4+ + + equal to the skill being used
Use a skill
Move between range bands
Aim
Interact with enviorment
Manage gear
Move within Close Range
Reload
Ready an action
Stand
Draw a weapon
When in a situation that relates to a PC's greatest Love & Hate, PC receives a +1+ to all dice pools
If PC uses their CHaracter Flaw they receive yyy to their next dice pool and a semi-permanent -1- penalty to their Spirit skill
Spend 1 Spirit Point for an extra Action
Spend 2 Spirit Points to interrupt a turn and take next turn early
+1 Spirit Point for each enemy defeated
Gain up to +3+ if normal dice pool is 4+ or less
Gain up to +2+ if normal dice pool is 7+ or less
Gain up to +1+ if normal dice pool is 8+ or less
If PC fails a check with Great Effort they lose Spirit Points equal + to the amount of extra they used
y:Bonus Damage, Shift, Alter Dice, Alter Spirit, Suggest
yy:Knock Prone, Free Move, Daze, Disarm, Immoblize, Multi-Attack, Suggest
yyy:Extra Action, Stun, Suggest
yyyy:Critical Hit
+1- for each additional spell school
+1- for each additional target
+1- for Short blast radius
+2- for Medium blast radius
+3- for Long blast radius
+4- for Far blast radius
+1- if target is at Short range
+2- if target is at Medium range
+3- if target is at Long range
+4- if target is at Far range
y:Alter Spirit, Knock Prone, Manipulate Weight, Disarm, Summon/Banish, Create Concealment
yy:Immoblbilize Target, Daze, Target, Increase Spell Effect, Alter Dice Pool, Alter/Armor
yyy:Stun Target, Alter Attribute
Spell Duration: 3 rounds = y, 5 rounds = yy, 10 minutes = yyy, 1 hour = yyy y, 5 hours = yyy yy, 1 day = yyy yyy