Aiming Stats
Targeting Systems
The maximum number of shots that can be fired in
one turn (by a regular person).
The minimum number of shots is 1.
!: minimum RoF is 1/4 of the maximum, rounded up.
mxn: fires the first number of shots, which each then
split into the second number (eg. shotguns)
Jet: shoots a continuous stream of fluid. See page 106.
Fixed scopes, aim at least as many turns as the scope's bonus.
See B412
Hit Location
The modifier is applied AFTER location, grapple, shield, chinks in armor have been applied.
For information on Relative SM see http://www.sjgames.com/gurps/faq/FAQ4-3.html#SS3.4.2.23
Humanoid Low Tech, see LT100-103.
Martial Arts, see MA137
Cover
Maneuvers and Posture
Maneuver
All-Out Attack
Handedness
Mounted
When mounted, use lower value of Weapon or Riding Skill. See B397
Maneuvers and Posture
Maneuver
Other Actions
NOTE: You only Aim and wait on a single hex!
See B548
Handedness
NOTE:If not stabilized, the total of Accuracy, Aim, Bracing, and Targeting systems can't exceed vehicle's stability rating (SR). See B469 and B548
Maneuvers and Posture
Maneuver
Defender's Posture
Attacker's Action
Defense Bonus
Other Actions
Situation
Defender's Equipment
Attacker's Equipment
Spell Modifiers
Afflictions & Conditions
Visibility
Afflictions & Conditions
Task Modifiers
Language skills: Fast-Talk, Public Speaking, Research, Speed-Reading, teaching, and Writing.
Artistic Skills: Poetry, Singing, etc.