$$html_header$$ $$alert( "February 2021 v1.6 Update - Loss of data: ability's characteristic", "In the 'Ability' tab, the characteristic of each ability must be selected again." )$$ $$alert( "February 2021 v1.6 Update", markdown.markdown( """- Fixed tabs not displaying properly in firefox *(tabs are again attached to an attribute)* - Fixed ability rolltemplate being too wide in some cases - Added sheet documentation direclty into the sheet: *check out the "Help" tab to find it* - Added inline labels to all rolls: *hover over the result to see the details (may require re-selecting arts/characteristics to work properly)* - Added simple/stress die handling: *check out the "Help" tab for configuration options. Criticals are supported too (but see caveat in the "Help" tab, 3D dice are lying to you)* - Added support for additional fatigue levels: *magical creatures and enduring characters are easier now* - Added support for focus in magic totals & rolls"""), level="info" )$$ $$alert( "February 2021 v1.6.1 Update - Rounding edges", markdown.markdown( """- Fixed botch die botching on 1s instead of 10s - Fixed critical dice displaying 10s as exploding, instead of 1s - Fixed spell's arts value not being updated when the character's arts are modified + Completely changed how arts are handled inside spells + A script will be run to convert your data to the new format, but may fail for some spells + Check the arts of your spells ! - Added a critical roll for initiative that sets the turn tracker initiative (not visible in the sheet, use the chat button) - Added option to always ask which characteristic to use when rolling abilities - Centered the sheet in its tab"""), level="info" )$$ $$alert( "February 2021 v1.6.1 update - ERROR: Spell's arts conversion", """The conversion script that updates your spell's arts to the new format failed to run. This means you need to setup the arts of your spells again. Note: The script is run each time you open your character sheet, as long as this banner is visible. If it completes normally, it will hide this banner before you can see it.""", ID="161-spell-update" )$$
| Age | |
|---|---|
| Warp Score |
| Apparent Age | |
|---|---|
| Pool | |
| Warp Points |
| Birth Name | |||
|---|---|---|---|
| Year Born | |||
| Gender | |||
| Race/Nationality | |||
| Place of Origin | |||
| Religion | |||
| Title/Profession | |||
| Height | Weight | ||
| Size | Handedness | ||
| Hair | Eyes | ||
| House | |
|---|---|
| Covenant | |
Wizard's Sigil |
|
| Domus Magna | |
|---|---|
| Primus | |
| Parens | |
| Covenant of Apprenticeship |
| Trait | Score |
| Type | Score |
| Item | Number |
| Description | Score | Aging | Bonus |
Decrepitude/Aging |
|
|---|---|
Ability |
Score |
* |
Score |
Art |
Exp. |
Bonus |
|---|
Score |
Art |
Exp. |
Bonus |
|---|
Score |
Art |
Exp. |
Bonus |
|---|
| Spontaneous Spells | Roll | Total | Technique | Form | Focus | Sta | Aura | Artes Lib. | Philos. |
|---|---|---|---|---|---|---|---|---|---|
| Fatiguing | |||||||||
| Ceremonial | |||||||||
| Non-Fatiguing | |||||||||
| Designed Spells | |||||||||
| Formulaic | |||||||||
| Ritual | |||||||||
| Bonus | |||||||||
| Aura | Gestures | Words | |||||||
| Score | |
|---|---|
| Size | |
| Refinement | |
| General Quality | |
| Upkeep |
| Score | |
|---|---|
| Safety | |
| Warping | |
| Health | |
| Aesthetics |
| Basic Lab Total |
Focus
Modifiers
|
|||
|---|---|---|---|---|
| Int | Theory | Aura | Technique | Form |
Specializations & Bonuses |
Score |
Inc. |
|---|
| Total Specialization Modifier |
| Additional fatigue levels | |
| Current | Penalty | Recovery | Level |
|---|---|---|---|
| Fresh | |||
| 0 | 2 min. | Winded | |
| -1 | 10 min. | Weary | |
| -3 | 30 min. | Tired | |
| -5 | 1 hr. | Dazed | |
| 2 hr. | Unconscious |
| Range | Number | Penalty | |
|---|---|---|---|
| Light Wounds | -1 | ||
| Medium Wounds | -3 | ||
| Heavy Wounds | -5 | ||
| Incapacitated | |||
| Dead |
| Armor Worn | Combat Modifiers | ||
|---|---|---|---|
| Soak | Soak Bonus | Armor Protection | Armor Load | ||
|---|---|---|---|---|---|
Weapon Name |
Init |
Atk |
DFN |
Dam |
Ability |
Load |
Range |
|---|
| Aura | Gestures | Words | |||||||
| {{character}} casts |
|||
| {{spell}} | |||
|---|---|---|---|
| {{sigil}} | |||
| {{Technique}} | {{Form}} | {{Level}} | |
R |
D |
T |
|
{{range}} |
{{duration}} |
{{target}} |
|
Roll: |
{{^stress}}
{{roll}} | {{/stress}} {{#stress}}{{roll}} {{#rollWasFumble() roll}} {{botch-button}} {{/rollWasFumble() roll}} {{#rollWasCrit() roll}} {{crit-button}} {{/rollWasCrit() roll}} | {{/stress}}|
Effect |
|||
{{effect}} |
|||
Mastery |
|||
{{mastery}} |
|||
| Botch {{#type}} ({{type}}) {{/type}} | ||
|---|---|---|
| {{roll}} |
| Roll | ||
|---|---|---|
| {{roll}} |
| Critical {{#type}} ({{type}}) {{/type}} | ||
|---|---|---|
| {{roll}} |
| {{name}} | ||
|---|---|---|
Attack |
{{^stress}}
{{attack}} |
{{/stress}}
{{#stress}}
{{attack}}
{{#rollWasFumble() attack}}
{{botch-button}}
{{/rollWasFumble() attack}}
{{#rollWasCrit() attack}}
{{crit-button}}
{{/rollWasCrit() attack}}
|
{{/stress}}
Damage |
{{#^rollLess() damage 0}}+{{/^rollLess() damage 0}}{{damage}} |
|
| {{name}} | ||
|---|---|---|
| Defend | {{^stress}}{{defend}} | {{/stress}} {{#stress}}{{defend}} {{#rollWasFumble() defend}} {{botch-button}} {{/rollWasFumble() defend}} {{#rollWasCrit() defend}} {{crit-button}} {{/rollWasCrit() defend}} | {{/stress}}
| {{name}} | ||
|---|---|---|
Soak |
{{^stress}}
{{rollsoak}} |
{{/stress}}
{{#stress}}
{{rollsoak}}
{{#rollWasFumble() rollsoak}}
{{botch-button}}
{{/rollWasFumble() rollsoak}}
{{#rollWasCrit() rollsoak}}
{{crit-button}}
{{/rollWasCrit() rollsoak}}
|
{{/stress}}
Armor Protection |
{{armorsoak}} |
|
Bonus |
{{soakbonus}} |
|
| {{name}} | |
|---|---|
|
Initiative
{{roll}}
with
{{weapon}}
|
{{/stress}}
{{#stress}}
Initiative
{{roll}}
{{#rollWasFumble() roll}}
{{botch-button}}
{{/rollWasFumble() roll}}
{{#rollWasCrit() roll}}
{{crit-button}}
{{/rollWasCrit() roll}}
with
{{weapon}}
|
{{/stress}}
| {{name}} leverages |
|
|---|---|
|
{{label0}}
Attaining
|
|
|
{{^stress}}
{{result0}}
{{/stress}}
{{#stress}}
{{result0}}
{{#rollWasFumble() result0}}
{{botch-button}}
{{/rollWasFumble() result0}}
{{#rollWasCrit() result0}}
{{crit-button}}
{{/rollWasCrit() result0}}
{{/stress}}
|
|
| {{banner}} | |
| {{label1}} | {{result1}} |
| {{label2}} | {{result2}} |
| {{label3}} | {{result3}} |
| {{label4}} | {{result4}} |
| {{Banner}} | ||
|---|---|---|
| {{Label}} | {{^stress}}{{Result}} | {{/stress}} {{#stress}}{{Result}} {{#rollWasFumble() Result}} {{botch-button}} {{/rollWasFumble() Result}} {{#rollWasCrit() Result}} {{crit-button}} {{/rollWasCrit() Result}} | {{/stress}}
| {{result0}} | {{/stress}} {{#stress}}{{result0}} | {{/stress}}||
| {{botch-button}} | |||
| {{crit-button}} | |||
| {{label0}} | |||
|---|---|---|---|
| {{label1}} | {{result1}} | ||
| {{label2}} | {{result2}} | ||
| {{label3}} | {{result3}} | ||
| {{label4}} | {{result4}} | ||
| {{label5}} | {{result5}} | ||
| {{label6}} | {{result6}} | ||
| {{textlabel}} | |||
| {{textfield}} | |||