Name:
HP:
/
Class:
Custom Class:
Subclass:
Tier:
Aspects:
OFFENSIVE
DEFENSIVE
UTILITY
Strength:
Intelligence:
Barrier Values
Toughness:
Resistance:
Skills
Dexterity:
Resilience:
Defense Values
Dodge:
Willpower:
Skills
CAP Check
Roll 1d20 when an Action targets at least 1 Foe. Must be equal or less tab CAP Values to succeed
C:
Critical
A:
Accuracy
P:
Penetration
Action Pool
Check 2 Boxes when using a Slow Action. Check 1 Box when using a Fast Action.
Name
Type
Target
Range
Effect
Action Speed
MOVEMENT
You cannot end your Movement in an Occupied Square.
Move
Move
-
Squares. Can move through friendly Combatants.
Slow
Shift
Move
Square(s). Can move through friendly Combatants.
Fast
MANEUVER
You cannot end your Maneuver in an Occupied Square.
Name:
Associated Skill
Speed
Description
BASIC ACTIONS
Melee
Slow
Name:
Target:
Range:
Damage:
+
vs.
Description
Ranged
Slow
Name:
Target:
Range:
Damage:
+
vs.
Description
CLASS ACTIONS
Trigger Limit:
Sustain Limit:
Amplify Limit:
CLASS TIDE-TURNER ACTIONS
Max Tide-Turners:
Tide-Tuners Used:
YOUR TURN:
1. Restore Action Pool. 2. Select Sustains. 3. Use up to your Action Pool of Actions.
AT END OF COMBAT:
Restore HP to Full and remove All Conditions.