Earth Ardeyn Ruk Ricursion A Ricursion B Ricursion C Ricursion D Ricursion E Ricursion F Ricursion G
Style:
The Strange NPC
- Rolls type:
Action Section Roll Queries
- Use:
Assets bonus Costs
- v1.6 (2016-02-21)
NAME
IS A
DESCRIPTOR
TYPE
 
TIER
 
EFFORT
 
XP
 
MIGHT
SPEED
INTELLECT
POOL
EDGE
POOL
EDGE
POOL
EDGE
ACTION   Roll with Stat or Skill button t
DIFFICULTY ROLL EFF. DMG EFF.
ASSET
BONUS
COST
RECOVERY ROLLS
DAMAGE TRACK
1D6 + Special 
1 ACTION 10 MINS HALE IMPAIRED
1 HOUR 10 HOURS DEBILITATED DEAD
Daily healing received
SPECIAL ABILITIES
s
SKILLS • MIGHT
SKILLS • SPEED
SKILLS • INTELLECT
ATTACKS • MIGHT
Mod: Dmg: Skilled: Cost:
ATTACKS • SPEED
Mod: Dmg: Skilled: Cost:
ATTACKS • INTELLECT
Mod: Dmg: Skilled: Cost:
WEAPONS MOD DAM
WHO
FOCUS
On Earth
 
Recursion Modifiers
MIGHT
M. EDGE
SPEED
S. EDGE
INTELLECT
I. EDGE
MIGHT
SPEED
INTELLECT
POOL
EDGE
POOL
EDGE
POOL
EDGE
Recursion Armor
ARMOR Speed Effort Cost
SPECIAL ABILITIES
s
SKILLS • MIGHT
SKILLS • SPEED
SKILLS • INTELLECT
ATTACKS • MIGHT
Mod: Dmg: Skilled: Cost:
ATTACKS • SPEED
Mod: Dmg: Skilled: Cost:
ATTACKS • INTELLECT
Mod: Dmg: Skilled: Cost:
WEAPONS MOD DAM
ARTIFACTS
Lvl 
 Depletion   in
s
EQUIPMENT
MONEY
ITEM #
s
MISC.
WHO
FOCUS
On Ardeyn
 
Recursion Modifiers
MIGHT
M. EDGE
SPEED
S. EDGE
INTELLECT
I. EDGE
MIGHT
SPEED
INTELLECT
POOL
EDGE
POOL
EDGE
POOL
EDGE
Recursion Armor
ARMOR Speed Effort Cost
SPECIAL ABILITIES
s
SKILLS • MIGHT
SKILLS • SPEED
SKILLS • INTELLECT
ATTACKS • MIGHT
Mod: Dmg: Skilled: Cost:
ATTACKS • SPEED
Mod: Dmg: Skilled: Cost:
ATTACKS • INTELLECT
Mod: Dmg: Skilled: Cost:
WEAPONS MOD DAM
ARTIFACTS
Lvl 
 Depletion   in
s
EQUIPMENT
MONEY
ITEM #
s
MISC.
WHO
FOCUS
On Ruk
 
Recursion Modifiers
MIGHT
M. EDGE
SPEED
S. EDGE
INTELLECT
I. EDGE
MIGHT
SPEED
INTELLECT
POOL
EDGE
POOL
EDGE
POOL
EDGE
Recursion Armor
ARMOR Speed Effort Cost
SPECIAL ABILITIES
s
SKILLS • MIGHT
SKILLS • SPEED
SKILLS • INTELLECT
ATTACKS • MIGHT
Mod: Dmg: Skilled: Cost:
ATTACKS • SPEED
Mod: Dmg: Skilled: Cost:
ATTACKS • INTELLECT
Mod: Dmg: Skilled: Cost:
WEAPONS MOD DAM
ARTIFACTS
Lvl 
 Depletion   in
s
EQUIPMENT
MONEY
ITEM #
s
MISC.
WHO
FOCUS
On
 
Recursion Modifiers
MIGHT
M. EDGE
SPEED
S. EDGE
INTELLECT
I. EDGE
MIGHT
SPEED
INTELLECT
POOL
EDGE
POOL
EDGE
POOL
EDGE
Recursion Armor
ARMOR Speed Effort Cost
SPECIAL ABILITIES
s
SKILLS • MIGHT
SKILLS • SPEED
SKILLS • INTELLECT
ATTACKS • MIGHT
Mod: Dmg: Skilled: Cost:
ATTACKS • SPEED
Mod: Dmg: Skilled: Cost:
ATTACKS • INTELLECT
Mod: Dmg: Skilled: Cost:
WEAPONS MOD DAM
ARTIFACTS
Lvl 
 Depletion   in
s
EQUIPMENT
MONEY
ITEM #
s
MISC.
WHO
FOCUS
On
 
Recursion Modifiers
MIGHT
M. EDGE
SPEED
S. EDGE
INTELLECT
I. EDGE
MIGHT
SPEED
INTELLECT
POOL
EDGE
POOL
EDGE
POOL
EDGE
Recursion Armor
ARMOR Speed Effort Cost
SPECIAL ABILITIES
s
SKILLS • MIGHT
SKILLS • SPEED
SKILLS • INTELLECT
ATTACKS • MIGHT
Mod: Dmg: Skilled: Cost:
ATTACKS • SPEED
Mod: Dmg: Skilled: Cost:
ATTACKS • INTELLECT
Mod: Dmg: Skilled: Cost:
WEAPONS MOD DAM
ARTIFACTS
Lvl 
 Depletion   in
s
EQUIPMENT
MONEY
ITEM #
s
MISC.
WHO
FOCUS
On
 
Recursion Modifiers
MIGHT
M. EDGE
SPEED
S. EDGE
INTELLECT
I. EDGE
MIGHT
SPEED
INTELLECT
POOL
EDGE
POOL
EDGE
POOL
EDGE
Recursion Armor
ARMOR Speed Effort Cost
SPECIAL ABILITIES
s
SKILLS • MIGHT
SKILLS • SPEED
SKILLS • INTELLECT
ATTACKS • MIGHT
Mod: Dmg: Skilled: Cost:
ATTACKS • SPEED
Mod: Dmg: Skilled: Cost:
ATTACKS • INTELLECT
Mod: Dmg: Skilled: Cost:
WEAPONS MOD DAM
ARTIFACTS
Lvl 
 Depletion   in
s
EQUIPMENT
MONEY
ITEM #
s
MISC.
WHO
FOCUS
On
 
Recursion Modifiers
MIGHT
M. EDGE
SPEED
S. EDGE
INTELLECT
I. EDGE
MIGHT
SPEED
INTELLECT
POOL
EDGE
POOL
EDGE
POOL
EDGE
Recursion Armor
ARMOR Speed Effort Cost
SPECIAL ABILITIES
s
SKILLS • MIGHT
SKILLS • SPEED
SKILLS • INTELLECT
ATTACKS • MIGHT
Mod: Dmg: Skilled: Cost:
ATTACKS • SPEED
Mod: Dmg: Skilled: Cost:
ATTACKS • INTELLECT
Mod: Dmg: Skilled: Cost:
WEAPONS MOD DAM
ARTIFACTS
Lvl 
 Depletion   in
s
EQUIPMENT
MONEY
ITEM #
s
MISC.
WHO
FOCUS
On
 
Recursion Modifiers
MIGHT
M. EDGE
SPEED
S. EDGE
INTELLECT
I. EDGE
MIGHT
SPEED
INTELLECT
POOL
EDGE
POOL
EDGE
POOL
EDGE
Recursion Armor
ARMOR Speed Effort Cost
SPECIAL ABILITIES
s
SKILLS • MIGHT
SKILLS • SPEED
SKILLS • INTELLECT
ATTACKS • MIGHT
Mod: Dmg: Skilled: Cost:
ATTACKS • SPEED
Mod: Dmg: Skilled: Cost:
ATTACKS • INTELLECT
Mod: Dmg: Skilled: Cost:
WEAPONS MOD DAM
ARTIFACTS
Lvl 
 Depletion   in
s
EQUIPMENT
MONEY
ITEM #
s
MISC.
WHO
FOCUS
On
 
Recursion Modifiers
MIGHT
M. EDGE
SPEED
S. EDGE
INTELLECT
I. EDGE
MIGHT
SPEED
INTELLECT
POOL
EDGE
POOL
EDGE
POOL
EDGE
Recursion Armor
ARMOR Speed Effort Cost
SPECIAL ABILITIES
s
SKILLS • MIGHT
SKILLS • SPEED
SKILLS • INTELLECT
ATTACKS • MIGHT
Mod: Dmg: Skilled: Cost:
ATTACKS • SPEED
Mod: Dmg: Skilled: Cost:
ATTACKS • INTELLECT
Mod: Dmg: Skilled: Cost:
WEAPONS MOD DAM
ARTIFACTS
Lvl 
 Depletion   in
s
EQUIPMENT
MONEY
ITEM #
s
MISC.
WHO
FOCUS
On
 
Recursion Modifiers
MIGHT
M. EDGE
SPEED
S. EDGE
INTELLECT
I. EDGE
MIGHT
SPEED
INTELLECT
POOL
EDGE
POOL
EDGE
POOL
EDGE
Recursion Armor
ARMOR Speed Effort Cost
SPECIAL ABILITIES
s
SKILLS • MIGHT
SKILLS • SPEED
SKILLS • INTELLECT
ATTACKS • MIGHT
Mod: Dmg: Skilled: Cost:
ATTACKS • SPEED
Mod: Dmg: Skilled: Cost:
ATTACKS • INTELLECT
Mod: Dmg: Skilled: Cost:
WEAPONS MOD DAM
ARTIFACTS
Lvl 
 Depletion   in
s
EQUIPMENT
MONEY
ITEM #
s
MISC.
CYPHERS LIMIT
Lvl 
s
NOTES
ADVANCEMENT
Tier 1
Tier 2
Tier 3
Tier 4
Tier 5
Tier 6
BACKGROUND

Level  ()  
Health / Armor
Damage  points Movement
GM Intrusion
 as level 
Motive
Environment
Interaction
Use
Loot

Oops!
{{#cyphRoll}} Stat roll {{/cyphRoll}} {{#cyphRecoveryRoll}} Recovery roll {{/cyphRecoveryRoll}} {{#cyphInitRoll}} Initiative roll {{/cyphInitRoll}} {{#modStat}} Modifying attribute {{/modStat}} {{#chatmessage}} Call of {{chatmessage}} {{/chatmessage}}
{{#noTokNoChar}} This function requires a character id or token id parameter
{{noTokNoChar}} {{/noTokNoChar}} {{#pcDying}} The character can't take any action (debilitated or dead). {{/pcDying}} {{#noAttribute}} Attribute '{{noAttribute}}' is not handled. {{/noAttribute}} {{#wtfAttribute}} Attribute '{{wtfAttribute}}' doesn't exist. {{/wtfAttribute}} {{#badBonus}} A bonus greater than 2 ({{badBonus}}) isn't allowed (use an asset instead). {{/badBonus}} {{#tooManyEfforts}} PC tries to apply more effort than possible ({{tooManyEfforts}}). {{/tooManyEfforts}} {{#tooManyPoints}} PC tries to spend more stat Pool points than she can ({{tooManyPoints}}). {{/tooManyPoints}} {{#notaCharacter}} The '{{notaCharacter}}' id is not a character. {{/notaCharacter}} {{#noCharacter}} No character identified in:
'{{noCharacter}}' {{/noCharacter}} {{#notCharToken}} This id '{{notCharToken}}' is not a character's token. {{/notCharToken}} {{#noToken}} No token selected in:
'{{noToken}}' {{/noToken}} {{genericMsg}}
{{#rollGreater() bonusToRoll 0}} {{/rollGreater() bonusToRoll 0}} {{#rollLess() bonusToRoll 0}} {{/rollLess() bonusToRoll 0}} {{#rollGreater() effortsUsed 0}} {{/rollGreater() effortsUsed 0}} {{#skilled}} {{/skilled}} {{#rollGreater() assets 0}} {{/rollGreater() assets 0}} {{#rollGreater() totalCost 0}} {{/rollGreater() totalCost 0}}
Initiative Roll
{{finalRoll}}

Bonus+ {{bonusToRoll}}
Malus{{bonusToRoll}}
Effort{{effortsUsed}} (x3)
Skill {{#rollTotal() skilled -3}} Inability (-3) {{/rollTotal() skilled -3}} {{#rollTotal() skilled 0}} Untrained (+0) {{/rollTotal() skilled 0}} {{#rollTotal() skilled 3}} Trained (+3) {{/rollTotal() skilled 3}} {{#rollTotal() skilled 6}} Specialized (+6) {{/rollTotal() skilled 6}}
Asset(s){{assets}} (x3)

Cost {{#effortCost}}+{{effortCost}}{{/effortCost}} {{#statExpense}}+{{statExpense}}{{/statExpense}} -{{speedEdge}}={{totalCost}}
[Apply cost (API)](!cypher-modstat {{charid}}|speed|{{totalCost}})
{{#rollGreater() bonusToRoll 0}} {{/rollGreater() bonusToRoll 0}} {{#rollLess() bonusToRoll 0}} {{/rollLess() bonusToRoll 0}} {{#rollWasCrit() diceRoll}} {{/rollWasCrit() diceRoll}} {{#rollWasFumble() diceRoll}} {{/rollWasFumble() diceRoll}} {{#rollGreater() difficulty 0}} {{#^rollLess() diceRoll targNumRoll}} {{/^rollLess() diceRoll targNumRoll}} {{#rollLess() diceRoll targNumRoll}} {{/rollLess() diceRoll targNumRoll}} {{#rollLess() finalDiff difficulty}} {{/rollLess() finalDiff difficulty}} {{/rollGreater() difficulty 0}} {{#rollTotal() difficulty 0}} {{/rollTotal() difficulty 0}} {{#skilled}} {{#rollTotal() skilled -1}} {{/rollTotal() skilled -1}} {{#rollTotal() skilled 1}} {{/rollTotal() skilled 1}} {{#rollTotal() skilled 2}} {{/rollTotal() skilled 2}} {{/skilled}} {{#rollGreater() assets 0}} {{/rollGreater() assets 0}} {{#atkmod}} {{#rollGreater() atkmod 0}} {{/rollGreater() atkmod 0}} {{/atkmod}} {{#rollGreater() effortRoll 0}} {{/rollGreater() effortRoll 0}} {{#rollGreater() difficulty 0}} {{#^rollTotal() targNumRoll targNum}} {{/^rollTotal() targNumRoll targNum}} {{/rollGreater() difficulty 0}} {{#rollTotal() difficulty 0}} {{#rollLess() finalDiff 0}} {{/rollLess() finalDiff 0}} {{#rollGreater() finalDiff 0}} {{/rollGreater() finalDiff 0}} {{/rollTotal() difficulty 0}} {{#rollGreater() bonusDmg 0}} {{/rollGreater() bonusDmg 0}} {{#rollGreater() totalCost 0}} {{/rollGreater() totalCost 0}}
{{attribute}}
Roll: {{diceRoll}} (beats diff. {{#rollLess() diceRoll 3}}0{{/rollLess() diceRoll 3}} {{#rollBetween() diceRoll 3 5}}1{{/rollBetween() diceRoll 3 5}} {{#rollBetween() diceRoll 6 8}}2{{/rollBetween() diceRoll 6 8}} {{#rollBetween() diceRoll 9 11}}3{{/rollBetween() diceRoll 9 11}} {{#rollBetween() diceRoll 12 14}}4{{/rollBetween() diceRoll 12 14}} {{#rollBetween() diceRoll 15 17}}5{{/rollBetween() diceRoll 15 17}} {{#rollBetween() diceRoll 18 20}}6{{/rollBetween() diceRoll 18 20}} )
+{{bonusToRoll}} (bonus)
{{bonusToRoll}} (malus)
Special: {{#rollTotal() diceRoll 17}}+1 damage{{/rollTotal() diceRoll 17}} {{#rollTotal() diceRoll 18}}+2 damage{{/rollTotal() diceRoll 18}} {{#rollTotal() diceRoll 19}}Minor effect
or +3 damage{{/rollTotal() diceRoll 19}} {{#rollTotal() diceRoll 20}}Major effect
or +4 damage{{/rollTotal() diceRoll 20}}
GM Intrusion
Success!
Failure

Difficulty {{difficulty}} (TN {{targNum}})

Inability+1
Trained-1
Specialized-2
Asset(s)- {{assets}}
Mod- {{atkmod}}
Effort- {{effortRoll}}
= {{finalDiff}} (TN {{targNumRoll}})
= Difficulty {{finalDiff}} steps
= Difficulty + {{finalDiff}} steps

Damage{{bonusDmg}} ({{effortDmg}} effort)

Cost: +{{effortCost}}+{{statExpense}}-{{attrEdge}}={{totalCost}}
[Apply cost (API)](!cypher-modstat {{charid}}|{{stat}}|{{totalCost}})
{{#artifact}} {{#rollGreater() depletionRoll threshold}} {{/rollGreater() depletionRoll threshold}} {{#rollTotal() depletionRoll threshold}} {{/rollTotal() depletionRoll threshold}} {{#rollLess() depletionRoll threshold}} {{/rollLess() depletionRoll threshold}} {{/artifact}} {{#fullRest}} {{/fullRest}} {{#recoverPoints}} {{/recoverPoints}} {{#rollTotal() recovaction 0}} {{/rollTotal() recovaction 0}} {{#rollTotal() recovaction 1}} {{/rollTotal() recovaction 1}} {{#rollTotal() recovaction 2}} {{/rollTotal() recovaction 2}} {{#rollTotal() recovaction 3}} {{/rollTotal() recovaction 3}} {{#currentAction}} {{/currentAction}} {{#nextAction}} {{/nextAction}}
Depletion Roll
{{artifact}}
{{threshold}} in {{dice}} : {{depletionRoll}}
Not depletedLast use!Last use!
Complete rest
As good as new!
Recovery Roll
Points {{recoverPoints}}
Rest 1 ACTION
Next [10 MINS](!cypher-modstat {{charid}}|recovery-rolls|1)
Rest 10 MINS
Next [1 HOUR](!cypher-modstat {{charid}}|recovery-rolls|2)
Rest 1 HOUR
Next [10 HOURS](!cypher-modstat {{charid}}|recovery-rolls|3)
Rest 10 HOURS
Next [1 ACTION](!cypher-modstat {{charid}}|recovery-rolls|0)
Rest {{currentAction}}
Next {{nextAction}}
{{#level}} {{/level}} {{#depletion}} {{/depletion}} {{#use}} {{/use}}
{{name}}
Type{{type}}
Level{{level}}
Depletion{{depletion}}
Use{{use}}
{{description}}