Join Battle!

Wits ({{wits}}) +
Awareness ({{awareness}}) +
Bonus Dice ({{bonus dice}}) +
Bonus Successess ({{bonus successess}}) =
{{roll}} Successes

Join Debate!

Wits ({{wits}}) +
Awareness ({{awareness}}) +
Bonus Dice ({{bonus dice}}) +
Bonus Successess ({{bonus successess}}) =
{{roll}} Successes

Join War!

Wits ({{wits}}) +
War ({{war}}) +
Bonus Dice ({{bonus dice}}) +
Bonus Successess ({{bonus successess}}) =
{{roll}} Successes
{{#name}}

{{name}} (Attack!)

{{/name}} {{^name}}

Attack!

{{/name}}
{{#attribute name}} {{attribute name}} {{/attribute name}} {{^attribute name}} Attribute {{/attribute name}} ({{attribute}}) +
{{#ability name}} {{ability name}} {{/ability name}} {{^ability name}} Ability {{/ability name}} ({{ability}}) +
{{#specialty name}} {{specialty name}} {{/specialty name}} {{^specialty name}} Specialty {{/specialty name}} ({{specialty}}) +
Accuracy ({{accuracy}}) +
Bonus Dice ({{bonus dice}}) +
Bonus Successes ({{bonus successes}}) =
{{roll}} Successes
{{#name}}

{{name}} (Hit!)

{{/name}} {{^name}}

Hit!

{{/name}}
{{damage type}} Damage ({{damage}}) +
{{#attribute}}
{{#attribute name}} {{attribute name}} {{/attribute name}} {{^attribute name}} Attribute {{/attribute name}} ({{attribute}}) +
{{/attribute}} {{#ability}}
{{#ability name}} {{ability name}} {{/ability name}} {{^ability name}} Ability {{/ability name}} ({{ability}}) +
{{/ability}}
Bonus Dice ({{bonus dice}}) +
Bonus Successes ({{bonus successes}}) –
Target Soak ({{target soak}}) =
{{#rollTotal() pool 0}} {{minimum roll}} Successes {{/rollTotal() pool 0}} {{roll}} Successes

Languages

Anima

Solar Anima
Motes Manifestation
1-3 Weak Caste Mark
4-7 Strong Caste Mark
8-10 Mild Aura
11-15 Bonfire Aura
16+ Iconic
Anima Abilities
Cost Effect
1 Mote Cause Caste Mark to glow for scene.
1 Mote Cause Anima to glow for scene.
1 Mote Know exact time of day innately.

Backgrounds

Specialties

Intimacies

Familiar

Attack Speed Accuracy Damage Rate

Sorcery

Name Duration Cost Effect

Artifacts

Name Rating Effect

Hearthstones

Name Aspect Rating Effect Socketed

Essence Motes

Personal Essence

|

Peripheral Essence

|

Athleticism

Move (land):
Move (climb/swim):
Jump (vertical):
Jump (horizontal):
Dash (land):
Dash (climb/swim):
Lift/Pull/Push:
Throw Object:

Charms

Name Type Duration Cost Effect

Combos

Name Charms Cost

Combat

Weapon / Attack Speed Accuracy Damage Defense Range Rate

Parry DV

+ +
+ +

Armor

Attributes

Strength
Dexterity
Stamina
Charisma
Manipulation
Appearance
Intelligence
Wits
Perception

Abilities

Dawn

Archery
Martial Arts
Melee
Thrown
War

Zenith

Integrity
Performance
Presence
Resistance
Survival

Twilight

Craft
  • Air
  • Earth
  • Fire
  • Water
  • Wood
  • Fate
  • Genesis
  • Glamour
  • Magitech
  • Vitriol
Hover to select crafts
Investigation
Lore
Medicine
Occult

Night

Athletics
Awareness
Dodge
Larceny
Stealth

Eclipse

Bureaucracy
Linguistics
Ride
Sail
Socialize

Advantages

Anima

Limit Break

Virtue Flaw

Merits & Flaws

Merit Cost
Flaw Cost

Willpower

Health

Soak

Dodge Defense


Incapacitated

Virtues

Compassion

Temperance

Conviction

Valor

Essence

Experience