Attributes Skills Combat Gear Mystic Abilities Reputation Notes Old Sheet
Character Name:
Title or Alias:
Player Name:
Class:
Race:
Saved Saga Points:
Total Saga Points:
Level:
Saga Points for Next Level:

Hit Points

Max

Mana Pool

Max

Chi Pool

Max

Frenzy

Physical Condition

0% -10% -25% -50% -75% -90% -100%
Rested Tired Weary Fatigued Exhausted Over-Exhausted Critical
No Mod No Mod -1 rolls -2 rolls -3 rolls -4 rolls -5 rolls

Mental Condition

0% -10% -25% -50% -75% -90% -100%
Content Agitated Distraught Irrational Unstable Maniacal Senseless
No Mod No Mod -1 rolls -2 rolls -3 rolls -4 rolls -5 rolls

Attributes

Attribute Base Bonus Total Rank Dice

Strength

Damage Modifier:
Weight Allowance:
Attribute Base Bonus Total Rank Dice

Dexterity

Defense Modifier:
Initiative Modifier:
Movement: /
Attribute Base Bonus Total Rank Dice

Body

Toughness:
Body Save:
Attribute Base Bonus Total Rank Dice

Perception

Shot Damage Modifier:
Range Modifier:
Attribute Base Bonus Total Rank Dice

Intelligence

Spell Effect:
Spell Time:
Languages:
Attribute Base Bonus Total Rank Dice

Willpower

Mental Defense:
Fortitude:
Attribute Base Bonus Total Rank Dice

Charisma

Social Pool:
Reputation Bonus:
Attribute Base Bonus Total

Beauty

Combat Skills

Melee

Name Cost Rating
Unarmed *
Alchemy *
Axes *
Flails *
Grenades *
Hammers *
Javelins *
Knives *
Maces *
Polearms *
Shurikens *
Staves *
Swords *
Whips *
Blind Fighting 2
Dual Melee 3
Throwing 1
* = As Rating

Shooting

Name Cost Rating
Black Powder 1
Lances *
Pistols *
Rifles *
Shotguns *
Blind Shooting 2
Dual Shooting 3
Projectiles 1
Blow Guns *
Bows *
Crossbows *
Hand Bows *
Slings *
Siege Weapons 1
Ballistae *
Cannons *
Catapults *
Trebuchets *

Magic

Name Cost Rating
Black Magic *
Blue Magic *
Brown Magic *
Gold Magic *
Gray Magic *
Green Magic *
Red Magic *
White Magic *

Armor

Name Cost Rating
Light Armor 2
Medium Armor 2
Heavy Armor 2
Body Armor *
Bracers *
Greaves *
Helmet *
Pauldron *
Shields 3

Combat Specializations

Name Rating

Languages

Fluent Languages

Non-Fluent Languages

Name Cost Attr Rating Bonus Total Dice Roll
1 Int
1 Int
1 Int

Character Skills

Creative

Name Cost Attr Rating Bonus Total Tier Dice Roll
Acting 1 Chr
Art 1 Per
Gem Cutting 1 Per
Glass Blowing 1 Per
Impersonation 1 Chr
Mapping 1 Per
Music 1 Per
Pottery 1 Per
Sewing 1 Per
Singing 1 Chr
Story Telling 1 Chr
Weaving 1 Per

Diplomatic

Name Cost Attr Rating Bonus Total Tier Dice Roll
Animal Kinship 1 Chr
Bartering 1 Chr
Deception 1 Chr
Detect Lies 1 Per
Interrogation 1 Chr
Leadership 1 Chr
Seduction 1 Chr
Speech 1 Chr
Streetwise 1 Chr

Magical

Name Cost Attr Rating Bonus Total Tier Dice Roll
Alchemy 2 Int
Astrology 1 Int
Battle Chant 1 Wil
Blood Magic 1 Wil
Circle Magic 1 Int
Conjuring 2 Wil
Crystal Lore 1 Int
Exorcism 1 Wil
Meditation 1 Wil
Necromancy 1 Wil
Spell Craft 3 Int
Thaumaturgy 1 Int

Medical

Name Cost Attr Rating Bonus Total Tier Dice Roll
Healing 1 Int
Medicine 1 Int
Plant Lore 1 Int
Poisons 1 Int

Physical

Name Cost Attr Rating Bonus Total Tier Dice Roll
Acrobatics 1 Dex
Climbing 1 Dex
Dancing 1 Dex
Drinking 1 Bod
Drug Tolerance 1 Bod
Endurance 1 Bod
Flying 1 Dex
Juggling 1 Dex
Jumping 1 Dex
Lifting 1 Str
Lip Reading 1 Per
Listening 1 Per
Observation 1 Per
Running 1 Dex
Swimming 1 Dex

Character Skills

Roguish

Name Cost Attr Rating Bonus Total Tier Dice Roll
Appraisal 1 Int
Begging 1 Chr
Concealment 1 Per
Disguise 1 Per
Escape Artistry 1 Dex
Forgery 1 Per
Gambling 1 Per
Lock Picking 1 Dex
Looting 1 Per
Stealing 1 Dex
Stealth 1 Dex
Trailing 1 Per

Scholarly

Name Cost Attr Rating Bonus Total Tier Dice Roll
Astronomy 1 Per
Creature Lore 1 Int
Decipher 1 Int
Demon Lore 1 Int
Heraldry 1 Int
History 1 Int
Law 1 Int
Linguistics 1 Int
Philosophy 1 Chr
Read & Write 1 Int
Research 1 Int
Teaching 1 Int
Theology 1 Int

Survival

Name Cost Attr Rating Bonus Total Tier Dice Roll
Cooking 1 Per
Fishing 1 Per
Foraging 1 Per
Hunting 1 Per
Street Survival 1 Int
Tracking 1 Per
Traps 1 Per
Weather Sense 1 Per
Wilderness Survival 1 Int

Trade

Name Cost Attr Rating Bonus Total Tier Dice Roll
Armorer 1 Int
Blacksmith 1 Int
Bowyer & Fletcher 1 Int
Brewing 1 Int
Carpentry 1 Int
Farming 1 Int
Leather Working 1 Int
Locksmith 1 Int
Masonry 1 Int
Mining 1 Int
Siege Craft 1 Int
Tinker 1 Int
Weaponsmith 1 Int

Travel

Name Cost Attr Rating Bonus Total Tier Dice Roll
Navigation 1 Per
Riding 1 Dex
Seafaring 1 Int
Skyfaring 1 Int
Teamster 1 Dex

Additional Skills

Name Cost Attr Rating Bonus Total Tier Dice Roll

Physical Attacks

Name Attack Damage

Spells

Name Attack Damage

Actions

Type Amt
Unarmed
Melee
Projectile
Magic

Defense

Type Bonus Roll
Dodge
Parry
Block w/ Melee
Block w/ Shield
Mental Defense

Initiative

Initiative

Soak

Total Armor Rating
Toughness
Fortitude

Resistances

Fire
Cold
Toxic
Electrical
Sonic

Weapons

Unarmed

Name Hit Bonus Specialization Hit
Basic Unarmed
Accessory Bonus Dmg Damage Dmg
Name Hit Bonus Specialization Hit
Accessory Bonus Dmg Damage Dmg

Primary Weapon

Name Hit Bonus Specialization Hit
Bonus Dmg Damage Dmg
Damage:
Accessory:
Type:
Durability:
Weight:
Ammo:

Secondary Weapon

Name Hit Bonus Specialization Hit
Bonus Dmg Damage Dmg
Damage:
Accessory:
Type:
Durability:
Weight:
Ammo:

Third Weapon

Name Hit Bonus Specialization Hit
Bonus Dmg Damage Dmg
Damage:
Accessory:
Type:
Durability:
Weight:
Ammo:

Fourth Weapon

Name Hit Bonus Specialization Hit
Bonus Dmg Damage Dmg
Damage:
Accessory:
Type:
Durability:
Weight:
Ammo:

Fifth Weapon

Name Hit Bonus Specialization Hit
Bonus Dmg Damage Dmg
Damage:
Accessory:
Type:
Durability:
Weight:
Ammo:

Sixth Weapon

Name Hit Bonus Specialization Hit
Bonus Dmg Damage Dmg
Damage:
Accessory:
Type:
Durability:
Weight:
Ammo:

Armor

Shield

Slot Name SHP Cover
Shield

Armor

Slot Name Durability Armor Rating
Helmet
Amulet
Cloak
Pauldrons
Clothing
Torso
Bracers
Gloves
Belt
Greaves
Boots
Ring
Ring
Other
Other

Valuables

Money

Type Amount Worth
Mertacullum (m) 1m = 20g
Valcrium (v) 1v = 12g
Gold (g) 1g = 4s
Silver (s) 1s = 5c
Copper (c) 1c = 5b
Bones (b or p)

Equipment

Equipment (Belt)

Name Amount

Equipment (Backpack)

Name Amount Weight
Notes

Transportation

Type Name Speed
Accessories

Other

Hideouts

Name Income Upkeep
Notes

Religion

Details

Soul Points
Path
Gods
Spirit Animal
Astrological Sign
Fate Power

Spiritual Influence

Spells

Attack Spells

Name Area Duration Protection Actions Description
Drain + To Hit Attack Effect Roll
Name Area Duration Protection Actions Description
Drain + To Hit Attack Effect Roll
Name Area Duration Protection Actions Description
Drain + To Hit Attack Effect Roll
Name Area Duration Protection Actions Description
Drain + To Hit Attack Effect Roll
Name Area Duration Protection Actions Description
Drain + To Hit Attack Effect Roll
Name Area Duration Protection Actions Description
Drain + To Hit Attack Effect Roll
Name Area Duration Protection Actions Description
Drain + To Hit Attack Effect Roll
Name Area Duration Protection Actions Description
Drain + To Hit Attack Effect Roll
Name Area Duration Protection Actions Description
Drain + To Hit Attack Effect Roll
Name Area Duration Protection Actions Description
Drain + To Hit Attack Effect Roll

Non-Combat Spells

Name Area Duration Protection Actions Description
Drain + To Hit Attack Effect Roll
Name Area Duration Protection Actions Description
Drain + To Hit Attack Effect Roll
Name Area Duration Protection Actions Description
Drain + To Hit Attack Effect Roll
Name Area Duration Protection Actions Description
Drain + To Hit Attack Effect Roll
Name Area Duration Protection Actions Description
Drain + To Hit Attack Effect Roll
Name Area Duration Protection Actions Description
Drain + To Hit Attack Effect Roll
Name Area Duration Protection Actions Description
Drain + To Hit Attack Effect Roll
Name Area Duration Protection Actions Description
Drain + To Hit Attack Effect Roll
Name Area Duration Protection Actions Description
Drain + To Hit Attack Effect Roll
Name Area Duration Protection Actions Description
Drain + To Hit Attack Effect Roll

Additional Spells

Name Area Duration Protection Actions Description
Drain + To Hit Attack Effect Roll

Chi Abilities

Abilities

Name Rating Drain Description

Alchemical Formulae

Formulae

Item Ingredients Necessary Units Harvested

Traits

Racial Abilities

Vision

Talents

Class Abilities

Rating Max. Rating Power

Notes

Old Sheet - Please Do Not Use

Users of the old sheet - please copy your character details out of this tab and into the main sheet. This tab will be removed soon.


Player Information

Character Name:
Title:
Player's Name:
Race:
Class:
Level:
Saga Points:
Saved Saga Points:
Frenzy Pool:

Current Hit Points:
Max Hit Points:
Total Armor Value:

Actions and Attacks

Unarmed:
Melee:
Projectile:
Magic:

Defense

+Physical:
+Magical:
+Mental:

Attributes

Strength Rank Dice
DMG Modifier:
Weight Allow:

Dexterity Rank Dice
Defense Modifier:
Initiative Modifier:
Movement:

Body Rank Dice
Body Save:
Toughness:
Chi:

Perception Rank Dice
Shot Dmg Mod:

Intelligence Rank Dice
Spell Time:

Willpower Rank Dice
Mana:
Mental Defense:
Fortitude:

Charisma Rank Dice
Reputation:
Social Pool:

Character Description

Physical Beauty Gender Height
Weight Skin Color Hair
Name Day Age Origin

Combat Skills

Unarmed Combat + to hit DMG

Weapon Proficiencies

Name

Specializations

Spec + to hit

Character Skills

Skill Rating Level Dice

Fluent Languages


Weapons

Name + to hit

Armor and Clothing

Name Dur AR
Clothing
Torso
Cloak
Helmet
Amulet
Pauldrons
Bracers
Greaves
Belt
Shield
Boots
Gloves
Ring

Resistances

Fire Cold Toxic
Electrical Sonic

Equipent(belt)


Racial Abilities


Class Abilities

Name Rank

Character Traits


Talents


Backpack or Stash


Loot

Mertacullum
Gold Talons
Silver (shillings)
Copper (crets)
Bits (bones)

Misc Treasure


Hideouts


Total Hideouts

Income Upkeep

Religious Beliefs

Path
Spiritual Influence
Animal Spirit
Soul Points
gods

Astrological Sign

Fate

Reputation

Title
% chance known
Total Reputation Points

Reputation Log


Reputation Locations

Name Points

Character Background


Vessel and Transport


Creature Transport


Characters Known

Name Rank

Physical Condition Gauge

Restored -0% -0
Tired -10% -0
Weary -25% -1
Fatigued -50% -2
Exhausted -75% -3
Over Exhausted -90% -4
Critical -100% -5

Mental Condition Gauge

Collected -0% -0
Agitated -10% -0
Distraught -25% -1
Irrational -50% -2
Unstable -75% -3
Maniacal -90% -4
Senseless -100% -5

Spell Book

Spell Area Actions DMG Duration Protect Drain + to hit

Alchemical Formulas


Chi Abilities

Name Drain
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Rating {{rating}}
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Power {{power}}
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Failure
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Success
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Target {{target}}
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Actions {{actions}}
{{damageType}} Damage
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Mana Drain {{drain}}
Magic Actions {{actions}}
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{{name}} Cast Roll
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Magic Actions {{actions}}
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