Weapons

Armor

Equipment

Treasure

Coin


Warrior Abilities

Wizard Spells & Abilities

Cleric Spells & Abilities

(alignment step) 12 14 20 22+
(same) 2 dice 3 dice 5 dice 5 dice
(adjacent) 1 die 2 dice 3 dice 4 dice
(opposed) 1 die 1 die 2 dice 3 dice

Thief Abilities

Halfling Abilities


  • Action dice d16+d16
  • Crit on nat 16
  • Fumble only on 2x 1
  • If Agi >16, use normal rules

Dwarf Abilities

Elf Spells & Abilities

Bard Spells & Abilities

Gnome Spells & Abilities

%
%

Paladin Spells & Abilities

Holy Deed 12 14 20 22 25+
Lay on Hands (same) 1 die 2 dice 3 dice 4 dice 4 dice
Lay on Hands (adjacent) None 1 die 2 dice 3 dice 3 dice
Lay on Hands (opposed) None None 1 die 2 dice 2 dice
Instill Bravery +1 bonus/ one target +2 bonus/1d3 targets +3 bonus/1d4 targets +4 bonus/1d6 targets +5 bonus/1d7 targets
Fear One target 1d3 targets 1d5 targets 1d7 targets 1d8 targets

Ranger Abilities

Kith Abilities

Outdoor Survival Skills
The Kith class is introduced in Peril on the Purple Planet, Author's Edition