Fallout PnP, 3.5
   
    
   
   

Primary Statistics

Racial
Statistic Dice
Roll
Total +/- Base Minimum Maximum
Strength (ST)
Perception (PE)
Endurance (EN)
Charisma (CH)
Intelligence (IN)
Agility (AG)
Luck (LK)

Secondary Statistics

Statistic Total +/- Base Formula
Action Points
Sequence
Carry Weight
Critical Chance
Healing Rate
Implant Endurance
Melee Damage
Resistance Electricity
Resistance Gas
Resistance Poison
Resistance Radiation

Experience

Level Experience Points Next Level
Karma Perks Every level(s) Skill Points per level

Skills

Roll Skill TAG Total +/- Base Formula
Athletics
Detection
Pilot
Gambling
Small Guns
Big Guns
Energy Weapons
Melee Weapons
Unarmed
Throwing
Traps
Sneak
Steal
Lockpick
Computer Science
Survival
Wilderness Lore
Doctor
Nature Sciences
Animalism
Herbalism
Repair
Robotics
Electronics
Weaponsmith
Armorsmith
Barter
Intimidation
Charm
Deception
Leadership
Investigation

Armor

Armor Class +/- Base (=AG)
 
Total +/- Base
Threshold Resistance Threshold Resistance Threshold Resistance
Normal
Laser
Fire
Plasma
Explosion
Condition

Condition

Current Hit Points
Maximum +/- From Level Per Level Base
3 +
1/2 EN
15 +
(ST + (EN x2))
Rads
Poison

Weapons

Left Hand

Roll Weapon Range
Skill Damage Dice Number of Dice Damage Bonus
Single Targeted Burst
AP Cost
Ammo Rounds Bullets in Burst +/-
  
Condition

Right Hand

Roll Weapon Range
Skill Damage Dice Number of Dice Damage Bonus
Single Targeted Burst
AP Cost
Ammo Rounds Bullets in Burst +/-
  
Condition

Perks

Inventory

Item Weight Amount

Item Weight Amount