Attributes


Skills

Specialty(s) (if applicable)
Dots

Other Traits

Merits

Flaws

Contracts

Pledges

Equipment

Health

Damage

Bashing

Lethal

Aggravated

Willpower


Current

Glamour

Wyrd

Clarity

Seeming Blessing

Seeming Curse

Size

Defense

Initiative Modifier

Speed

Armor

Experience Point Pool


Quick Reference

Attributes: 5/4/3 | Skills 11/7/4 (+3 Specialties) | Seeming: Choose 1 free Skill Specialty in Athletics, Brawl or Stealth; Record Blessing and Curse | Contracts 5 dots | Merits 7 | (Buying the fifth dot in Attributes, Skills or Merits costs two points) | Health = Stamina + Size | Willpower = Resolve + Composure | Size = 5 for adult human-sized | Defense = Lowest of Dexterity or Resolve. | Initiative Mod = Dexterity + Composure | Speed = Strength + Dexterity + 5 | Starting Clarity = 7 | Wyrd starts at 1 dot | Glamour starts at 1/2 maximum (determined by Wyrd).