{ "adult-2": "Adult+1", "age": "Age", "agility": "Agility", "agility-abbr": "Agi", "agility-abbr-u": "AGI", "animal-handling": "Animal Handling", "api-dice": "api dice", "api-dice-title": "Use API Dice Roller. (API is a Pro feature) 'Forbidden Lands Year-Zero Die Roller' script must be installed.", "appearance-u": "APPEARANCE", "armor": "Armor", "armor-helmet": "ARMOR/HELMET", "armor-rating": "Armor Rating", "armor-rating-abbr": "AR", "armor-rating-total": "Total GEAR dice included for armor1 + armor2 + armor3 + armor4. @{ar}", "armor-rating-u": "ARMOR RATING", "armor-roll": "Armor Roll", "armor-type": "Armor Type", "armor1-bonus": "Record the armor's CURRENT bonus up to MAX (adjusts GEAR dice). @{armor1_bonus}", "armor1-bonus-max": "Record the armor's UNDAMAGED bonus. @{armor1_bonus_max}", "armor1-bonus-misc": "Miscellaneous bonus modifier (adjusts SKILL dice). @{armor1_damage}", "armor1-bonus-total": "Total GEAR and SKILL dice included for armor1. @{armor1_ar}", "armor2-bonus": "Record the armor's CURRENT bonus up to MAX (adjusts GEAR dice). @{armor2_bonus}", "armor2-bonus-max": "Record the armor's UNDAMAGED bonus. @{armor2_bonus_max}", "armor2-bonus-misc": "Miscellaneous bonus modifier (adjusts SKILL dice). @{armor2_damage}", "armor2-bonus-total": "Total GEAR and SKILL dice included for armor2. @{armor2_ar}", "armor3-bonus": "Record the armor's CURRENT bonus up to MAX (adjusts GEAR dice). @{armor3_bonus}", "armor3-bonus-max": "Record the armor's UNDAMAGED bonus. @{armor3_bonus_max}", "armor3-bonus-misc": "Miscellaneous bonus modifier (adjusts SKILL dice). @{armor3_damage}", "armor3-bonus-total": "Total GEAR and SKILL dice included for armor3. @{armor3_ar}", "armor4-bonus": "Record the armor's CURRENT bonus up to MAX (adjusts GEAR dice). @{armor4_bonus}", "armor4-bonus-max": "Record the armor's UNDAMAGED bonus. @{armor4_bonus_max}", "armor4-bonus-misc": "Miscellaneous bonus modifier (adjusts SKILL dice). @{armor4_damage}", "armor4-bonus-total": "Total GEAR and SKILL dice included for armor4. @{armor4_ar}", "arms-length-abbr": "Arm's L.", "arrows": "Arrows", "artifact": "Artifact Dice", "artifact-bonus": "Artifact Bonus", "attack": "Attack", "attack-abbrv": "Attk", "attr-abbr": "Attr", "attribute-score": "Attribute Score", "attribute-u": "ATTRIBUTES", "bane": "Bane", "base": "Base", "base-attr-abbr": "Base/Attr", "base-attribute-dice": "Base/Attribute Dice", "base-dice": "Base Dice", "beasts-u": "BEASTS", "body": "Body", "bonus": "Bonus", "bonus-abbr": "Bon", "bread": "Bread", "carried": "Carried", "carried-abbr": "Carr", "carry": "Carry", "character": "Character", "clear-dice-pool": "Clear Dice Pool", "close": "[close]", "close-announcements": "Close Announcements", "cloth": "Cloth", "clothing": "Clothing", "coins-carried": "Coins Carried", "coins-u": "COINS", "cold": "Cold", "condition-cold": "When the cold is bitter and you don’t have enough shelter, you have to roll ENDURANCE regularly. @{cold}", "condition-hungry": "You must eat a ration of food at least once every day. After a day without food, you become HUNGRY. @{hungry}", "condition-sleepy": "You need to sleep for at least one Quarter Day of each day. After one day without sleep, you become SLEEPY. @{sleepy}", "condition-thirsty": "You must drink a ration of water at least once per day. After a day without water, you become THIRSTY. @{thirsty}", "condition-u": "CONDITIONS", "consumable": "Consumable", "consumable-note": "**note:** be sure to manually reduce the consumable die on the sheet if you roll bane of 1 or 2.", "consumable-u": "CONSUMABLES", "copper": "Copper", "crafting": "Crafting", "crafting-monster": "Crafting", "critical-injuries": "Critical Injuries", "critical-u": "CRITICAL INJURIES", "current": "Current", "current-preset": "Current Preset", "custom-roll": "Custom Roll", "d66-roll": "D66 Roll", "damage": "Damage", "damage-abbr": "Dmg", "dark-secret": "Dark Secret", "defense-rating": "Defense Rating", "description": "Description", "dice-only": "Dice Only", "dice-pool": "Dice Pool", "dice-pool-u": "DICE POOL", "die": "Die", "die-10": "d10", "die-10-u": "D10", "die-12": "d12", "die-12-u": "D12", "die-6": "d6", "die-6-u": "D6", "die-66": "d66", "die-66-u": "D66", "die-8": "d8", "die-8-u": "D8", "distant": "Distant", "dmg-abbr": "Dmg", "don": "Don", "duration": "Duration", "effects": "Effects", "empathy": "Empathy", "empathy-abbr": "Emp", "encumbrance": "Encumbrance", "encumbrance-current-abbr": "Current Encum", "endurance": "Endurance", "endurance-monster": "Endurance", "epic": "Epic", "experience-u": "EXPERIENCE", "extra-damage": "Toggle extra damage tracking (25-48)", "face": "Face", "features": "Features", "fish": "Fish", "flour": "Flour", "food": "Food", "function-u": "FUNCTIONS", "fur": "Fur", "gea-u": "GEAR", "gear": "Gear", "gear-bonus": "Gear Bonus", "gear-dice": "Gear Dice", "gear-notes": "Gear/Notes", "gear-weight": "Gear Weight", "general-abbrv": "Gen", "glass": "Glass", "gold": "Gold", "grain": "Grain", "grip": "Grip", "healing": "Healing", "healing-time": "Healing Time", "heavy-abbr": "H", "herbs": "Herbs", "hirelings-u": "HIRELINGS", "hungry": "Hungry", "ingredients": "Ingredients", "injury": "Injury", "insight": "Insight", "iron": "Iron", "iron-ore": "Iron Ore", "item": "Item", "kin": "Kin", "latest-announcements": "Latest Announcements", "leather": "Leather", "legendary": "Legendary", "lethal": "Lethal", "light-abbr": "L", "location": "Location", "logo-forbidden-lands": "FORBIDDEN LANDS", "long": "Long", "lore": "Lore", "lvl-abbr": "Lvl", "manipulation": "Manipulation", "marksmanship": "Marksmanship", "marksmanship-abbr": "Marks.", "max-abbr": "Max", "meat": "Meat", "melee": "Melee", "melee-as-distance": "Melee", "melee-as-skill": "Melee", "melee-monster": "Melee", "might": "Might", "might-monster": "Might", "mighty": "Mighty", "misc-abbr": "Misc", "misc-gear-abbr": "Misc Gear", "misc-skill-abbr": "Misc Skill", "monster": "Monster", "monster-attack": "Monster Attack", "monster-attacks-u": "MONSTER ATTACKS", "monster-name": "Monster's Name/Type", "moun-u": "MOUNT", "mount": "Mount", "mounted": "Mounted", "mounts-gear": "Mount's Gear", "move": "Move", "move-type": "Move Type", "movement": "Movement", "name": "Name", "near": "Near", "no": "No", "no-damage": "No Damage", "no-willpower": "No Willpower", "normal-abbr": "N", "not-applicable-abbr": "n/a", "note-description": "Note's description", "note-name": "Note's name", "notes": "Notes", "notes-text": "notes...", "notes-u": "NOTES", "number-abbr": "Num", "of-arrows": "of Arrows", "of-food": "of Food", "of-torches": "of Torches", "of-water": "of Water", "old-3": "Old+2", "old-announcements": "Old Announcements", "older": "[older]", "on-mount": "Gear on Mount", "one-hand-abbr": "1H", "other": "Other", "out-of-arrows": "Out of Arrows", "out-of-food": "Out of Food", "out-of-torches": "Out of Torches", "out-of-water": "Out of Water", "pack-rat": "Pack Rat Talent?", "pack-rat-title": "You can carry additional items.", "parry": "Parry", "pc-name": "PC's name", "performance": "Performance", "personal": "Personal", "pride": "Pride", "pride-roll": "Pride Roll", "production-outcome": "Production/Outcome", "profession": "Profession", "profession-abbrv": "Prof", "push": "Push", "push-dice": "Push the Dice!", "push-query": "Is the Dice Pool correct...? (hint:remove successes and bane) |Yes - Submit to Roll.,Dice Pool is correct.|No - Cancel.,Dice Pool needs to be corrected.", "pushes-the-roll": "Pushes the Roll", "quantity-abbr": "Qty", "range": "Range", "ranged": "Ranged", "rank": "Rank", "rank-1-pack-rat": "Rank 1 (+2)", "rank-2-pack-rat": "Rank 2 (+5)", "rank-3-pack-rat": "Rank 3 (+10)", "rating": "Rating", "rating-abbr": "Rat", "relationship-description": "Describe the relationship.", "relationships-u": "RELATIONSHIPS", "reputation": "Reputation", "reputation-bonus": "How well known are you? @{reputation}", "reputation-roll": "Reputation Roll", "reset-dice": "Reset dice pool.", "roll": "Roll", "roll-agility": "Agility Roll", "roll-dice": "Roll the Dice!", "roll-dice-66": "Roll d66!", "roll-dice-api": "Roll API Dice!", "roll-empathy": "Empathy Roll", "roll-strength": "Strength Roll", "roll-wits": "Wits Roll", "salary": "Salary copper/day", "scouting": "Scouting", "selected": "Selected", "settings": "Settings", "sheet-version-announcements": "Sheet version and announcements", "shield": "Shield", "shield-bonus": "Record the shield's CURRENT bonus up to MAX (adjusts GEAR dice) @{shield1_bonus}", "shield-bonus-max": "Record the shield's UNDAMAGED bonus. @{shield1_bonus_max}", "shield-bonus-misc": "Miscellaneous bonus modifier (adjusts SKILL dice). @{shield1_bonus_misc}", "shield-bonus-total": "Total BASE, GEAR, and SKILL dice included for Parry|Shove. @{shield1_bonus_total}", "shield-u": "SHIELD", "short": "Short", "shove": "Shove", "show-hide": "show/hide", "silver": "Silver", "skill": "Skill", "skill-dice": "Skill Dice", "skill-level": "Skill Level", "skill-u": "SKILLS", "skills-list": "animal-handling,crafting,endurance,healing,insight,lore,manipulation,marksmanship,melee,might,move,performance,scouting,sleight-of-hand,stealth,survival", "sleepy": "Sleepy", "sleight-of-hand": "Sleight of Hand", "sort-skills": "Sort Skills by Attribute:", "sort-stockpile": "Sort Stockpile resources alphabetically:", "spell": "Spell", "spell-name": "Spell's name", "spell-u": "SPELLS", "stealth": "Stealth", "stockpile-list": "iron-ore,fur,flour,iron,leather,grain,silver,cloth,meat,gold,wool,fish,stone,food,vegetables,glass,bread,tallow,wood,water,herbs", "stockpile-u": "STOCKPILE", "stone": "Stone", "strength": "Strength", "strength-abbr": "Str", "strength-abbr-u": "STR", "stronghold": "Stronghold", "stronghold-notes-u": "STRONGHOLD NOTES", "stronghold-u": "STRONGHOLD", "success": "Success", "success-1": "1 Success", "success-2": "2 Successes", "success-3": "3 Successes", "success-4": "4 Successes", "survival": "Survival", "talent-u": "TALENTS", "tallow": "Tallow", "thirsty": "Thirsty", "time-limit": "Time Limit", "tiny-abbr": "T", "torches": "Torches", "total": "Total", "total-abbr": "Tot", "two-hand-abbr": "2H", "type": "Type", "type-name": "Type/Name", "units": "Units", "update-dice-pool": "Update the dice pool. Use the 'Roll' button to roll the dice.", "vegetables": "Vegetables", "version-announcements": "Sheet version and announcements", "water": "Water", "weapon": "Weapon", "weapon-bonus": "Record the weapon's CURRENT bonus up to MAX (adjusts GEAR dice). @{repeating_weapons_$X_weapon_bonus}", "weapon-bonus-max": "Record the weapon's UNDAMAGED bonus. @{repeating_weapons_$X_weapon_bonus_max}", "weapon-bonus-misc": "Miscellaneous bonus modifier (adjusts GEAR dice). @{repeating_weapons_$X_weapon_bonus_misc}", "weapon-bonus-total": "Total GEAR dice included with the attack. @{repeating_weapons_$X_weapon_bonus_total}", "weapon-damage": "Damage as per weapon tables. @{repeating_weapons_$X_weapon_damage}", "weapon-damage-misc": "Miscellaneous damage modifier. @{repeating_weapons_$X_weapon_damage_misc}", "weapon-damage-total": "Total damage included with the attack. @{repeating_weapons_$X_weapon_damage_total}", "weapon-skill-misc": "Miscellaneous attack modifier (adjusts SKILL dice). @{repeating_weapons_$X_weapon_skill_misc}", "weapon-skill-total": "Total SKILL dice included with the attack. @{repeating_weapons_$X_weapon_skill_total}", "weapon-type-base": "BASE dice as per weapon/skill type. @{repeating_weapons_$X_weapon_base_total}", "weapon-type-skill": "SKILL dice as per weapon/skill type. @{repeating_weapons_$X_weapon_skill_value}", "weapon-u": "WEAPONS", "weapons": "Weapons", "weight-abbr": "Wt", "whisper-macro": "Whisper roll?", "whisper-nothing": "Do not whisper rolls(default).", "whisper-options": "Whisper Options:", "whisper-options-api": "API Whisper Options:", "whisper-query": "Use a query.", "whisper-rolls": "Whisper all rolls to the GM.", "willpower": "Willpower", "willpower-abbr": "Will", "willpower-spent-abbr": "WP Spent", "willpower-total-abbr": "Total WP", "willpower-u": "WILLPOWER", "wits": "Wits", "wits-abbr": "Wit", "wood": "Wood", "wool": "Wool", "yes": "Yes", "yes-1": "Yes,-1", "young-1": "Young" }