|
NAME
FOCUS
SPECIAL ABILITIES
BACKGROUND
|
SKILLS • MIGHT
SKILLS • SPEED
SKILLS • INTELLECT
ATTACKS • MIGHT
ATTACKS • SPEED
ATTACKS • INTELLECT
ADVANCEMENT
|
ARTIFACTS
EQUIPMENT
MISC.
NOTES
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Level | () | ||
| Health | / | Armor | |
| Damage | points | Movement | |
| GM Intrusion | |||
| Motive | |
| Environment | |
| Interaction | |
| Use | |
| Loot |
| Oops! |
|---|
| {{#cyphRoll}} Stat roll {{/cyphRoll}} {{#cyphRecoveryRoll}} Recovery roll {{/cyphRecoveryRoll}} {{#cyphInitRoll}} Initiative roll {{/cyphInitRoll}} {{#modStat}} Modifying attribute {{/modStat}} {{#chatmessage}} Call of {{chatmessage}} {{/chatmessage}} |
|
{{#noTokNoChar}}
This function requires a character id or token id parameter {{noTokNoChar}} {{/noTokNoChar}} {{#pcDying}} The character can't take any action (debilitated or dead). {{/pcDying}} {{#noAttribute}} Attribute '{{noAttribute}}' is not handled. {{/noAttribute}} {{#wtfAttribute}} Attribute '{{wtfAttribute}}' doesn't exist. {{/wtfAttribute}} {{#badBonus}} A bonus greater than 2 ({{badBonus}}) isn't allowed (use an asset instead). {{/badBonus}} {{#tooManyEfforts}} PC tries to apply more effort than possible ({{tooManyEfforts}}). {{/tooManyEfforts}} {{#tooManyPoints}} PC tries to spend more stat Pool points than she can ({{tooManyPoints}}). {{/tooManyPoints}} {{#notaCharacter}} The '{{notaCharacter}}' id is not a character. {{/notaCharacter}} {{#noCharacter}} No character identified in: '{{noCharacter}}' {{/noCharacter}} {{#notCharToken}} This id '{{notCharToken}}' is not a character's token. {{/notCharToken}} {{#noToken}} No token selected in: '{{noToken}}' {{/noToken}} {{genericMsg}} |
| Initiative Roll | |
|---|---|
| {{finalRoll}} | |
| Bonus | + {{bonusToRoll}} |
| Malus | {{bonusToRoll}} |
| Effort | {{effortsUsed}} (x3) |
| Skill | {{#rollTotal() skilled -3}} Inability (-3) {{/rollTotal() skilled -3}} {{#rollTotal() skilled 0}} Untrained (+0) {{/rollTotal() skilled 0}} {{#rollTotal() skilled 3}} Trained (+3) {{/rollTotal() skilled 3}} {{#rollTotal() skilled 6}} Specialized (+6) {{/rollTotal() skilled 6}} |
| Asset(s) | {{assets}} (x3) |
| Cost | {{#effortCost}}+{{effortCost}}{{/effortCost}} {{#statExpense}}+{{statExpense}}{{/statExpense}} -{{speedEdge}}={{totalCost}} |
| [Apply cost (API)](!cypher-modstat {{charid}}|speed|{{totalCost}}) | |
| {{attribute}} | |
|---|---|
| Roll: {{diceRoll}} (beats diff. {{#rollLess() diceRoll 3}}0{{/rollLess() diceRoll 3}} {{#rollBetween() diceRoll 3 5}}1{{/rollBetween() diceRoll 3 5}} {{#rollBetween() diceRoll 6 8}}2{{/rollBetween() diceRoll 6 8}} {{#rollBetween() diceRoll 9 11}}3{{/rollBetween() diceRoll 9 11}} {{#rollBetween() diceRoll 12 14}}4{{/rollBetween() diceRoll 12 14}} {{#rollBetween() diceRoll 15 17}}5{{/rollBetween() diceRoll 15 17}} {{#rollBetween() diceRoll 18 20}}6{{/rollBetween() diceRoll 18 20}} ) | |
| +{{bonusToRoll}} (bonus) | |
| {{bonusToRoll}} (malus) | |
| Special: |
{{#rollTotal() diceRoll 17}}+1 damage{{/rollTotal() diceRoll 17}}
{{#rollTotal() diceRoll 18}}+2 damage{{/rollTotal() diceRoll 18}}
{{#rollTotal() diceRoll 19}}Minor effect or +3 damage{{/rollTotal() diceRoll 19}} {{#rollTotal() diceRoll 20}}Major effect or +4 damage{{/rollTotal() diceRoll 20}} |
| GM Intrusion | |
| Success! | |
| Failure | |
| Difficulty | {{difficulty}} (TN {{targNum}}) |
| Inability | +1 |
| Trained | -1 |
| Specialized | -2 |
| Asset(s) | - {{assets}} |
| Mod | - {{atkmod}} |
| Effort | - {{effortRoll}} |
| = | {{finalDiff}} (TN {{targNumRoll}}) |
| = Difficulty | {{finalDiff}} steps |
| = Difficulty | + {{finalDiff}} steps |
| Damage | {{bonusDmg}} ({{effortDmg}} effort) |
| Cost: +{{effortCost}}+{{statExpense}}-{{attrEdge}}={{totalCost}} | |
| [Apply cost (API)](!cypher-modstat {{charid}}|{{stat}}|{{totalCost}}) | |
| Depletion Roll | |
|---|---|
| {{artifact}} | |
| {{threshold}} in {{dice}} : | {{depletionRoll}} | Not depleted | {{/rollGreater() depletionRoll threshold}} {{#rollTotal() depletionRoll threshold}}Last use! | {{/rollTotal() depletionRoll threshold}} {{#rollLess() depletionRoll threshold}}Last use! | {{/rollLess() depletionRoll threshold}} {{/artifact}} {{#fullRest}}
| Complete rest | |
| As good as new! | |
| Recovery Roll | |
| Points | {{recoverPoints}} |
| Rest | 1 ACTION |
| Next | [10 MINS](!cypher-modstat {{charid}}|recovery-rolls|1) |
| Rest | 10 MINS |
| Next | [1 HOUR](!cypher-modstat {{charid}}|recovery-rolls|2) |
| Rest | 1 HOUR |
| Next | [10 HOURS](!cypher-modstat {{charid}}|recovery-rolls|3) |
| Rest | 10 HOURS |
| Next | [1 ACTION](!cypher-modstat {{charid}}|recovery-rolls|0) |
| Rest | {{currentAction}} |
| Next | {{nextAction}} |
| {{name}} | |
|---|---|
| Type | {{type}} |
| Level | {{level}} |
| Depletion | {{depletion}} |
| Use | {{use}} |
{{description}} | |