Character Your Moves Your Equipment Extras
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
When you fill in this connection, you each mark 2-prestige with the faction you helped, and mark 2-notoriety with the faction you harmed. During play, if you are spotted together, then any prestige or notoriety gains with those factions are doubled for the two of you.
When you help them, you can mark 2-exhaustion to give a +2, instead of 1-exhaustion for a +1.
When they are in reach, mark exhaustion to take a blow meant for them. If you do, take +1 ongoing to weapon moves for the rest of the scene.
When you fill in this connection, you each mark 2-prestige with the faction you helped, and mark 2-notoriety with the faction you harmed. During play, if you are spotted together, then any prestige or notoriety gains with those factions are doubled for the two of you.
If you share information with them after reading a tense situation, you both benefit from the +1 for acting on the answers. If you help them while they attempt a roguish feat, you gain choices on the help move as if you had marked 2-exhaustion when you mark 1-exhaustion.
When you help them, you can mark 2-exhaustion to give a +2, instead of 1-exhaustion for a +1.
When you figure them out, you always hold 1, even on a miss. When you plead with them to go along with you, you can let them clear 2-exhaustion instead of 1.
When they are in reach, mark exhaustion to take a blow meant for them. If you do, take +1 ongoing to weapon moves for the rest of the scene.
When you fill in this connection, you each mark 2-prestige with the faction you helped, and mark 2-notoriety with the faction you harmed. During play, if you are spotted together, then any prestige or notoriety gains with those factions are doubled for the two of you.
When you figure them out, you always hold 1, even on a miss. When you plead with them to go along with you, you can let them clear 2-exhaustion instead of 1.
When you help them, you can mark 2-exhaustion to give a +2, instead of 1-exhaustion for a +1.
When you fill in this connection, you each mark 2-prestige with the faction you helped, and mark 2-notoriety with the faction you harmed. During play, if you are spotted together, then any prestige or notoriety gains with those factions are doubled for the two of you.
If you share information with them after reading a tense situation, you both benefit from the +1 for acting on the answers. If you help them while they attempt a roguish feat, you gain choices on the help move as if you had marked 2-exhaustion when you mark 1-exhaustion.
When you help them, you can mark 2-exhaustion to give a +2, instead of 1-exhaustion for a +1.
If you share information with them after reading a tense situation, you both benefit from the +1 for acting on the answers. If you help them while they attempt a roguish feat, you gain choices on the help move as if you had marked 2-exhaustion when you mark 1-exhaustion.
When you help them fulfill their nature, you both clear your exhaustion track.
When you help them fulfill their nature, you both clear your exhaustion track.
When you figure them out, you always hold 1, even on a miss. When you plead with them to go along with you, you can let them clear 2-exhaustion instead of 1.
When they are in reach, mark exhaustion to take a blow meant for them. If you do, take +1 ongoing to weapon moves for the rest of the scene.
When you help them fulfill their nature, you both clear your exhaustion track.
When you fill in this connection, you each mark 2-prestige with the faction you helped, and mark 2-notoriety with the faction you harmed. During play, if you are spotted together, then any prestige or notoriety gains with those factions are doubled for the two of you.
If you share information with them after reading a tense situation, you both benefit from the +1 for acting on the answers. If you help them while they attempt a roguish feat, you gain choices on the help move as if you had marked 2-exhaustion when you mark 1-exhaustion.
When they are in reach, mark exhaustion to take a blow meant for them. If you do, take +1 ongoing to weapon moves for the rest of the scene.
When you help them fulfill their nature, you both clear your exhaustion track.
When you figure them out, you always hold 1, even on a miss. When you plead with them to go along with you, you can let them clear 2-exhaustion instead of 1.
If you share information with them after reading a tense situation, you both benefit from the +1 for acting on the answers. If you help them while they attempt a roguish feat, you gain choices on the help move as if you had marked 2-exhaustion when you mark 1-exhaustion.
When they are in reach, mark exhaustion to take a blow meant for them. If you do, take +1 ongoing to weapon moves for the rest of the scene.
When you figure them out, you always hold 1, even on a miss. When you plead with them to go along with you, you can let them clear 2-exhaustion instead of 1.
When you fill in this connection, you each mark 2-prestige with the faction you helped, and mark 2-notoriety with the faction you harmed. During play, if you are spotted together, then any prestige or notoriety gains with those factions are doubled for the two of you.
When you help them, you can mark 2-exhaustion to give a +2, instead of 1-exhaustion for a +1.
If you share information with them after reading a tense situation, you both benefit from the +1 for acting on the answers. If you help them while they attempt a roguish feat, you gain choices on the help move as if you had marked 2-exhaustion when you mark 1-exhaustion.
When you help them fulfill their nature, you both clear your exhaustion track.
When you help them, you can mark 2-exhaustion to give a +2, instead of 1-exhaustion for a +1.
When you help them fulfill their nature, you both clear your exhaustion track.
When they are in reach, mark exhaustion to take a blow meant for them. If you do, take +1 ongoing to weapon moves for the rest of the scene.
When you figure them out, you always hold 1, even on a miss. When you plead with them to go along with you, you can let them clear 2-exhaustion instead of 1.
When you fill in this connection, you each mark 2-prestige with the faction you helped, and mark 2-notoriety with the faction you harmed. During play, if you are spotted together, then any prestige or notoriety gains with those factions are doubled for the two of you.
If you share information with them after reading a tense situation, you both benefit from the +1 for acting on the answers. If you help them while they attempt a roguish feat, you gain choices on the help move as if you had marked 2-exhaustion when you mark 1-exhaustion.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
{{#rollGreater() result 9}}
 
 
 
{{/rollGreater() result 9}} {{#rollBetween() result 7 9}}
 
 
 
{{/rollBetween() result 7 9}} {{#rollLess() result 7}}
 
 
 
{{/rollLess() result 7}}
{{#rollGreater() result 9}}
 
 
 
{{/rollGreater() result 9}} {{#rollBetween() result 7 9}}
 
 
 
{{/rollBetween() result 7 9}} {{#rollLess() result 7}}
 
 
 
{{/rollLess() result 7}}
{{#rollGreater() result 9}}
 
 
 
 
{{/rollGreater() result 9}} {{#rollBetween() result 7 9}}
 
 
 
 
{{/rollBetween() result 7 9}} {{#rollLess() result 7}}
 
 
 
 
{{/rollLess() result 7}}
{{#rollGreater() result 9}}
 
 
 
 
{{/rollGreater() result 9}} {{#rollBetween() result 7 9}}
 
 
 
 
{{/rollBetween() result 7 9}} {{#rollLess() result 7}}
 
 
 
 
{{/rollLess() result 7}}
{{#rollGreater() result 9}}
 
 
 
 

{{/rollGreater() result 9}} {{#rollBetween() result 7 9}}
 
 
 
 

{{/rollBetween() result 7 9}} {{#rollLess() result 7}}
 
 
 
 

{{/rollLess() result 7}}