- Allow Injury strings to start with "Injury: " to make pasting easier
- Status:
- Add 'statuspercent'; Equal to (100 - statuspenalty). Used so you
can have a penalty bar that goes down as PCs/NPCs get injured
- Add allpenalties; status effect + status penalty
- Add a little bar to show it.
- Tokenbar: Bar3 now follows 'allpenalties'
- Bump sheet version
- Force an update of penalties on load.
- Support Arcane spell casting modifier
This is an attempt circumnavigate the unresolved Bug Reports: 335646 (HTML elements not displaying on sheet but do in Chat window) and 339056 (style attribute being dropped for <img> ) from 23July2025
RTI Rev.8 part 1 "Do you speak Eldar?"
This update is to lay the foundation for the insertion of the translation keys, i will split this work in several parts to test as i go, several small modifications will be added to reduce/remove redundant text, so as to reduce the overall translation key list, thus making less time consuming to translate.
* Added Translation.json file with a few keys inserted
* New Tooltip icon (question mark)
* CSS classes updated
* Modified Simple Dice into a simple 1d5
* Placed wiki "link", rev tag and an icon reference in a new footer div
* Fear and Shock buttons were merged
* Trauma Test and Table buttons were merged
* Reorganized Psychic power related buttons and fields
* Added Focus Mod field for fixed Focus Power tests
* Rearranged Vehicle fields to mirror source book and make it more compact
* Added hide arrow to hide vehicle sheet.
* Added NPC option to Custom Skills
* Removed homebrew rules from sheet, now located in wiki article (too much text to translate)
* Replaced Custom move fields with repeating section (original fields moved to extras tab)
* Removed all Mod Fields from Lift, Carry and Push since modifying SB or TB achieves the same effect (as the cores rules explain in page 268)
* Added Encumbered button with effects on movement and initiative
* Replaced radio buttons with fancy variant in Ship tab
* Reorganized Ship tab buttons and fields, including new damage calculator for ship.
- migrates charactername to character_name
- migrates lifelevel and currentlifelevel to lifelevel_max and lifelevel
- migrates @{repeating_AreasOfKnowledge_$X_WeaponSpeedModifier} to @{repeating_AreasOfKnowledge_$X_AreasOfKnowledgeName}