Announcements

Important Sheet Announcements

  • 12/30/20'
    An important update to repeating attributes is coming soon.

    I am planning on updating the 1e sheet in order to bring it inline with Roll20's recommended as well as adding some additional quality of life improvements.(monster sheet, localization/translations, additional auto-calculations, tabbed layout, and more...)

    In order to proceed, it is necessary to correct an underlying issue with the sheet's current repeating attributes. New repeating attributes will need to be created. Existing attribute data will be copied over to the new attributes as needed. This will be handled automatically in a future sheet update without losing any functionality. I predict that a vast majority of the sheet's users will be unaffected by this change. That said,

    any existing, "off-sheet" macros (token/ability and/or collection macros) that use the old repeating attribute names will no longer function properly (ie generating a chat error: no attribute found) until they are manually edited to use the new repeating names. While I can automatically migrate attributes through a sheet update, I cannot update a users custom macros... I apologize for any inconvenience this may cause some of you.

    Going forward, the new repeating naming schema will incorporate the repeating section's name as part of the repeating attribute's name. example;
    old style: @{repeating_weapon_$0_name}
    new style: @{repeating_weapon_$0_weapon_name}

    This schema will apply to all repeating sections and hovering over a field on the sheet will show the attribute's name. This subtle but important difference ensures that the sheet uses unique attribute names in order to prevent any issues with sheetworker calculations, macros, and/or Roll20 features.

    More details about this update as well as upcoming updates can be found on the

    A "beta" game has been made available for testing as well; Feel free to import characters and review the latest changes. Please report any bugs and/or suggestions to the 1e discussion thread linked above.

    Sincerely.
    - Vince
PERSONAL ATTRIBUTES
Name:
Alignment:
Class 1: Lvl:
Class 2: Lvl:
Class 3: Lvl:
HP: AC:
HP Max: Armor:
Hit Dice: Shield:
Wt: Cost:
Race: XP:
Deity:
Gender: Age:
Ht: Wt:
Eyes: Hair:
Languages:
ABILITIES
STR () To Hit: DMG Bonus: Encumbrance:
INT () Add. Lang: Min Spells: Max Spells:
WIS () Spell Bonus:
DEX () Missile Hit: AC Bonus:
CON () HP Bonus:
CHA () Max Hench:
COM ()
Movement: Run (x10): Normal (x5): Crawl (1/2):
Base:   Heavy (-3):   Very Heavy (-6):   Max (-9):  

SAVES
Paralysis, Poison, and Death
Petrification, Polymorph
Rods, Staves, and Wands
Breath Weapon
Spells

WEAPONS

Weapon

To-Hit Bonus

Magic Bonus

DMG Bonus

/w gm?

Macro-Text

DMG vs S/M

DMG vs L

Rate of Fire

Range S/M/L

Qty

Wt

Speed

Cost

Weapon Notes

TO HIT AC TABLE
-10 -9 -8 -7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5 6 7 8 9 10

THAC0
-10 -9 -8 -7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5 6 7 8 9 10

THIEF SKILLS
Pick Pockets Move Silently Climb Walls
Open Locks Hide In Shadows Read Languages
Find/Remove Traps Hear Noise Backstab

WEALTH
Carried Coins: PP: GP: EP: SP: CP:
Total Coins: PP: GP: EP: SP: CP:
Wealth Notes

EQUIPMENT
Item/Description Location Carried? Qty / Max Wt Cost
/
Equipment Notes
Carrying Capacity:
Normal 

Heavy 

Very Heavy 
+
Max 
Strength Encumbrance Bonus:   hint: increases carrying capacity limits.
Equipment:
Armor:
Weapons:
Coins:  - - - 
TOTALS:

SPECIAL ABILITIES

Name

Short Description

Cur
/
/

Max

Macro-Text
Ability Description
Special Abilities Notes

NON WEAPON PROFICIENCIES

Proficiency
Attribute:
Short Description

Slots
/
/

Modifier

Macro-Text
Non Weapon Proficiency Description

SPELLS
Cur / Max Cur / Max Cur / Max Cur / Max Cur / Max Cur / Max Cur / Max Cur / Max Cur / Max Cur / Max
Cantrips 1st 2nd 3rd 4th 5th 6th 7th 8th 9th

Cantrips 1st 2nd 3rd 4th 5th 6th 7th 8th 9th All

#Mem

Lvl

Name

School

Range

Duration

Area

Comp

CT

Save

Macro-Text
Spell Description
Spells Notes

NOTES

Settings

Background: Off On Roll Template Color:
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Damage vs S/M = {{damage2vsSM}}
Damage vs L = {{damage2vsL}}
Attack 3 = {{attack3}}
Damage vs S/M = {{damage3vsSM}}
Damage vs L = {{damage3vsL}}
Attack 4 = {{attack4}}
Damage vs S/M = {{damage4vsSM}}
Damage vs L = {{damage4vsL}}
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{{ToHitAC-10to0}}
**0**| 1| 2| 3| 4| 5| 6| 7| 8| 9|10
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**Notes:** {{WeaponNotes}}
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