(STR)
1/2
1/4
(FOR)
1/2
1/4
(AGI)
1/2
1/4
(INT)
1/2
1/4
(INS)
1/2
1/4
(CHA)
1/2
1/4
(FS)
1/2
1/4
(BS)
1/2
1/4
(STR)
(FOR)
(AGI)
(INT)
(INS)
(CHA)
(FS)
(BS)
-
P
S
T
M
Skills that are NOT PROFICIENT start as DISADVANTAGE and cannot have ADVANTAGE when rolled.
Threshold modifier prompt on every roll ?.
Damage code prompt on every attack ?.
Damage code prompt on every attack ?.
Use API for rolls (Requires Pro Account) ?.
Manually set Special Stats and Dodge ?.
Manually set Special Stats and Dodge ?.
Luck Use Per Game.
( Luck./ 10 +3 +1 )
( Luck./ 10 +3 +1 )
Base Stat %.
Max.
Current.
Armor.
Max.
Current.
Armor Piece.
Armor Points.
CP
Build.
(STR + FOR)
+ 50
DC
Modifier.
Modifier.
Required Food.:
Unit(s).
Health Points.
(BUILD / 5)
Max.
Current.
(AGI + LUCK
+ INS
) / 10
-5
-10
-15
Temp. Modifier:
(INS + LUCK) / 2
1/2
1/4
(STR + FORT) / 2
1/2
1/4
(INT + INS) / 2
1/2
1/4
(FOR + LUCK) / 2
1/2
1/4
Defense Actions.
Threshold.
1/2
1/4
Weapon.
Type.
DC
Threshold.
1/2
1/4
Ammo.
Traits.
CP
Attack.
Parry.
Riposte.
Init -3
Init -3
Item.
Characteristic.
CP
Source.
Ability Name.
Effect.
Inferior CP.
CP
Superior CP.
CX
CP Costs.
Heal. = 1 per 4 HP.
Repair. = 1 per 4 CP.
Armor. = 3 per Armor pt.
Heal. = 1 per 4 HP.
Repair. = 1 per 4 CP.
Armor. = 3 per Armor pt.
Unnerved.
(Disadv. on rolls.)
(Disadv. on rolls.)
Shaken.
(-3 initiative.)
(-3 initiative.)
Insanity Condition.
Stage.
Infection.
1
Incubation.
2
Gestation.
3
Symptomatic.
4
Prodromal.
5
Acute.
6
Transform/Die.
1/4 FOR
+4
=
N/A (Collar)
=
Starving.
1/2 FOR
+8
=
N/A (Collar)
=
Emaciated.
FOR =
Dead.
Repair Skill.
P
Threshold.
1/2
1/4
Crafting.
Mechanics.
Science.
Medicine.
-1 initiative.,
Disadv. on Dodge.,
1/2 Move.
( 200 + Build.) CP
Current.
Y.?
Unused XP.
Total XP.