| Racial | |||||
| Statistic | Total | +/- | Base | Minimum | Maximum |
| Strength (ST) | |||||
| Perception (PE) | |||||
| Endurance (EN) | |||||
| Charisma (CH) | |||||
| Intelligence (IN) | |||||
| Agility (AG) | |||||
| Luck (LU) | |||||
| Statistic | Total | +/- | Base | |
| Action Points | ||||
| Carry Weight | ||||
| Critical Chance | ||||
| Healing Rate | ||||
| Implant Endurance | ||||
| Melee Damage | ||||
| Resistance, Electricity | ||||
| Resistance, Gas | ||||
| Resistance, Poison | ||||
| Resistance, Radiation | ||||
| Sequence | ||||
| Level | Experience Points | Next Level | |||
| Karma | Perks | Every level(s) | Skill Points per level |
| Roll | Skill | Total | +/- | Base | |
| Athleticism | |||||
| Barter | |||||
| Big Guns | |||||
| Detection | |||||
| Energy Weapons | |||||
| Explosives | |||||
| Gambling | |||||
| Lockpick | |||||
| Medicine | |||||
| Melee Weapons | |||||
| Outdoorsman | |||||
| Pilot | |||||
| Repair | |||||
| Science | |||||
| Small Guns | |||||
| Sneak | |||||
| Speech | |||||
| Steal | |||||
| Throwing | |||||
| Traps | |||||
| Unarmed | |||||
| Armor Class | +/- | Base | ||||
| Total | +/- | Base | ||||
| Threshold | Resistance | Threshold | Resistance | Threshold | Resistance | |
| Normal | ||||||
| Explode | ||||||
| Fire | ||||||
| Laser | ||||||
| Plasma | ||||||
| Condition | ||||||
| Current Hit Points | ||||
| Maximum | +/- | From Level | Per Level | Base |
| 3 + 1/2 EN |
15 + (STR + (EN x2)) |
|||
| Rads | ||||
| Poison | ||||
| Roll | Weapon | Range | ||
| Skill | Damage Dice | Number of Dice | Damage Bonus | |
| Single | Targeted | Burst | ||
| AP Cost | ||||
| Ammo | Rounds | Bullets in Burst | +/- | |
| Condition | ||||
| Roll | Weapon | Range | ||
| Skill | Damage Dice | Number of Dice | Damage Bonus | |
| Single | Targeted | Burst | ||
| AP Cost | ||||
| Ammo | Rounds | Bullets in Burst | +/- | |
| Condition | ||||
| Item | Weight | Location | |||