Name: Colors: Playbook:


     


Look

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House & Obligation


Virtue

Ritual


Shadow Track

  • Lash out a friend
  • Break something valuable
  • Escalate a delicate situation
  • Question a friend's loyalty
  • Steal something valuable
  • Reject a tradition of Dragonia


  • Blame a friend for your mistakes
  • Mock or belittle someone vulnerable
  • Seek isolation or solitude
  • hide something from your friends
  • Avoid a difficult task
  • Exaggerate the danger of the situation

Shadowself

You've held your tongue for too long. You have the best plans to move your Clutch forward and no one knows the history of Dragonia better than you do. Make sure your clutch knows how smart you truly are. You are The Academic. Return from your Shadowself when a friend convinces you to admit that you don’t have all the answers.

Fellowship

guided your Clutch when you were lost in the capital. Explain how they exemplified your virtue and give them a Friendship Gem.
showed you the threat the Darkness posed by getting your snout out of a book. Give them a Friendship Gem.
doesn’t understand dragon history and the importance of the old ways; you will teach them all you can. Take a Friendship Gem from them.

Adult Advancement

1. Raw Scaled Drake

Moons +0
take another move from your playbook
take +1 to any stat (max +3)
advance your signature move

2. Winged Drake

Moons +0
take another move from your playbook
take +1 to any stat (max +3)
advance your signature move

3. Long-Toothed
Dragon

Moons +1
take another move from another playbook
take +1 to any stat (max +3)
advance your signature move

4. Bearded Dragon

Moons +2
take a ritual of your House
advance your signature move

5. Elder Dragon

Moons +3
your House dedicates a stronghold to you
retire your character; arise as a Mystic
or Ancient

Academic Moves

Field of Expertise : You carry one of the Great Tomes of Dragon Knowledge. Mark which one you keep with you always :

When you consult the tomes you carry for information, tell the DM what you find and roll +tomes consulted. On a 10+, the information is accurate and complete; take +1 forward to act on the answers. On a 7–9, something is missing or mythic, useful but not everything you need. On a miss, you’ve got something terribly wrong; the DM will let you know what you got wrong when you need to know.

Signature Move Advancement : Mark a new tome of knowledge. Tell the DM which dragon gave you this new source of wisdom.

When you stand up to an older dragon by reminding them of debts and obligations long forgotten, roll +Cunning instead of +Courage.

When you listen closely to a magic ritual, roll +Cunning. On a 10+ ask 2. On a 7–9, ask 1. Take +1 forward to acting on the answers. On a miss, the ritual ensnares you, the DM will tell you how.
    • What arcane effects does the ritual have ?
    • How can I disrupt the ritual ?
    • Who is the intended target ?
    • How could I reproduce this ritual ?

When you go to your friends for advice about a specific problem, give them a Friendship Gem and hear what they have to say. If you followtheir advice, tell them to mark experience; you get a +1 ongoing to see it through. If you ignore their advice, mark a Shadow.

When you study a Bearded or Elder Dragon, add these questions to the move study another dragon :
    • What is whispered about you within your House ?
    • How are you vulnerable to the Darkness ?
    • Who in Dragonia opposes your goals and machinations ?


     


Look

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House & Obligation


Virtue

Ritual


Shadow Track

  • Lash out a friend
  • Break something valuable
  • Escalate a delicate situation
  • Question a friend's loyalty
  • Steal something valuable
  • Reject a tradition of Dragonia


  • Blame a friend for your mistakes
  • Mock or belittle someone vulnerable
  • Seek isolation or solitude
  • hide something from your friends
  • Avoid a difficult task
  • Exaggerate the danger of the situation

Shadowself

More than an artist, you are a machinist. You see dragons as tools to be wielded, manipulated, and forced to see their true potential. Make sure your clutch sees your vision for Dragonia. You are The Crafter. Return from your Shadowself when a friend convinces you to admit that you care more about dragons than objects.

Fellowship

asked you to craft something useful for your Clutch. Explain what it is, and take a Friendship Gem from them.
inspired you to leave your workshop to fight against the Darkness. Explain how they exemplified your virtue, and give them a Friendship Gem.
has your back when your tinkering gets you into trouble. Explain how they exemplified your virtue, and give them a Friendship Gem.

Adult Advancement

1. Raw Scaled Drake

Moons +0
take another move from your playbook
take +1 to any stat (max +3)
advance your signature move

2. Winged Drake

Moons +0
take another move from your playbook
take +1 to any stat (max +3)
advance your signature move

3. Long-Toothed
Dragon

Moons +1
take another move from another playbook
take +1 to any stat (max +3)
advance your signature move

4. Bearded Dragon

Moons +2
take a ritual of your House
advance your signature move

5. Elder Dragon

Moons +3
your House dedicates a stronghold to you
retire your character; arise as a Mystic
or Ancient

Crafter Moves

Dragon Trade : You are known for your gifts in the draconic arts. Mark two mediums you have dedicated yourself to from the list below :



When you create something in your medium, roll +Cunning. On a 10+, pick 2. On a 7–9, pick one.
    ◈ Your creation is durable
    ◈ Your creation is attractive
    ◈ Your creation is functional

Signature Move Advancement : Mark two new mediums. Tell the DM which dragon helped you to master these new materials.

When you study another dragon after complimenting them on a unique feature or object they possess, roll +Cunning instead of +Charm.

When you repair broken equipment or machinery, roll +Cunning. On a 10+, you do it, no problem. On a 7–9, it’s possible to get it moving again, but only at a cost. The DM will tell you what you have to do to fix it up. On a miss, something vital is missing or permanently broken.

When you create (and describe) a work of art, you can call upon the Moons and store the effects inside your piece. Name an event that will activate the item, and the magic will be released when it is triggered.

You collect odds and ends, including bits of armament and ancient artifacts, just in case the inspiration strikes. When you search your saddlebag for something small enough to be carried with you, roll +Cunning. On a 10+, you have just the thing, or close enough. On a 7–9, you have something similar, but it’s incomplete or flawed. On a miss, you’ve used it recently, but you might be able to get it back.


     


Look

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House & Obligation


Virtue

Ritual


Shadow Track

  • Lash out a friend
  • Break something valuable
  • Escalate a delicate situation
  • Question a friend's loyalty
  • Steal something valuable
  • Reject a tradition of Dragonia


  • Blame a friend for your mistakes
  • Mock or belittle someone vulnerable
  • Seek isolation or solitude
  • hide something from your friends
  • Avoid a difficult task
  • Exaggerate the danger of the situation

Shadowself

You are fast, furious, and unstoppable. No danger is too great for you to face, and you don’t need a Clutch to slow you down. Make sure your clutch always sees you out in front. You are The Daredevil. Return from your Shadowself when a friend convinces you to admit that you need your Clutch.

Fellowship

made you feel welcome in the Clutch when your beast companion fell ill. Explain how they exemplified your virtue, and give them a Friendship Gem.
taught you not to underestimate the Darkness. Explain how they exemplified your virtue, and give them a Friendship Gem.
You saved from a dangerous monster. Take a Friendship Gem from them.

Adult Advancement

1. Raw Scaled Drake

Moons +0
take another move from your playbook
take +1 to any stat (max +3)
advance your signature move

2. Winged Drake

Moons +0
take another move from your playbook
take +1 to any stat (max +3)
advance your signature move

3. Long-Toothed
Dragon

Moons +1
take another move from another playbook
take +1 to any stat (max +3)
advance your signature move

4. Bearded Dragon

Moons +2
take a ritual of your House
advance your signature move

5. Elder Dragon

Moons +3
your House dedicates a stronghold to you
retire your character; arise as a Mystic
or Ancient

Daredevil Moves

Beast Companion : You find yourself in precarious situations that other dragonkin avoid, but your beast companion will follow you anywhere. Just like other wildlife in Dragonia, your beast companion has aspects of many different animals. Choose up to three. If you only circle one, other creatures of Dragonia will view your companion as a monster, but somehow you two manage.









Abilities :

Signature Move Advancement : Mark a new ability for your beast companion. Tell us how your beast companion discovered (or grew into) their newfound talents.

Take +1 ongoing to acting despite danger to overcome physical obstacles.

When you charge headfirst into a dangerous situation, roll +Courage. On a hit, ask the DM one or more questions from the following list. Take +1 forward to act on the answers. On a 10+, ask 2. On a 7–9, ask 1 :
    • Where’s my best escape route/way in/way past ?
    • What should I be on the lookout for ?
    • Who’s in control here ?
On a miss, someone gets the jump on you before you can get your bearings, putting you in a tough spot and separating you from your friends.

When you attempt to escape any form of physical entrapment, roll +Courage. On a 10+, you escape. On a 7-9, you slip away, but you leave something important behind or attract unwanted attention; the DM will tell you which. On a miss, you still get away, but the costs are great: mark a Shadow.

When a fellow dragon is about to mark a Shadow, you can mark off a Shadow on your Shadow Track instead. You don’t have to act on the Shadow, but it stays marked until you clear your Shadow Track.


     


Look

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House & Obligation


Virtue

Ritual


Shadow Track

  • Lash out a friend
  • Break something valuable
  • Escalate a delicate situation
  • Question a friend's loyalty
  • Steal something valuable
  • Reject a tradition of Dragonia


  • Blame a friend for your mistakes
  • Mock or belittle someone vulnerable
  • Seek isolation or solitude
  • hide something from your friends
  • Avoid a difficult task
  • Exaggerate the danger of the situation

Shadowself

You are pure and one with nature. Dragonia is a distant memory, a false artifice obscuring the true destiny of the land. Make sure your clutch knows how much you value the wild over Dragonia. You are The Nature Adept. Return from your Shadowself when a friend convinces you to acknowledge the value of dragon culture.

Fellowship

was a voice of reason in your Clutch when dealing with older dragons. Explain how they exemplified your virtue, and give them a Gem.
helped you defend a sacred space against the Darkness. Explain how they exemplified your virtue, and give them a Gem.
You have taught to listen to an animal of the wilds. Tell them which wild creature. Take a Gem from them.

Adult Advancement

1. Raw Scaled Drake

Moons +0
take another move from your playbook
take +1 to any stat (max +3)
advance your signature move

2. Winged Drake

Moons +0
take another move from your playbook
take +1 to any stat (max +3)
advance your signature move

3. Long-Toothed
Dragon

Moons +1
take another move from another playbook
take +1 to any stat (max +3)
advance your signature move

4. Bearded Dragon

Moons +2
take a ritual of your House
advance your signature move

5. Elder Dragon

Moons +3
your House dedicates a stronghold to you
retire your character; arise as a Mystic
or Ancient

NatureAdept Moves

Wild speech : You share this world with beasts and creatures of the wild. The calls of these creatures are a second language to you. You can understand and communicate with animals in a basic tongue of the land, allowing you to study them, insist they accept your help, and mislead or trick them as if they were dragons.

Signature Move Advancement : Mark one of the following as an additional native tongue : stone, water, earth, fire, wind, ice, wood, or metal. Tell the DM how you mastered a new language of the elements.

When you act despite danger while traveling through the wild, roll +Charm instead of +Courage.

You have attracted the attention of the land itself. A small spirit guide follows you wherever you go, offering aid and counsel. When you ask your spirit guide for advice, roll +Charm. On a 10+, mark experience and take +1 forward if you follow its guidance. On a 7–9, take a +1 forward if you do as it says and mark a Shadow if you don’t. On a miss, the spirit is insistent; if you ignore its advice, it leaves your side until you are able to make amends.

When you keep still in natural surroundings, you blend in and are nearly invisible. Enemies cannot spot you until you move or speak.

When you commune with the spirits native to the land, roll +Charm. On a 10+, they impart their wisdom upon you; ask two of the following questions. On a 7–9, ask 1. On a miss, the spirits are in trouble and need help with a ritual of their own.
    • How can I nurture this place ?
    • What does this place want from us ?
    • What last visited this place ?
    • What spirits dance here ?


     


Look

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House & Obligation


Virtue

Ritual


Shadow Track

  • Lash out a friend
  • Break something valuable
  • Escalate a delicate situation
  • Question a friend's loyalty
  • Steal something valuable
  • Reject a tradition of Dragonia


  • Blame a friend for your mistakes
  • Mock or belittle someone vulnerable
  • Seek isolation or solitude
  • hide something from your friends
  • Avoid a difficult task
  • Exaggerate the danger of the situation

Shadowself

You are magnetic and persuasive. You know dragonkin cannot be trusted any more than the Darkness can; you may have to traffic in lies and backroom deals to get things done. Make sure your clutch knows you are willing to sacrifice their feelings to get the job done. You are the Seer. Return from your Shadowself when a friend convinces you to trust a dragon you do not know.

Fellowship

’s knowledge is unparalleled within the Clutch, but they do not see the danger ahead. Take a Gem from them.
helped save you from the Darkness. Explain how they exemplified your virtue. Give them a Gem.
You dreamed of long before you two met. Tell them what the dream was about and take a Gem from them.

Adult Advancement

1. Raw Scaled Drake

Moons +0
take another move from your playbook
take +1 to any stat (max +3)
advance your signature move

2. Winged Drake

Moons +0
take another move from your playbook
take +1 to any stat (max +3)
advance your signature move

3. Long-Toothed
Dragon

Moons +1
take another move from another playbook
take +1 to any stat (max +3)
advance your signature move

4. Bearded Dragon

Moons +2
take a ritual of your House
advance your signature move

5. Elder Dragon

Moons +3
your House dedicates a stronghold to you
retire your character; arise as a Mystic
or Ancient

Seer Moves

Haunting Visions : You are haunted by visions of the Darkness. At the start of the session, roll +Charm. On a hit, you’ve seen a vision of the Darkness that will aid your Clutch’s efforts; learn something useful and interesting about the tasks at hand. On a 10+, you’ve seen the true face of the Darkness; ask the DM a followup question as well. On a miss, your vision is too dark to aid you; the future it foretells is grim and painful.

Signature Move Advancement : Mark a new feature for your visions. When you roll Haunting Vision, you may:

Tell the DM which dragons helped you gain the strength to master your visions.

When you mislead or trick a dragon corrupted by the Darkness, roll +Charm instead of +Cunning.

Return a Gem and ask the Darkness for something you need. The DM will tell you what it costs. If you pay the price, the Darkness will deliver it.

Add the following options to study another dragon before they have seen you :
    • What secrets is your character hiding ?
    • What has the Darkness offered to you in your moments of weakness ?
    • How do you think we are alike ?

When you consume a piece of the Darkness, roll +Charm. On a hit, the Darkness gives you a vision and answers your questions.

On a hit, choose one from the list below. On a 10+, choose two. The visions…
    • … are lucid and detailed; clear a Shadow.
    • … show you what you need to do; take +1 forward to do it.
    • … reveal the role a dragon will play in the events to come; give +1 forward to a Clutchmate.

On a 7-9, choose one from the list below as well. The visions…
    • … corrupt your soul; mark a Shadow.
    • … distance you from others; return a Gem.
    • … attack your weakened body, take -1 forward.

On a miss, you attract the attention of the Darkness itself.


     


Look

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House & Obligation


Virtue

Ritual


Shadow Track

  • Lash out a friend
  • Break something valuable
  • Escalate a delicate situation
  • Question a friend's loyalty
  • Steal something valuable
  • Reject a tradition of Dragonia


  • Blame a friend for your mistakes
  • Mock or belittle someone vulnerable
  • Seek isolation or solitude
  • hide something from your friends
  • Avoid a difficult task
  • Exaggerate the danger of the situation

Shadowself

You are unstoppable, a hurricane whose might will singlehandedly shatter the Darkness. Dragonia must be protected and no one else is strong enough to help you. Make sure the clutch knows you are the only one who can save Dragonia. You are The Warrior. Return from your Shadowself when a friend convinces you to ask your Clutch for help.

Fellowship

has recently joined your Clutch and you are training them in the art of capital politics. Take a Gem from them.
has stood by your side in a fight against a monster of the Darkness. Explain how they exemplified your virtue. Give them a Gem.
was there when you were most vulnerable. Give them a Gem.

Adult Advancement

1. Raw Scaled Drake

Moons +0
take another move from your playbook
take +1 to any stat (max +3)
advance your signature move

2. Winged Drake

Moons +0
take another move from your playbook
take +1 to any stat (max +3)
advance your signature move

3. Long-Toothed
Dragon

Moons +1
take another move from another playbook
take +1 to any stat (max +3)
advance your signature move

4. Bearded Dragon

Moons +2
take a ritual of your House
advance your signature move

5. Elder Dragon

Moons +3
your House dedicates a stronghold to you
retire your character; arise as a Mystic
or Ancient

Warrior Moves

Scales of Honor : You have dedicated your life to the betterment of Dragonia. Choose one boon :

Mark a Shadow each time you conceal or hide one or more of your boons.

Signature Move Advancement : Mark a new boon. Tell the DM which of your adventures has earned you such an honor.

When you face an enemy in combat, roll +Courage. On a hit, you can ask the DM questions. Whenever you act on one of the DM’s answers, take +1. On a 10+, ask 2. On a 7–9, ask 1 :
    • Which enemy is most vulnerable to me ?
    • Which enemy is the biggest threat ?
    • What’s my enemy’s true position ?
    • What’s my enemy’s mission or objective ?

On a miss, they catch you off guard. Take a -1 ongoing until you can assert your dominance or rally your allies.

You are a true friend to your Clutchmates; you may give Gems to characters that act according to either of your virtues (Daring or Humor).

Once per session, you can return a Friendship Gem to act despite danger with a 10+.

When you speak frankly with a character, you can ask their player a question from the list below. If they answer it truthfully, they may then ask you a question from the list. You must answer truthfully.
    • Whom do you really serve ?
    • What do you most regret ?
    • What do you most desire ?
    • Who have you truly wronged ?


The Academic

You work hard to learn as much as you can. Knowledge is power, and you fight to pursue and protect it. Sometimes it is hard to balance your passions for the past with living in the present, but you don’t want to miss out on any adventures…or friendships. After all, the heroes you read about had to put down their parchment and get their scales dirty eventually.

The Crafter

You understand that beauty goes beyond a flashy new look, and you know how much hard work and dedication it takes to make great art. But it is important for all great crafters to remember that your trade is a dangerous practice: many like you have fallen to their obsessions. Your friendships will keep you grounded while you pursue perfection.

The Daredevil

The sky is no limit for you. When you shoot for the stars, you achieve great things you never thought possible. Sometimes the rush can make you lose your head; don’t fly so high that you forget about those who look up to you. Your friendships will give you reasons to fly and all you could ever need to keep your wings and heart busy.

The Nature Adept

You know the true splendor of the wilds. Creatures of the land sing a familiar song that reminds you of home, and they hear your roar as they would hear one of their own. But what is Dragonia to you? Can it be your home as well? Only your friendships can help you see the value of dragon Look and realize the promise of living in two worlds.

The Seer

The darkness spoke to you at an early age. You see the approaching horror and work to fight against it, yet others don’t always trust or believe you. You have grown close to the Darkness to learn its secrets, but do not forget your true allies. Your friendships are the light that keeps you from falling to the Darkness.

The Warrior

You are noble and strong. Dragonia is your home and you fight to defend it. You are an inspiration to your fellow dragons, but don’t try to take on too much by yourself. Your friends are strong and capable; give them a chance and they will surprise you.