AD&D Logo

Announcements

Potential Changes coming!


In order to make room for new functionality on the Monster Sheet, the Variants repeating section is scheduled for deletion. The deletion will happen in 1 month, around the 1st of September.

If anyone uses this section, please let me know, so that I do not delete your work!

If the section gets removed the following features will be added afterwards to the Monster Sheet

  • Repeating Weapons / attack table allowing for adding more attacks to a monster
  • Repeating spells, allowing monsters to use the full list of spells, currently available to players. This also include rolling spells secretly as the DM, so that players cannot see what spell you are using

To get notified on future updates, discuss changes, or contribute suggestions, please follow this topic on the forum: https://app.roll20.net/forum/post/9311682/official-ad-and-d-2e-revised-update-thread

To view the full change log and sheet documentation, please visit the wiki page! https://wiki.roll20.net/ADnD_2nd_Edition_Character_sheet#Changelog


Character Sheet  Monster Sheet

Info  Attributes  Weapons  Rogue  Turning  Proficiencies

Spells  Psionics  Equipment  Currency  Followers  Journal

All Character Info



Details  Tracker  Domain

Player and Character


Roll20 Name:
Player Name:
Character Name:
Title:
Class:
Level:
||||
Kit:
Alignment:

Character Details


Race:
Gender:
Hair Color:
Eye Color:
Complexion:
Features:
Homeland:
Deity:
Vision:
Secondary Skill:
Height:
Weight:
Age:
Max Age:
 Handedness:

Racial Notes:



Class Notes:



Experience

Class:


To Next:


Current Exp:


Gained Exp:


New Exp Total:


Prime Req Exp Total:


Prime Requisite Bonus:


%

Experience

Class:


To Next:


Current Exp:


Gained Exp:


New Exp Total:


Prime Req Exp Total:


Prime Requisite Bonus:


%


Experience Notes:



Hit points and Armor Class


Value Current / Maximum
HP: /
Temp HP: /
AC: /
AC Touch:
AC Missile: * Body shield gives +2 vs missile
AC Surprised: * No Dex bonus
AC Shieldless: * No AC from shield
AC Back: * No Dex bonus or Shield AC
AC Head:


Racial Class Dex Misc Surprise

Armor Type & Special Defenses:




Movement


Basic  Barbarian  Advanced
Mount  Swimming  Flying
Speed Over
Land
Run
Speed
Weight Penalty
Base
Light
Moderate
Heavy
Severe

Current Weight:

lbs.


Movement Details:



Speed Over
Land
Run
Speed
Weight Penalty
Base
Light
Moderate
Heavy
Severe

Current Weight:

lbs.


Movement Details:



Movement Rate |Weight |Penalty |Notes
12/6
11/5
10/5
9/4
8/4
7/3
6/3
5/2
4/2
3/1
2/1
1/1

Current Weight:

lbs.


Movement Details:



Speed Double
Speed
Triple
Speed
Base
Weight
Notes
Base
2/3
1/3
1

Current Weight:

lbs.


Movement Details:



Speed Double
Speed
Triple
Speed
Weight Penalty
Base
Light
Moderate
Heavy
Severe

Current Weight:

lbs.


Movement Details:



Speed Half
Speed
Angle Passes Penalty
Class A
Class B
Class C
Class D
Class E

Current Weight:

lbs.


Movement Details:




Saving Throws


Standard  Ravenloft
Target Modifier Notes
Paralyzation
Poison
Death
Rod
Staff
Wand
Petrification
Polymorph
Breath
Spell
Paralyzation Target Modifier Notes
Fear
Horror
Madness

Magic Resistance


Magic Resist Target Modifier Notes

Save and Magic Resistance Details:



Character Points:


Gained Spent Left
Race
Class
N.W.P.
Weapon
Bonus
Level
Traits
Disadvantage
Totals


Domain
Power
Maint.
Cost
Treasury Court
Maint.
Bloodline
Strength
Bloodline
Derivation
Curr Regency
Points
Diplomacy
Effects
Domain
Power
Maint.
Cost
Treasury Court
Maint.
Bloodline
Strength
Bloodline
Derivation
Curr Regency
Points
Diplomacy
Effects


Domain (Birthright):




Name of
Domain
Name of
Province
Province
Rating
Magic
Rating
Castle
Court
Taxes
Level
Taxes
Collected
Loyalty Regency
Collected
 

/

Law Collected Fortification Temples Collected Fortification Guilds Collected Fortification Sources

Province Information:




Name of
Domain
Name of
Province
Province
Rating
Magic
Rating
Castle
Court
Taxes
Level
Taxes
Collected
Loyalty Regency
Collected
 

/

Law Collected Fortification Temples Collected Fortification Guilds Collected Fortification Sources

Province Information:




Attributes



Standard  Player's Option

Ability Scores

Ability
Score
Hit
Probability
Damage
Adjustment
Weight
Allowance
Maximum
Press
Open
Door
Bend Bars/
Lift Gate
Notes
%
Ability
Score
Reaction
Adjustment
Missile Attack
Adjustment
Defensive
Adjustment
Notes
Ability
Score
Hit Point
Adjustment
System
Shock
Resurrection
Survival
Poison
Save
Regeneration Notes
% %
Ability
Score
Number of
Languages
Maximum
Spell Level
Change to
Learn Spell
Max. # of
Spells/Level
Illusion
Immunity
Notes
%
Ability
Score
Magical Def
Adjustment
Bonus
Priest Spells
Clerical
Spell Failure
Spell
Immunity
Notes
%
Ability
Score
Maximum Number
of Henchmen
Loyalty
Base
Reaction
Adjustment
Notes
Ability
Score
Reaction
Adjustment Bonus
Notes
**Optional**
Comeliness
Ability
Score
Notes
Hit
Probability
Damage
Adjustment
Weight
Allowance
Maximum
Press
Open
Door
Bend Bars/
Lift Gate
Notes
%
Reaction
Adjustment
Missile Attack
Adjustment
Defensive
Adjustment
Notes
Hit Point
Adjustment
System
Shock
Resurrection
Survival
Poison
Save
Regeneration Notes
%
%
Number of
Languages
Maximum
Spell Level
Change to
Learn Spell
Max. # of
Spells/Level
Illusion
Immunity
Notes
%
Magical Def
Adjustment
Bonus
Priest Spells
Clerical
Spell Failure
Spell
Immunity
Notes
%
Maximum Number
of Henchmen
Loyalty
Base
Reaction
Adjustment
Notes

Notes




Rule set


Standard  Player's Option

Weapon hit penalty
Nonproficient Related / Familiarity
Base THAC0
Macro / Number Calculated

Select armor opponent is wearing for bonuses/penalties



Banded
Mail
| Brigandine | Chain
Mail
| Field
Plate
| Full
Plate
| Leather, Hide,
& Padded
| Plate Mail /
Bronze Plate Mail
| Ring
Mail
| Scale
Mail
| Splint
Mail
| Studded
Leather

Melee  Ranged

You can use + to denote different sources for bonuses.



Str Weapon Proficiency # of
Attack
Attack
Adj.
THAC0 Crit Range Size Type Speed
S P B
Str Weapon Proficiency # of
Attack
Attack
Adj.
THAC0 Crit Range Size Type Speed
S P B

Melee Damage


You can use + to denote different sources for bonuses.



Str Weapon Spec Damage
Adj.
Dam SM Dam L
Str Weapon Spec Damage
Adj.
Dam SM Dam L

Specializing in a melee weapon grants: +1/+2 and extra attacks


Special Abilities and Attacks


Weapon Notes



Str Dex Weapon Proficiency Range Mod. ROF Attack
Adj.
THAC0 Crit Range Size Type Speed
PB SR MR LR S P B
Str Dex Weapon Proficiency Range Mod. ROF Attack
Adj.
THAC0 Crit Range Size Type Speed
PB SR MR LR S P B

Ammunition


You can use + to denote different sources for bonuses.



Str Ammo Damage
Adj.
Dam SM Dam L Amount
Str Ammo Damage
Adj.
Dam SM Dam L Amount

Specializing in a bow or crossbow grants: An additional range category, Point-blank: +2/+0 and extra attacks


Special Abilities and Attacks



Weapon Notes



Melee  Ranged

You can use + to denote different sources for bonuses.



Str Dex Weapon Proficiency # of
Attack
Attack
Adj.
THAC0 Crit Range Size Type Speed
S P B
Str Dex Weapon Proficiency # of
Attack
Attack
Adj.
THAC0 Crit Range Size Type Speed
S P B

Melee Damage


You can use + to denote different sources for bonuses.



Str Dex Weapon Spec Mast Damage
Adj.
Dam SM Dam L Knockdown
Str Dex Weapon Spec Mast Damage
Adj.
Dam SM Dam L Knockdown

Special Abilities and Attacks



Weapon Notes



Str Dex Weapon Proficiency Range Mod. ROF Attack
Adj.
THAC0 Crit Range Size Type Speed
PBM SR MR LR ER S P B
Str Dex Weapon Proficiency Range Mod. ROF Attack
Adj.
THAC0 Crit Range Size Type Speed
PBM SR MR LR ER S P B

Ammunition


You can use + to denote different sources for bonuses.



Str Dex Ammo Point Blank Damage
Adj.
Dam SM Dam L Knockdown Amount
Spec Mast
Str Dex Ammo Point Blank Damage
Adj.
Dam SM Dam L Knockdown Amount
Spec Mast

Special Abilities and Attacks



Weapon Notes



Rogue Skills



Standard  S.P./D.S.

Backstab Multiplier:

  

Please input or select a macro here:


Standard



Leather Armor No Armor Heavy Armor
Skill Base Race Dex Kit Magic Level Total Bonus Total Penalty Total
Pick Pockets % % % % % % % % % % %
Open Locks % % % % % % % % % % %
Find/Remove Traps % % % % % % % % % % %
Move Silently % % % % % % % % % % %
Hide in Shadows % % % % % % % % % % %
Detect Noise % % % % % % % % % % %
Climb Walls % % % % % % % % % % %
Read Languages % % % % % % % % % % %
Legend Lore % % % % % % % % % % %
Leather Armor No Armor Heavy Armor
Find/Remove Traps Base Race Dex Kit Magic Level Total Bonus Total Penalty Total
% % % % % % % % % % %

Thief Armor information

A thief can wear Leather Armor (AC 8), Padded Armor (AC 8), Studded Leather (AC 7), or Elven Chain Mail (AC 5)

Thieving Skill Armor Adjustments
Skill No
Armor
Padded Armor or
Studded Leather
Elven
Chain Mail
Pick Pocket +5% -30% -20%
Open Locks -10% -5%
Find/Remove Traps -10% -5%
Move Silently +10% -20% -10%
Hide in Shadows +5% -20% -10%
Detect Noise -10% -5%
Climb Walls +10% -30% -20%
Read Languages

Multi-classed demihumans or dual-classe humans, my have fighter or cleric as one of their classes, and my therefore be permitted any sort of armor whatsoever

Thieves using the disguise proficiency also should be permitted to wear armor not normally used by their class, to aid the deception

Skills Hide
Amor
Ring or
Chain Mail
Brigandine
or Splint Mail
Scale or
Banded Mail
Plate Mail
Bronze Plate Mail
Field or
FullPlate
Pick Pockets -60% -40% -40% -50% -75% -95%
Open Locks -50% -15% -15% -20% -40% -80%
Find/Remove Traps -50% -15% -25% -20% -40% -80%
Move Silently -30% -40% -40% -60% -80% -95%
Hide in Shadpws -20% -30% -30% -50% -75% -95%
Hear Noise -10% -20% -25% -30% -50% -70%
Climb Walls -60% -40% -50% -90% -95% -95%
Read Languages
Bard Armor information

A bard can wear any armor up to, and including, chain mail, but cannot use a shield.

This includes Leather Armor (AC 8), Padded Armor (AC 8), Studded Leather (AC 7), Ring Mail (AC 7), Hide Armor (AC 6), Brigandine Armor (6), Scale Mail (AC 6), Chain Mail (AC 5), including Elven Chain Mail (AC 5)

Barding Skill Armor Adjustments
Type of
Armor
Pick
Pockets
Detect
Noise
Climb
Walls
Read
Languages
None +5% +10%
Leather Armor
Padded Armor -30% -10% -30%
Studded Leather -30% -10% -30%
Ring Mail -25% -10% -25%
Brigandine Armor -20% -10% -25%
Scale Mail -25% -15% -40%
Hide Armor -30% -5% -30%
Chain Mail -25% -10% -25%
Elven Chain Mail -20% -5% -20%

If your DM allows a bard to put on any form of armor normally disallowed to the class (as suggested by certain kits, for purposes of disguise, out of necessity, or for the sake of entertainment), the penalties are identical to those for a thief in similar armor.

Illegal Armor Barding Skill Adjustments
Armor
Type
Pick
Pockets
Detect
Noise
Climb
Walls
Read
Languages
Splint Mail -40% -25% -50%
Banded Armor -50% -30% -90%
Plate Mail -75% -50% -95%
Bronze Plate -75% -50% -95%
Field Plate -95% -70% -95%
Full Plate -95% -70% -95%

Skill and Powers / Dark Sun


**Do not apply "No Armor" bonuses! Only apply Armor Penalties!


Skill Base Race Dex Kit Magic Armor** Level Total
Detect Magic* % % % % % % % %
Detect Illusion* % % % % % % % %
Bribe* % % % % % % % %
Tunneling* % % % % % % % %
Escape Bonds* % % % % % % % %
Forge Documents* % % % % % % % %
Appraise* % % % % % % % %

Turning Tables

Deity name

Hit Dice or Type
of Undead
Level of Priest †
Standard rolls
Custom rolls


Hit Dice or Type
of Undead
Level of Priest †
Standard rolls
Custom rolls



* An additional 2d4 creatures of this type are turned.
** Special creates include unique undead, free-willed undead of the Negative Material Plane, certain Greater and Lesser Powers, and those undead that dwell in the Outer Planes.
Paladins turn undead as priests who are two levels lower.

Proficiencies, Languages, Skills, and Talents

Weapon Proficiencies


Total Weapon proficiency slots:



Weapon Slots Ex Sp M HM GM CW

Traits


±

Disadvantages


±

Proficiency notes

Nonweapon Proficiencies


Total Nonweapon proficiency slots:



Proficiency Slots Ability Score Modifier
±

Languages

Language Reading/Writing

Proficiency notes


Spells



Wizard  Priest Powers

Spell Levels



Level 1  Level 2  Level 3  Level 4  Level 5

Level 6  Level 7  Level 8  Level 9  Level 10

Level 11  Level 12  Level 13  Level 14  Level 15

Spell Points & Arc - Player's Option: Spells & Magic
Level Specialist Intelligence Total | Remaining
Spell Points |

Total Remaining
Arc

Wizard caster level
insert_spell-slots-reset-button.html_wiz_
Level Specialist Misc. Total / Max
Spell Slots /
Available to
Memorize | Cast
|


Spells Memorized and Spell Book


Spells Memorized



insert_wizard-spell-template.html_wiz1

Cast Today:    

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Casting Time:


Cast Today:    

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Casting Time:



Spell Book

Level Specialist Misc. Total / Max
Spell Slots /
Available to
Memorize | Cast
|


Spells Memorized and Spell Book


Spells Memorized



insert_wizard-spell-template.html_wiz2

Cast Today:    

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Spell Book

Level Specialist Misc. Total / Max
Spell Slots /
Available to
Memorize | Cast
|


Spells Memorized and Spell Book


Spells Memorized



insert_wizard-spell-template.html_wiz3

Cast Today:    

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Spell Book

Level Specialist Misc. Total / Max
Spell Slots /
Available to
Memorize | Cast
|


Spells Memorized and Spell Book


Spells Memorized



insert_wizard-spell-template.html_wiz4

Cast Today:    

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Spell Book

Level Specialist Misc. Total / Max
Spell Slots /
Available to
Memorize | Cast
|


Spells Memorized and Spell Book


Spells Memorized



insert_wizard-spell-template.html_wiz5

Cast Today:    

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Cast Today:    

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Spell Book

Level Specialist Misc. Total / Max
Spell Slots /
Available to
Memorize | Cast
|


Spells Memorized and Spell Book


Spells Memorized



insert_wizard-spell-template.html_wiz6

Cast Today:    

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Cast Today:    

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Cast Today:    

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Casting Time:



Spell Book

Level Specialist Misc. Total / Max
Spell Slots /
Available to
Memorize | Cast
|


Spells Memorized and Spell Book


Spells Memorized



insert_wizard-spell-template.html_wiz7

Cast Today:    

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Casting Time:


Cast Today:    

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Cast Today:    

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Spell Book

Level Specialist Misc. Total / Max
Spell Slots /
Available to
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|


Spells Memorized and Spell Book


Spells Memorized



insert_wizard-spell-template.html_wiz8

Cast Today:    

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Cast Today:    

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Spell Book

Level Specialist Misc. Total / Max
Spell Slots /
Available to
Memorize | Cast
|


Spells Memorized and Spell Book


Spells Memorized



insert_wizard-spell-template.html_wiz9

Cast Today:    

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Cast Today:    

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Spell Book

Level Specialist Misc. Total / Max
Spell Slots /
Available to
Memorize | Cast
|


Spells Memorized and Spell Book


Spells Memorized



insert_wizard-spell-template.html_wiz10

Cast Today:    

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Spell Book

Level Specialist Misc. Total / Max
Spell Slots /
Available to
Memorize | Cast
|


Spells Memorized and Spell Book


Spells Memorized



insert_wizard-spell-template.html_wiz11

Cast Today:    

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Cast Today:    

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Spell Book

Level Specialist Misc. Total / Max
Spell Slots /
Available to
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Spells Memorized and Spell Book


Spells Memorized



insert_wizard-spell-template.html_wiz12

Cast Today:    

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Spell Book

Level Specialist Misc. Total / Max
Spell Slots /
Available to
Memorize | Cast
|


Spells Memorized and Spell Book


Spells Memorized



insert_wizard-spell-template.html_wiz13

Cast Today:    

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Casting Time:


Cast Today:    

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Spell Book

Level Specialist Misc. Total / Max
Spell Slots /
Available to
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|


Spells Memorized and Spell Book


Spells Memorized



insert_wizard-spell-template.html_wiz14

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Casting Time:


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Cast Today:    

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Spell Book

Level Specialist Misc. Total / Max
Spell Slots /
Available to
Memorize | Cast
|


Spells Memorized and Spell Book


Spells Memorized



insert_wizard-spell-template.html_wiz15

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Cast Today:    

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Spell Book

Spell Levels



Level 1  Level 2  Level 3  Level 4  Level 5

Level 6  Level 7  Quest

Spell Points & Wind - Player's Option: Spells & Magic
Level Wisdom Total | Remaining
Spell Points |

Total Remaining
Wind

Priest caster level
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Show Spheres of Influence:
Major:
Minor:
insert_priest-sphere-button.html_pri1_1st
Level Wisdom Misc. Total
Spell Slots
Available to
Memorize | Cast
|


Spells Memorized and Spell Book


Spells Memorized



insert_priest-spell-template.html_pri1

Cast Today:       

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Spell Book

insert_priest-sphere-button.html_pri2_2nd
Level Wisdom Misc. Total
Spell Slots
Available to
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|


Spells Memorized and Spell Book


Spells Memorized



insert_priest-spell-template.html_pri2

Cast Today:       

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SP / Wind Used:

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Casting Time:   


Cast Today:       

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SP / Wind Used:

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Cast Today:       

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SP / Wind Used:

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Casting Time:   



Spell Book

insert_priest-sphere-button.html_pri3_3rd
Level Wisdom Misc. Total
Spell Slots
Available to
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|


Spells Memorized and Spell Book


Spells Memorized



insert_priest-spell-template.html_pri3

Cast Today:       

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SP / Wind Used:

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Casting Time:   


Cast Today:       

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Cast Today:       

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SP / Wind Used:

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Casting Time:   



Spell Book

insert_priest-sphere-button.html_pri4_4th
Level Wisdom Misc. Total
Spell Slots
Available to
Memorize | Cast
|


Spells Memorized and Spell Book


Spells Memorized



insert_priest-spell-template.html_pri4

Cast Today:       

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SP / Wind Used:

/

Casting Time:   


Cast Today:       

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SP / Wind Used:

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Cast Today:       

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SP / Wind Used:

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Casting Time:   



Spell Book

insert_priest-sphere-button.html_pri5_5th
Level Wisdom Misc. Total
Spell Slots
Available to
Memorize | Cast
|


Spells Memorized and Spell Book


Spells Memorized



insert_priest-spell-template.html_pri5

Cast Today:       

/

SP / Wind Used:

/

Casting Time:   


Cast Today:       

/

SP / Wind Used:

/

Casting Time:   


Cast Today:       

/

SP / Wind Used:

/

Casting Time:   



Spell Book

insert_priest-sphere-button.html_pri6_6th
Level Wisdom Misc. Total
Spell Slots
Available to
Memorize | Cast
|


Spells Memorized and Spell Book


Spells Memorized



insert_priest-spell-template.html_pri6

Cast Today:       

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SP / Wind Used:

/

Casting Time:   


Cast Today:       

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SP / Wind Used:

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Cast Today:       

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Casting Time:   



Spell Book

insert_priest-sphere-button.html_pri7_7th
Level Wisdom Misc. Total
Spell Slots
Available to
Memorize | Cast
|


Spells Memorized and Spell Book


Spells Memorized



insert_priest-spell-template.html_pri7

Cast Today:       

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SP / Wind Used:

/

Casting Time:   


Cast Today:       

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SP / Wind Used:

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Casting Time:   


Cast Today:       

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SP / Wind Used:

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Casting Time:   



Spell Book

Level Wisdom Misc. Total
Spell Slots
Available to
Memorize | Cast
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Spells Memorized and Spell Book


Spells Memorized



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Cast Today:       

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SP / Wind Used:

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Casting Time:   


Cast Today:       

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SP / Wind Used:

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Casting Time:   


Cast Today:       

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SP / Wind Used:

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Casting Time:   



Spell Book

Powers Available | Powers Remaining
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Granted Powers


Abilities



Uses Today:    

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Initiative:


Uses Today:    

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Initiative:


Uses Today:    

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Initiative:



Powers List

Spell Memorization & Casting Memorization
  • Requires a clear mind from a restful night's sleep. (PHB p. 107)
  • 10 minutes of study/prayer per level of the spell. Ie. 1st-level: 10 minutes, 2nd-level: 20 minutes, and so on. (PHB p. 107)
  • Spells stay memorized until cast or wiped from the mind. A wizard/priest cannot choose to forget a memorized spell to replace it. (PHB p. 107)
  • Reversable spells must be memorized as the desired version (PHB p. 113-114)
  • Scrolls require no memorization or material components to cast (PHB p. 144 / DMG p. 118)
Casting
  • 1 Round ~ 1 minute. 10 Rounds = 1 Turn. (PHB p. 122)
  • 1 Turn ~ 10 minute. 6 Turns ~ 1 Hour. (PHB p. 122)
  • Material spell components are consumed/destroyed/expended when the spell is cast, unless specifically noted otherwise (PHB p. 113-114)
  • Priest holy symbols are not lost when a spell is cast (PHB p. 114)
  • Casting from Scrolls
    • Scrolls have a read time equal to the inscribed spell's cast time (PHB p. 125 / DMG p. 196)
    • Scrolls are cast at the level at which they were inscribed (DMG p. 196)
    • Casting scrolls containing spells of a higher level than spell-user can cast incurs a 5% failure rate per level between the character's present level and the level at which the spell could be cast (DMG p. 196)
    • No adverse effects associated with casting the spell are suffered by the reader. These requirements or penalties have already been fulfilled or suffered by the creator of the scroll (DMG p. 196)
    • Generally only wizards can cast wizard scrolls and priest cast priest scrolls (DMG p. 196)
    • 10th level Thiefs can cast scrolls with a 25% failure rate (PHB p. 57-58)
    • 10th level Bards can cast scrolls with a 15% failure rate (PHB p. 61)
    • All classes can read and cast Protection Scrolls (DMG p. 196)
Spell Books & Learning new spells Spell Books
  • A spell requires its level plus 0–5 (1d6-1) additional pages (DMG p. 63)
  • One spell book page cost 50 GP (DMG p. 63)
  • Maximum spell book sizes: Standard 100 pages; Traveling 50 pages; Scrolls 25 pages (DMG p. 63)
  • A wizard can never have a spell in his book that he does not know (PHB p. 107)
Learning new spells
  • Wizard scrolls require a read magic spell to decipher (PHB p. 144)
  • A wizard cannot learn a spell that is higher level than he can cast (PHB p. 107)
  • A check is made to see if a spell can be learned. If it fails, another check can be made after the wizard advances to the next level (provided the wizard still has access to the spell) (PHB p. 22)
  • Both versions of a Reversable spell is recorded in the wizard's spell book (PHB p. 168)
  • Standard time required to add a spell to a spell book: One to two days per spell level of spell being entered (DMG p. 62)
  • Learning from Scrolls (Scroll Research)
    • The time and cost required is halfed (DMG p. 61)
    • Scroll Research can never be done in an adventuring situtation. The wizard must have carefully controlled conditions to even attempt it. (DMG p. 61)
    • Regardless of success or failure of the research, the scroll is destroyed. (DMG p. 61)

Psionics


Psionic Core  Psionic S/P

Psionics Core

You can use + to denote different sources of bonuses.


Telepathy Devotions


    ±

Telepathy Sciences


    ±

Psychokinesis Devotions


    ±

Psychokinesis Sciences


    ±

Psychoportive Devotions


    ±

Psychoportive Sciences


    ±

Psychometabolism Devotions


    ±

Psychometabolism Sciences


    ±

Clairsentient Devotions


    ±

Clairsentient Sciences


    ±

Metapsionic Devotions


    ±

Metapsionic Sciences


    ±

Attack Modes


    ±

Defense Modes


    ±

Psionic Strength Points

Value Current / Maximum Speed
PSP: /
Temp PSP: /
Stored PSP: /
Speed

Psionic Proficiencies


    ±


Psionics Storage




Special Abilities and Attacks



Psionic Weapons



Psionics Revised

You can use + to denote different sources of bonuses.


This section applies to Dark Sun Campaign Setting Revised Psionics.


Telepathy Devotions


Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost
 

Telepathy Sciences


Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost
 

Psychokinesis Devotions


Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost
 

Psychokinesis Sciences


Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost
 

Psychoportive Devotions


Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost
 

Psychoportive Sciences


Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost
 

Psychometabolism Devotions


Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost
 

Psychometabolism Sciences


Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost
 

Clairsentient Devotions


Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost
 

Clairsentient Sciences


Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost
 

Psionic Attack Modes


Attack Name Attack
Speed
MThAC0
Adj.
MThAC0 Damage Macro PSP
Cost
     


Psionic Defense Modes


Attack Name Macro PSP
Cost

Psionic Strength Points

Value Current / Maximum Speed
PSP: /
Temp PSP: /
Stored PSP: /
M.A.C. /

Psionic Proficiencies

±


Psionics Storage



Special Abilities and Attacks



Psionic Weapons



Gear

Worn Equipment

Slot Name Short Desc Wt Charges Add Weight
Head:
Eyes:
Face:
Right Earring:
Left Earring:
Neck 1:
Neck 2:
Neck 3:
Cloak:
Shoulders:
Chest:
Back:
Right Arm:
Left Arm:
Wrists:
Hands:
Ring 1:
Ring 2:
Ring 3 (off):
Ring 4 (off):
Armor:
Belt:
Legs:
Right Leg:
Left Leg:
Anklets:
Feet:
Weapon 1:
Weapon 2:
Weapon 3:
Weapon 4:
Shield:
Misc 1:
Misc 2:
Misc 3:
Misc 4:
Total

lbs.


Gear Carried

Description Weight # Held Location

Current weight:

lbs.



Gear Stored

On
Mount
Description Weight # Held Location

Current mount weight:

lbs.

Current stored weight:

lbs.

Potions, Philters, Elixirs, and Poisons

Name / Effect Speed / Quantity

Dusts, Powders, and Solvents

Name / Effect Speed / Quantity

Scrolls

Name / Effect Speed / Quantity

Notes


Currency



Standard  Dragonlance  Dark Sun  Ravenloft  Maztica  BirthRight

PP:

 

GP:

 

EP:

 

SP:

 

CP:

 

Total Currency Weight:

  

Currency Conversion Calculator

Currency |Quantity |Copper |Silver |Electrum |Gold |Platinum
Copper
Silver
Electrum
Gold
Platinum

(100 Copper = 10 Silver = 2 Electrum = 1 Gold = 1/5 Platinum)



Gem Pouch


Description Value # Held Cut/Size

Total GP value from gems:



Other Items Of Value



Total GP value from other items:


PP:

 

St:

 

Br:

 

Ir:

 

SP:

 

GP:

 

CP:

 

Total Currency Weight:

  

Currency Conversion Calculator

Currency |Quantity |Copper |Gold |Silver |Iron |Bronze |Steel |Platinum
Copper
Gold
Silver
Iron
Bronze
Steel
Platinum

(100 Copper = 40 Gold = 20 Silver = 2 Iron/Bronze = 1 Steel = 1/5 Platinum)



Gem Pouch


Description Value # Held Cut/Size

Total GP value from gems:



Other Items Of Value



Total GP value from other items:



PP:

 

GP:

 

EP:

 

SP:

 

CP:

 

Cer:

 

Bit:

 

Total Currency Weight:

  

Currency Conversion Calculator

Currency |Quantity |Bits |Ceramic |Copper |Silver |Electrum |Gold |Platinum
Bits
Ceramic
Copper
Silver
Electrum
Gold
Platinum

(1,000 Bits = 100 Ceramics = 100 Copper = 10 Silver = 2 Electrum = 1 Gold = 1/5 Platinum)



Gem Pouch


Description Value # Held Cut/Size

Total GP value from gems:



Other Items Of Value



Total GP value from other items:



PP:

 

GP:

 

Kr:

 

EP:

 

SP:

 

CP:

 

Total Currency Weight:

  

Currency Conversion Calculator

Currency |Quantity |Copper |Silver |Electrum |Kroner |Gold |Platinum
Copper
Silver
Electrum
Kroner
Gold
Platinum

(100 Copper = 10 Silver = 2 Electrum = 1 Kroner = 1 Gold = 1/5 Platinum)



Gem Pouch


Description Value # Held Cut/Size

Total GP value from gems:



Other Items Of Value



Total GP value from other items:



Tq:

 

Gq:

 

Jd:

 

Cr:

 

CB:

 

Em:

 

Cb:

 

Total Currency Weight:

  

Currency Conversion Calculator

Currency |Quantity |Cocoa |Maize |Blade |Coral |Jade |Quill |Turquoise
Cocoa Bean
Maize Ear
C. Blade
Coral Bud
Jade
Quill
Turquoise

(100 Cocoa Beans = 100 Ear of Maize = 10 Copper Blade = 5 Coral Bud = 1 Jade = 1/5 Gold Quill = 1/10 Turquoise)



Gem Pouch


Description Value # Held Cut/Size

Total GP value from gems:



Other Items Of Value



Total GP value from other items:



PP:

 

GP:

 

GB:

 

SP:

 

CP:

 

Total Currency Weight:

  

Currency Conversion Calculator

Currency |Quantity |Copper |Silver |Gold Bar |Gold |Platinum
Copper
Silver
Gold Bar
Gold
Platinum

(100 Copper = 10 Silver = 1 Gold = 1/5 Platinum) (2,000 Gold = 1 Gold Bar)



Gem Pouch


Description Value # Held Cut/Size

Total GP value from gems:



Other Items Of Value



Total GP value from other items:


Followers, Familiars and Animals



Warrior  Wizard  Priest  Rogue  Psion  Animals


Warrior Followers

Name AC Race Level Class Hit Dice HP/Max Units Enemy AC / Base Dmg Skirmish

/




Weapons


Weapon Name # of
Strikes
Attack
Adj.
Dam
Adj.
THAC0 Crit Dam SM Dam L Range Type Speed
  
  
  






Gear


Description Weight # Held Value Location

Notes



Name AC Race Level Class Hit Dice HP/Max Units Enemy AC / Base Dmg Skirmish

/




Weapons


Weapon Name # of
Strikes
Attack
Adj.
Dam
Adj.
THAC0 Crit Dam SM Dam L Range Type Speed
  
  
  






Gear


Description Weight # Held Value Location

Notes




Wizard Followers

Name AC Race Level Class HP/Max Units

/




Weapons


Weapon Name # of
Strikes
Attack
Adj.
Dam
Adj.
THAC0 Crit Dam SM Dam L Range Type Speed






Wizard Spells


Spells Memorized



Cast Today:    

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Casting Time:



Cast Today:    

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Casting Time:

Spells Memorized



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Casting Time:



Cast Today:    

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Casting Time:

Spells Memorized



Cast Today:    

/

Casting Time:



Cast Today:    

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Casting Time:




Gear


Description Weight # Held Value Location

Notes



Name AC Race Level Class HP/Max Units

/



Weapons


Weapon Name # of
Strikes
Attack
Adj.
Dam
Adj.
THAC0 Crit Dam SM Dam L Range Type Speed






Wizard Spells


Spells Memorized



Cast Today:    

/

Casting Time:



Cast Today:    

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Casting Time:

Spells Memorized



Cast Today:    

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Casting Time:



Cast Today:    

/

Casting Time:

Spells Memorized



Cast Today:    

/

Casting Time:



Cast Today:    

/

Casting Time:




Gear


Description Weight # Held Value Location

Notes





Priest Followers

Name AC Race Level Class HP/Max Units

/




Weapons


Weapon Name # of
Strikes
Attack
Adj.
Dam
Adj.
THAC0 Crit Dam SM Dam L Range Type Speed






Priest Spells


Spells Memorized



Cast Today:    

/

Casting Time:



Cast Today:    

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Casting Time:

Spells Memorized



Cast Today:    

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Casting Time:



Cast Today:    

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Casting Time:

Spells Memorized



Cast Today:    

/

Casting Time:



Cast Today:    

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Casting Time:




Gear


Description Weight # Held Value Location

Notes



Name AC Race Level Class HP/Max Units

/



Weapons


Weapon Name # of
Strikes
Attack
Adj.
Dam
Adj.
THAC0 Crit Dam SM Dam L Range Type Speed






Priest Spells


Spells Memorized



Cast Today:    

/

Casting Time:



Cast Today:    

/

Casting Time:

Spells Memorized



Cast Today:    

/

Casting Time:



Cast Today:    

/

Casting Time:

Spells Memorized



Cast Today:    

/

Casting Time:



Cast Today:    

/

Casting Time:




Gear


Description Weight # Held Value Location

Notes





Rogue Followers

Name AC Race Level Class HP/Max Units

/




Weapons


Weapon Name # of
Strikes
Attack
Adj.
Dam
Adj.
THAC0 Crit Dam SM Dam L Range Type Speed






Rogue Skills


Standard  S.P./D.S.

Backstab Multiplier: X


**Do not apply "No Armor" bonuses! Only apply Armor Penalties!


Skill Base Race Dex Kit Magic Armor** Level Total
Pick Pockets % % % % % % % %
Open Locks % % % % % % % %
Find/Remove Traps % % % % % % % %
Move Silently % % % % % % % %
Hide in Shadows % % % % % % % %
Detect Noise % % % % % % % %
Climb Walls % % % % % % % %
Read Languages % % % % % % % %
Legend Lore % % % % % % % %
Skill Base Race Dex Kit Magic Armor** Level Total
Detect Magic* % % % % % % % %
Detect Illusion* % % % % % % % %
Bribery* % % % % % % % %
Tunneling* % % % % % % % %
Escape Bonds* % % % % % % % %
Forge Documents* % % % % % % % %
Appraise* % % % % % % % %



Gear


Description Weight # Held Value Location

Notes



Name AC Race Level Class HP/Max Units

/



Weapons


Weapon Name # of
Strikes
Attack
Adj.
Dam
Adj.
THAC0 Crit Dam SM Dam L Range Type Speed






Rogue Skills


Standard  S.P./D.S.

Backstab Multiplier: X


**Do not apply "No Armor" bonuses! Only apply Armor Penalties!


Skill Base Race Dex Kit Magic Armor** Level Total
Pick Pockets % % % % % % % %
Open Locks % % % % % % % %
Find/Remove Traps % % % % % % % %
Move Silently % % % % % % % %
Hide in Shadows % % % % % % % %
Detect Noise % % % % % % % %
Climb Walls % % % % % % % %
Read Languages % % % % % % % %
Legend Lore % % % % % % % %
Skill Base Race Dex Kit Magic Armor** Level Total
Detect Magic* % % % % % % % %
Detect Illusion* % % % % % % % %
Bribery* % % % % % % % %
Tunneling* % % % % % % % %
Escape Bonds* % % % % % % % %
Forge Documents* % % % % % % % %
Appraise* % % % % % % % %



Gear


Description Weight # Held Value Location

Notes





Psionic Followers

Name AC Race Level Class HP/Max Units

/




Weapons


Weapon Name # of
Strikes
Attack
Adj.
Dam
Adj.
THAC0 Crit Dam SM Dam L Range Type Speed






Standard  Advanced

Psionics Core


You can use + to denote different sources of bonuses.


Telepathy Devotions


    ±
    ±
    ±

Telepathy Sciences


    ±
    ±
    ±

Psychokinesis Devotions


    ±
    ±
    ±

Psychokinesis Sciences


    ±
    ±
    ±

Psychoportive Devotions


    ±
    ±
    ±

Psychoportive Sciences


    ±
    ±
    ±

Psychometabolism Devotions


    ±
    ±
    ±

Psychometabolism Sciences


    ±
    ±
    ±

Clairsentient Devotions


    ±
    ±
    ±

Clairsentient Sciences


    ±
    ±
    ±

Metapsionic Devotions


    ±
    ±
    ±

Metapsionic Sciences


    ±
    ±
    ±

Attack Modes


    ±
    ±
    ±

Defense Modes


    ±
    ±
    ±

Psionic Strength Points

Value Current / Maximum Speed
PSP: /
Temp PSP: /
Stored PSP: /
Speed

Psionic Proficiencies


    ±
    ±
    ±
    ±
    ±


Psionics Storage




Special Abilities and Attacks



Psionic Weapons



Advanced Psionics


You can use + to denote different sources of bonuses.



Telepathy Devotions


Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost

Telepathy Sciences


Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost

Psychokinesis Devotions


Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost

Psychokinesis Sciences


Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost

Psychoportive Devotions


Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost

Psychoportive Sciences


Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost

Psychometabolism Devotions


Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost

Psychometabolism Sciences


Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost

Clairsentient Devotions


Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost

Clairsentient Sciences


Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost

Psionic Attack Modes


Attack Name Attack
Speed
MThAC0
Adj.
MThAC0 Damage Macro PSP
Cost


Psionic Defense Modes


Defense Name Macro PSP
Cost

Psionic Strength Points

Value Current / Maximum Speed
PSP: /
Temp PSP: /
Stored PSP: /
MAC /

Psionic NWP's

±
±
±
±
±


Psionics Ability Information Storage




Gear


Description Weight # Held Value Location

Notes



Name AC Race Level Class HP/Max Units

/




Weapons


Weapon Name # of
Strikes
Attack
Adj.
Dam
Adj.
THAC0 Crit Dam SM Dam L Range Type Speed






Standard  Advanced

Psionics Core


You can use + to denote different sources of bonuses.



Telepathy Devotions


    ±
    ±
    ±

Telepathy Sciences


    ±
    ±
    ±

Psychokinesis Devotions


    ±
    ±
    ±

Psychokinesis Sciences


    ±
    ±
    ±

Psychoportive Devotions


    ±
    ±
    ±

Psychoportive Sciences


    ±
    ±
    ±

Psychometabolism Devotions


    ±
    ±
    ±

Psychometabolism Sciences


    ±
    ±
    ±

Clairsentient Devotions


    ±
    ±
    ±

Clairsentient Sciences


    ±
    ±
    ±

Metapsionic Devotions


    ±
    ±
    ±

Metapsionic Sciences


    ±
    ±
    ±

Attack Modes


    ±
    ±
    ±

Defense Modes


    ±
    ±
    ±

Psionic Strength Points

Value Current / Maximum Speed
PSP: /
Temp PSP: /
Stored PSP: /
Speed

Psionic Proficiencies


    ±
    ±
    ±
    ±
    ±


Psionics Storage




Special Abilities and Attacks



Psionic Weapons



Advanced Psionics


Telepathy Devotions


Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost

Telepathy Sciences


Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost

Psychokinesis Devotions


Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost

Psychokinesis Sciences


Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost

Psychoportive Devotions


Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost

Psychoportive Sciences


Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost

Psychometabolism Devotions


Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost

Psychometabolism Sciences


Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost

Clairsentient Devotions


Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost

Clairsentient Sciences


Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost

Psionic Attack Modes


Attack Name Attack
Speed
MThAC0
Adj.
MThAC0 Damage Macro PSP
Cost


Psionic Defense Modes


Defense Name Macro PSP
Cost

Psionic Strength Points

Value Current / Maximum Speed
PSP: /
Temp PSP: /
Stored PSP: /
MAC /

Psionic NWP's

±
±
±
±
±


Psionics Ability Information Storage




Gear


Description Weight # Held Value Location

Notes





Animal Familiars, Followers and Beasts of Burden



Familiar


Name AC Race Level HP/Max

/




Weapons


Weapon Name # of
Strikes
Attack
Adj.
Dam
Adj.
THAC0 Crit Dam SM Dam L Range Type Speed






Familiar Spells/Powers


Spells Memorized



Cast Today:    

/

Casting Time:

Spells Memorized



Cast Today:    

/

Casting Time:

Spells Memorized



Cast Today:    

/

Casting Time:


Cast Today:    

/

Casting Time:

Cast Today:    

/

Casting Time:

Cast Today:    

/

Casting Time:


Cast Today:    

/

Casting Time:

Cast Today:    

/

Casting Time:

Cast Today:    

/

Casting Time:


Cast Today:    

/

Casting Time:

Cast Today:    

/

Casting Time:

Cast Today:    

/

Casting Time:



Traits and Tricks




Gear


Description Weight # Held Value Location

Notes


Name AC Race Level HP/Max Units

/




Weapons


Weapon Name # of
Strikes
Attack
Adj.
Dam
Adj.
THAC0 Crit Dam SM Dam L Range Type Speed





Traits and Tricks





Gear


Description Weight # Held Value Location

Notes


Personal Bio:











Monster Info


Climate/Terrain:

Name:

Climate/Terrain:

Frequency:

Organization:

Activity Cycle:

Diet:

Intelligence:

Treasure:

Alignment:

No. Appearing:

Armor Class:

Movement:

Hit Dice:

± |

Hit Points:

/

THAC0:

# of Attacks:

Attack 1:

Attack 2:

Attack 3:

Special Attacks:

Special Defenses:

Magic Resistance:

%

Size:

Morale:

XP Value:




Description



Combat


Habitat/Society


Ecology



Variants

Climate/Terrain:

Frequency:

Organization:

Activity Cycle:

Diet:

Intelligence:

Treasure:

Alignment:

No. Appearing:

Armor Class:

Movement:

Hit Dice:

± |

Hit Points:

/

THAC0:

# of Attacks:

Attack 1:

Attack 2:

Attack 3:

Special Attacks:

Special Defenses:

Magic Resistance:

%

Size:

Morale:

XP Value:



Description



Combat


Habitat/Society


Ecology



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{{components}}
Duration
{{duration}}
Casting Time
{{time}}
Area of Effect
{{aoe}}
Saving Throw
{{save}}
Damage: {{damage}} {{#rollGreater() d2t 0}}{{d2}}{{/rollGreater() d2t 0}} {{#rollGreater() d3t 0}}{{d3}}{{/rollGreater() d3t 0}} {{#rollGreater() d4t 0}}{{d4}}{{/rollGreater() d4t 0}} {{#rollGreater() d5t 0}}{{d5}}{{/rollGreater() d5t 0}} {{#rollGreater() d6t 0}}{{d6}}{{/rollGreater() d6t 0}} {{#rollGreater() d7t 0}}{{d7}}{{/rollGreater() d7t 0}} {{#rollGreater() d8t 0}}{{d8}}{{/rollGreater() d8t 0}} {{#rollGreater() d9t 0}}{{d9}}{{/rollGreater() d9t 0}} {{#rollGreater() d10t 0}}{{d10}}{{/rollGreater() d10t 0}} {{#rollGreater() d11t 0}}{{d11}}{{/rollGreater() d11t 0}} {{#rollGreater() d12t 0}}{{d12}}{{/rollGreater() d12t 0}} {{damagetype}}
Healing: {{healing}}
Reference: {{reference}}
Spell Materials: {{materials}}
Effects: {{effects}} {{#c1-1}}

{{#c1-2}} {{/c1-2}} {{#c1-3}} {{/c1-3}} {{#c1-4}} {{/c1-4}} {{#c1-5}} {{/c1-5}} {{#c2-1}} {{/c2-1}} {{#c2-2}} {{/c2-2}} {{#c2-3}} {{/c2-3}} {{#c2-4}} {{/c2-4}} {{#c2-5}} {{/c2-5}} {{#c3-1}} {{#c3-2}} {{/c3-2}} {{#c3-3}} {{/c3-3}} {{#c3-4}} {{/c3-4}} {{#c3-5}} {{/c3-5}} {{/c3-1}} {{#c4-1}} {{#c4-2}} {{/c4-2}} {{#c4-3}} {{/c4-3}} {{#c4-4}} {{/c4-4}} {{#c4-5}} {{/c4-5}} {{/c4-1}} {{#c5-1}} {{#c5-2}} {{/c5-2}} {{#c5-3}} {{/c5-3}} {{#c5-4}} {{/c5-4}} {{#c5-5}} {{/c5-5}} {{/c5-1}} {{#c6-1}} {{#c6-2}} {{/c6-2}} {{#c6-3}} {{/c6-3}} {{#c6-4}} {{/c6-4}} {{#c6-5}} {{/c6-5}} {{/c6-1}} {{#c7-1}} {{#c7-2}} {{/c7-2}} {{#c7-3}} {{/c7-3}} {{#c7-4}} {{/c7-4}} {{#c7-5}} {{/c7-5}} {{/c7-1}} {{#c8-1}} {{#c8-2}} {{/c8-2}} {{#c8-3}} {{/c8-3}} {{#c8-4}} {{/c8-4}} {{#c8-5}} {{/c8-5}} {{/c8-1}} {{#c9-1}} {{#c9-2}} {{/c9-2}} {{#c9-3}} {{/c9-3}} {{#c9-4}} {{/c9-4}} {{#c9-5}} {{/c9-5}} {{/c9-1}} {{#c10-1}} {{#c10-2}} {{/c10-2}} {{#c10-3}} {{/c10-3}} {{#c10-4}} {{/c10-4}} {{#c10-5}} {{/c10-5}} {{/c10-1}} {{#c11-1}} {{#c11-2}} {{/c11-2}} {{#c11-3}} {{/c11-3}} {{#c11-4}} {{/c11-4}} {{#c11-5}} {{/c11-5}} {{/c11-1}} {{#c12-1}} {{#c12-2}} {{/c12-2}} {{#c12-3}} {{/c12-3}} {{#c12-4}} {{/c12-4}} {{#c12-5}} {{/c12-5}} {{/c12-1}} {{#c13-1}} {{#c13-2}} {{/c13-2}} {{#c13-3}} {{/c13-3}} {{#c13-4}} {{/c13-4}} {{#c13-5}} {{/c13-5}} {{/c13-1}} {{#c14-1}} {{#c14-2}} {{/c14-2}} {{#c14-3}} {{/c14-3}} {{#c14-4}} {{/c14-4}} {{#c14-5}} {{/c14-5}} {{/c14-1}} {{#c15-1}} {{#c15-2}} {{/c15-2}} {{#c15-3}} {{/c15-3}} {{#c15-4}} {{/c15-4}} {{#c15-5}} {{/c15-5}} {{/c15-1}} {{#c16-1}} {{#c16-2}} {{/c16-2}} {{#c16-3}} {{/c16-3}} {{#c16-4}} {{/c16-4}} {{#c16-5}} {{/c16-5}} {{/c16-1}} {{#c17-1}} {{#c17-2}} {{/c17-2}} {{#c17-3}} {{/c17-3}} {{#c17-4}} {{/c17-4}} {{#c17-5}} {{/c17-5}} {{/c17-1}} {{#c18-1}} {{#c18-2}} {{/c18-2}} {{#c18-3}} {{/c18-3}} {{#c18-4}} {{/c18-4}} {{#c18-5}} {{/c18-5}} {{/c18-1}} {{#c19-1}} {{#c19-2}} {{/c19-2}} {{#c19-3}} {{/c19-3}} {{#c19-4}} {{/c19-4}} {{#c19-5}} {{/c19-5}} {{/c19-1}} {{#c20-1}} {{#c20-2}} {{/c20-2}} {{#c20-3}} {{/c20-3}} {{#c20-4}} {{/c20-4}} {{#c20-5}} {{/c20-5}} {{/c20-1}}
{{c1-1}}{{c1-2}}{{c1-3}}{{c1-4}}{{c1-5}}
{{c2-1}}{{c2-2}}{{c2-3}}{{c2-4}}{{c2-5}}
{{c3-1}}{{c3-2}}{{c3-3}}{{c3-4}}{{c3-5}}
{{c4-1}}{{c4-2}}{{c4-3}}{{c4-4}}{{c4-5}}
{{c5-1}}{{c5-2}}{{c5-3}}{{c5-4}}{{c5-5}}
{{c6-1}}{{c6-2}}{{c6-3}}{{c6-4}}{{c6-5}}
{{c7-1}}{{c7-2}}{{c7-3}}{{c7-4}}{{c7-5}}
{{c8-1}}{{c8-2}}{{c8-3}}{{c8-4}}{{c8-5}}
{{c9-1}}{{c9-2}}{{c9-3}}{{c9-4}}{{c9-5}}
{{c10-1}}{{c10-2}}{{c10-3}}{{c10-4}}{{c10-5}}
{{c11-1}}{{c11-2}}{{c11-3}}{{c11-4}}{{c11-5}}
{{c12-1}}{{c12-2}}{{c12-3}}{{c12-4}}{{c12-5}}
{{c13-1}}{{c13-2}}{{c13-3}}{{c13-4}}{{c13-5}}
{{c14-1}}{{c14-2}}{{c14-3}}{{c14-4}}{{c14-5}}
{{c15-1}}{{c15-2}}{{c15-3}}{{c15-4}}{{c15-5}}
{{c16-1}}{{c16-2}}{{c16-3}}{{c16-4}}{{c16-5}}
{{c17-1}}{{c17-2}}{{c17-3}}{{c17-4}}{{c17-5}}
{{c18-1}}{{c18-2}}{{c18-3}}{{c18-4}}{{c18-5}}
{{c19-1}}{{c19-2}}{{c19-3}}{{c19-4}}{{c19-5}}
{{c20-1}}{{c20-2}}{{c20-3}}{{c20-4}}{{c20-5}}
{{/c1-1}} {{#effects2}}
{{effects2}} {{/effects2}}
{{title}}
{{#reference}} {{/reference}} {{#effects}} {{/effects}}
Reading Time
{{time}}
Duration
{{duration}}
Reference: {{reference}}
Effects: {{effects}}
Save vs. {{savevs}}
for {{character}}
{{#rollTotal() saveroll savetarget}} {{/rollTotal() saveroll savetarget}} {{#rollGreater() saveroll savetarget}} {{/rollGreater() saveroll savetarget}} {{#rollLess() saveroll savetarget}} {{/rollLess() saveroll savetarget}}
Saving Throw Roll: {{saveroll}}
Saving Throw Target: {{savetarget}}
Success!
Success!
Failed!
Check vs. {{checkvs}}
for {{character}}
{{#rollTotal() checkroll checktarget}} {{/rollTotal() checkroll checktarget}} {{#rollLess() checkroll checktarget}} {{/rollLess() checkroll checktarget}} {{#rollGreater() checkroll checktarget}} {{/rollGreater() checkroll checktarget}}
Check Roll: {{checkroll}}
Check Target: {{checktarget}}
Success!
Success!
Failed!
Check vs. {{checkvs}}
for {{character}}
{{#rollTotal() checkroll checktarget}} {{/rollTotal() checkroll checktarget}} {{#rollLess() checkroll checktarget}} {{/rollLess() checkroll checktarget}} {{#rollGreater() checkroll checktarget}} {{/rollGreater() checkroll checktarget}}
Check Roll: {{checkroll}}
Check Target: {{checktarget}}
Fail!
Fail!
Success!