Beacon Character Record Sheet

 
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Character Combat Inventory Notes Spellbook Show All

Character Information


Character Name

Title
 
Race
Class
Experience Points
Level
 

Gender

Age

Height

Weight

Can Carry
 
Racial Abilities
 
 

.
 

.
Damage
Spell Fatigue
Armor Class
Current Hit Points
 
Hit Die
Attack Bonus
Damage Bonus
# Attacks
Base Speed
Current Load

Stats

 
Base
Mods
Damage
Current
Bonus
Strength
Dexterity
Mind
Charisma
 
Conditions

Skills

 
 
Base
Mods
Bonus
 
Physical
 
Subterfuge
 
Knowledge
 
Communion
 
Survival
 
Crafting
 

Character Details

Special Items and Abilities
Tasks, Deeds & Events
Appearance, Scars & Phobias

Combat

Armor

Add any equipment, effects or items here that give a benefit to your Armor Class (AC). This includes Armor, shields and any magical items or spells.
Use the checkboxes to indicate whether each row is is worn/equipped and update AC. If you have another feature that also modifies your AC then add that here too.

 

AC (worn armor)
 

Dexerity Penalty
 

Total Speed Reduction
 

Combat Load
Carried?
Worn?
Name
Type
AC
Details
Base AC
Modifier
Speed
Durability
Notes

Melee Weapons

Carried?
Number
Weapon
To Hit Bonus
Base Damage
Dmg Bonus
Details
Atk Mod
Magic Mod
Dmg Mod
Type
Durability
Notes

Ranged Weapons

Carried?
Ammo
Weapon
Range
Max Range
To Hit Bonus
Base Dmg
Dmg Bonus
Details
Atk Mod
Magic Mod
Dmg Mod
Type
Size
Durability
Notes

Inventory

Packs, Bags and Large Items

Carried?
Item/Container
Load
Contents
Contents
Notes

Encumbrance

Can Carry
Items
Combat
Coins
Total Load
 

Consumables

Water
Field Rations
Bulk Rations
Torches
 

Money

Copper
Silver
Gold
Platinum
Total Silver
 

Small and Miscellaneous Items

Item
Amount
Location
Item
Amount
Location
Item
Amount
Location

Notes

Henchmen, Hirelings and Companions

Dead?
Name
Max HP
Damage
AC
Attack Bonus
Attack Dmg
Ammo
Notes
Companion Notes
Companion Inventory
Load
Silver Owed
Rations
Torches/Oil

Other Inventory

Equipment
Treasure
Other

Stuff Not Carried

Equipment
Treasure
Other

Spell Book

Magic Attack = (level +MIND bonus) vs. target DC (usually 10).

Level 0 Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Show All
 
DC to Resist
Spell Fatigue
Cantrips (Level 0)
Spell name
Range
Duration
Cost
Description
Description
Notes
First Level
Spell name
Range
Duration
Cost
Description
Description
Notes
Second Level
Spell name
Range
Duration
Cost
Description
Description
Notes
Third Level
Spell name
Range
Duration
Cost
Description
Description
Notes
Fourth Level
Spell name
Range
Duration
Cost
Description
Description
Notes
Fifth Level
Spell name
Range
Duration
Cost
Description
Description
Notes
Sixth Level
Spell name
Range
Duration
Cost
Description
Description
Notes

UPDATE MODE

Update Level and HP

Class
Race
Level
Base HP
Bonus HP

Modify Base Stats

Stat
Base
Bonus
Strength
Dexterity
Mind
Charisma

Modify Base Skills

 
Skill
Base
 
Physical
 
Subterfuge
 
Knowledge
 
Communion
 
Survival
 
Crafting
 
Race Starting
Class Starting
Class Progression

Rules available at: https://beacond20.blogspot.com/p/get-beacon.html

Sheet last updated June 2021