Style:
Cypher System Numenéra The Strange NPC
- Rolls type:
Action Section Roll Queries
- Use:
Assets bonus Costs
- v1.6 (2016-02-21)
NAME
IS A
DESCRIPTOR
TYPE
WHO
 
FOCUS
 
TIER
 
EFFORT
 
XP
 
MIGHT
SPEED
INTELLECT
POOL
EDGE
POOL
EDGE
POOL
EDGE
ACTION   Roll with Stat or Skill button t
DIFFICULTY ROLL EFF. DMG EFF.
ASSET
BONUS
COST
RECOVERY ROLLS
DAMAGE TRACK
1D6 + Special 
1 ACTION 10 MINS HALE IMPAIRED
1 HOUR 10 HOURS DEBILITATED DEAD
SPECIAL ABILITIES
s
BACKGROUND
SKILLS • MIGHT
SKILLS • SPEED
SKILLS • INTELLECT
ATTACKS • MIGHT
Mod: Dmg: Skilled: Cost:
ATTACKS • SPEED
Mod: Dmg: Skilled: Cost:
ATTACKS • INTELLECT
Mod: Dmg: Skilled: Cost:
WEAPONS MOD DAM
ADVANCEMENT
Tier 1
Tier 2
Tier 3
Tier 4
Tier 5
Tier 6
CYPHERS LIMIT
Lvl 
s
ARTIFACTS
Lvl 
 Depletion   in
s
EQUIPMENT
MONEY
ARMOR Speed Effort Cost
ITEM #
s
MISC.
NOTES

Level  ()  
Health / Armor
Damage  points Movement
GM Intrusion
 as level 
Motive
Environment
Interaction
Use
Loot

Oops!
{{#cyphRoll}} Stat roll {{/cyphRoll}} {{#cyphRecoveryRoll}} Recovery roll {{/cyphRecoveryRoll}} {{#cyphInitRoll}} Initiative roll {{/cyphInitRoll}} {{#modStat}} Modifying attribute {{/modStat}} {{#chatmessage}} Call of {{chatmessage}} {{/chatmessage}}
{{#noTokNoChar}} This function requires a character id or token id parameter
{{noTokNoChar}} {{/noTokNoChar}} {{#pcDying}} The character can't take any action (debilitated or dead). {{/pcDying}} {{#noAttribute}} Attribute '{{noAttribute}}' is not handled. {{/noAttribute}} {{#wtfAttribute}} Attribute '{{wtfAttribute}}' doesn't exist. {{/wtfAttribute}} {{#badBonus}} A bonus greater than 2 ({{badBonus}}) isn't allowed (use an asset instead). {{/badBonus}} {{#tooManyEfforts}} PC tries to apply more effort than possible ({{tooManyEfforts}}). {{/tooManyEfforts}} {{#tooManyPoints}} PC tries to spend more stat Pool points than she can ({{tooManyPoints}}). {{/tooManyPoints}} {{#notaCharacter}} The '{{notaCharacter}}' id is not a character. {{/notaCharacter}} {{#noCharacter}} No character identified in:
'{{noCharacter}}' {{/noCharacter}} {{#notCharToken}} This id '{{notCharToken}}' is not a character's token. {{/notCharToken}} {{#noToken}} No token selected in:
'{{noToken}}' {{/noToken}} {{genericMsg}}
{{#rollGreater() bonusToRoll 0}} {{/rollGreater() bonusToRoll 0}} {{#rollLess() bonusToRoll 0}} {{/rollLess() bonusToRoll 0}} {{#rollGreater() effortsUsed 0}} {{/rollGreater() effortsUsed 0}} {{#skilled}} {{/skilled}} {{#rollGreater() assets 0}} {{/rollGreater() assets 0}} {{#rollGreater() totalCost 0}} {{/rollGreater() totalCost 0}}
Initiative Roll
{{finalRoll}}

Bonus+ {{bonusToRoll}}
Malus{{bonusToRoll}}
Effort{{effortsUsed}} (x3)
Skill {{#rollTotal() skilled -3}} Inability (-3) {{/rollTotal() skilled -3}} {{#rollTotal() skilled 0}} Untrained (+0) {{/rollTotal() skilled 0}} {{#rollTotal() skilled 3}} Trained (+3) {{/rollTotal() skilled 3}} {{#rollTotal() skilled 6}} Specialized (+6) {{/rollTotal() skilled 6}}
Asset(s){{assets}} (x3)

Cost {{#effortCost}}+{{effortCost}}{{/effortCost}} {{#statExpense}}+{{statExpense}}{{/statExpense}} -{{speedEdge}}={{totalCost}}
[Apply cost (API)](!cypher-modstat {{charid}}|speed|{{totalCost}})
{{#rollGreater() bonusToRoll 0}} {{/rollGreater() bonusToRoll 0}} {{#rollLess() bonusToRoll 0}} {{/rollLess() bonusToRoll 0}} {{#rollWasCrit() diceRoll}} {{/rollWasCrit() diceRoll}} {{#rollWasFumble() diceRoll}} {{/rollWasFumble() diceRoll}} {{#rollGreater() difficulty 0}} {{#^rollLess() diceRoll targNumRoll}} {{/^rollLess() diceRoll targNumRoll}} {{#rollLess() diceRoll targNumRoll}} {{/rollLess() diceRoll targNumRoll}} {{#rollLess() finalDiff difficulty}} {{/rollLess() finalDiff difficulty}} {{/rollGreater() difficulty 0}} {{#rollTotal() difficulty 0}} {{/rollTotal() difficulty 0}} {{#skilled}} {{#rollTotal() skilled -1}} {{/rollTotal() skilled -1}} {{#rollTotal() skilled 1}} {{/rollTotal() skilled 1}} {{#rollTotal() skilled 2}} {{/rollTotal() skilled 2}} {{/skilled}} {{#rollGreater() assets 0}} {{/rollGreater() assets 0}} {{#atkmod}} {{#rollGreater() atkmod 0}} {{/rollGreater() atkmod 0}} {{/atkmod}} {{#rollGreater() effortRoll 0}} {{/rollGreater() effortRoll 0}} {{#rollGreater() difficulty 0}} {{#^rollTotal() targNumRoll targNum}} {{/^rollTotal() targNumRoll targNum}} {{/rollGreater() difficulty 0}} {{#rollTotal() difficulty 0}} {{#rollLess() finalDiff 0}} {{/rollLess() finalDiff 0}} {{#rollGreater() finalDiff 0}} {{/rollGreater() finalDiff 0}} {{/rollTotal() difficulty 0}} {{#rollGreater() bonusDmg 0}} {{/rollGreater() bonusDmg 0}} {{#rollGreater() totalCost 0}} {{/rollGreater() totalCost 0}}
{{attribute}}
Roll: {{diceRoll}} (beats diff. {{#rollLess() diceRoll 3}}0{{/rollLess() diceRoll 3}} {{#rollBetween() diceRoll 3 5}}1{{/rollBetween() diceRoll 3 5}} {{#rollBetween() diceRoll 6 8}}2{{/rollBetween() diceRoll 6 8}} {{#rollBetween() diceRoll 9 11}}3{{/rollBetween() diceRoll 9 11}} {{#rollBetween() diceRoll 12 14}}4{{/rollBetween() diceRoll 12 14}} {{#rollBetween() diceRoll 15 17}}5{{/rollBetween() diceRoll 15 17}} {{#rollBetween() diceRoll 18 20}}6{{/rollBetween() diceRoll 18 20}} )
+{{bonusToRoll}} (bonus)
{{bonusToRoll}} (malus)
Special: {{#rollTotal() diceRoll 17}}+1 damage{{/rollTotal() diceRoll 17}} {{#rollTotal() diceRoll 18}}+2 damage{{/rollTotal() diceRoll 18}} {{#rollTotal() diceRoll 19}}Minor effect
or +3 damage{{/rollTotal() diceRoll 19}} {{#rollTotal() diceRoll 20}}Major effect
or +4 damage{{/rollTotal() diceRoll 20}}
GM Intrusion
Success!
Failure

Difficulty {{difficulty}} (TN {{targNum}})

Inability+1
Trained-1
Specialized-2
Asset(s)- {{assets}}
Mod- {{atkmod}}
Effort- {{effortRoll}}
= {{finalDiff}} (TN {{targNumRoll}})
= Difficulty {{finalDiff}} steps
= Difficulty + {{finalDiff}} steps

Damage{{bonusDmg}} ({{effortDmg}} effort)

Cost: +{{effortCost}}+{{statExpense}}-{{attrEdge}}={{totalCost}}
[Apply cost (API)](!cypher-modstat {{charid}}|{{stat}}|{{totalCost}})
{{#artifact}} {{#rollGreater() depletionRoll threshold}} {{/rollGreater() depletionRoll threshold}} {{#rollTotal() depletionRoll threshold}} {{/rollTotal() depletionRoll threshold}} {{#rollLess() depletionRoll threshold}} {{/rollLess() depletionRoll threshold}} {{/artifact}} {{#fullRest}} {{/fullRest}} {{#recoverPoints}} {{/recoverPoints}} {{#rollTotal() recovaction 0}} {{/rollTotal() recovaction 0}} {{#rollTotal() recovaction 1}} {{/rollTotal() recovaction 1}} {{#rollTotal() recovaction 2}} {{/rollTotal() recovaction 2}} {{#rollTotal() recovaction 3}} {{/rollTotal() recovaction 3}} {{#currentAction}} {{/currentAction}} {{#nextAction}} {{/nextAction}}
Depletion Roll
{{artifact}}
{{threshold}} in {{dice}} : {{depletionRoll}}
Not depletedLast use!Last use!
Complete rest
As good as new!
Recovery Roll
Points {{recoverPoints}}
Rest 1 ACTION
Next [10 MINS](!cypher-modstat {{charid}}|recovery-rolls|1)
Rest 10 MINS
Next [1 HOUR](!cypher-modstat {{charid}}|recovery-rolls|2)
Rest 1 HOUR
Next [10 HOURS](!cypher-modstat {{charid}}|recovery-rolls|3)
Rest 10 HOURS
Next [1 ACTION](!cypher-modstat {{charid}}|recovery-rolls|0)
Rest {{currentAction}}
Next {{nextAction}}
{{#level}} {{/level}} {{#depletion}} {{/depletion}} {{#use}} {{/use}}
{{name}}
Type{{type}}
Level{{level}}
Depletion{{depletion}}
Use{{use}}
{{description}}