Character Sheet

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Description

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Character Point Management

Base

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Character Name

Total CP

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Screen Stats Attributes Skills Trappings Show All

Player Screen

Status

Wounds
Health
Temp

Fatigue
Energy
Temp

Maddness
Sanity

Shame
Society

Conditions
Protection Layers

Armed Weapon

Maneuver

[
e
t
e

Actions

Defenses

Actions by Initiative

Range

 

Reloads
Capacity

 

   Autofire Mode   

Weapon Selection
Rolls

Roll

[

e

E
&
+
_
-
*
m
&
+
_
-
*
Y
&
+
_
-
*
r
&
+
_
-
*
c
&
+
_
-
*

Active Attributes

 

Stats

Walk

Jump Up

Swim

Jog

Jump

Sprint Swim

Run

Leap

 

Sprint

 

Lift

y

Stat Management

Body

Mind

Soul

Attributes

Group Name

Group Type

Source

Item

Group Cost

Max

Max

Remaining

Group Name

Group Type

Source

Item

Group Cost

Max

Max

Remaining

Group Name

Group Type

Source

Item

Group Cost

Max

Max

Remaining

Group Name

Group Type

Source

Item

Group Cost

Max

Max

Remaining

Group Name

Group Type

Source

Item

Group Cost

Max

Max

Remaining

Group Name

Group Type

Source

Item

Group Cost

Max

Max

Remaining

Group Name

Group Type

Source

Item

Group Cost

Max

Max

Remaining

Group Name

Group Type

Source

Item

Group Cost

Max

Max

Remaining

Group Name

Group Type

Source

Item

Group Cost

Max

Max

Remaining

Group Name

Group Type

Source

Item

Group Cost

Max

Max

Remaining

Name

Attribute

Characteristic

Level
 

(Level)
 

Cost

Unaffected Attributes

Armor Layer

Augmented Stat

Weapon Class

Weapon Class

Weapon Class

Defense Class

Damage Type

Damage Type

Damage Type

Damage Category

Continuing Type

Drain Type

Collection Type

Collection Type

See Into

Extra Arms

Immunity Role

Attribute Source

Capacity Type

Enemy

Skill Group

Super Sense

Object

Unaffected Weapon

Unique Phenomena

Stat

Capacity

Charges

Endurance

Broad Category

Conditional

Defect

Attack Form

Awkward Size

Damage

Initiate/Revert

Ownership Conditions

Restricted Area

Curse Disadvantage

Embarrassment/Shame

Triggered

Health Points

Inconvenience

Impairment

Impediment

Penalty

Penalty

Change Trigger

Discrimination

Fan Volume

Concealability

Frequency

Frequency

Disadvantage

Obligation

Encountered

Inconvenience

Managability

Damage Multiplier

Sense

Disadvantage

Stat

Penalty

Appearance

Discovery

Disadvantage

Requirement

Offensiveness

Defect

Sanity Points

Impact

Incentive

Target

 

Enhancements

Limiters

Skills

Group Name

Group Type

Max

Remaining

Group Name

Group Type

Max

Remaining

Group Name

Group Type

Max

Remaining

Group Name

Group Type

Max

Remaining

Group Name

Group Type

Max

Remaining

Skill

Skill Specializations

Stat

Rank

Cost

Define Skill Specializations

+

Skill
Cost

Trappings

Intentory

Journal

{{title}}
{{#attack}}
{{character_name}} attacks {{target_name}} with {{pronoun}} {{weapon_name}}!
Maneuver
{{maneuver}}
ACV
{{acv}}
Roll
{{roll}}
Total
{{total}}
Damage{{#stunonly}} (Stun){{/stunonly}}
{{#rollTotal() roll 2}}
{{damage2}}
{{/rollTotal() roll 2}} {{#rollTotal() roll 3}}
{{damage3}}
{{/rollTotal() roll 3}} {{#rollTotal() roll 4}}
{{damage4}}
{{/rollTotal() roll 4}} {{#rollTotal() roll 5}}
{{damage5}}
{{/rollTotal() roll 5}} {{#rollTotal() roll 6}}
{{damage6}}
{{/rollTotal() roll 6}} {{#rollTotal() roll 7}}
{{damage7}}
{{/rollTotal() roll 7}} {{#rollTotal() roll 8}}
{{damage8}}
{{/rollTotal() roll 8}} {{#rollTotal() roll 9}}
{{damage9}}
{{/rollTotal() roll 9}} {{#rollTotal() roll 10}}
{{damage10}}
{{/rollTotal() roll 10}} {{#rollTotal() roll 11}}
{{damage11}}
{{/rollTotal() roll 11}} {{#rollTotal() roll 12}}
{{damage12}}
{{/rollTotal() roll 12}}
{{/attack}} {{#area}}
Area
{{radius}} m radius
{{/area}} {{#duration}}
Duration
{{time}}
{{/duration}} {{#range}}
Range
{{range}}
{{/range}} {{#autofire}}
Autofire
{{#rollTotal() roll 2}}
hits: {{hits2}}/{{rof}}
{{/rollTotal() roll 2}} {{#rollTotal() roll 3}}
hits: {{hits3}}/{{rof}}
{{/rollTotal() roll 3}} {{#rollTotal() roll 4}}
hits: {{hits4}}/{{rof}}
{{/rollTotal() roll 4}} {{#rollTotal() roll 5}}
hits: {{hits5}}/{{rof}}
{{/rollTotal() roll 5}} {{#rollTotal() roll 6}}
hits: {{hits6}}/{{rof}}
{{/rollTotal() roll 6}} {{#rollTotal() roll 7}}
hits: {{hits7}}/{{rof}}
{{/rollTotal() roll 7}} {{#rollTotal() roll 8}}
hits: {{hits8}}/{{rof}}
{{/rollTotal() roll 8}} {{#rollTotal() roll 9}}
hits: {{hits9}}/{{rof}}
{{/rollTotal() roll 9}} {{#rollTotal() roll 10}}
hits: {{hits10}}/{{rof}}
{{/rollTotal() roll 10}} {{#rollTotal() roll 11}}
hits: {{hits11}}/{{rof}}
{{/rollTotal() roll 11}} {{#rollTotal() roll 12}}
hits: {{hits12}}/{{rof}}
{{/rollTotal() roll 12}}
{{/autofire}} {{#blight}}
Blight
Body vs TN{{blight}}
{{/blight}} {{#contact}}
Contact
{{/contact}} {{#contagious}}
Contagious
{{/contagious}} {{#continuing}}
Continuing Damage
{{#rollTotal() roll 2}}
{{continuing2}}
{{/rollTotal() roll 2}} {{#rollTotal() roll 3}}
{{continuing3}}
{{/rollTotal() roll 3}} {{#rollTotal() roll 4}}
{{continuing4}}
{{/rollTotal() roll 4}} {{#rollTotal() roll 5}}
{{continuing5}}
{{/rollTotal() roll 5}} {{#rollTotal() roll 6}}
{{continuing6}}
{{/rollTotal() roll 6}} {{#rollTotal() roll 7}}
{{continuing7}}
{{/rollTotal() roll 7}} {{#rollTotal() roll 8}}
{{continuing8}}
{{/rollTotal() roll 8}} {{#rollTotal() roll 9}}
{{continuing9}}
{{/rollTotal() roll 9}} {{#rollTotal() roll 10}}
{{continuing10}}
{{/rollTotal() roll 10}} {{#rollTotal() roll 11}}
{{continuing11}}
{{/rollTotal() roll 11}} {{#rollTotal() roll 12}}
{{continuing12}}
{{/rollTotal() roll 12}}
{{/continuing}} {{#drain}}
Drain
{{draintype}} -{{drain}}
{{/drain}} {{#enervation}}
Enervation
Energy -{{enervation}}
{{/enervation}} {{#flare}}
Flare ({{sense}})
{{obstacle}} Obstacle vs. TN 12
{{/flare}} {{#flexible}}
Flexible
{{/flexible}} {{#helper}}
Helper
{{/helper}} {{#homing}}
Homing
{{/homing}} {{#incapacitating}}
Incapacitating
{{obstacle}} vs. TN 12
{{/incapacitating}} {{#inconspicuous}}
Inconspicuous
{{/inconspicuous}} {{#incurable}}
Incurable
{{recovery}}
{{/incurable}} {{#irritant}}
Irritant
{{obstacle}} vs. TN 12
{{/irritant}} {{#knockback}}
Knockback
x{{kb}}
{{/knockback}} {{#multidimensional}}
Multidimensional
{{/multidimensional}} {{#pen}}
{{pentype}}
{{penname}} -{{pen}}
{{/pen}} {{#psychic}}
Psychic
{{/psychic}} {{#quake}}
Quake
{{fissure}} m deep fissure
{{/quake}} {{#reach}}
Reach
{{/reach}} {{#selective}}
Selective
{{/selective}} {{#spreading}}
Spreading
{{spreading}} additional target
{{/spreading}} {{#tangle}}
Tangle
{{tangle}} HP
{{/tangle}} {{#targeted}}
Targeted
x2 vs {{hasenemy}}
{{/targeted}} {{#vampiric}}
Vampiric
{{stolenhealth}} health
{{/vampiric}} {{#ammo}}
Ammo
{{ammunition}}
{{/ammo}} {{#backblast}}
Backblast Affects
{{bystander}}
Backblast Damage
{{#rollTotal() roll 2}}
{{continuing2}}
{{/rollTotal() roll 2}} {{#rollTotal() roll 3}}
{{continuing3}}
{{/rollTotal() roll 3}} {{#rollTotal() roll 4}}
{{continuing4}}
{{/rollTotal() roll 4}} {{#rollTotal() roll 5}}
{{continuing5}}
{{/rollTotal() roll 5}} {{#rollTotal() roll 6}}
{{continuing6}}
{{/rollTotal() roll 6}} {{#rollTotal() roll 7}}
{{continuing7}}
{{/rollTotal() roll 7}} {{#rollTotal() roll 8}}
{{continuing8}}
{{/rollTotal() roll 8}} {{#rollTotal() roll 9}}
{{continuing9}}
{{/rollTotal() roll 9}} {{#rollTotal() roll 10}}
{{continuing10}}
{{/rollTotal() roll 10}} {{#rollTotal() roll 11}}
{{continuing11}}
{{/rollTotal() roll 11}} {{#rollTotal() roll 12}}
{{continuing12}}
{{/rollTotal() roll 12}}
{{/backblast}} {{#exclusive}}
Exclusive
{{hasenemy}}
{{/exclusive}} {{#fieldless}}
Fieldless
{{/fieldless}} {{#nostun}}
No Stun
{{/nostun}} {{#nonpenetrating}}
Non-penetrating
AR +{{wontpenetrate}}
{{/nonpenetrating}} {{#stoppable}}
Stoppable
{{timetostop}}
Stoppable
{{stopdamage}}
{{/stoppable}} {{#toxic}}
Toxic
{{escapable}}
{{/toxic}} {{#unreliable}}
Unreliable
Die roll of {{failure}}
{{/unreliable}} {{#defense}}
{{character_name}} defends{{#target_name}} {{target_name}}{{/target_name}} with {{pronoun}} {{weapon_name}}!
Maneuver
{{maneuver}}
DCV
{{dcv}}
Roll
{{roll}}
Total
{{total}}
{{#forcefield}}
Forcefield
{{forcefield}}
{{/forcefield}} {{#armor1}}
Primary Armor
{{armor1}}
{{/armor1}} {{#armor2}}
Secondary Armor
{{armor2}}
{{/armor2}} {{#armor3}}
Tertiary Armor
{{armor3}}
{{/armor3}} {{#mindshield}}
Mind Shield
{{mindshield}}
{{/mindshield}} {{#absorption1}}
Absorption - Health
{{absorption1}}
{{/absorption1}} {{#absorption2}}
Absorption - Energy
{{absorption2}}
{{/absorption2}} {{#conversion}}
Conversion
{{conversion}}
{{/conversion}}
Shock Value
{{shockvalue}}
{{/defense}} {{#doesnothing}}
{{character_name}} does nothing...
Melee
TN 0
Ranged
TN 12
{{#forcefield}}
Forcefield
{{forcefield}}
{{/forcefield}} {{#shield}}
Shield
{{shield}}
{{/shield}} {{#armor1}}
Primary Armor
{{armor1}}
{{/armor1}} {{#armor2}}
Secondary Armor
{{armor2}}
{{/armor2}} {{#armor3}}
Tertiary Armor
{{armor3}}
{{/armor3}} {{#mindshield}}
Mind Shield
{{mindshield}}
{{/mindshield}} {{#absorption1}}
Absorption - Health
{{absorption1}}
{{/absorption1}} {{#absorption2}}
Absorption - Energy
{{absorption2}}
{{/absorption2}} {{#conversion}}
Conversion
{{conversion}}
{{/conversion}}
Shock Value
{{shockvalue}}
{{/doesnothing}} {{#twodsix}}
{{character_name}} rolls 2d6...
Total
{{total}}
{{/twodsix}} {{#acvroll}}
{{character_name}} rolls {{pronoun}} ACV
ACV
{{acv}}
Roll
{{roll}}
Total
{{total}}
{{/acvroll}} {{#dcvroll}}
{{character_name}} rolls {{pronoun}} DCV
DCV
{{dcv}}
Roll
{{roll}}
Total
{{total}}
{{#forcefield}}
Forcefield
{{forcefield}}
{{/forcefield}} {{#armor1}}
Primary Armor
{{armor1}}
{{/armor1}} {{#armor2}}
Secondary Armor
{{armor2}}
{{/armor2}} {{#armor3}}
Tertiary Armor
{{armor3}}
{{/armor3}} {{#mindshield}}
Mind Shield
{{mindshield}}
{{/mindshield}} {{#absorption1}}
Absorption - Health
{{absorption1}}
{{/absorption1}} {{#absorption2}}
Absorption - Energy
{{absorption2}}
{{/absorption2}} {{#conversion}}
Conversion
{{conversion}}
{{/conversion}}
Shock Value
{{shockvalue}}
{{/dcvroll}} {{#initiative}}
{{character_name}} rolls {{pronoun}} initiative
Base
{{acv}}
Roll
{{roll}}
Total
{{total}}
{{/initiative}} {{#perception}}
{{character_name}} rolls {{pronoun}} perception
Base
{{perception}}
Roll
{{roll}}
Total
{{total}}
{{/perception}} {{#statroll}}
{{character_name}} rolls {{pronoun}} stat(s)
Base
{{base}}
Roll
{{roll}}
Total
{{total}}
{{/statroll}} {{#skillroll}}
{{character_name}} rolls {{pronoun}} skill
Base
{{base}}
Roll
{{roll}}
Total
{{total}}
{{/skillroll}} {{#attrroll}}
{{character_name}} rolls {{pronoun}} {{attribute}}
Base
{{base}}
Roll
{{roll}}
Total
{{total}}
{{/attrroll}}