Conditions

-1 to disposition for any conflict that uses Will as its base.
-1 to disposition to any conflict.
-1 to disposition for all conflicts.
-1D to skills, Nature, Will and Health (but not recovery).
-1D to skills, Nature, Will and Health (but not recovery).

Playing a Belief earns a fate point
Accomplishing a Goal earns a persona point
Playing an Instinct earns a fate point

Mouse

Traits

Trait Name Trait Level Used For Used Against

Abilities

Raw Abilities Rating Advancement
Nature /
P:
F:
Will
P:
F:
Health
P:
F:
Special Abilities Rating Advancement
Resources
P:
F:
Circles
P:
F:

Skills

Skill Rating Advancement
Deceiver
P:
F:
Fighter
P:
F:
Healer
P:
F:
Hunter
P:
F:
Instructor
P:
F:
Orator
P:
F:
Pathfinder
P:
F:
Persuader
P:
F:
Scout
P:
F:
Survivalist
P:
F:
Weather Watcher
P:
F:
P:
F:
Mouse