{ "taker_tab": "Taker", "damage_tab": "Damage", "inventory_tab": "Inventory", "bounty_tab": "Bounty", "taker_name_title": "Taker Name", "crew_title": "Crew", "weak_spot_title": "Weak Spot", "soft_spot_title": "Soft Spot", "tough_spot_title": "Tough Spot", "potential_title": "Potential", "skills_title": "Skills", "strength_pot": "STR", "haul": "Haul", "unarmed_s": "Unarmed", "melee_s": "Melee", "resistance_s": "Resistance", "speed_pot": "SPD", "shoot_s": "Shoot", "stealth_s": "Stealth", "athletics_s": "Athletics", "adaptability_pot": "ADP", "refresh": "Refresh", "awareness_s": "Awareness", "self_control_s": "Self-Control", "scavenging_s": "Scavenging", "drive_s": "Drive", "criminality_s": "Criminality", "intelligence_pot": "INT", "foresight_s": "Foresight", "research_s": "Research", "mechanics_s": "Mechanics", "first_aid_s": "First Aid", "profession_s": "Profession", "charisma_pot": "CHA", "networking_s": "Networking", "persuasion_s": "Persuasion", "sensitivity_s": "Sensitivity", "deception_s": "Deception", "intimidation_s": "Intimidation", "leadership_s": "Leadership", "will_pot": "WIL", "dependants_title": "Dependants", "status_title": "Status", "fine_op": "Fine", "needy_op": "Needy", "strained_op": "Strained", "severed_op": "Severed", "references_title": "References", "backpack_title": "Backpack", "upkeep_title": "Upkeep", "charges_title": "Charges", "static": "Static", "effect_title": "Effect", "backpack_effect_text": "Taker can carry STR in Haul and personal gear", "backpack_qualities_text": "Essential, Static", "upgrades_title": "Upgrades", "rations_title": "Rations", "qualities_title": "Qualities", "rations_effect_text": "Rations can be spent to Buy-a-Roll on skills that require exertion. Additional spends add +1", "rations_qualities_text": "Essential, Addictive, Charged", "notes_ph": "Notes", "head_title": "Head:", "rArm_title": "RArm:", "body_title": "Body:", "lArm_title": "LArm:", "rLeg_title": "RLeg:", "lLeg_title": "LLeg:", "head_total_title": "Head Total", "rArm_total_title": "Right Arm Total", "body_total_title": "Body Total", "lArm_total_title": "Left Arm Total", "rLeg_total_title": "Right Leg Total", "lLeg_total_title": "Left Leg Total", "stun_title": "Stun", "kill_title": "Kill", "threats_title": "Threats", "detachment_title": "Detachment", "crack_title": "Crack", "crumble_title": "Crumble", "break_title": "Break", "stress_title": "Stress", "trauma_title": "Trauma", "detachment_total_title": "Detachment Total", "stress_total_title": "Stress Total", "trauma_total_title": "Trauma Total", "purchasing_text": "Purchasing Price = Upkeep x2", "upkeep_fail_text": "Failing to meet Upkeep causes a malfunction", "upkeep_roll_text": "Crit Success: No refresh but still functions
Success: No refresh and -1 upgrade
Fail: No refresh,-1 upgrade,and must be repaired
Crit Fail: Item lost", "sustenance_title": "Sustenance", "survival_title": "Survival", "rent_title": "Rent", "maintenance_title": "Maintenance", "equipment_title": "Equipment", "purchase_title": "Purchase", "professional_development_title": "Pro. Dev.", "incidentals_title": "Incidentals", "health_title": "Health", "humanity_title": "Humanity", "favors_title": "Favors", "break_point_title": "Break Point", "projected_earnings_title": "Projected Earnings", "retirement_milestone_title": "Retirement Milestone", "savings_title": "Savings", "bounty_bank_title": "Bounty Bank", "black_title": "Black: ", "red_title": "Red: ", "result_title": "Result: ", "verses_title": " vs. ", "critical_success_text": "Critical Success", "critical_failure_text": "Critical Failure", "failure_text": "Failure", "success_text": "Success", "plus_text": "Plus: " }