Main Skills Talents Combat Magic Posessions Notes Sheet

 

 
Name: 
Height Ft: In:
Weight:
 
Experience
Experience: Level
Endurance
Max: Current:
Power Points
Max: Current:
Statistics
 
St
Stat
Bonus
Race
Other
Total
Co
Ag
Qu
SD
Re
In
Pr
 
Race
Race
Blood
Abilities
Profession
Profession
Level
Move
 
BMR
Base
Qu
Other
Total
x2
Run

(-20)
x3
Fast Run

(-40)
x4
Sprint

(-60)
x5
Dash

(-80)
 
Encumbrance
Current Load:
Encumbrance
Max Load
Modifier
Non
0
Light
-10
Medium
-20
Heavy
-30
History & Notes
Notes

 

 
General Character Sheet information
  • Version: 1.0
  • Designed to support online games of High Adventure Role Playing Fantasy © Iron Crown/Guild Companion Publications Ltd. This is an unofficial sheet and the author is not affiliated with ICE/Guild Companion in any way.

 

Roll Buttons & Output
Each skill included in this sheet has a button that will execute a virtual dice roll. The displayed result of the roll, is the final roll. All modifiers that are relevant have been included in the calculation. The messages displayed along with the result tell you which chart or column of the maneuver table to use to find the result.

 

Main Tab
The basic information for the character can be entered and edited on this page. The name, race, profession, stats, endurance, power points, experience & level, movement and encumbrance are included on this tab. There is also an area for character background and notes.
  • When stats are entered, the bonus and totals are automatically calculated.
  • When race is selected, the racial stat bonus is updated and the stat total bonus recalculated. Use the 'Blood' selection to keep track of hybrid characters.
  • When height is entered the characters movement rate is automatically calculated.
  • Encumbrance loads are automaticaly calculated along with the strength total. The current load is calculated as gear is added on the equipment table. Encumbrance penalties are NOT included in the modifiers to skill rolls and should be added to the modifier pop-up when the skills are tested.
  • Experience levels are not enforced by the sheet.
  • Use the 'Other' field to account for talents, magic or other unknowns that could impact bonuses, movement, etc.

 

Skills Tab
Click the '+' button underneath the category header to add a skill to that category. Be sure to enter the Stats that effect the skill as well as the resolution method. The button to the left of the skill name can be used to execute the roll when it is time to test a skill. It is suggested to only add skills that the character has ranks in. This will keep the listing more manageable and make finding a particular skill easier.
  • Rank bonus, stat bonus and total are calculated automatically.
  • The combat skills category list should only be used for combat styles or martial arts styles. Enter all weapons and actual fighting skills on the combat tab!
  • Use the 'Other' field to account for talents, magic or other unknowns that could impact the skill.
  • Sorting of the skill within each category is manual. This is a limitation of the tools that are accessible for creating a dynamic list in the roll20 interface. Use the crossed hammers button to the right below the category list to open edit mode. Drag the items into the sort order you like. Click the crossed hammers to close edit mode.
  • The crossed hammers button also allows you to delete items from a category list. Click the trash can to delete. Click the crossed hammers to end edit mode.
  • When skill are tested by clicking on the round button to the left of the name, there will be a number of pop-up boxes that ask for information. These include a general modifier for entering contextual modifiers. Use this to enter difficulty or encumbrance modifiers. You will also be asked if the armor penatly applies. Click 'yes' to apply the armor penalty.

 

Talents Tab
Click the '+' button underneath the list to add a new talent. Enter notes on the talent if you wish. The effect of the talent is not enforced by the sheet, so you will need to update any skills or other scores that the talent may effect manually. As always, use the 'Other' field.

 

Combat Tab
The characters weapon skills, armor, initiative, defensive bonus and armor penatlies are this tab. The weapons list functions identically to the skill list on the skill tab. It does contain a few additional fields for weapon type, attack type and attack size. Armor can be full suit or piecemeal.
  • Click the '+' button to enter a new weapon. Be sure to fill out the record completely or the attack rolls attached to the button on the left, may not calculate correctly
  • To use full suit armor, enter the information about the armor in the bottom left-most section.
  • To use by the piece armor, click the 'Use Piecemeal' checkbox to switch to the armor by the piece list. Click the '+' to add a piece and fill out the type location, etc. information.
  • Enter shield information in the bottom right-most section. Click the 'in Use' checkbox to include the shield in the characters defensive bonus.
  • Defensive bonus updates automatically.
  • Armor penalties update automatically.
  • Initiative updates automatically.

 

Magic Tab
The characters spell lists and other arcane objects are recorded on this tab. Use the spell list like the weapons list, being sure to enter all fields. If fields are left out the roll for the spell may not calculate correctly.
  • When the button for the spell is clicked, pop-up boxes will ask for the base PP of the spell, any scaling PP and the number of rounds used to cast the spell. This will calculate the time and power modifiers for the specific casting and apply them to the roll.
  • Use the items panel to record information about spell books, enchanted items, etc.

 

Posessions Tab
This where the characters gear and wealth are recorded.
  • Use the equipment and other valuables lists in the same way the skills or weapons lists are used.
  • If the 'Carry' check box is checked, that piece of equipment will be added to the current load field on the main tab. Weight is calculated by multiplying the qty by the weight. Use the single item weight when adding multiples of the same item. If encumbrance is not used in your game, do not check the 'Carry' check box.

 

Notes Tab
Just a nice place to keep notes.

 

 

  Max Skill Ranks 
Name
Stat Mods
Rank
Bns
StBns
Other
Total
Res
Artistic
/
Athletic
/
Combat Combat & M-A Styles Only
/
Concentration
/
General
/
Spcl
/
Spcl
/
Spcl
/
Name
Stat Mods
Rank
Bns
StBns
Other
Total
Res
Influence
/
Mystical Arts
/
Spcl
/
Outdoor
/
Physical
/
Spcl
/
Spcl
/
Subterfuge
/

 

Talent/Ability
Description
Skills Affected

 

Weapons
Weapon Name
Category
Dmg Type
Attk Size
Ranks
Bns
Stats
Other
Total
Defensive Bonus
Armor
Stats
Magic
Other
Total
Armor Penalties
Maneuver
Casting
Initiative
Stats
Magic
Other
Total
 
Armor   Use Piecemeal
Description
Type
DB
Other
Min
Max
Cast
fit
Description
Area
Type
DB
Other
Min
Max
Cast
fit
Shield   In Use
Type
Trained
DB
Other

 

Spells
Sphere
Name
Type
RR
Ranks
Rnk Bns
Stats
Other
Total
Items
Description
Properties

 

Equipment
Description
Carry
Qty
Weight
Treasure
PP
GP
SP
CP
 
Other Valuables
Description
Value

 

{{name}}
{{action}}
{{#roll}}
ROLL: {{roll}}

 

{{/roll}} {{#rollWasCrit() roll}}
Exploding Roll!
{{#rollTotal() all 1}}
All or Nothing Roll!
{{/rollTotal() all 1}} {{#rollTotal() bns 1}}
Bonus Roll!
{{/rollTotal() bns 1}} {{#rollTotal() cbt 1}}
Combat Roll!
{{/rollTotal() cbt 1}} {{#rollTotal() per 1}}
Percent Roll!
{{/rollTotal() per 1}} {{#rollTotal() res 1}}
RR Roll!
{{/rollTotal() res 1}} {{#rollTotal() spc 1}}
Special Roll!
{{/rollTotal() spc 1}} {{#rollTotal() var 1}}
Varies Roll!
{{/rollTotal() var 1}} {{#allprops() name action roll fumble all bns cbt per res spc var}}
{{key}}: {{value}}
{{/allprops() name action roll fumble all bns cbt per res spc var}} {{/rollWasCrit() roll}} {{#^rollWasCrit() roll}} {{#rollWasFumble() roll}}
Fumble!
{{/rollWasFumble() roll}} {{#^rollWasFumble() roll}} {{#rollWasCrit() roll}}
Exploding Roll!
{{/rollWasCrit() roll}} {{#rollTotal() all 1}}
All or Nothing Roll!
{{/rollTotal() all 1}} {{#rollTotal() bns 1}}
Bonus Roll!
{{/rollTotal() bns 1}} {{#rollTotal() cbt 1}}
Combat Roll!
{{/rollTotal() cbt 1}} {{#rollTotal() per 1}}
Percent Roll!
{{/rollTotal() per 1}} {{#rollTotal() res 1}}
RR Roll!
{{/rollTotal() res 1}} {{#rollTotal() spc 1}}
Special Roll!
{{/rollTotal() spc 1}} {{#rollTotal() var 1}}
Varies Roll!
{{/rollTotal() var 1}} {{#allprops() name action roll fumble all bns cbt per res spc var}}
{{key}}: {{value}}
{{/allprops() name action roll fumble all bns cbt per res spc var}} {{/^rollWasFumble() roll}} {{/^rollWasCrit() roll}}