Updates the Character Sheet with additional buttons for hiding and showing sections of the character sheet. Updates the character sheet with V2.0 rules from Paradigm's RWBY TTRPG. Changes Roll20 user selection name from RWBY TTRPG to Paradigm's RWBY TTRPG.
So last update of the year. I will need a new updates file.
- Get the active token id when rolling initiative
- Add field to set token id manually
- Add blood spurt effect if token ID is set.
- Add rmuSafe, a wrapper around the set/get calls that audits the fields
- Add internal support for PP multipliers.
- Test Framework
- Reset pending in tests
- Handle callbacks in setAttr
- Test for PP Multipliers
- Verboseness so people can check pending if needed
fixing issue https://github.com/Roll20/roll20-character-sheets/issues/9976
condition checkboxes now have value=1 to make them work
Wounded checkbox has value=2 to integrate modifier into macro rolls, however since im not familiar with the macros, i did not modify them.
On this update i have added all the missing translation keys along the following changes:
* Rearranged Melee Weapon fields, now includes 3 qualities with checkbox
* Reworked acquisition macro to work with 3 selectors
* Merged Initiative and FP initiative, now working with 2 checkboxes
* Redesigned Improvised weapons, now labeled "Special Attacks"
* Removed Critical hit table selector, now working with internal roll queue
* Revised home-brewed Warp Travel encounters
* Replaced bionic checkbox with fancy button with icon
* Psy Powers fields reorganized, now with a display of EPR and maximum range
* Due to new scripts EPR calculations are now 100% accurate to the rules
* Damage type selector replaced with text input to preserve user data
* Removed redundant mutation tests
* Removed old calculator macro
* Removed obsolete vehicle weapon fields
* NPC Tab changes:
** Removed 9th skill to save space
** Moved 2nd Gear field into talents/traits
** Reorganized fields on the left to save space