Name: Species: Homeland: Age:
Culture: Career: Social Class: Gender:
Handedness: Frame: Weight: Height: XP Rolls:
Vitals Combat Skills/Passions Equipment/Wealth Cults/Effects/Notes Folk Magic Animism Mysticism Sorcery Theism

Characteristics

Std
+
Temp
=
Total
STR: + =
INT: + =
Std
+
Temp
=
Total
CON: + =
POW: + =
Std
+
Temp
=
Total
SIZ: + =
CHA: + =
Std
+
Temp
=
Total
DEX: + =

Hit Locations & Armor

Armor Penalty:

1d20
Location
Armor Worn
ENC
AP
HP
/ /
/ /
/ /
/ /
/ /
/ /
/ /
/ /
/ /
/ /
/ /

Attributes

Attribute
Std
+
Temp
=
Total
Action Points: + = /
Exp. Mod: + =
Healing Rate: + =
Luck Points: + = /
Magic Points: + = /
Move Rate: + =
Strike Rank: + =
Attribute
Standard
Current
Damage Mod:

Fatigue

Current Level:

Fatigue Effects

Skill Grade
Movement
Strike Rank
Action Points
Recovery Period
Recovery/Healing Rate
hours

Combat Styles

Style
Base+Points+Augment
=
%
Weapons
Benefits
STR+DEX++ =
STR+DEX++ =
STR+DEX++ =
STR+DEX++ =

Shields & Weapons

Shield
Damage
Size
Reach
ENC
AP
HP
Effects
Blocks
/
Weapon
Damage
Size/Force
Reach/Range
ENC
AP
HP
Impale Size
Effects
Load
/
/
/
/
/
/
/
/

Standard Skills

Skill
Base+Points+Augment
=
%
Athletics STR+DEX++ =
Boating STR+CON++ =
Brawn STR+SIZ++ =
Conceal DEX+POW++ =
Customs INTx2++ =
Dance DEX+CHA++ =
Deceit INT+CHA++ =
Drive DEX+POW++ =
Endurance CONx2++ =
Evade DEXx2++ =
First Aid INT+DEX++ =
Influence CHAx2++ =
Insight INT+POW++ =
Locale INTx2++ =
Perception INT+POW++ =
Ride DEX+POW++ =
Sing POW+CHA++ =
Stealth INT+DEX++ =
Swim STR+CON++ =
Unarmed STR+DEX++ =
Willpower POWx2++ =

Professional Skills

Skill
Base+Points+Augment
=
%
++ =
++ =
++ =
++ =
++ =
++ =
++ =
++ =
++ =
++ =
Language
Base+Points+Augment
=
%
INT+CHA++ =
INT+CHA++ =

Passions

Passion
Base+Points+Augment
=
%
++ =
++ =
++ =
++ =
++ =
++ =

Equipment

Item
Qnty
ENC per

Money & Wealth

Day
/
Week
/
Month
/
Year

Income:

/ / /

Expenses:

/ / /

Net:

/ / /

Load

Avg. Species SIZ:

Current
Burdened
Overloaded
Max
Str & Dex Skills:
Movement Rate:
Carrying load is:

Current load includes worn armor, shield, weapons & equipment

* No sprinting

Cults, Orders & Brotherhoods

Cult/Order/Brotherhood
Rank
Gifts/Notes

Active Effects

Effect
Duration
Magnitude
Intensity
Range
Targets
Description
MP Cost

Notes

Community & Family

Allies & Enemies

Character & Other


Folk Magic

Base+Points+Augment
=
%
POW+CHA++ =

Spells Known

Animism

Base+Points+Augment
=
%

Trance 

CON+POW++ =
Base+Points+Augment
=
%

Binding 

POW+CHA++ =

Cult

Max # of Spirits

Max POW of Spirits

Spirit AP

Spirit SR

Spirit Damage

Tenacity

/ /

Bound Spirits/Fetishes

Mysticism

Base+Points+Augment
=
%

Max Cumulative Intensity

Max Practiced Talents

Meditation 

INT+CON++ =

Path

Base+Points+Augment
=
%
Max Int
Talents
POW+CON++ =
POW+CON++ =

Practiced Talents

Sorcery

Base+Points+Augment
=
%

Shaping Points

Max Memorized Spells

Shaping 

INT+POW++ =

School/Grimoire

Base+Points+Augment
=
%
Intensity
Spells
INTx2++ =
INTx2++ =

Memorized Spells

Theism

Base+Points+Augment
=
%

Exhort 

INT+CHA++ =

Devotion

Base+Points+Augment
=
%
Intensity
Magnitude
Cult
Devotional Pool
POW+CHA++ = /
POW+CON++ = /

Known Miracles

'RuneQuest' is a registered trademark (2014) of Moon Design Publications LLC and used under license by The Design Mechanism. All rights reserved. - www.thedesignmechanism.com

{{#allprops()}} {{/allprops()}}
{{name}}
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{{#rollLess() rolled 6}} {{#rollBetween() rolled 1 very_easy_crit}} {{/rollBetween() rolled 1 very_easy_crit}} {{#rollGreater() rolled very_easy_crit}} {{/rollGreater() rolled very_easy_crit}} {{/rollLess() rolled 6}} {{#rollBetween() rolled 6 95}} {{#rollBetween() rolled 1 very_easy_crit}} {{/rollBetween() rolled 1 very_easy_crit}} {{#rollGreater() rolled very_easy_crit}} {{#rollBetween() rolled very_easy_crit very_easy}} {{/rollBetween() rolled very_easy_crit very_easy}} {{#rollGreater() rolled very_easy}} {{/rollGreater() rolled very_easy}} {{/rollGreater() rolled very_easy_crit}} {{/rollBetween() rolled 6 95}} {{#rollGreater() rolled 95}} {{#rollGreater() very_easy 100}} {{#rollLess() rolled 100}} {{/rollLess() rolled 100}} {{#rollTotal() rolled 100}} {{/rollTotal() rolled 100}} {{/rollGreater() very_easy 100}} {{#rollLess() very_easy 101}} {{#rollLess() rolled 99}} {{/rollLess() rolled 99}} {{#rollGreater() rolled 98}} {{/rollGreater() rolled 98}} {{/rollLess() very_easy 101}} {{/rollGreater() rolled 95}} {{#rollLess() rolled 6}} {{#rollBetween() rolled 1 easy_crit}} {{/rollBetween() rolled 1 easy_crit}} {{#rollGreater() rolled easy_crit}} {{/rollGreater() rolled easy_crit}} {{/rollLess() rolled 6}} {{#rollBetween() rolled 6 95}} {{#rollBetween() rolled 1 easy_crit}} {{/rollBetween() rolled 1 easy_crit}} {{#rollGreater() rolled easy_crit}} {{#rollBetween() rolled easy_crit easy}} {{/rollBetween() rolled easy_crit easy}} {{#rollGreater() rolled easy}} {{/rollGreater() rolled easy}} {{/rollGreater() rolled easy_crit}} {{/rollBetween() rolled 6 95}} {{#rollGreater() rolled 95}} {{#rollGreater() easy 100}} {{#rollLess() rolled 100}} {{/rollLess() rolled 100}} {{#rollTotal() rolled 100}} {{/rollTotal() rolled 100}} {{/rollGreater() easy 100}} {{#rollLess() easy 101}} {{#rollLess() rolled 99}} {{/rollLess() rolled 99}} {{#rollGreater() rolled 98}} {{/rollGreater() rolled 98}} {{/rollLess() easy 101}} {{/rollGreater() rolled 95}} {{#rollLess() rolled 6}} 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{{/rollBetween() rolled 1 formidable_crit}} {{#rollGreater() rolled formidable_crit}} {{/rollGreater() rolled formidable_crit}} {{/rollLess() rolled 6}} {{#rollBetween() rolled 6 95}} {{#rollBetween() rolled 1 formidable_crit}} {{/rollBetween() rolled 1 formidable_crit}} {{#rollGreater() rolled formidable_crit}} {{#rollBetween() rolled formidable_crit formidable}} {{/rollBetween() rolled formidable_crit formidable}} {{#rollGreater() rolled formidable}} {{/rollGreater() rolled formidable}} {{/rollGreater() rolled formidable_crit}} {{/rollBetween() rolled 6 95}} {{#rollGreater() rolled 95}} {{#rollGreater() formidable 100}} {{#rollLess() rolled 100}} {{/rollLess() rolled 100}} {{#rollTotal() rolled 100}} {{/rollTotal() rolled 100}} {{/rollGreater() formidable 100}} {{#rollLess() formidable 101}} {{#rollLess() rolled 99}} {{/rollLess() rolled 99}} {{#rollGreater() rolled 98}} {{/rollGreater() rolled 98}} {{/rollLess() formidable 101}} {{/rollGreater() rolled 95}} {{#rollLess() rolled 6}} {{#rollBetween() rolled 1 herculean_crit}} {{/rollBetween() rolled 1 herculean_crit}} {{#rollGreater() rolled herculean_crit}} {{/rollGreater() rolled herculean_crit}} {{/rollLess() rolled 6}} {{#rollBetween() rolled 6 95}} {{#rollBetween() rolled 1 herculean_crit}} {{/rollBetween() rolled 1 herculean_crit}} {{#rollGreater() rolled herculean_crit}} {{#rollBetween() rolled herculean_crit herculean}} {{/rollBetween() rolled herculean_crit herculean}} {{#rollGreater() rolled herculean}} {{/rollGreater() rolled herculean}} {{/rollGreater() rolled herculean_crit}} {{/rollBetween() rolled 6 95}} {{#rollGreater() rolled 95}} {{#rollGreater() herculean 100}} {{#rollLess() rolled 100}} {{/rollLess() rolled 100}} {{#rollTotal() rolled 100}} {{/rollTotal() rolled 100}} {{/rollGreater() herculean 100}} {{#rollLess() herculean 101}} {{#rollLess() rolled 99}} {{/rollLess() rolled 99}} {{#rollGreater() rolled 98}} {{/rollGreater() rolled 98}} {{/rollLess() herculean 101}} {{/rollGreater() rolled 95}}
{{name}}
Very Easy: {{rolled}}≤{{very_easy}}
Easy: {{rolled}}≤{{easy}}
Standard: {{rolled}}≤{{standard}}
Hard: {{rolled}}≤{{hard}}
Formidable: {{rolled}}≤{{formidable}}
Herculean: {{rolled}}≤{{herculean}}
{{#size}} {{/size}} {{#impale_size}} {{/impale_size}} {{#effects}} : {{/effects}}
{{name}}
Damage:{{damage}}
Size:{{size}}
Impale Size:{{impale_size}}
Effects:{{effects}}