{ "tab-pc": "Character", "tab-spaceship": "Spaceship", "tab-utility": "Utility", "Attributes": "Attributes", "attribute-strength": "Strength", "attribute-agility": "Agility", "attribute-wits": "Wits", "attribute-empathy": "Empathy", "skill-force": "Force", "skill-melee-combat": "Melee Combat", "skill-dexterity": "Dexterity", "skill-infiltration": "Infiltration", "skill-ranged-combat": "Ranged Combat", "skill-ranged-combat-short": "Ranged", "skill-pilot": "Pilot", "skill-observation": "Observation", "skill-survival": "Survival", "skill-data-djinn": "Data Djinn", "skill-data-djinn-short": "Djinn", "skill-medicurgy": "Medicurgy", "skill-science": "Science", "skill-technology": "Technology", "skill-manipulation": "Manipulation", "skill-command": "Command", "skill-culture": "Culture", "skill-mystic-powers": "Mystic Powers", "button-reset-ep": "Reset EP", "button-roll-initiative": "Initiative", "button-roll-ship-armor": "Armor", "button-ship-sensors": "Sensors", "button-roll-armor": "Armor", "button-roll-radiation": "Radiation", "button-roll-primary-weapon": "Primary Weapon Attack", "button-roll-secondary-weapon": "Secondary Weapon Attack", "char-experience": "Experience", "char-name": "Name", "char-background": "Background", "char-concept": "Concept", "char-icon": "Icon", "char-group-concept": "Group Concept", "char-reputation": "Reputation", "char-personal-problem": "Personal Problem", "char-hitpoints": "Hitpoints", "char-hitpoint-bonus": "Modification", "char-hitpoint-max": "Maximum", "char-mindpoints": "Mindpoints", "char-mindpoint-bonus": "Modification", "char-mindpoint-max": "Maximum", "char-birr": "Birr", "ship-energy": "Energy Points", "ship-energy-current": "Current EP", "ship-energy-max": "Maximum", "ship-energy-used": "Ep in use", "ship-hull": "Hull Points", "ship-hull-current": "Current HP", "ship-hull-max": "Maximum", "ship-critical-damage": "Critical Damage", "ship-maneuverability": "Maneuverability", "ship-speed": "Speed", "ship-signature": "Signature", "ship-armor": "Armor", "ship-max-modules": "Modules", "ship-cargo": "Cargo", "ship-shipyard": "Shipyard", "ship-name": "Ship name", "ship-class": "Class", "ship-problem": "Problem", "ship-debt": "Debt", "ship-ep": "EP", "ship-bridge": "Bridge", "ship-reactor": "Reactor", "ship-graviton-projector": "Graviton projector", "ship-type": "Type", "ship-signature-current": "Current Signature", "ship-signature-sensors": "Sensors", "ship-signature-transponder": "Transponder", "ship-signature-radio": "Comms", "ship-signature-reactor": "Reactor", "ship-signature-passive": "Passive", "ship-signature-active": "Active", "ship-signature-extreme": "Extreme", "ship-combat-manager": "Combat manager", "macro-title-ship-actions": "Selected Ship Actions", "macro-title-character-actions": "Selected Character Actions", "macro-ship-actions": "Ship Actions", "macro-character-actions": "Character Actions", "ship-action-captain-menu": "Captain orders", "ship-action-captain-repair-label": "Repair!", "ship-action-captain-repair-description": "For every success: the crew gains +1 modifier to repair (engineer).", "ship-action-captain-evade-label": "Evade!", "ship-action-captain-evade-description": "For every success: the crew gains +1 modifier to evasive maneuvers (pilot) and break target lock (sensors).", "ship-action-captain-retreat-label": "Retreat!", "ship-action-captain-retreat-description": "For every success: the crew gains +1 modifier to retreat (pilot).", "ship-action-captain-attack-label": "Attack!", "ship-action-captain-attack-description": "For every success: the crew gains +1 modifier to advance (pilot) and attack (gunner).", "ship-action-engineer-menu": "Engineer actions", "ship-action-engineer-overload-label": "Overload Reactor", "ship-action-engineer-overload-description": "For every success: gain 1 bonus energy point and take 1 point of hull damage. If you fail the roll, take 1 point of hull damage.", "ship-action-engineer-repair-hull-label": "Repair Hull Damage", "ship-action-engineer-repair-hull-description": "For every success: restore 1 hull point.", "ship-action-engineer-repair-system-label": "Repair System Damage", "ship-action-engineer-repair-system-description": "For every success: restore 1 energy point.", "ship-action-engineer-repair-critical-label": "Repair Critical Damage", "ship-action-engineer-repair-critical-description": "If successful: remove 1 critical condition.", "ship-action-engineer-repair-module-label": "Repair Module", "ship-action-engineer-repair-module-description": "If successful: restore 1 ship module.", "ship-action-engineer-airlock-label": "Open Airlock", "ship-action-engineer-airlock-description": "If successful: open the airlock of a docked ship.", "ship-action-pilot-menu": "Pilot actions", "ship-action-pilot-position-label": "Position", "ship-action-pilot-position-description": "For every success: increase initiative by 1.", "ship-action-pilot-advance-label": "Advance / Retreat", "ship-action-pilot-advance-description": "For every success: move 1 segment on the map.", "ship-action-pilot-evade-label": "Evade", "ship-action-pilot-evade-description": "For every success: attacks against this ship gains a -1 modifier.", "ship-action-pilot-ram-label": "Ram Attack", "ship-action-pilot-ram-description": "Opposed roll. If successful: you ram the target ship.", "ship-action-pilot-board-label": "Boarding", "ship-action-pilot-board-description": "Opposed roll. If successful: you dock with the target ship.", "ship-action-opposing-pilot": "Opposing Pilot Check", "ship-action-sensors-menu": "Sensor Operative actions", "ship-action-sensors-target-lock-label": "Target Lock", "ship-action-sensors-target-lock-description": "If successful: establish a target lock on the target ship. Attacks against this ship gains a positive modifier equal to the number of successes.", "ship-action-sensors-break-lock-label": "Break Target Lock", "ship-action-sensors-break-lock-description": "If successful: the enemy target lock is removed.", "ship-action-sensors-pulse-attack-label": "Pulse Attack", "ship-action-sensors-pulse-attack-description": "For every success: deal 1 point of energy damage to target ship.", "ship-action-sensors-meme-launch-label": "Launch Meme", "ship-action-sensors-meme-launch-description": "If successful: get a list of modules from the target ship", "ship-action-sensors-meme-attack-label": "Meme Attack", "ship-action-sensors-meme-attack-description": "If successful: disable a module on the target ship.", "ship-action-sensors-disappear-label": "Disappear", "ship-action-sensors-disappear-description": "If successful: end combat.", "ship-action-sensors-detect": "Sensors", "ship-action-sensors-detect-description": "1-2 Successes
Distance, course
3 Successes
Distance, class, course, weapons.", "label-talents": "Talents", "label-critical-injuries": "Critical Injuries", "label-relationships": "Relationships", "label-weapons": "Weapons", "label-gear": "Gear", "label-armor": "Armor", "label-features": "Features", "label-ship-weapons": "Weapon Systems", "label-ship-crew-captain": "Captain", "label-ship-crew-engineer": "Engineer", "label-ship-crew-pilot": "Pilot", "label-ship-crew-sensors": "Sensors", "label-ship-crew-gunner": "Gunner", "label-ship-modules": "Modules", "label-ship-cargo": "Cargo", "label-relationships-buddy": "Buddy", "label-notes": "Notes", "label-macros": "Macros", "label-stats": "Stats", "label-info": "Info", "placeholder-weapon": "Weapon", "placeholder-gear": "Gear", "placeholder-critical-injury": "Critical Injury", "placeholder-armor": "Armor", "placeholder-comment": "Special", "placeholder-talent": "Talent", "placeholder-feature": "Feature", "placeholder-ship-crew": "Name", "placeholder-module": "Module", "placeholder-cargo": "Cargo", "placeholder-character": "Character", "item-bonus": "Bonus", "item-init": "Init", "item-damage": "Dmg", "item-crit": "Crit", "item-range": "Range", "item-reloads": "Ammo", "item-comments": "Special", "item-type": "Type", "item-range-close": "Close", "item-range-short": "Short", "item-range-medium": "Medium", "item-range-long": "Long", "item-range-extreme": "Extreme", "item-armor-rating": "Rating", "item-armor-worn": "Worn", "item-disabled": "Disabled", "item-cargo-unit": "Weight", "item-type-ranged": "Ranged", "item-type-melee": "Melee", "relationship-pc": "PC", "relationship-npc": "NPC", "query-modifier":"Modifier", "query-cover":"Cover Bonus", "query-initiative":"Initiative Bonus", "query-prayer":"Prayer Modifier", "query-signature":"Enemy Signature", "rolltemplate-pray": "Pray to the icons", "rolltemplate-modification": "Modifiers", "rolltemplate-dice-rerolled": "Rerolled", "rolltemplate-dice": "dice", "rolltemplate-weapon": "Weapon", "rolltemplate-initiative-check": "Initiative Check", "rolltemplate-initiative-action": "rolls", "rolltemplate-initiative-effect": "for initiative!", "rolltemplate-radiation-check": "Radiation Check", "rolltemplate-radiation-action": "takes", "rolltemplate-radiation-effect": "radiation damage!", "rolltemplate-armor-check": "Armor Check", "rolltemplate-armor-action": "blocks", "rolltemplate-armor-effect": "points of damage", "rolltemplate-ship-armor-check": "Ship Armor Check", "rolltemplate-range": "Range", "rolltemplate-target": "Target", "rolltemplate-ep-available": "EP assigned", "rolltemplate-prayer-modifier": "Prayer modifier" }