V2. 07/05/2020 by Diana P.

This character has been upgraded to the new character sheet! Everything should have copied over.
Movement calculations for centimeters/meters are not in; if you know what the formula looks like, please let me know.
See the Setup tab for automating calculations. The Recalculate skill totals button will be needed to set the stat bonuses and add up the skill totals even if you do not wish to use auto calculated skill rank bonuses.
Double check the Combat tab to set your Armor Type and verify your attacks are set to the correct attack type and to customize the on-sheet attack macros.
The Equipment tab has new columns for amount and location category; filling those out will enable weight and encumbrance calculations.
Dismiss Announcement
PC     NPC     Roll Templates


Character Combat Skills Spells Equipment Notes Experience Setup Macros
 
Character Name:
Nickname: Title(s):
Homeland: Player:
Race: Culture:
Profession: Realm:
Deity:
Level: Exp: /

Stats
Stat Temp Potential Basic
Bonus
Racial
Bonus
Special
Bonus
Stat
Bonus
Agility
Constitution
Memory
Reasoning
Self Discipline  
-------
Empathy
Intuition
Presence
Quickness
Strength
-------                
Development Points:               Fates:

Role Traits
Appearance:     Gender:
Apparent Age:     Actual Age:
Skin Color:        
Eyes:     Hair:
Height: (ft   in)    
Weight:    
Size:    
Current Movement Rate:        
Base Movement Rate:     Bonus Base Movement Rate:
Running Horizontal Jump:     Standing Horizontal Jump:
Running Vertical Jump:     Standing Vertical Jump:
Race/Stat Fixed Information
Soul Departure: rnds       Recovery Multiplier: x
Race Type (for stat loss):
Recovery Rates
Hit Points / hr resting:     Power Points / hr resting:
Hit Points / 3 hrs sleep:     Power Points / 3 hrs sleep:
Hit Points / 3 hrs active:     Power Points / 3 hrs active:

Exhaustion Points / min resting:
Exhaustion Points / .5 hrs sleep:
Exhaustion Points / 3 mins active:
Languages

Notes
Racial Notes
 
Cultural Notes
 
Character Notes
 
Other
 
Hit Points / Power Points / Exhaustion Points / Initiative
Hit Points: /    
    75%(-10):;   50%(-20):;   25%(-30):

Rnds stun b4 unc: /
Power Points: /    
    75%(-10):;   50%(-20):;   25%(-30):

  PP Mult:   Adder: / used:

Exhaustion Points: /   Bonus Exhaustion Points:   Exhaustion Point Scaling:
Exh. Pts Remaining: more than 75%:= 0;   more than 50%:= -5;   more than 25%:= -15;  
  more than 10%:= -30;   more than 1%:= -60;   0%:= -100

Initiative: = Qu bonus + Init bonus

Armor
  Worn Primary Secondary Tertiary
Active:
Armor Type:
Functions As:
% Weight
Weight Penalty
Missile Penalty
Armor Defensive Bonus
Quickness Penalty
Quickness Bonus
Adrenal Defense
Shield (melee)
Shield (ranged)
Shield Defensive Bonus
Other Magic Bonus
Temporary Bonus      
Parry      
Defensive Bonus (vs Melee):
Defensive Bonus (vs Ranged):

Resistances
  Stat Race Spec Total
Channeling (3*In) =
Essence (3*Em) =
Mentalism (3*Pr) =
Chan/Ess (In+Em) =
Chan/Ment (In+Pr) =
Ess/Ment (Em+Pr) =
Arcane (In+Em+Pr) =
--------------            
Poison (3*Co) =
Disease (3*Co) =
Fear (3*SD) =
Will (3*(Re+SD+Em+In+Pr)) =

Conditional Defenses
Conditional Defenses:

Attacks
Copy OB

Attack/Weapon Type OB Fumble Str B# Range Notes ACalc RType Macro

Skills  
Category/Skill Cat/Total
Bonus
Ranks Rank
Bonus
Stat Stat
Bonus
Profession
or Category
Bonus
Special
Bonus
Item
Bonus
Notes Macro
Armor
Armor, Heavy St/Ag
Plate St

Armor, Light Ag/St
Soft Leather Ag
Rigid Leather Ag

Armor, Medium St/Ag
Chain St

Artistic
Artistic, Active Pr/Em
Acting SD Ag
Dancing Ag
Mimery SD Ag
Mimicry Me Ag
Play Instrument- Ag
Play Instrument- Ag
Play Instrument- Ag
Poetic Improvisation Me Ag
Singing Me Ag
Tale Telling Me Ag
Ventriloquism SD Ag

Artistic, Passive Em/In
Music Pr
Painting Ag Pr
Poetry Re Pr
Sculpting Ag Pr

Athletic
Athletic, Brawn St/Co
Athletic Games (Brawn)- Ag
Athletic Games (Brawn)- Ag
Athletic Games (Brawn)- Ag
Jumping Ag
Power-striking St Ag
Power-throwing St Ag
Weight-lifting Ag

Athletic, Endurance Ag/Co
Athletic Games (Endurance)- Co St
Athletic Games (Endurance)- Co St
Athletic Games (Endurance)- Co St
Distance Running Co St
Rowing St
Scaling St
Sprinting Qu St
Swimming SD St

Athletic, Gymnastics Ag/Qu
Acrobatics Ag
Athletic Games (Gymnastics)- Co Ag
Athletic Games (Gymnastics)- Co Ag
Athletic Games (Gymnastics)- Co Ag
Climbing St Ag
Contortions SD Ag
Diving Ag
Flying/Gliding In Ag
Juggling In Ag
Pole-vaulting Ag
Rappelling St Ag
Skating Ag
Skiing Co Ag
Stilt-walking Ag
Surfing Co Ag
Tightrope-walking SD Ag
Tumbling Ag

Awareness
Awareness, Perceptions Special - In/SD
Alertness In
Sense Ambush Em In

Awareness, Searching In/Re
Detect Traps In SD
Lie Perception Em SD
Locate Hidden In SD
Observation SD
Poison Perception Me SD
Reading Tracks SD
Surveillance SD
Tracking SD

Awareness, Senses In/SD
Direction Sense In
Reality Awareness Em In
Sense Awareness- Pr In
Situational Awareness- In
Spatial Location Awareness Pr In
Time Sense Em In

Body Development
Body Development Co/SD/Co

Combat Maneuvers
Combat Maneuvers Combined - Ag/Qu
Adrenal Deflecting SD
Mounted Combat Em SD
Quickdraw SD
Reverse Stroke- Pr SD
Subdual SD
Swashbuckling Pr SD
Tumbling Evasion Ag SD
Two-Weapon Fighting- SD

Communications
Communications Re/Me    
Language  
(Spoken) Em
                                  (Written)  
Lip Reading SD Em
Signaling Me Em

Crafts
Crafts Combined - Ag/Me
Cooking In SD
Drafting SD
Fletching In SD
Horticulture Em SD
Leather-crafts SD
Metal-crafts In SD
Rope Mastery In SD
Scribing SD
Service SD
Sewing/Weaving In SD
Skinning In SD
Stone-crafts In SD
Trapping Em SD
Wood-crafts In SD

Directed Spells
Directed Spells Ag/SD
Fire Bolt Ag
Ice Bolt Ag
Lightning Bolt Ag
Shock Bolt Ag
Water Bolt Ag

Influence
Influence Pr/Em
Bribery In
Diplomacy In
Duping In
Interrogation SD In
Leadership Pr In
Propaganda Re In
Public Speaking In
Seduction In
Trading SD In

Lore
Lore-General Me/Re
Culture Lore- Me
Fauna Lore Em Me
Flora Lore Em Me
Heraldry Me
History Me
Philosophy In Me
Region Lore- Me
Religion Me

Lore-Magical Me/Re
Artifact Lore Me
Circle Lore Me
Planar Lore In Me
Spell Lore Me
Symbol Lore Em Me
Undead Lore Me
Warding Lore Me

Lore-Obscure Me/Re
Demon/Devil Lore Me
Dragon Lore Me
Faerie Lore Me
Xeno-lore Me
Xeno-lore Me
Xeno-lore Me

Lore-Technical Me/Re
Herb Lore Me
Lock Lore Me
Metal Lore Me
Poison Lore Me
Stone Lore Me
Trading Lore Me

Martial Arts
Martial Arts-Striking St/Ag
Boxing St
Striking Degree 1 St
Striking Degree 2 St
Striking Degree 3 SD St
Striking Degree 4 SD St
Tackling Qu St

Martial Arts-Sweeps Ag/St
Blocking St Ag
Sweeps Degree 1 Ag
Sweeps Degree 2 Ag
Sweeps Degree 3 SD Ag
Sweeps Degree 4 SD Ag
Wrestling SD Ag

Outdoor
Outdoor-Animal Em/Ag
Animal Handling Em
Animal Healing Em
Animal Mastery Pr Em
Animal Training SD Em
Driving In Em
Herding Em
Riding Em

Outdoor-Environmental SD/In
Caving (Spelunking) Me
Foraging Em Me
Hunting Em Me
Star-gazing Me
Survival In Me
Survival In Me
Survival In Me
Weather Watching In Me

Power
Power Awareness Em/In
Attunement Pr
Divination In Pr
Divination In Pr
Divination In Pr
Power Perception Pr
Read Runes Me Pr

Power Manipulation Combined - Em/In
Channeling SD Pr
Magic Ritual SD Pr
Spell Mastery Pr
Spell Mastery Pr
Spell Mastery Pr
Transcend Armor Pr

Power Point Development
Power Point Development Realm

Science/Analytic
Science/Analytic-Basic Re/Me
Basic Math Re
Research SD Re

Science/Analytic-Specialized Combined - Re/Me
Advanced Math Re
Anthropology Em Re
Alchemy In Re
Astronomy Pr Re
Biochemistry In Re
Psychology Pr Re

Self Control
Self Control SD/Pr
Adrenal Balance Ag SD
Adrenal Concentration Pr SD
Adrenal Landing Ag SD
Adrenal Leaping St SD
Adrenal Quickdraw Ag SD
Adrenal Speed Qu SD
Adrenal Stabilization SD
Adrenal Strength St SD
Cleansing Trance SD
Control Lycanthropy SD
Death Trance SD
Frenzy SD
Healing Trance Em SD
Meditation SD
Mnemonics Me SD
Sleep Trance SD
Stunned Maneuvering Pr SD

Special
Special Attacks Combined - St/Ag
Brawling St SD
Disarm Foe (Armed) vs 1-Handed Ag SD
Disarm Foe (Armed) vs 2-Handed Ag SD
Disarm Foe (Armed) vs Pole Arm Ag SD
Disarm Foe (Armed) vs Two Weapon Combo Ag SD
Disarm Foe (Unarmed) vs 1-Handed Edged Ag SD
Disarm Foe (Unarmed) vs 1-Handed Concussion Ag SD
Disarm Foe (Unarmed) vs 2-Handed Ag SD
Disarm Foe (Unarmed) vs Pole Arm Ag SD
Jousting (Lancing) SD

Special Defenses Combined - NONE - -
Adrenal Defense NONE
Adrenal Toughness NONE

Spell Skills
Spell Skills Spell skills/lists are on Spell tab.

Subterfuge
Subterfuge-Attack Ag/SD
Ambush In
Silent Kill In

Subterfuge-Mechanics In/Ag
Camouflage Em Re
Disarming Traps SD Re
Disguise Pr Re
Counterfeiting Re
Forgery Re
Hiding Items Re
Picking Locks Re
Setting Traps SD Re
Trap Building Re
Using/Removing Poison SD Re

Subterfuge-Stealth Ag/SD
Hiding In
Picking Pockets Pr In
Stalking SD In
Trickery Pr In

Technical/Trade
Technical/Trade-General Re/Me
Begging Pr SD
First Aid Em SD
Gambling Pr SD
Mapping SD
Operating Equipment In SD
Orienteering In SD
Sailing SD
Tactical Games SD
Using Prepared Herbs Ag SD

Technical/Trade-Professional Combined - Re/Me
Advertising In
Architecture In
Diagnostics Em In
Dowsing In
Engineering In
Mechanition Ag In
Military Organization In
Mining In
Second Aid Em In
Surgery Em In

Technical/Trade-Vocational Combined - Me/In
Administration Pr Re
Appraisal Re
Boat Pilot Ag Re
Cartography Re
Evaluate Armor Re
Evaluate Metal Re
Evaluate Stone Re
Evaluate Weapon Re
Gimmickry Re
Hypnosis Em Re
Midwifery Em Re
Navigation Re
Preparing Herbs Ag Re
Preparing Poisons SD Re
Siege Engineering Re
Tactics Re

Urban
Urban In/Pr
Contacting Re
Mingling Ag Re
Scrounging Re
Streetwise Em Re

Weapon
Weapon: 1-H Concussion St/Ag
St
St
St

Weapon: 1-Hand Edged St/Ag
Ag St
Ag St
Ag St

Weapon: 2-Handed St/Ag
St
St
St

Weapon: Missile Ag/St
Ag
Ag
Ag

Weapon: Missile Artillery In/Ag
Re
Re
Re

Weapon: Pole Arms St/Ag
St
St
St

Weapon: Thrown Ag/St
Ag
Ag
Ag


Other Skills
Category/Skill Cat/
Total
Bonus
Ranks Progression Rank
Bonus
Stat1 Stat2 Stat3 Stat
Bonus
Category Prof/
Cat
Bonus
Special
Bonus
Item
Bonus
Notes Macro
Same Realm Own Base Spells                 Stat bonus:   Profession bonus:   Special bonus:   Total bonus:
Spell List Name   Total Ranks Rank
Bonus
Category
Bonus
Profession
Bonus
Special
Bonus
Item
Bonus
Macro

Same Realm Open Spells                 Stat bonus:   Profession bonus:   Special bonus:   Total bonus:
Spell List Name   Total Ranks Rank
Bonus
Category
Bonus
Profession
Bonus
Special
Bonus
Item
Bonus
Macro

Same Realm Closed Spells                 Stat bonus:   Profession bonus:   Special bonus:   Total bonus:
Spell List Name   Total Ranks Rank
Bonus
Category
Bonus
Profession
Bonus
Special
Bonus
Item
Bonus
Macro

Same Realm Other Base Spells                 Stat bonus:   Profession bonus:   Special bonus:   Total bonus:
Spell List Name   Total Ranks Rank
Bonus
Category
Bonus
Profession
Bonus
Special
Bonus
Item
Bonus
Macro

Other Realm Open Spells                 Stat bonus:   Profession bonus:   Special bonus:   Total bonus:
Spell List Name   Total Ranks Rank
Bonus
Category
Bonus
Profession
Bonus
Special
Bonus
Item
Bonus
Macro

Other Realm Closed Spells                 Stat bonus:   Profession bonus:   Special bonus:   Total bonus:
Spell List Name   Total Ranks Rank
Bonus
Category
Bonus
Profession
Bonus
Special
Bonus
Item
Bonus
Macro

Other Realm Base Spells                 Stat bonus:   Profession bonus:   Special bonus:   Total bonus:
Spell List Name   Total Ranks Rank
Bonus
Category
Bonus
Profession
Bonus
Special
Bonus
Item
Bonus
Macro

Arcane Open Spells                 Stat bonus:   Profession bonus:   Special bonus:   Total bonus:
Spell List Name   Total Ranks Rank
Bonus
Category
Bonus
Profession
Bonus
Special
Bonus
Item
Bonus
Macro

Arcane Closed Spells                 Stat bonus:   Profession bonus:   Special bonus:   Total bonus:
Spell List Name   Total Ranks Rank
Bonus
Category
Bonus
Profession
Bonus
Special
Bonus
Item
Bonus
Macro

Arcane Own Base Spells                 Stat bonus:   Profession bonus:   Special bonus:   Total bonus:
Spell List Name   Total Ranks Rank
Bonus
Category
Bonus
Profession
Bonus
Special
Bonus
Item
Bonus
Macro

Arcane Other Base Spells                 Stat bonus:   Profession bonus:   Special bonus:   Total bonus:
Spell List Name   Total Ranks Rank
Bonus
Category
Bonus
Profession
Bonus
Special
Bonus
Item
Bonus
Macro

Equipment
Coins
Mithril
Platinum
Gold
Silver
Bronze
Copper
Tin
Iron
---------- ---------- ---------- ----------
Coin Total
Coin Weight (lbs)
Location Category
Gems & Jewelry

Total Weight: Encumbrance Penalty: Weight Penalty: Minimum Maneuver Penalty:
Weight Allowance: = Base Weight Allowance: + Bonus Weight Allowance:

Weight Worn/Carried:   Weight in Storage (Loc 1):
Weight in Backpack:   Weight in Storage (Loc 2):
Armor/Clothing Weight (does not encumber):     Other/No Location Category Weight (does not encumber):


Item

Amt
Weight
each
Total
Weight
Location
Category

Location

Notes
 

 
Total Experience:/
Experience Tracker
Pronouns

Pronouns

For use in macros if desired. Enter your preferred pronoun for the following categories.
Upper Case: Subjective:   Objective:   Possessive:
Lower Case: Subjective:   Objective:   Possessive:

Stat Bonus Setup For Skills

Variable Stat Bonuses Based on Skills.

Set up to use the standard category stats with the skills rather than the alternate (individual) stats as explained in Variable Stat Bonuses Based on Skills, section A-9.2 in the Rolemaster Standard Rules.
Standard Stat Bonuses Based on Categories. (Check the box to switch to the standard category stats for the skills.)

Auto Calculations Setup

Auto Calculations Setup.

Check the box(es) next to the area(s) you wish to have autocalculated. All calculations are per the rules in the RMSS Standard Rules.
Auto calculate everything. (stats, skills/skill ranks, etc)
 
Auto calculate Stat bonuses.
Auto calculate development points.
Auto calculate Skill and Spell rank bonuses. These include PPDev and BodyDev and use the values in the Progression set-up table below.
Auto calculate experience needed for next level (using RMSS std scale where level 1 is at 10000 xp).
Auto populate Racial bonuses for Stats, Resistances, Soul Departure, Race Type for stat loss, Recovery Multiplier, and PPDev/BodyDev skill progression, for races in the Rolemaster Standard Rules book. Does not autopopulate racial skill bonuses.
Supported: Common Man, Mixed Man, High Man, Half-elf, Wood Elf, Grey Elf, High Elf, Dwarf, Halfling, Half-orc, Common Orc, Greater Orc. If this box is checked and the Race field does not match the spelling of one of the above races, no bonuses will be populated. To clear the racial bonuses, enter the keyword: None .
Auto populate profession skill-category bonuses for professions in the Rolemaster Standard Rules book.
Supported: Fighter, Thief, Rogue, Warrior Monk, Layman, Magician, Illusionist, Cleric, Animist, Mentalist, Lay Healer, Healer, Mystic, Sorcerer, Ranger, Paladin, Monk, Dabbler, Bard, Magent. If this box is checked and the Profession field does not match the spelling of one of the above professions, no bonuses will be populated. To clear the profession bonuses, enter the keyword: None .
Copy Offensive Bonus from Skills tab to Combat tab.
Names must match exactly. Will try to match to subnames instead of skill name. Does not match to spell lists. If it cannot find a match, it will revert to whatever is in the OB spot currently.
Uncheck the boxes if you no longer wish to auto-calc that area; values will not revert to previously entered values so do not check if you wish to keep current values.

Recalculate skill totals.

Recalculate all category and skill totals.
includes recopying stat scores over to category and skills, recopying the category bonus to each skill, and then calculating the resulting total.

Other Character Setup

Other Character Setup

Setup for miscellaneous bonuses and penalties, often from talents and/or flaws.
High Open Ended Roll Value:   Low Open Ended Roll Value:
Encumbrance Penalty Scaling:

Coins per Pound (RMSS suggested value is 64 coins weigh 1 pound):

Unit for Weight: Change from pounds to kilograms or other weight unit of choice.
Unit for Height: Change from inches to centimeters or other length unit of choice.
Movement calculations for centimeters/meters are not in; if you know what the formula looks like, please let me know.

Skill Progression Setup
These Skill Rank Progressions are per the rules in the RMSS Standard Rules.
0 1-10 11-20 21-30 30+   Notes
Standard Progression:   Progression for Standard-Progression Skills
Category Progression:   Progression for Standard-Progression Skill Categories
Combined Progression:   Progression for Combined-Progression Skills
Special Progression:   Progression for Spells and Skills with Special-Progression
Body Development Progression:   Progression for Body Development for
Power Point Progression:   Progression for Power Point Development for
Custom Progression1:
Custom Progression2:
Stat Rolls



Resistance Rolls



Skill Checks
Armor Skills
Artistic Skills
Athletic Skills
Awareness Skills
Combat Maneuver Skills
Communication Skills
Craft Skills
Influence Skills
Lore Skills
Outdoor Skills
Power Skills
Science/Analytic Skills
Self Control Skills
Special Attack/Defense Skills
Subterfuge Skills
Technical/Trade Skills
Urban Skills



Spell Skills
Base Lists
Open Lists
Closed Lists
Other Base Lists
Other Realm Open Lists
Other Realm Closed Lists
Other Realm Base Lists
Arcane Open Lists
Arcane Closed Lists
Arcane Own Base Lists
Arcane Other Base Lists

Category:    
Name:    
Type: Demon Type or Undead Class:
Level: Level Code:

Roll Templates
Show Roll Templates?
All of the roll templates use flags to vary the roll template appearance. These flags are: initflag, skillcatflag, skillflag, saveflag, abilityflag, spellflag, pcflag, npcflag, basicflag. See below for more detail.

RMSSAttack: This roll template allows up to 8 attacks to be displayed in the same block. If 'attackroll#' is a critical failure, it will display 'fumbleroll#'. 'Crit#' and 'critroll#' always display.
Attack:
Name
subtags
subtags2
attackname1 attackroll1 fumbleroll1 crit1 critroll1
attackname2 attackroll2 fumbleroll2 crit2 critroll2
attackname3 attackroll3 fumbleroll3 crit3 critroll3
...
attackname8 attackroll8 fumbleroll8 crit8 critroll8
notes
Example Macro:
pcflag is a keyword which sets the name and dividing line to be red. For this flag, the arrow in the dividing line points to the right.
This example displays two attacks pulled from Attack/Weapon 1 and 2.

Attack v2 (NPC):
Name
subtags
subtags2
attackname1 attackroll1 fumbleroll1 crit1 critroll1
attackname2 attackroll2 fumbleroll2 crit2 critroll2
attackname3 attackroll3 fumbleroll3 crit3 critroll3
...
attackname8 attackroll8 fumbleroll8 crit8 critroll8
notes
Example Macro:
npcflag is a keyword which sets the name and dividing line to be red. For this flag, the arrow in the dividing line points to the left.
This example is set to whisper the NPC's attacks to the GM and uses @{Target} to show the defender's AT, DB, and Parry. A 15% arrow break notification is in the 'notes' section.


RMSSInitiative: This roll template consists of 'name' 'check' and 'checkroll' on the same line. 'Notes' can be added below. There is no dividing line in this template.
Initiative:
Name check checkroll
notes
Example Macro:
'initflag' can be used with the 'RMSSStdRoll' or 'RMSSAttack' and sets the 'name' this same yellow while adding a thin solid yellow dividing line.


RMSSStdRoll: In this roll template, the 'oedownroll' is called if the 'checkroll' results in a critical failure; so to model an open ended down d100, I call it with [[d100cf<5]].

If the roll type does not have an open ended down roll, but instead has a fumble, you can use 'fumbleroll', which gets its own line in the output instead of being placed on the same line as the roll like the 'oedownroll' does. It is called in the same way as 'oedownroll' i.e.: [[d100cf<@{attack1fumble}]].

The 'critroll' activates on a critical success and also gets its own line. For example, [[d100cs=66cs=100]] will show the critical success line for only a 66 and a 100 on the roll.

The next section is a repeating section where you can give a key and a value which will be displayed in columns. Key words which cannot be used (since they are used in other parts of the template) are: notes, subtags, subtags2, compcheck, failcheck, succeedcheck, check, checkroll, critroll, fumbleroll, oedownroll, initflag, skillcatflag, skillflag, saveflag, abilityflag, spellflag, pcflag, npcflag, basicflag, name.

The 'compcheck' line expects a comparison type roll [[d100<50]] and will display 'succeedcheck' if the result is a 1 or 'failcheck' if the result is a 0.

Any or all of the sections can be used; if you don't put in the key word, the section will not be displayed. Note that you cannot use the 'check' keyword by itself; you must include 'checkroll' as well for that section to display.
Standard Roll, Spell check:
Name
subtags
subtags2
check checkroll oedownroll
      fumbleroll
      critroll
      highlight66roll
key             value
key             value
key             value
compcheck succeedcheck failcheck
notes
Example Macro:
spellflag is a keyword which sets the dividing line to be a blue 4-pointed star pattern and the name to be blue.

Standard Roll, Ability check:
Name
subtags
subtags2
check checkroll oedownroll
      fumbleroll
      critroll
      highlight66roll
key             value
key             value
key             value
compcheck succeedcheck failcheck
notes
Example Macro:
abilityflag is a keyword which sets the name and a dividing line brown.

Standard Roll, Save check:
Name
subtags
subtags2
check checkroll oedownroll
      fumbleroll
      critroll
      highlight66roll
key             value
key             value
key             value
compcheck succeedcheck failcheck
notes
Example Macro:
saveflag is a keyword which sets the name and a thick dividing line to be purple.

Standard Roll, Skill check:
Name
subtags
subtags2
check checkroll oedownroll
      fumbleroll
      critroll
      highlight66roll
key             value
key             value
key             value
compcheck succeedcheck failcheck
notes
Example Macro:
skillflag is a keyword which sets the name and double-arrow dividing line a darkish green.

Standard Roll, Skill Category check:
Name
subtags
subtags2
check checkroll oedownroll
      fumbleroll
      critroll
      highlight66roll
key             value
key             value
key             value
compcheck succeedcheck failcheck
notes
Example Macro:
skillcatflag is a keyword which sets the dividing line to be an upward pointed arrow and both it and the name are a teal color.

Standard Roll, Basic:
Name
subtags
subtags2
check checkroll oedownroll
      fumbleroll
      critroll
      highlight66roll
key             value
key             value
key             value
compcheck succeedcheck failcheck
notes
Example Macro:
This basic grey and white appearance can be used with the various templates by setting {{basicflag=true}} . There is no dividing line with this appearance flag.
{{#pcflag}} {{/pcflag}} {{#npcflag}} {{/npcflag}} {{#spellflag}} {{/spellflag}} {{#abilityflag}} {{/abilityflag}} {{#saveflag}} {{/saveflag}} {{#skillflag}} {{/skillflag}} {{#skillcatflag}} {{/skillcatflag}} {{#initflag}} {{/initflag}} {{#basicflag}} {{/basicflag}} {{^initflag}} {{^skillcatflag}} {{^skillflag}} {{^saveflag}} {{^abilityflag}} {{^spellflag}} {{^pcflag}} {{^npcflag}} {{^basicflag}} {{/basicflag}} {{/npcflag}} {{/pcflag}} {{/spellflag}}{{/abilityflag}} {{/saveflag}} {{/skillflag}} {{/skillcatflag}} {{/initflag}} {{#subtags}}{{/subtags}} {{#subtags2}}{{/subtags2}} {{#npcflag}} {{/npcflag}} {{#pcflag}} {{/pcflag}} {{#spellflag}} {{/spellflag}} {{#abilityflag}} {{/abilityflag}} {{#saveflag}} {{/saveflag}} {{#skillflag}} {{/skillflag}} {{#skillcatflag}} {{/skillcatflag}} {{#initflag}} {{/initflag}} {{#attackname1}} {{#breakage11roll}} {{#rollTotal() attackroll1 breakage11}} {{/rollTotal() attackroll1 breakage11}} {{/breakage11roll}} {{#breakage22roll}} {{#rollTotal() attackroll1 breakage22}} {{/rollTotal() attackroll1 breakage22}} {{/breakage22roll}} {{#breakage33roll}} {{#rollTotal() attackroll1 breakage33}} {{/rollTotal() attackroll1 breakage33}} {{/breakage33roll}} {{#breakage44roll}} {{#rollTotal() attackroll1 breakage44}} {{/rollTotal() attackroll1 breakage44}} {{/breakage44roll}} {{#breakage55roll}} {{#rollTotal() attackroll1 breakage55}} {{/rollTotal() attackroll1 breakage55}} {{/breakage55roll}} {{#breakage66roll}} {{#rollTotal() attackroll1 breakage66}} {{/rollTotal() attackroll1 breakage66}} {{/breakage66roll}} {{#breakage77roll}} {{#rollTotal() attackroll1 breakage77}} {{/rollTotal() attackroll1 breakage77}} {{/breakage77roll}} {{#breakage88roll}} {{#rollTotal() attackroll1 breakage88}} {{/rollTotal() attackroll1 breakage88}} {{/breakage88roll}} {{#breakage99roll}} {{#rollTotal() attackroll1 breakage99}} {{/rollTotal() attackroll1 breakage99}} {{/breakage99roll}} {{/attackname1}} {{#attackname2}} {{#breakage11roll}} {{#rollTotal() attackroll2 breakage11}} {{/rollTotal() attackroll2 breakage11}} {{/breakage11roll}} {{#breakage22roll}} {{#rollTotal() attackroll2 breakage22}} {{/rollTotal() attackroll2 breakage22}} {{/breakage22roll}} {{#breakage33roll}} {{#rollTotal() attackroll2 breakage33}} {{/rollTotal() attackroll2 breakage33}} {{/breakage33roll}} {{#breakage44roll}} {{#rollTotal() attackroll2 breakage44}} {{/rollTotal() attackroll2 breakage44}} {{/breakage44roll}} {{#breakage55roll}} {{#rollTotal() attackroll2 breakage55}} {{/rollTotal() attackroll2 breakage55}} {{/breakage55roll}} {{#breakage66roll}} {{#rollTotal() attackroll2 breakage66}} {{/rollTotal() attackroll2 breakage66}} {{/breakage66roll}} {{#breakage77roll}} {{#rollTotal() attackroll2 breakage77}} {{/rollTotal() attackroll2 breakage77}} {{/breakage77roll}} {{#breakage88roll}} {{#rollTotal() attackroll2 breakage88}} {{/rollTotal() attackroll2 breakage88}} {{/breakage88roll}} {{#breakage99roll}} {{#rollTotal() attackroll2 breakage99}} {{/rollTotal() attackroll2 breakage99}} {{/breakage99roll}} {{/attackroll2}} {{/attackname2}} {{#attackname3}} {{#breakage11roll}} {{#rollTotal() attackroll3 breakage11}} {{/rollTotal() attackroll3 breakage11}} {{/breakage11roll}} {{#breakage22roll}} {{#rollTotal() attackroll3 breakage22}} {{/rollTotal() attackroll3 breakage22}} {{/breakage22roll}} {{#breakage33roll}} {{#rollTotal() attackroll3 breakage33}} {{/rollTotal() attackroll3 breakage33}} {{/breakage33roll}} {{#breakage44roll}} {{#rollTotal() attackroll3 breakage44}} {{/rollTotal() attackroll3 breakage44}} {{/breakage44roll}} {{#breakage55roll}} {{#rollTotal() attackroll3 breakage55}} {{/rollTotal() attackroll3 breakage55}} {{/breakage55roll}} {{#breakage66roll}} {{#rollTotal() attackroll3 breakage66}} {{/rollTotal() attackroll3 breakage66}} {{/breakage66roll}} {{#breakage77roll}} {{#rollTotal() attackroll3 breakage77}} {{/rollTotal() attackroll3 breakage77}} {{/breakage77roll}} {{#breakage88roll}} {{#rollTotal() attackroll3 breakage88}} {{/rollTotal() attackroll3 breakage88}} {{/breakage88roll}} {{#breakage99roll}} {{#rollTotal() attackroll3 breakage99}} {{/rollTotal() attackroll3 breakage99}} {{/breakage99roll}} {{/attackroll3}} {{/attackname3}} {{#attackname4}} {{#breakage11roll}} {{#rollTotal() attackroll4 breakage11}} {{/rollTotal() attackroll4 breakage11}} {{/breakage11roll}} {{#breakage22roll}} {{#rollTotal() attackroll4 breakage22}} {{/rollTotal() attackroll4 breakage22}} {{/breakage22roll}} {{#breakage33roll}} {{#rollTotal() attackroll4 breakage33}} {{/rollTotal() attackroll4 breakage33}} {{/breakage33roll}} {{#breakage44roll}} {{#rollTotal() attackroll4 breakage44}} {{/rollTotal() attackroll4 breakage44}} {{/breakage44roll}} {{#breakage55roll}} {{#rollTotal() attackroll4 breakage55}} {{/rollTotal() attackroll4 breakage55}} {{/breakage55roll}} {{#breakage66roll}} {{#rollTotal() attackroll4 breakage66}} {{/rollTotal() attackroll4 breakage66}} {{/breakage66roll}} {{#breakage77roll}} {{#rollTotal() attackroll4 breakage77}} {{/rollTotal() attackroll4 breakage77}} {{/breakage77roll}} {{#breakage88roll}} {{#rollTotal() attackroll4 breakage88}} {{/rollTotal() attackroll4 breakage88}} {{/breakage88roll}} {{#breakage99roll}} {{#rollTotal() attackroll4 breakage99}} {{/rollTotal() attackroll4 breakage99}} {{/breakage99roll}} {{/attackroll4}} {{/attackname4}} {{#attackname5}} {{#breakage11roll}} {{#rollTotal() attackroll5 breakage11}} {{/rollTotal() attackroll5 breakage11}} {{/breakage11roll}} {{#breakage22roll}} {{#rollTotal() attackroll5 breakage22}} {{/rollTotal() attackroll5 breakage22}} {{/breakage22roll}} {{#breakage33roll}} {{#rollTotal() attackroll5 breakage33}} {{/rollTotal() attackroll5 breakage33}} {{/breakage33roll}} {{#breakage44roll}} {{#rollTotal() attackroll5 breakage44}} {{/rollTotal() attackroll5 breakage44}} {{/breakage44roll}} {{#breakage55roll}} {{#rollTotal() attackroll5 breakage55}} {{/rollTotal() attackroll5 breakage55}} {{/breakage55roll}} {{#breakage66roll}} {{#rollTotal() attackroll5 breakage66}} {{/rollTotal() attackroll5 breakage66}} {{/breakage66roll}} {{#breakage77roll}} {{#rollTotal() attackroll5 breakage77}} {{/rollTotal() attackroll5 breakage77}} {{/breakage77roll}} {{#breakage88roll}} {{#rollTotal() attackroll5 breakage88}} {{/rollTotal() attackroll5 breakage88}} {{/breakage88roll}} {{#breakage99roll}} {{#rollTotal() attackroll5 breakage99}} {{/rollTotal() attackroll5 breakage99}} {{/breakage99roll}} {{/attackroll5}} {{/attackname5}} {{#attackname6}} {{#breakage11roll}} {{#rollTotal() attackroll6 breakage11}} {{/rollTotal() attackroll6 breakage11}} {{/breakage11roll}} {{#breakage22roll}} {{#rollTotal() attackroll6 breakage22}} {{/rollTotal() attackroll6 breakage22}} {{/breakage22roll}} {{#breakage33roll}} {{#rollTotal() attackroll6 breakage33}} {{/rollTotal() attackroll6 breakage33}} {{/breakage33roll}} {{#breakage44roll}} {{#rollTotal() attackroll6 breakage44}} {{/rollTotal() attackroll6 breakage44}} {{/breakage44roll}} {{#breakage55roll}} {{#rollTotal() attackroll6 breakage55}} {{/rollTotal() attackroll6 breakage55}} {{/breakage55roll}} {{#breakage66roll}} {{#rollTotal() attackroll6 breakage66}} {{/rollTotal() attackroll6 breakage66}} {{/breakage66roll}} {{#breakage77roll}} {{#rollTotal() attackroll6 breakage77}} {{/rollTotal() attackroll6 breakage77}} {{/breakage77roll}} {{#breakage88roll}} {{#rollTotal() attackroll6 breakage88}} {{/rollTotal() attackroll6 breakage88}} {{/breakage88roll}} {{#breakage99roll}} {{#rollTotal() attackroll6 breakage99}} {{/rollTotal() attackroll6 breakage99}} {{/breakage99roll}} {{/attackroll6}} {{/attackname6}} {{#attackname7}} {{#breakage11roll}} {{#rollTotal() attackroll7 breakage11}} {{/rollTotal() attackroll7 breakage11}} {{/breakage11roll}} {{#breakage22roll}} {{#rollTotal() attackroll7 breakage22}} {{/rollTotal() attackroll7 breakage22}} {{/breakage22roll}} {{#breakage33roll}} {{#rollTotal() attackroll7 breakage33}} {{/rollTotal() attackroll7 breakage33}} {{/breakage33roll}} {{#breakage44roll}} {{#rollTotal() attackroll7 breakage44}} {{/rollTotal() attackroll7 breakage44}} {{/breakage44roll}} {{#breakage55roll}} {{#rollTotal() attackroll7 breakage55}} {{/rollTotal() attackroll7 breakage55}} {{/breakage55roll}} {{#breakage66roll}} {{#rollTotal() attackroll7 breakage66}} {{/rollTotal() attackroll7 breakage66}} {{/breakage66roll}} {{#breakage77roll}} {{#rollTotal() attackroll7 breakage77}} {{/rollTotal() attackroll7 breakage77}} {{/breakage77roll}} {{#breakage88roll}} {{#rollTotal() attackroll7 breakage88}} {{/rollTotal() attackroll7 breakage88}} {{/breakage88roll}} {{#breakage99roll}} {{#rollTotal() attackroll7 breakage99}} {{/rollTotal() attackroll7 breakage99}} {{/breakage99roll}} {{/attackroll7}} {{/attackname7}} {{#attackname8}} {{#breakage11roll}} {{#rollTotal() attackroll8 breakage11}} {{/rollTotal() attackroll8 breakage11}} {{/breakage11roll}} {{#breakage22roll}} {{#rollTotal() attackroll8 breakage22}} {{/rollTotal() attackroll8 breakage22}} {{/breakage22roll}} {{#breakage33roll}} {{#rollTotal() attackroll8 breakage33}} {{/rollTotal() attackroll8 breakage33}} {{/breakage33roll}} {{#breakage44roll}} {{#rollTotal() attackroll8 breakage44}} {{/rollTotal() attackroll8 breakage44}} {{/breakage44roll}} {{#breakage55roll}} {{#rollTotal() attackroll8 breakage55}} {{/rollTotal() attackroll8 breakage55}} {{/breakage55roll}} {{#breakage66roll}} {{#rollTotal() attackroll8 breakage66}} {{/rollTotal() attackroll8 breakage66}} {{/breakage66roll}} {{#breakage77roll}} {{#rollTotal() attackroll8 breakage77}} {{/rollTotal() attackroll8 breakage77}} {{/breakage77roll}} {{#breakage88roll}} {{#rollTotal() attackroll8 breakage88}} {{/rollTotal() attackroll8 breakage88}} {{/breakage88roll}} {{#breakage99roll}} {{#rollTotal() attackroll8 breakage99}} {{/rollTotal() attackroll8 breakage99}} {{/breakage99roll}} {{/attackroll8}} {{/attackname8}} {{#notes}}{{/notes}}
{{name}}
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{{subtags}}
{{subtags2}}
{{attackname1}} {{attackroll1}} {{#rollWasFumble() attackroll1}} {{fumbleroll1}} {{/rollWasFumble() attackroll1}} {{#^rollWasFumble() attackroll1}} {{crit1}} {{critroll1}} {{/^rollWasFumble() attackroll1}}
        {{breakage11roll}}
        {{breakage22roll}}
        {{breakage33roll}}
        {{breakage44roll}}
        {{breakage55roll}}
        {{breakage66roll}}
        {{breakage77roll}}
        {{breakage88roll}}
        {{breakage99roll}}
{{attackname2}} {{#attackroll2}} {{attackroll2}} {{#rollWasFumble() attackroll2}} {{fumbleroll2}} {{/rollWasFumble() attackroll2}} {{#^rollWasFumble() attackroll2}} {{crit2}} {{critroll2}} {{/^rollWasFumble() attackroll2}}
        {{breakage11roll}}
        {{breakage22roll}}
        {{breakage33roll}}
        {{breakage44roll}}
        {{breakage55roll}}
        {{breakage66roll}}
        {{breakage77roll}}
        {{breakage88roll}}
        {{breakage99roll}}
{{attackname3}} {{#attackroll3}} {{attackroll3}} {{#rollWasFumble() attackroll3}} {{fumbleroll3}} {{/rollWasFumble() attackroll3}} {{#^rollWasFumble() attackroll3}} {{crit3}} {{critroll3}} {{/^rollWasFumble() attackroll3}}
        {{breakage11roll}}
        {{breakage22roll}}
        {{breakage33roll}}
        {{breakage44roll}}
        {{breakage55roll}}
        {{breakage66roll}}
        {{breakage77roll}}
        {{breakage88roll}}
        {{breakage99roll}}
{{attackname4}} {{#attackroll4}} {{attackroll4}} {{#rollWasFumble() attackroll4}} {{fumbleroll4}} {{/rollWasFumble() attackroll4}} {{#^rollWasFumble() attackroll4}} {{crit4}} {{critroll4}} {{/^rollWasFumble() attackroll4}}
        {{breakage11roll}}
        {{breakage22roll}}
        {{breakage33roll}}
        {{breakage44roll}}
        {{breakage55roll}}
        {{breakage66roll}}
        {{breakage77roll}}
        {{breakage88roll}}
        {{breakage99roll}}
{{attackname5}} {{#attackroll5}} {{attackroll5}} {{#rollWasFumble() attackroll5}} {{fumbleroll5}} {{/rollWasFumble() attackroll5}} {{#^rollWasFumble() attackroll5}} {{crit5}} {{critroll5}} {{/^rollWasFumble() attackroll5}}
        {{breakage11roll}}
        {{breakage22roll}}
        {{breakage33roll}}
        {{breakage44roll}}
        {{breakage55roll}}
        {{breakage66roll}}
        {{breakage77roll}}
        {{breakage88roll}}
        {{breakage99roll}}
{{attackname6}} {{#attackroll6}} {{attackroll6}} {{#rollWasFumble() attackroll6}} {{fumbleroll6}} {{/rollWasFumble() attackroll6}} {{#^rollWasFumble() attackroll6}} {{crit6}} {{critroll6}} {{/^rollWasFumble() attackroll6}}
        {{breakage11roll}}
        {{breakage22roll}}
        {{breakage33roll}}
        {{breakage44roll}}
        {{breakage55roll}}
        {{breakage66roll}}
        {{breakage77roll}}
        {{breakage88roll}}
        {{breakage99roll}}
{{attackname7}} {{#attackroll7}} {{attackroll7}} {{#rollWasFumble() attackroll7}} {{fumbleroll7}} {{/rollWasFumble() attackroll7}} {{#^rollWasFumble() attackroll7}} {{crit7}} {{critroll7}} {{/^rollWasFumble() attackroll7}}
        {{breakage11roll}}
        {{breakage22roll}}
        {{breakage33roll}}
        {{breakage44roll}}
        {{breakage55roll}}
        {{breakage66roll}}
        {{breakage77roll}}
        {{breakage88roll}}
        {{breakage99roll}}
{{attackname8}} {{#attackroll8}} {{attackroll8}} {{#rollWasFumble() attackroll8}} {{fumbleroll8}} {{/rollWasFumble() attackroll8}} {{#^rollWasFumble() attackroll8}} {{crit8}} {{critroll8}} {{/^rollWasFumble() attackroll8}}
        {{breakage11roll}}
        {{breakage22roll}}
        {{breakage33roll}}
        {{breakage44roll}}
        {{breakage55roll}}
        {{breakage66roll}}
        {{breakage77roll}}
        {{breakage88roll}}
        {{breakage99roll}}
{{notes}}
{{#pcflag}} {{/pcflag}} {{#npcflag}} {{/npcflag}} {{#spellflag}} {{/spellflag}} {{#abilityflag}} {{/abilityflag}} {{#saveflag}} {{/saveflag}} {{#skillflag}} {{/skillflag}} {{#skillcatflag}} {{/skillcatflag}} {{#initflag}} {{/initflag}} {{#basicflag}} {{/basicflag}} {{^initflag}} {{^skillcatflag}} {{^skillflag}} {{^saveflag}} {{^abilityflag}} {{^spellflag}} {{^pcflag}} {{^npcflag}} {{^basicflag}} {{/basicflag}} {{/npcflag}} {{/pcflag}} {{/spellflag}}{{/abilityflag}} {{/saveflag}} {{/skillflag}} {{/skillcatflag}} {{/initflag}} {{#subtags}}{{/subtags}} {{#subtags2}}{{/subtags2}} {{#npcflag}} {{/npcflag}} {{#pcflag}} {{/pcflag}} {{#spellflag}} {{/spellflag}} {{#abilityflag}} {{/abilityflag}} {{#saveflag}} {{/saveflag}} {{#skillflag}} {{/skillflag}} {{#skillcatflag}} {{/skillcatflag}} {{#initflag}} {{/initflag}} {{#checkroll}} {{#fumbleroll}} {{#rollWasFumble() checkroll}} {{/rollWasFumble() checkroll}} {{/fumbleroll}} {{#critroll}} {{#rollWasCrit() checkroll}} {{/rollWasCrit() checkroll}} {{/critroll}} {{#highlight66roll}} {{#rollTotal() checkroll highlight66}} {{/rollTotal() checkroll highlight66}} {{/highlight66roll}} {{/checkroll}} {{#allprops() notes subtags subtags2 compcheck failcheck succeedcheck check checkroll critroll fumbleroll oedownroll highlight66 highlight66roll initflag skillcatflag skillflag saveflag abilityflag spellflag pcflag npcflag basicflag name}} {{/allprops() notes subtags subtags2 compcheck failcheck succeedcheck check checkroll critroll fumbleroll oedownroll highlight66 highlight66roll initflag skillcatflag skillflag saveflag abilityflag spellflag pcflag npcflag basicflag name}} {{#compcheck}} {{/compcheck}} {{#notes}}{{/notes}}
{{name}}
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{{name}}
{{name}}
{{name}}
{{subtags}}
{{subtags2}}
{{check}} {{checkroll}} {{#rollWasFumble() checkroll}} {{oedownroll}} {{/rollWasFumble() checkroll}}
        {{fumbleroll}}
        {{critroll}}
        {{highlight66roll}}
{{key}} {{value}}
{{compcheck}} {{#rollTotal() compcheck 1}} {{succeedcheck}} {{/rollTotal() compcheck 1}} {{#rollTotal() compcheck 0}} {{failcheck}} {{/rollTotal() compcheck 0}}
{{notes}}
{{#pcflag}} {{/pcflag}} {{#npcflag}} {{/npcflag}} {{#spellflag}} {{/spellflag}} {{#abilityflag}} {{/abilityflag}} {{#saveflag}} {{/saveflag}} {{#skillflag}} {{/skillflag}} {{#skillcatflag}} {{/skillcatflag}} {{#initflag}} {{/initflag}} {{#basicflag}} {{/basicflag}} {{^initflag}} {{^skillcatflag}} {{^skillflag}} {{^saveflag}} {{^abilityflag}} {{^spellflag}} {{^pcflag}} {{^npcflag}} {{^basicflag}} {{/basicflag}} {{/npcflag}} {{/pcflag}} {{/spellflag}}{{/abilityflag}} {{/saveflag}} {{/skillflag}} {{/skillcatflag}} {{/initflag}} {{#notes}}{{/notes}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{notes}}