{{title}}
{{#show_character_name}}
{{character_name}}
{{/show_character_name}} {{#spell}}
{{friendly_level}}{{#cast_as_level}} (as {{cast_as_level}}){{/cast_as_level}}{{#school}} {{school}}{{/school}}{{#ritual}} (ritual){{/ritual}}
{{/spell}} {{#action}}
{{#reach}}{{reach}} reach{{/reach}} {{#range}}{{#reach}} • {{/reach}}{{range}} range{{/range}} {{#ammo}}{{#range}} • {{/range}}{{ammo}} ammo{{/ammo}}
{{#target}}
{{target}}
{{/target}} {{/action}} {{#subheader}}
{{subheader}}
{{/subheader}} {{#targetName}}
vs {{targetName}}
{{/targetName}}
{{#emote}}

{{character_name}} {{emote}}

{{/emote}}
{{#spell}} {{#casting_time}}
Casting Time: {{casting_time}}
{{/casting_time}} {{#range}}
Range: {{range}}
{{/range}} {{#components}}
Components: {{components}} {{#materials}}({{materials}}){{/materials}}
{{/components}} {{#duration}}
Duration: {{duration}}
{{/duration}} {{#target}}
Target: {{target}}
{{/target}} {{/spell}} {{#content}}
{{content}}
{{/content}} {{#text_top}}
{{text_top}}
{{/text_top}} {{#roll_toggle}}
{{#rollLess() roll1 roll2}}{{#advantage}}
{{/advantage}}{{/rollLess() roll1 roll2}} {{#rollGreater() roll1 roll2}}{{#disadvantage}}
{{/disadvantage}}{{/rollGreater() roll1 roll2}} {{roll1}} {{#rollLess() roll1 roll2}}{{#advantage}}
{{/advantage}}{{/rollLess() roll1 roll2}} {{#rollGreater() roll1 roll2}}{{#disadvantage}}
{{/disadvantage}}{{/rollGreater() roll1 roll2}}
{{^only_roll_1}}
{{#rollLess() roll2 roll1}}{{#advantage}}
{{/advantage}}{{/rollLess() roll2 roll1}} {{#rollGreater() roll2 roll1}}{{#disadvantage}}
{{/disadvantage}}{{/rollGreater() roll2 roll1}} {{roll2}} {{#rollLess() roll2 roll1}}{{#advantage}}
{{/advantage}}{{/rollLess() roll2 roll1}} {{#rollGreater() roll2 roll1}}{{#disadvantage}}
{{/disadvantage}}{{/rollGreater() roll2 roll1}}
{{/only_roll_1}} {{#vs_ac}}
vs AC{{#targetAC}} {{targetAC}}{{/targetAC}}
{{/vs_ac}}
{{/roll_toggle}} {{#saving_throw_dc}}
{{#saving_throw_condition}}
{{saving_throw_condition}}
{{/saving_throw_condition}} {{#saving_throw_dc}}
DC {{saving_throw_dc}} {{saving_throw_vs_ability}}
saving throw
{{/saving_throw_dc}} {{#saving_throw_failure}}
Save Failure. {{saving_throw_failure}}
{{/saving_throw_failure}} {{#saving_throw_success}}
Save Success. {{saving_throw_success}}
{{/saving_throw_success}}
{{/saving_throw_dc}} {{#damage}}
{{damage}} {{#roll_toggle}} {{#rollWasCrit() roll1}} {{#only_roll_1}}+ {{crit_damage}}{{/only_roll_1}} {{^only_roll_1}} {{#rollWasCrit() roll2}} + {{crit_damage}} {{/rollWasCrit() roll2}} {{#^rollWasCrit() roll2}} {{#^rollLess() roll1 roll2}} {{#advantage}}+ {{crit_damage}}{{/advantage}} {{/^rollLess() roll1 roll2}} {{/^rollWasCrit() roll2}} {{/only_roll_1}} {{/rollWasCrit() roll1}} {{^only_roll_1}} {{#rollWasCrit() roll2}} {{#^rollWasCrit() roll1}} {{#^rollLess() roll2 roll1}} {{#advantage}}+ {{crit_damage}}{{/advantage}} {{/^rollLess() roll2 roll1}} {{/^rollWasCrit() roll1}} {{/rollWasCrit() roll2}} {{/only_roll_1}} {{/roll_toggle}}
{{damage_type}}{{^damage_type}}damage{{/damage_type}}
{{/damage}} {{#second_damage}} {{#damage}}
+
{{/damage}} {{^damage}}
{{/damage}}
{{second_damage}} {{#roll_toggle}} {{#rollWasCrit() roll1}} {{#only_roll_1}}+ {{second_crit_damage}}{{/only_roll_1}} {{^only_roll_1}} {{#rollWasCrit() roll2}} + {{second_crit_damage}} {{/rollWasCrit() roll2}} {{#^rollWasCrit() roll2}} {{#^rollLess() roll1 roll2}} {{#advantage}}+ {{second_crit_damage}}{{/advantage}} {{/^rollLess() roll1 roll2}} {{/^rollWasCrit() roll2}} {{/only_roll_1}} {{/rollWasCrit() roll1}} {{^only_roll_1}} {{#rollWasCrit() roll2}} {{#^rollWasCrit() roll1}} {{#^rollLess() roll2 roll1}} {{#advantage}}+ {{second_crit_damage}}{{/advantage}} {{/^rollLess() roll2 roll1}} {{/^rollWasCrit() roll1}} {{/rollWasCrit() roll2}} {{/only_roll_1}} {{/roll_toggle}}
{{second_damage_type}}{{^second_damage_type}}damage{{/second_damage_type}}
{{^damage}}
{{/damage}} {{/second_damage}} {{#damage}}
{{/damage}} {{#heal}}
Heal for {{heal}} HP
{{/heal}} {{#death_saving_throw_successes}}
Successes {{death_saving_throw_successes}} / 3
{{/death_saving_throw_successes}} {{#death_saving_throw_failures}}
Failures {{death_saving_throw_failures}} / 3
{{/death_saving_throw_failures}} {{#text}}
{{text}}
{{/text}} {{#text_big}}
{{text_big}}
{{/text_big}} {{#allprops() freetext text text_big text_top character_name save title ignore show_character_name subheader roll_toggle roll1 roll2 only_roll_1 advantage disadvantage vs_ac ability emote death_save death_saving_throw_successes death_saving_throw_failures targetAC targetName action type damage damage_type crit_damage second_damage second_damage_type second_crit_damage ranged damage target reach range ammo spell saving_throw_condition saving_throw_dc saving_throw_vs_ability saving_throw_success saving_throw_failure friendly_level school ritual content cast_as_level heal casting_time duration components materials hide_saving_throw_dc hide_saving_throw_failure hide_saving_throw_success recharge hide_recharge}}
{{key}}. {{value}}
{{/allprops() freetext text text_big text_top character_name save title ignore show_character_name subheader roll_toggle roll1 roll2 only_roll_1 advantage disadvantage vs_ac ability emote death_save death_saving_throw_successes death_saving_throw_failures targetAC targetName action type damage damage_type crit_damage second_damage second_damage_type second_crit_damage ranged damage target reach range ammo spell saving_throw_condition saving_throw_dc saving_throw_vs_ability saving_throw_success saving_throw_failure friendly_level school ritual content cast_as_level heal casting_time duration components materials hide_saving_throw_dc hide_saving_throw_failure hide_saving_throw_success recharge hide_recharge}} {{#freetext}}
{{freetext}}
{{/freetext}} {{#recharge}}
Recharge. {{recharge}}
{{/recharge}}