Core Combat Powers Skills Background y edit Hidden
character sheet version
1.1 (7/12/2018)
CHARACTERISTICS
Val
Char
Base
 
Roll
STR
 
  STR Roll
 
DEX
 
  DEX Roll
 
CON
 
  CON Roll
 
INT
 
  INT Roll
 
EGO
 
  EGO Roll
 
PRE
 
  PRE Roll
 
OCV
 
DCV
 
OMCV
 
DMCV
 
SPD
 
PD
 
ED
 
REC
 
END
 
BODY
 
STUN
VITAL INFORMATION
HTH damage(STR/5)d6
Lift
STR END Cost
Expend
Reduced END on STR
Presence Attack(PRE/5)d6
MOVEMENT
Type
Combat
Noncombat
Run (12m)
Swim (4m)
H. Leap (4m)
V. Leap (2m)
STUN
20
BODY
20
END
20
Pay END Expend endurance for all active powers
Recover Increase END and STUN by the character's REC value
Phases
1 2 3 4 5 6 7 8 9 10 11 12
OCV
Attack Roll
DCV
OMCV
Mental Attack Roll
DMCV
HIT LOCATION CHART
3d6
Stun
N
Body
To
Roll
Location
X
Stun
X
Hit
PD
/
rPD
ED
/
rED
3-5
Head
x5
x2
x2
-8
/
/
6
Hands
x1
-6
/
/
7-8
Arms
x2
-5
/
/
9
Shoulders
x3
x1
x1
-5
/
/
10-11
Chest
x3
x1
x1
-3
/
/
12
Stomach
x4
x1½
x1
-7
/
/
13
Vitals
x4
x1½
x2
-8
/
/
14
Thighs
x2
x1
x1
-4
/
/
15-16
Legs
x2
-6
/
/
17-18
Feet
x1
-8
/
/
Armor Notes
CHARGES / RESERVES
Name
Name
Refill
Current
Max
Use
Reload
SENSES
 
Inc.
Roll
Perception Roll(9+INT/5)
Perception Roll(9+INT/5)
  Roll Perception
Enhanced Senses
Enhanced Senses
Inc.
Roll
  Use Sense
DEFENSES
Type
Amount
Normal PD
Resistant PD
Normal ED
Resistant ED
Mental Defense
Power Defense
Flash Defense
COMBAT PREVIEW
Start
CSL
Power
Mnvr
Cmod
Range
Rmod
Other
PSL
Half
Final
Damage
OCV
DCV
ATTACKS & MANEUVERS
Maneuver
Phs
OCV
DCV
Dmg
Effects
None
+0
+0
Block
½
+0
+0
Block, Abort
Brace
+0
+0
½
+2 RMod
Disarm
½
-2
+0
Disarm, STR v. STR
Dodge
½
+3
Abort, vs. all attacks
Grab
½
-1
-2
Grab 2 limbs
Grab By
½ †
-3
-4
Move & Grab; +v/10 to STR
Haymaker
½*
+0
-5
+4DC
+4 DCs to attack
Move By
½ †
-2
-2
var
STR/2 + v/10; you take ⅓
Move Through
½ †
-v/10
-3
+v/6
STR + v/6; you take ½ or full
Multiple Attack
1
var
½
Attack multiple times
Set
1
+1
+0
Ranged attacks only
Shove
½
-1
-1
Push 1m per 5 STR
Strike
½
+0
+0
STR or Weapon
Throw
½
+0
+0
Throw w/ STR dmg
Trip
½
-1
-2
Knock target prone
COMBAT SKILL LEVELS
Type
OCV
DCV
OMCV
DMCV
½DC
OTHER MODIFIERS
OCV
½OCV
DCV
½DCV
Velocity
m
COMBAT MODIFIERS
Range (m)
0-8
9-16
17-32
33-64
65-125
126-250
OCV mod
-0
-2
-4
-6
-8
-10
Hit
Shot Targetting
OCV
Location
No Hit Location
-0
--
Normal
-0
3d6
Focus
-4
Focus
Head Shot (Head to Shoulders)
-4
1d6+3
High Shot (Head to Vitals)
-2
2d6+1
Body Shot (Hands to Legs)
-1
2d6+4
Low Shot (Shoulder to Feet)
-2
2d6+7*
Leg Shot (Vitals to Feet)
-4
1d6+12
* Treat a 19 as the Feet Location
 
Targetting
OCV
 
 
Targetting
OCV
Head
-8
 
Stomach
-7
Hands
-6
 
Vitals
-8
Shoulders
-5
 
Thighs
-4
Arms
-5
 
Legs
-6
Chest
-3
 
Feet
-8
PENALTY SKILL LEVELS
Type
RMOD
OCV
DCV
SKILLS
Name
Name
Char
Inc.
Roll
  Use Skill
PERKS & TALENTS
Name
SKILL LEVELS
Type
POWERS & EQUIPMENT
On
Cost
Name
Description
END
y
Use Power
Use Power
Expend
 
Points
 
Base
 
Adv.
 
Active
 
Lim.
 
Real
×
=
÷
=
 
Framework
 
Type
Name
 
Endurance
 
Cost X
Fixed
From
Reserve Name
Auto
Check for use with Pay END
 
Enhancements
 
Ability
Bonus
Ability
Bonus
 
Attack
 
Base
 
Str
 
Man.
 
CSL
 
Extra
 
Total Dice
+
+
+
+
=
Wizard
CV
Type
Cost/Die
Auto Config Most Attack Types
STR
Min.
Killing
Hit Loc.
Extra Pts/Dice
Custom Dice
 
Other
 
Activation
Additional Action
Custom Action
PHYSICAL
Height
Hair
Age
Weight
Eyes
Gender
APPEARANCE
BACKGROUND
PERSONALITY / MOTIVATIONS
QUOTES
EXPERIENCE POINTS
Total Points
Experience Points Earned
Experience Spent
Experience Unspent
POWERS / TACTICS
CAMPAIGN USE
MATCHING COMPLICATIONS
Cost
Complication
CONFIGURATION
END cost for STR
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Alternate Header
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Hit Location: {{hitlocation}}, Stomach
x4 STUN before defenses
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Hit Location: {{hitlocation}}, Vitals
x4 STUN before defenses
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x2 BODY after defenses
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x½ BODY after defenses
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x½ BODY after defenses
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x1 BODY after defenses
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x1 BODY after defenses
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x1 BODY after defenses
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x2 BODY after defenses
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x1 BODY after defenses
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x½ BODY after defenses
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x½ BODY after defenses
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