain 0}}{{/drain}} {{#increasearea}}{{#rollGreater() increasearea 0}}
Increase Area: {{increasearea}}m
{{/rollGreater() increasearea 0}}{{/increasearea}} {{#fade}}{{#rollGreater() fade 0}}
Fade: {{fade}}
{{/rollGreater() fade 0}}{{/fade}} {{#desc}}
{{desc}} {{#rollGreater() rea 0}}, Reach {{rea}}{{/rollGreater() rea 0}} {{#rollLess() drain 2}}, Drain 2{{/rollLess() drain 2}}
{{/desc}} {{#opp}}
{{opp}}
{{/opp}}