{ "general-info": "General Information", "name": "Name", "sheet-type": "Sheet Type", "character": "Character", "npc": "NPC", "cyberarm": "Cyberarm", "critter": "Critter", "spirit": "Spirit", "drone": "Drone", "vehicle": "Vehicle", "matrix": "Matrix", "frame": "Frame", "import": "Import", "export": "Export", "metatype": "MetaType", "human": "Human", "dwarf": "Dwarf", "efl": "Elf", "ork": "Ork", "troll": "Troll", "age": "Age", "height": "Height", "weight": "Weight", "winner": "Winner", "carrying": "Carrying", "in-stash": "In Stash", "spirit-type": "Spirit Type", "watcher": "Watcher", "ultrasound": "Ultrasound", "cybernetic": "cybernetic", "air-elemental": "Air Elemental", "water-elemental": "Water Elemental", "earth-elemental": "Earth Elemental", "fire-elemental": "Fire Elemental", "city-spirit": "City Spirit", "field-spirit": "Field Spirit", "hearth-spirit": "Hearth Spirit", "desert-spirit": "Desert Spirit", "forest-spirit": "Forest Spirit", "mountain-spirit": "Mountain Spirit", "prairie-spirit": "Prairie Spirit", "mist-spirit": "Mist Spirit", "storm-spirit": "Storm Spirit", "wind-spirit": "Wind Spirit", "lake-spirit": "Lake Spirit", "river-spirit": "River Spirit", "sea-spirit": "Sea Spirit", "gnome": "Gnome", "manitous": "Manitous", "salamander": "Salamander", "sylph": "Sylphs", "ancestor": "Ancestor", "force": "Force", "attributes": "Attributes", "skills": "Skills", "magic": "Magic", "adept": "Adept", "decking": "Decking", "gear": "Gear", "mode": "mode", "resist-explosive": "Resist Explosive", "direction": "Direction", "meters-away": "Meter Away", "power-reduced-by-1-each": "Power Reduced by 1 Each", "reduce-by": "Reduce by", "rigger": "Rigger", "combat": "Combat", "cyberware": "cyberware", "contacts-lifesytle": "Contacts/Lifestyle", "karma": "Karma", "powers": "Powers", "condition-monitor": "Condition Monitor", "uninjured": "Uninjured", "moderate-stun": "Moderate Stun", "unconscious": "Unconscious", "stun": "Stun", "physical": "Physical", "wound-level": "Wound Level", "light-wound": "Light Wound", "moderate-wound": "Moderate Wound", "serious-wound": "Serious Wound", "deadly-wound": "Deadly Wound", "dice-pools": "Dice Pools", "maxiumum-abreviation": "Max", "used": "Used", "uses": "Uses", "item-test": "Equipment Test", "combat-pool": " Combat Pool", "combat-pool-dice": "Combat Pool Dice", "combat-pool-used": "Combat Pool Used", "spell-pool": "Spell Pool", "hacking-pool": "Hacking Pool", "control-pool": "Control Pool", "astral-pool": " Astral Pool", "task-pool": " Task Pool", "spell-pool-dice": "Spell Pool", "spell-pool-dice-for-drain": "Spell Pool Dice for Drain", "hacking-pool-dice": "Hacking Pool", "control-pool-dice": "Control Pool", "astral-pool-dice": " Astral Pool", "task-pool-dice": " Task Pool Dice", "physical-damage-overflow": "Physical Damage Overflow", "damage-reduced-by": "Damage Reduced by", "initiative-natural": "Init Nat.", "initiative-augmented": "Init. Aug.", "initiative-physical": "Init. Phy.", "initiative-astral": "Init. Astr. ", "end-turn": "End Turn", "body-abbreviation": "B", "quickness-abbreviation": "Q", "strength-abbreviation": "S", "charisma-abbreviation": "C", "intelligence-abbreviation": "Intel.", "willpower-abbreviation": "W", "reaction-abbreviation": "R", "combat-conditions": "Combat conditions", "ranged-modifiers": "Ranged Modifiers", "melee-modifiers": "Melee Modifiers", "rounds-fired": "Rounds Fired", "dodge": "Dodge", "ballistic": "Ballistic: ", "impact": "Impact: ", "show-manual-gunnery": "Show Manual Gunnery", "hide-manual-gunnery": "Hide Manual Gunnery", "visibility": "Visibility", "vision-enhacement": "Vision Enhacement", "target-cover": "Target Cover", "movement": "Movement", "dual-wield": "Dual Wield", "called-shot": "Called Shot", "aim-actions": "Aim Actions", "melee-foes": "Melee Foes", "melee-friends": "Melee Friends", "targets": "Targets", "position": "Position", "miscellaneous-modifiers": "Misc Modifiers", "normal": "Normal", "full-dark": "Full Dark", "partial-light": "Partail Light", "minimal-light": "Minimal Light", "glare": "Glare", "mist": "Mist", "light-smoke-rain": "Light Smoke/Rain", "heavy-smoke-rain": "Heavy Smoke/Rain", "thermal-smoke": "Thermal Smoke", "none": "None", "low-light": "LowLight", "thermal": "Thermal", "partial": "Partial", "blind-fire": "Blind Fire", "not-moving": "Not Moving", "walk": "walk", "walk-difficult-ground": "walk (difficult ground)", "run": "run", "run-difficult-ground": "run (difficult ground)", "superior-position": "Superior Position", "target-prone": "Target Prone", "relative-motion": "Relative Motion", "relative-speed": "Relative Speed", "maneuver-score": "Maneuver Score", "vehicle-damage": "Vehicle Damage", "Weapon-mount": "Weapon Mount", "terrain": "Terrain", "target-type": "Target Type", "towards": "Towards", "away": "Away", "utility-test": "Utility Test", "attacker-greater": "Attacker Greaty by 10", "target-greater": "Target Greater by 10", "light-damage-abbreviation": "L", "moderate-damage-abbreviation": "M", "serious-damage-abbreviation": "S", "unmounted": "Unmounted", "mounted": "mounted", "restricted": "Restricted", "tight": "Tight", "combat-zone": "Combat Zone", "metahuman-sized": "Metahuman sized", "small-critter": "Small critter", "large-critter": "Large critter", "small-drone": "Small drone", "motorcyle": "Motorcyle", "automobile": "Automobile", "limo-Light-truck": "Limo/Light Truck", "heavy-truck-trailer": "Heavy Truck/Trailer", "boat": "Boat", "yacht": "Yacht", "freighter-tanker": "Freighter/Tanker", "ultralight-glider": "Ultralight glider", "fixed-wing": "Fixed Wing", "commerical-airliner": "Commerical Airliner", "helicopter": "Helicopter", "zepplin-blimp": "Zepplin/Blimp", "lav": "LAV/T-bird", "military-ground-vehicle": "Military Ground Vehicle", "attribute": "Attribute", "base": "Base", "mods": "Mods", "final": "Final", "body": "Body", "body-test-natural": "Body Test without augmentation", "body-test-aug": "Body Test with augmentation", "quickness": "Quickness", "quickness-test-natural": "Quickness Test witht augmentation", "strength": "Strength", "strength-test-natural": "Strength Test with augmentation", "charisma": "Charisma", "charisma-test-natural": "Charisma Test with augmentation", "intelligence": "Intelligence", "intelligence-test-natural": "Intelligence Test with augmentation", "willpower": "Willpower", "willpower-test-natural": "Willpower Test with augmentation", "essence": "Essence", "essence-test": "Essence Test", "magic-test": "Magic Test", "level": "Level", "perception": "Perception", "perception-test": "Perception Test", "reach": "Reach", "attacks": "Attacks", "deadly-damage-abbreviation": "D", "light-stun-abbreviation": "L(s)", "moderate-stun-abbreviation": "M(s)", "serious-stun-abbreviation": "S(s)", "deadly-stun-abbreviation": "D(s)", "reaction-init-speed": "Reaction, Init & Speed", "natural": "Natural", "reaction": "Reaction", "initiative": "Initiative", "astral": "Astral", "walking-rate": "Walking Rate", "meters-per-combat-turn": "meters per combat turn", "running-rate": "Running Rate", "pool": "Pool", "calculated": "Calculated", "spell": "Spell", "hacking": "Hacking", "control": " Control", "task": "Task", "karma-pool": "Karma Pool", "good-karma": "Good Karma", "professional-rating": "Professional Rating", "skills-edges-flaws": "Skills/Edges/Flaws", "rating": "Rating", "roll": "Roll", "type": "Type", "stacked": "Stacked", "sustained": "Sustained", "max": "Max", "defense": "Defense", "spells": "Spells", "spell-defense": "Spell Defense", "sorcery": "Sorcery", "conjuring": "Conjuring", "conjuring-dice-for-drain": "Conjuring Dice for Drain", "misc-modifiers": "Misc. Modifiers", "modifiers": "Modifiers", "defend": "Defend: ", "dispell": "Dispell: ", "summon": "Summon", "banish": "Banish", "spells-stacked": "Spells Stacked", "spells-sustained": "Spells Sustained", "resist-banish": "Resist Banish: ", "resist-spell": "Resist Spell", "astral-state-combat": "Astral State and Combat", "magic-skills-configuration": "Magic Skills and Configuration", "adept-powers": "Adept Powers", "astral-perception": "Astral Perception", "astral-projection": "Astral Projection", "astral-reaction": "Astral Reaction", "astral-initiative": "Astral Initiative", "astral-combat": "Astral Combat", "weapon-focus": "Weapon Focus", "enabled": "Enabled", "mage": "Mage", "shaman": "Shaman", "aspected-mage": "Aspected Mage", "sorcer": "Sorcery", "specialize": "Specialize", "spellcasting": "Spellcasting", "dispelling": "Dispelling", "ritual-magic": "Ritual Magic", "summoning": "Summoning", "banishing": "Banishing", "controlling": "Controlling", "aura-reading": "Aura Reading", "auras": "Auras", "signatures": "Signatures", "drain": "Drain", "enchanting": "Enchanting", "divining": "Divining", "centering": "Centering", "creative-skill": "Creative Skill", "power": "Power", "cost": "Cost", "activate": "Activate", "notes": "Notes", "improved-reflexes": "Improved Reflexes: ", "body-boost": "Body Boost: ", "strength-boost": "Strength Boost: ", "agility-boost": "Agility Boost: ", "pain-resistance": "Pain Resistance: ", "category": "Category", "specialization-abbreviation": "Spec.", "foci": "Foci", "expendable-abbreviation": "Exp.", "range": "Range", "target": "Target", "damage-abbreviation": "Dmg", "durration-abbreviation": "Dur.", "drain-damage": "Drain Damage", "description": "Description", "health": "Health", "detection": "Detection", "illusion": "Illusion", "elemental": "Elemental", "telekinetic": "Telekinetic", "transformation": "Transformation", "mana": "Mana", "line-of-sight-acronym": "LoS", "area-of-effect-acronym": "AoE", "touch": "Touch", "casting-test": "Casting Test", "target-number": "Target Number", "light": "Light", "medium": "Medium", "serious": "Serious", "deadly": "Deadly", "light-stun": "Light Stun", "medium-stun": "Medium Stun", "serious-stun": "Serious Stun", "deadly-stun": "Deadly Stun", "instant-abbreviation": "I", "sustained-abbreviation": "S", "permanent-abbreviation": "P", "damage-level": "Damage Lvl", "damage-level-add-1": "Damage +1", "damage-level-add-2": "Damage +2", "damage-level-subtract-1": "Damage -1", "damage-level-subtract-2": "Damage -2", "quantity": "Quantity", "expendable": "Expendable", "reusable": "Reusable", "power-focus": "Power Focus", "spirit-focus": "Spirit Focus", "fire": "Fire", "water": "Water", "earth": "Earth", "air": "Air", "city-sprit": "City Spirit", "field-sprit": "Field Spirit", "hearth-sprit": "Hearth Spirit", "desert-sprit": "Desert Spirit", "forest-sprit": "Forest Spirit", "mountain-sprit": "Mountain Spirit", "prairie-sprit": "Prairie Spirit", "mist-sprit": "Mist Spirit", "storm-sprit": "Storm Spirit", "wind-sprit": "Wind Spirit", "lake-sprit": "Lake Spirit", "river-sprit": "River Spirit", "sea-sprit": "Sea Spirit", "sylphs": "Sylphs", "equip": "Equip", "skill": "Skill", "conceal": "Conceal", "damage": "Damage", "plus-dice-abbreviation": "+Dice", "plus-target-number-abberviation": "+TN", "attack": "Attack", "edged": "Edged", "club": "Club", "pole-arm": "Pole Arm", "whip": "Whip", "initiate-grade": "Initiate Grade", "metamagic": "Metamagic", "geas-type": "Geas Type", "geas-notes": "Geas Notes", "totem": "Totem", "environment": "Environment", "advantages": "Advantages", "disadvantages": "Disadvantages", "spirit-name": "Spirit Name", "fetish": "Fetish", "summon-spirit": "summon spirit", "banish-spirit": "banish spirit", "cyberdecks-and-utilities": "Cyberdecks and Utilities", "smart-frames-and-agents": "Smart Frames and Agents", "cyber-combat": "Cyber Combat", "persona": "Persona", "core": "Core", "undamaged": "Undamaged", "light-damage": "Light Damage", "moderate": "Moderate", "moderate-damage": "Moderate Damage", "serious-damage": "Serious Damage", "crashed": "Crashed", "condition": "Condition", "hot-asist": "Hot ASIST", "reality-filter": "Reality Filter", "ic-suppressed": "IC Suppressed", "icon-status": "Icon Status", "host-grid-rating": "Host/Grid Rating", "intruder": "Intruder", "legitimate": "Legitimate", "unknown": "Unknown", "blue": "BLUE", "green": "GREEN", "orange": "ORANGE", "red": "RED", "pilot-rating": "Pilot Rating", "utility-payload": "Utility Payload", "sensor": "Sensor", "evade": "Evade", "parry": "Parry", "combat-tn": "Combat TN", "resist": "Resist", "medic": "Medic", "use-hacking-pool-for-ic-supression": "Use Hacking Pool for IC supression", "full": "Full", "bod": "Bod", "evasion": "Evasion", "masking": "Masking", "sensors": "Sensors", "detection-factor-abbreviation": "Detect.F", "jack-in": "Jack In", "memory-in-use": "Memory In Use", "reset": "Reset", "hacking-pool-used": "Hacking Pool Used", "penalties": "Penalties", "cyberdeck-configuration": "Cyberdeck Configuration", "computer-skills": "Computer Skills", "frame-configuration": "Frame Configuration", "utilities-configuration": "Utilities Configuration", "computer": "Computer", "hardware": "Hardware", "programming": "Programming", "deck-name": "Deck Name", "hardening": "Hardening", "active-memory": "Active Memory", "storage-memory": "Storage Memory", "io-speed": "I/O Speed", "response-increase": "Response Increase", "offline-storage": "Offline Storage", "smart-frame": "Smart Frame", "agent": "Agent", "core-rating": "Core Rating", "pilot": "Pilot", "utility-rating-sum": "Utility Rating Sum", "utility-rating": "Utility Rating", "utility-rating-reduced-by": "Utility Rating Reduced by", "special-utilities": "Special Utilities", "utility": "Utility", "multiple": "Multiplier", "size": "Size", "loaded": "Loaded", "effective-rating": "Effective Rating", "test": "Test", "swap-memory": "Swap Memory", "sleaze": "Sleaze", "track": "Track", "defensive-utilities": "Defensive Utilities", "multiplier": "Multiplier", "armor": "Armor", "cloak": "Cloak", "lock-on": "Lock-On", "offensive-utilities": "Offensive Utilities", "execute": "Execute", "attack-light-damage-abbreviation": "Attack (L)", "attack-moderate-damage-abbreviation": "Attack (M)", "attack-serious-damage-abbreviation": "Attack (S)", "attack-deadly-damage-abbreviation": "Attack (D)", "hammerheads": "Hammerheads", "black-hammer": "Black Hammer", "killjoy": "Killjoy", "slow": "Slow", "additional-utilities": "Additional Utilities", "access": " Acesss", "index": " Index", "files": " Files", "slave": " Slave", "karma-total": "Karma Total", "attribute-skill-spell-etc": "Attribute/Skill/Spell/etc.", "ammount-of-karma": "Ammount of Karma", "date": "Date", "credsticks": "Credsticks", "vehilces-owned-by-character": "Vehicles Owned by Character", "consumeable": "Consumeable", "id": "ID", "balance": "Balance ¥", "permits": "Permits", "certified": "Certified", "standard": "Standard", "silver": "Silver", "gold": "Gold", "platinum": "Platinum", "ebony": "Ebony", "forged": "Forged", "vehicles-list": "Vehicles List", "vehicles-skill-message": "Vehicle Details and Skill rating go on sepperate Vehicle Character Sheet", "model": "Model", "vcr-rating": "VCR Rating", "vehicle-reaction": "Vehicle Reaction", "vehicle-initiative": "Vehicle Initiative", "ivis-master-unit": "IVIS Master Unit", "fddm-master-unit": "FDDM Master Unit", "remote control deck": "Remote Control Deck Configuration", "drone-subscriber-list": "Drone Subscriber List", "intrusion-factor-base": "Intrusion Factor Base", "intrusion-factor-modifier": "Intrusion Factor Mods", "intrusion-factor": "Intrusion Factor", "flux-rating": "Flux Rating", "modified-flux": "Modified Flux", "deck": "Deck", "eccm": "ECCM", "electronic-warfare": "Electronic Warfare", "encryption-module": "Encryption Module", "decryption-module": "Decryption Module", "protocol-emulation-module": "Protocol Emulation Module", "update-vehicle-skill-here": "Update Vehicle Skill Here", "vehicle-specialize-message": "If specializing in a specif vehicle, add modifiers to the vehicle/drone itself", "remote-operation": "Remote Operation", "bike": "Bike", "car": "Car", "hovercraft": "Hovercraft", "lighter-than-air-aircraft-abbreviated": "LAV", "motorboat": "Motorboat", "rotor-aircraft": "Rotor Aircraft", "sailboat": "Sailboat", "ship": "Ship", "submarine": "Submarine", "vectored-thrust": "Vectored Thrust", "winged-aircraft": "Winged Aircraft", "mechanical-arm": "Mechanical Arm", "semiballistic": "Semiballistic", "suborbital": "HSCT/Suborbital", "tracks": "Tracks", "walkers": "Walkers", "combat-skills-weapons-armor-and-ammunition": "Combat Skills, Weapons, Armor and Ammo", "combat-skills": "combat skills", "ranged-weapons": "ranged weapons", "melee-weapons": "melee weapons", "explosives": "explosives", "total": "Total", "bola": "Bola", "flare": "Flare", "stun-shell": "Stun Shell", "ammunition": "Ammunition", "update-combat-skills-here": "Update Combat Skill Here", "combat-skills-specialization-message": "If specializing in a weapon, add modifiers to the weapon itself", "assualt-rifle": "Assualt Rifle", "pistols": "Pistols", "rifles": "Rifles", "shotguns": "Shotguns", "sub-machine-gun-abbreviation": "SMG", "throwing": "Throwing", "clubs": "Clubs", "cyber-implant": "Cyber Implant", "gunnery": "Gunnery", "heavy-weapons": "Heavy Weapons", "lasers": "Lasers", "launchers": "Launchers", "spray": "Spray", "gyrojet": "Gyrojet", "projectile": "Projectile", "demolitions": "Demolitions", "under-water": "Under Water", "blowgun": "Blowgun", "bracer": "Bracer", "gun-cane": "Gun Cane", "oral-gun": "Oral Gun", "oral-strike": "Oral Strike", "eye-gun": "Eye Gun", "unarmed": "Unarmed", "martial-arts": "Martial Arts", "brawling": "Brawling", "mma": "MMA", "karate": "Karate", "arnis": "Arnis", "muy-thai": "Muy Thai", "tae-kwon-do": "Tae Kwon Do", "wild-cat": "Wild Cat", "general": "General", "fire-mode": "Fire Mode", "show": "Show", "primary-abbreviation": "Pri", "secondary-abbreviation": "Sec", "minimum-abbreviation": "Min", "short-abbreviation": "S", "medium-abbreviation": "M", "long-abbreviation": "L", "extreme-abbreviation": "Ex", "single-shot-abbreviation": "SS", "semi-automatic-abbreviation": "SA", "burst-fire-abbreviation": "BF", "full-automatic-abbreviation": "FA", "maximum-abbreviation": "Max", "remain": "Remain", "reload": "Reload", "more": "More", "other": "Other", "hold-out-pistol ": "Hold-out Pistol", "light-pistol": "Light Pistol", "machine-pistol": "Machine Pistol", "heavy-pistol": "Heavy Pistol", "taser": "Taser", "shotgun": "Shotgun", "sporting-rifle": "Sporting Rifle", "sniper-rifle": "Sniper Rifle", "assault-rifle": "Assault Rifle", "light-machine-gun-abbreviation": "LMG", "medium-machine-gun-abbreviation": "MMG", "heavy-machine-gun-abbreviation": "HMG", "assualt-cannon": "Assault Cannon", "minigun": "Minigun", "bow": "Bow", "light-crossbow": "Light Crossbow", "medium-crossbow": "Medium Crossbow", "heavy-crossbow": "Heavy Crossbow", "sling-shot": "Sling Shot", "sling-launcher": "Sling Launcher", "thrown-knife": "Thrown Knife", "shuriken": "Shuriken", "caltrops": "Caltrops", "nets": "Nets", "speargun": "Speargun", "net-gun": "Net Gun", "laser-pistol": "Laser Pistol", "laser-rifle": "Laser Rifle", "laser-sniper": "Laser Sniper", "gyrojet-land": "Gyrojet (land)", "gyrojet-water": "Gyrojet (water)", "flamethrower": "Flamethrower", "recoil-compensation-abbreviation": "Recoil Comp", "gyro-stabalization": "Gyro Stabalization", "targeting-assistance": "Targeting Assistance", "reload-type": "Reload Type ", "reloads": "Reloads", "ammo-type": "Ammo Type", "ammo-weight": "Ammo Weight", "total-weight": "Total Weight", "show-notes": "Show Notes", "assault-cannon": "Assault Cannon", "pistol": "Pistol", "heavy-weapon": "Heavy Weapon", "laser": "Laser", "rifle": "Rifle", "thrown": "Thrown", "regular": "Regular", "deluxe": "Deluxe", "smartlink": "Smartlink", "laser-sight": "LaserSight", "smart-goggles": "Smart Goggles", "clip": "clip", "break": "break", "magazine": "magazine", "speed-loader": "speed loader", "cylinder": "cylinder", "belt": "belt", "adps": "ADPS", "explosive": "Explosive", "explosive-ex": "Explosive EX", "flechette": "Flechette", "gel": "Gel", "tracer": "Tracer", "anti-vehicle": "Anti-Vehicl", "capsule": "Capsule", "glazer": "Glazer", "Hi-C": "Hi-C", "hollow-point": "Hollow Point", "incendiary": "Incendiary", "mercury": "Mercury", "tracker": "Tracker", "blast": "Blast", "scatter": "Scatter", "quantity-abbreviation": "Qty.", "manual": "Manual", "regular-offensive": "R/O (Regular Offensive)", "regular-defensive": "R/D (Regular Defensive)", "regular-concussion": "R/C (Regular Concussion)", "aerodynamic-offensive": "A/O (Aerodynamic Offensive)", "aerodynamic-defensive": "A/D (Aerodynamic Defensive)", "aerodynamic-concussion": "A/C (Aerodynamic Concussion)", "launcher-offensive": "L/O (Launcher Offensive)", "launcher-defensive": "L/D (Launcher Defensive)", "launcher-concussion": "L/C (Launcher Concussion)", "target-assistance": "Targeting Assistance", "range-finder": "Range Finder", "throw": "Throw", "launcher": "Launcher", "demolition": "Demolition", "quickness-penalty": "Quickness Penalty", "combat-pool-penalty": "Combat Pool Penalty", "dermal-armor": "Dermal Armor", "slot": "Slot", "ballistic-rating": "Ballistic Rating", "impact-rating": "Impact Rating", "helmet": "helmet", "shield": "shield", "bioware": "bioware", "nanoware": "nanoware", "gyro-harness": "gyro harness", "damage-modifier": "Damage Modifier", "grid": "Grid", "security-code": "Security Code", "security-value": " Security Value", "host": "Host", "virtual-machine-abbreviation": "VM", "detection-roll": "Detection Roll", "security-tally": "Security Tally", "alert-status": "Alert Status", "passive": "Passive", "active": "Active", "hide": "Hide", "trigger-step": "Trigger Step", "event": "Event", "rest-tally": "Reset Tally", "select-token": "Select Token", "intrusion-countermeasures": "Intrusion Countermeasures", "test-target": "Test Target", "crippler": "Crippler", "killer": "Killer", "probe": "Probe", "scramble": "Scramble", "tar-baby": "Tar Baby", "blaser": "Blaster", "ripper": "Ripper", "sparky": "Sparky", "tar-pi": "Tar pit", "black-ic": "Black IC", "black-ic-lethal": "Black IC Lethal", "black-ic-non-lethal": "Black IC Non-Lethal", "data-bomb": "Data Bomb", "pavlov": "Pavlov", "scout": "Scout", "trace": "Trace", "cerebropathic": "Cerebropathic", "psychotropic": "Psychotropic", "detection-factor": "DetectionFactor", "computer-skill": "Computer Skill", "utility-target-number-abbreviation": "Utility TN", "oppose": "Oppose", "mpcp": "MPCP", "rapid-settings-system-rating": "Rapid Settings System Rating", "apply": "Apply", "vehicle-attributes": "Vehicle Attributes", "vehicle-combat": "Vehicle Combat", "vehicle-notes": "Vehicle Notes", "ecm-flux": "ECM/FLUX", "drone-attributes": "Drone Attributes", "drone-combat": "Drone Combat", "drone-notes": "Drone Notes", "interface": "Interface", "datajack": "Datajack", "VCR": "VCR", "autonav": "Autonav", "speed": "Speed", "current": "Current", "maximum": "Maximum", "maneuever": "Maneuever", "generate": "Generate", "compare": "Compare", "off-road": "Off Road", "open": "Open", "urban-setting": "Urban Setting", "weather": "Weather", "bad": "Bad", "terrible": "Terrible", "fog": "Fog", "smog": "Smog", "rain": "Rain", "snow": "Snow", "thunderstorm": "ThunderStorm", "windy": "Windy", "heavy-wind": "Heavy Wind", "sensor-los": "Sensor LOS", "sensor-test": "Sensor Test", "destroyed": "Destroyed", "rc-signal": "RC Signal", "full-strength": "Full Strength", "light-degredation": "Light Degredation", "moderate-degredation": "Moderate Degredation", "serious-degredation": "Serious Degredation", "disengaged": "Disengaged", "command-channel": "Command Channel", "simsense-channel": "Simsense Channel", "system-channel": "System Channel", "driver": "Driver", "driving": "Driving", "maimum-abbreviation": "Max", "operative-mode": "Operative Mode", "primary": "Primary", "secondary": "Secondary", "vehicle-configuration": "Vehicle Configuration", "drone-configuration": "Drone Configuration", "manual-control": "Manual Control", "datajack-port": "Datajack Port", "rigger-adaption": "Rigger Adaption", "remote-control": "Remote Control", "vehicle-type": "Vehicle Type ", "vehicle-size": "Vehicle Size ", "car-pickup-truck": "Car/Pickup Truck", "fighter-jet": "Fighter Jet", "heavy-truck": "Heavy Truck", "large-airplane": "Large Airplane", "limousine": "Limousine/Light Truck/Van", "lighter-than-air": "LTA/Zeppelin", "motorcycle": "Motorcyle", "racing-boat": "Racing Boat", "small-airplane": "Small Airplane", "small-boat": "Small Motorboat", "sports-car": "Sports Car", "tracked-vehicle": "Tracked Vehicle", "tractor-trailer": "Tractor Trailer", "train": "Train/Monorail", "ultralight": "Ultra-light Aircraft", "large": "Large", "extra-large": "Extra-Large", "handling": "Handling", "acceleration": "Acceleration", "signature": "Signature", "firmpoints": "Firmpoints", "hardpoint": "Hardpoint", "seating": "Seating", "entry-points": "Entry Points", "fuel": "Fuel", "economy": "Economy", "cargo": "Cargo", "load": "Load", "vehicle-skill": "Vehicle Skill", "ivis-pool": "IVIS Pool;", "stress": "Stress", "setup-breakdown": "Setup/Breakdown", "total-cost": "Total Cost", "rapid-attributes-set": "Rapid Attribute Set", "modification-notes": "Modification Notes", "vehicle-electronics-and-ecm-eccm": "Vehicle Electornics and ECM/ECCM", "drone-electronics-and-ecm-eccm": "Drone Electornics and ECM/ECCM", "vehicle-flux-rating": "Vehicle Flux Rating", "drone-flux-rating": "Drone Flux Rating", "vehicle-flux-used": "Vehicle Flux Used", "drone-flux-used": "Drone Flux Used", "max-flux": "Max Flux", "roll-test": "Roll Test", "opposition-test": "Opposition Test", "sonar": "Sonar", "ECM": "ECM", "ED": "ED", "ECD": "ECD", "handling-abbreviation": "Hand", "accleration-abbreviation": "Accel", "signature-abbreviation": "Sig", "auto-pilot-rating-abbreviation": "Auto", "vehicle-actions": "Vehicle Actions", "drone-actions": "Drone Actions", "accelerate": "Accelerate", "brake": "Brake", "ram": "Ram", "relocate": "Relocate", "crash": "Crash", "sensor-mode": "Sensor Mode", "manual-target-nubmber-abbreviation": "Manual TN", "sensor-target-nubmber-abbreviation": "Sensor TN", "about-equal": "About Equal", "up-to-2x": "Up to 2X", "up-to-3x": "Up to 3X", "more-than-3x": "More than 3X", "attacker-greater-by-10": "Attacker Greaty by 10", "target-greater-by-10": "Target Greater by 10", "full-dark ": "Full Dark", "limo-light-truck": "Limo/Light Truck", "commercial-airliner": "Commerical Airliner", "vehicle-weapons": "Vehicle Weapons", "mount": "Mount", "firmpoint": "Firmpoint", "turret": "Turret", "cyberware-bioware-nanoware": "Cyberware, Bioware and Nanoware", "bio-index": "Bio Index", "lifestyle": "Lifestyle", "contacts": "Contacts", "contact-type": "Contact Type", "contact": "Contact", "buddy": "Buddy", "friend-for-life": "Friend for Life", "followers": "Followers", "lifesytle-class-gear-at-home": "Lifestyle Class/Gear at Home", "months-paid": "Months Paid", "address": "Address", "edges-flaws": "Edges/Flaws", "weakness": "Weakness", "json-import": "JSON Import", "json-export": "JSON Export", "rolling": "Rolling", "control-pool-dice-used": "Control Pool Dice Used", "score": "score", "ecd-test": "ECD Test", "all-pools-refreshed": "All Pools Refreshed", "maneuever-score-difference": "Maneuever Score Difference", "new-position-score": "New Posistion Score", "attack-test": "Attack Test", "control-pool-used": "Control Pool Used", "weapon-damage": "Weapon Damage", "move-penalty": "Move Penalty", "aim-assist": "Aim Assist", "rounds": "Rounds", "action": "Action", "multi-combat-phase-message": "has qualified for multiple combat phases!", "result": "result", "final-damage-staged-to": "Final Damage Staged To", "attacks-msg": "Number of Success for Attacker", "attack-power": "Attack Power", "attack-type": "Attack Type", "full-defense": "Full Defense", "pool-used": "Pool Used", "distance-from-explosive-in-meters": "Distance from Explosive in Meters", "half": "Half", "double": "Double", "use-reach-modifier": "Use Reach Modifier", "success-test": "Success Test", "pool-dice": "Pool Dice", "skill-test": "Skill Test", "dice": "Dice", "resist-test": "resist test", "spellblocked-msg": "spell fully blocked, no resistance test needed", "missed-msg": "attack missed, no resistance test needed", "verification-system-rating": "Verification System Rating", "system-operation-with": "System Operation With", "operator": "Operator", "icon": "Icon", "update-gunnery-and-control-pool": "Update Gunnery and Control Pool", "set-vehicle-operator": "Set Vehicle Operator", "set-decker-for-security-tally": "Set Decker for Security Tally", "spell-resistance-test": "Spell Resistance Test", "damage-resistance-test": "Damage Resistance Test", "sorcery-dice": "Sorcery Dice", "sorcery-dice-for-drain": "Sorcery Dice for Drain", "force-of-spell": "Force of Spell", "ally": "ally", "out-of-ammo": "Out of Ammo", "simple": "simple", "rounds-already-fired-in-combat-phase": "Rounds Already Fired in Combat Phase", "complex": "complex", "cover-modifiers": "Cover Modifiers", "spirit-focus-dice": "Spirit Focus Dice", "are-you-the-summoner": "Are You the Summoner", "additional-modifiers": "Additional Modifers", "successes-from-hiding-test": "Successes from Hiding Test", "decker": "Decker", "yes": "yes", "no": "no", "how-many-additional-enemy-vehicles": "How Many Additional Enemy Vehicles", "short": "short", "long": "long", "extreme": "extreme", "ic-rating": "IC Rating", "drain-modifiers": "Drain Modifiers" }