{{computed::attackroll}} = {{attackrollum}} [Roll] {{computed::attackmoddescription}}
{{#rollTotal() computed::ishit 1}} Hits {{computed::hitlocation}} for {{computed::damage}}Modifiers: {{mod}} = {{computed::modlog}}
{{computed::result}}Modifiers: {{mod}} = {{computed::modlog}}
Result: {{computed::total}} = {{computed::roll}} + {{mod}}Modifiers: {{computed::mod}} = {{computed::modlog}}
{{computed::result}}Choose the powerlevel for this character. If you are not sure check with your GM. The default level in the game in "Superior".
Due to the intrusive nature of this change once selected it can't be changed.
Format for custom races is a JSON file, as documented https://github.com/nashidau/RMU-Interchange/blob/main/Race.md
Format for custom cultures is a JSON file, as documented https://github.com/nashidau/RMU-Interchange/blob/main/Culture.md
Format for custom professions is a JSON file, as documented https://github.com/nashidau/RMU-Interchange/blob/main/Profession.md
Arcane spell users must select their aspects.
Fulfilled: (%).
Grants:
Bonus
Apply an injury.
Hits, Penalty, Fatigue, Bleed, Staggered,
pRone, Knockback, Grappled, Q/W/E Stun 25/50/75,
Location (1 head, 2, chest, 3 arms, 4 leg) and side (O) (1 Left, 2 right).
Z ends.
Money: Gold: Silver: Bronze: Copper:
Backpack Weight:
Count:
Last errors reported:
Options:
Token Markers (option_usetokenmarkers): (default)
Use FX (option_usefx): (default)
DB Quickness Multiplier (option_dbqumultiplier): (default)
Dodge Running Bonus (option_dodgerunningbonus): (default)
XP Progression Markers (option_xpprogression): (default)
Fixed RR Target (50 + 2 * level)
(option_fixedrrbase): (default)
Journalled XP (option_journalledxp):
?.
Allow OverCasting without preperation round
(option_allownoprepovercast):
Zero Power Development ranks bonus:
(option_ppzerorankbonus):
Hybrid/Arcane Realm Stat:
(option_averagerealmstats):
You should never need these, but if something doesn't look right, it may help.
Apply an injury. Format is an Uppercase letter, followed by a number. Letters are H hits, P penalty (positive number only),F fatigue (again, positive), B bleed, S staggered R pRone, K Knocked back, G grappled %, Q/W/E Stun 25/50/77, X breakage roll, D death (n rounds), Location (1 head, 2, chest, 3 arms, 4 leg) and O side (1 Left, 2 right). For bleed and penalties you need side and location. A Z ends the list.
Active Token ID:
Target Character ID:
Target Listeners:
Tracker
Tracker Prefix
Upload a custom spell list to your character. Message:
Rerun the initial charactermancer. Warning this will break your character. This is not for usual use.
This are the magic buttons to apply attack results and end turn. Clicking should do little.