{ "Language": "Language", "CharacterName": "Character Name", "PlayerName": "Player Name", "Disposition": "Disposition", "Campaign": "Campaign", "Attributes": "Attributes", "Attribute": "Attribute", "physical": "physical", "Brawn": "Brawn", "BrawnRoll": "Brawn Roll", "Dexterity": "Dexterity", "DexterityRoll": "Dexterity Roll", "social": "social", "Presence": "Presence", "PresenceRoll": "Presence Roll", "Tact": "Tact", "TactRoll": "Tact Roll", "mental": "mental", "Awareness": "Awareness", "AwarenessRoll": "Awareness Roll", "Intelligence": "Intelligence", "IntelligenceRoll": "Intelligence Roll", "spiritual": "spiritual", "Permanent": "Permanent", "Temporary": "Temporary", "Resolve": "Resolve", "ResolveRoll": "Resolve Roll", "Luck": "Luck", "LuckRoll": "Luck Roll", "Dexterity+Awareness": "Dexterity + Awareness", "BaseInitiative": "Base Initiative", "VitalStatistics": "Vital Statistics", "Morality": "Morality", "MoralityRoll": "Morality Roll", "BaseHealth": "Base Health", "Brawn+Luck": "Brawn + Luck", "ExtraHealth": "Extra Health", "Health": "Health", "TotalHealth": "Total Health", "Battered": "Battered", "Current": "Current", "Injured": "Injured", "Wounded": "Wounded", "DamagePenalty": "Damage Penalty", "Skills": "Skills", "Skill": "Skill", "AnimalHandling": "Animal Handling", "Athletics": "Athletics", "Command": "Command", "Construction": "Construction", "Deception": "Deception", "Deduction": "Deduction", "Diplomacy": "Diplomacy", "Dodge": "Dodge", "Domestic": "Domestic", "HandToHand": "Hand to Hand", "Intimidation": "Intimidation", "Knowledge": "Knowledge", "Medical": "Medical", "Melee": "Melee", "Military": "Military", "Observation": "Observation", "Perform": "Perform", "Pilot": "Pilot", "Ranged": "Ranged", "Rogue": "Rogue", "Stealth": "Stealth", "Wilderness": "Wilderness", "AnimalHandlingRoll": "Animal Handling Roll", "AthleticsRoll": "Athletics Roll", "CommandRoll": "Command Roll", "ConstructionRoll": "Construction Roll", "DeceptionRoll": "Deception Roll", "DeductionRoll": "Deduction Roll", "DiplomacyRoll": "Diplomacy Roll", "DodgeRoll": "Dodge Roll", "DomesticRoll": "Domestic Roll", "HandToHandRoll": "Hand to Hand Roll", "IntimidationRoll": "Intimidation Roll", "KnowledgeRoll": "Knowledge Roll", "LanguageRoll": "Language Roll", "MedicalRoll": "Medical Roll", "MeleeRoll": "Melee Roll", "MilitaryRoll": "Military Roll", "ObservationRoll": "Observation Roll", "PerformRoll": "Perform Roll", "PilotRoll": "Pilot Roll", "RangedRoll": "Ranged Roll", "RogueRoll": "Rogue Roll", "StealthRoll": "Stealth Roll", "WildernessRoll": "Wilderness Roll", "Circumstances": "Circumstances", "Advantages+Disadvantages": "Advantages & Disadvantages", "Experience": "Experience", "Unused": "Unused", "Total": "Total", "RangedWeapon": "Ranged Weapon", "InitMod": "Init Mod", "StrikeMod": "Strike Mod", "Damage": "Damage", "Range": "Range", "Magazine": "Magazine", "HR": "HR", "Notes": "Notes", "Armour": "Armour", "Torso": "Torso", "Head": "Head", "Other": "Other", "MovementPenalty": "Movement Penalty", "AwarenessPenalty": "Awareness Penalty", "MeleeWeapon": "Melee Weapon", "ParryMod": "Parry Mod", "Equipment": "Equipment", "Value": "Value", "Rolled": "Rolled", "Success": "Success", "Failure": "Failure", "Bonus": "Bonus", "Effect": "Effect", "current": "current", "max": "max", "strike": "strike", "initiative": "initiative", "InitiativeRoll": "Roll for initiative", "BaseValue": "Base Value" }